For those of you all wondering where I get the ideas for these weapons and vehicles and other things, I have purchased an extensive number of books over the years such as aircraft of the First and Second World Wars, The Great Book of Tanks, and The Illustrated Directory of Firearms. Sadly, the only books I do not have are those pertaining to Navy Ships from the First and Second World Wars.
In my eyes, a weapon is just a weapon. It is the person using the weapon that determines it is being used for good or for ill. Therefore, please no flames about how I may choose to use the weapons. The same goes for the tanks. As a footnote, for the sake of consistency, some weapons will not use their historic bullet calibers in order to give a sense of uniformity.
Furthermore, I am continuing the tech from the last story meaning the crystal technology and special fuel for aircraft. The planes may or may not be as fast as their historical counterparts.
Also, for a point of reference, the year in World Fury is 1932. However, historically, some weapons listed below came out well after 1932. I only added these weapons to give a more modern feel to the story.
This is Part 1 of the Tech Guide. This updated section talks about the ground weapons, vehicles, ships, and planes of Syllia. As the story is updated, I will be adding another section onto it if you, the readers, so wish it.
Weapons of Legend of Spyro: World Fury:
Syllian Royal Armed Forces: The Syllian military in recent years has begun to progress with firearms. For Syllia, the revolver has given way to the automatic pistol and the bolt-action rifle has taken on a specialized sniper or reserve roles and allowed the semi-automatic and fully automatic rifles to become the new standard for the military. By 1932, in order to streamline the firearms, the military had adopted a standard ammunition charter. Pistols and submachineguns are chambered for 9mm rounds, battle rifles and sniper rifles are chambered for the 8mm rifle round. The new assault rifles are chambered for the 7.5mm round.
Pistol(s):
Walther PPK: 9mm. (Designation: P9: Clip Size: 8.)
Luger Model P.08: 9mm. (Designation: P.08: Clip Size: 8.)
Rifle(s):
FN Model 1949 (Main Semi-automatic Battle Rifle): 8mm Rifle. (Designation: R-22: Clip Size: 20.)
Lee-Enfield SMLE (Reserve Rifle): 8mm Rifle. (Designation: R-17: Clip Size: 10.)
Sniper Rifle(s):
FN Model 1949 (Standard Sniper): 8mm. (Designation: R-22{S}: Clip Size: 20.)
Lee-Enfield SMLE (Reserve Sniper): 8mm. (Designation R-17{S}: Clip Size: 10)
Sub-machinegun(s):
MP18: 9mm. (Designation: MP20: Clip Size: 40.)
Shotgun:
Trench Gun (Standard Shotgun): 12 gauge. (Designation: S16: Clip Size: 8.)
Assault Rifle(s):
BAR (Standard): 7.5mm. (Designation: MR5: Clip Size: 20-30.)
Light-machinegun:
Browning M1919 (Standard): .30 rifle. (Designation: MG19: Belt Size: 1,000-2,500 rounds.)
Heavy-machinegun:
Browning M2 (Standard): .50 caliber. (Designation: MG20H: Belt Size: 2,300-5,000.)
Anti-tank weapon(s):
Bazooka (Standard): 65mm. (Designation: B65)
Solothurn (Special): 20mm. (Designation: ATR20: Clip Size: 10.) (remember the Avalanche Gun from MS?)
Grenade(s):
Fragmentation Grenade (Designation: FG22)
Smoke Grenade (Designation: SG22)
Syllian Armored Corps:
Story Notes:The Syllian Armored Corps prides itself on having a tank for every concievable situation. However, in recent years, they have begun to favor medium tanks as they often give a balance of firepower, armor, speed, and maneuverability. Tanks are often given sub-designations.
A 'C' behind the tank name denotes a 'combat' role otherwise meaning 'main battle tank'. Each class of tank with the exception of AT has one or two tanks with a 'C' designation that way, every tank has a chance in battle.
An 'S' stands for 'scout'. These tanks are lightly armored and fast (as compared to other tanks).
An 'SC' stands for 'security'. This means that tank versions are being set aside as Military Police units to safeguard cities and streets. You see an MT-22-SC rolling up a street, chances are it's a security tank operated by MPs. Don't break any laws!
'AP' means the tank is only equipped for an 'anti-personel' role. This means that the tank is armored against small arms fire and small explosives (i.e. grenades, mines, etc.) and is armed with machineguns only. No cannons on these behemoths but they are desinged that no matter which side of the tank you're on (front, back, sides) they can train a machinegun or two (or three) on you and blow you away.
Lastly, the ART stands for 'Artillery'. This version means that either the standard gun (or in some cases turret) has been removed and replaced with an artillery cannon meant for indirect support. These tanks have crack-shot crews that know how to 'make it rain'.
If a tank has a 'P' behind the name then that tank is still in the 'prototype' stage and has not been approved or tested for field deployment. For the sake of your own health, don't open any door with 'TOP SECRET' written on them.
Due to focusing on medium tanks which are more flexible in their design, light and heavy tank designs are few and the old 'assault tank' designs are virtually non-existant. As a matter of fact, Syllia still uses an out-dated design that is twenty years obsolete.
In an effort to improve international relationships, James de Launces made the plans for the LT-26 Light tank and the MT-30 Medium tank available on the open market to Syllia's allies. To date, Tellanos, Praetoria, Anozira, Espan, and Tullinar have purchased plans for varients of the LT-26, but only Espan, Anozira, and Tullinar have purchased the plans for the MT-30.
Furthermore, the LT-26 plan became so popular and was so versitile, many nations made varients of the original design.
Most Light and some Medium tanks still use the 37mm gun, although newer medium tanks now use the 57mm and the heavy tanks use a whopping 75mm or 88mm cannon.
Light (Scout) Tank class(es):
Soviet T-26 Light Tank. (Designation: LT-26-C)
Top Speed: 20mph.
Crew: 3.
Armed: 1x 37mm cannon, 1x MG19.
American T3. (Designation: LT-25-S)
Top Speed: 46mph.
Crew: 3.
Armed: 1x 37mm cannon, 4x MG19.
Italian CV33. (Designation: LT-24-AP)
Top Speed: 25mph.
Crew: 2.
Armed: 2x Fixed MG19.
Medium Tank class(es):
British Med C Tank. (Designation: MT-18-AP/SC)
Top Speed: 8mph.
Crew: 4.
Armed: 4x MG20H.
American M2 Med Tank. (Designation: MT-22-S/SC)
Top Speed: 26mph.
Crew: 6.
Armed: 1x 37mm cannon, 7x MG19.
British A1E1 Med Tank. (Designation: MT-29-C)
Top Speed: 23mph.
Crew: 6.
Armed: 1x 57mm cannon, 3x MG20H.
French S-35 Med Tank. (Designation: MT-30-C)
Top Speed: 23mph.
Crew: 3.
Armed: 1x 47mm cannon, 1x MG20H.
German PzKpfw V Prototype Med Tank. (Designation: MT-32-P)
Top Speed: 19mph.
Crew: 7.
Armed: 1x 75mm cannon, 1x 10mm autocannon co-axial, 4x MG20H.
Heavy Tank class(es):
British Valentine MkV. (Designation: HT-27-C/SC)
Top Speed: 15mph
Crew: 4.
Armed: 1x 47mm cannon, 1x MG20H.
British A22 Churchill. (Designation: HT-29-C)
Top Speed: 16mph.
Crew: 5.
Armed: 1x 75mm cannon (hull mount), 1x 37mm cannon (turret), 2x MG20H.
French ARL-44 Hvy Tank. (Designation: HT-32-P)
Top Speed: 23mph.
Crew: 5.
Armed: 1x 90mm cannon, 3x MG20H.
Assault class(es):
French St Chamond AT. (Designation: AT-18)
Top Speed: 5mph.
Crew: 8.
Armed: 1x 75mm cannon, 4x MG19.
British A39 Tortoise Hvy Tank: (Designation: AT-23-ART)
Top Speed: 12mph.
Crew: 7.
Armed: 1x 90mm cannon, 4x MG20H.
Syllian Royal Navy:In the years since Metal Storm, the Syllian Royal Navy underwent a major overhaul to replace the ships lost during the Southlands War. While all of the ships are under fifteen years old, the oldest ship classes are scheduled to be reduced to a 'coast guard' role as newer ships are built and launched. The numbers next to the names are the number of that class currently in service.
With the improvements upon steam propulsion, all standard and prototype navy ships were refitted/ built using steam turbines to power their ships. This allows for high speed travel for all ships. Sadly, the obsolete ships still use the outdated reciprocating steam engines.
(DD) Destroyer class(es): "What is a fleet without any destroyers escorting it? Target practice."- An old submariner's joke.
The second smallest ship design but nonetheless important. Destroyers are the escort ships, they provide a first line of defence against incoming planes and ships but also provide an near perfect shield against submarines using depth charges. While not possessing the firepower of cruisers and battleships, they are often armed with dual-purpose guns; artillery that can serve as anti-ship or anti-air weapons and have a moderate AA defence. The destroyer has another weaponwhich can handle heavy ships: torpedoes.
Interceptor-class. (Antiquated) (55) Top Speed: 30 Knots. Armed: 5x 5.5 inch Dual-Purpose Guns, 6x 40mm AA Flak Guns, 10x 20mm Dual-mount AA Machineguns, 8x Mk22 Torpedo Tubes, 2 Depth Charge Launchers.
Stennis-class. (Standard) (48) Top Speed: 33 Knots. Armed: 6x 5.5 inch Dual-Purpose Guns in twin mount turrets, 6x Twin-mount 40mm AA Flak guns, 10x 20mm Dual-mount AA Machineguns, 12x Mk22 Torpedo Tubes, 3x Depth Charge Launchers.
Aquila-class. (Prototype) (15 Planned) Top Speed: 35 Knots. Armed: 10x 5.5 inch DP Guns (Twin Mounting), 10x Twin-mount 40mm AA Flak, 15x 20mm Dual-mount AAMGs, 12x Mk22 Torpedo Tubes, 1x Hedgehog Anti-Submarine Warfare Launcher, 3x Standard Depth Charge Launchers.
(DE) Destroyer Escort class(es): No matter which side of the channel we advanced, there they were. Those damned escorts. They may look small and harmless, but for every attempt we made to take the channel and the ports within, they made us pay in blood and ships. Wherever we sailed they matched our speed, suddenly sailed past us, cut across our bows and unleashed hell with their cannons and torpedoes. Now I understand why they say destroyer escorts are 'little dogs with big teeth'.- From a Callinar after-action review from the Straits War.
The smallest of the surface ship classes. These vessels are fast but that speed comes at a trade-off. Sacrificing armor and firepower for the ability to get everywhere quicker than the enemy. They rival their bigger brothers in the ability to demolish a submarine. Escorts barely have two inches of armor and very rarely have more than two or three cannons, preferring to use their torpedoes, depth charges, and their overwhelming AA battery. Their guns, like their larger counterparts, are dual-purpose.
Tin-class. (Antiquated) (40) Top Speed: 35 Knots. Armed: 2x 3 inch Guns,10x 20mm AAMGs, 6x Mk22 Torpedo Tubes, 3x Depth Charge Launchers.
Havvers-class. (Standard) (35) Top Speed: 35 Knots. Armed: 1x 5.5 inch Gun, 2x 3 inch Guns, 3x 40mm AA Flak, 10x 20mm AAMGs, 8x Mk22 Torpedo Tubes, 3x Depth Charge Launchers.
D25-class. (Prototype) (10 Planned) Top Speed: 35 Knots. Armed: 2x 5.5 inch Guns, 4x 40mm Flak, 14x 20mm AAMGs, 12 Mk22 Torpedo Tubes, 1x Hedgehog ASW Launcher.
(CL) Light Cruiser class(es): "At first we thought it was a destroyer from the size. A lone destroyer sailing into a bay with PT boats, three destroyer escorts, and a new prototype destroyer waiting to send her to the bottom. Imagine out surprise when the damned ship fired her bow guns at a distance, leveled our port facilities, swiveled her side and stern guns and then sank the three escorts in dock with three seperate broadsides. The PT boats that we deployed we sunk by a barrage of 20mm and 40mm machinegun and cannon fire. Not even the prototype was safe, they just lined up broadside, peppered the hull with cannon and machinegun fire and launched a wave of torpedoes. When the fires were finally put out, our 'fleet' had been reduced to scrap. We though the port could never be discovered, yet we were brought low by a single ship."-Unknown Callinar sailor referring to a Tullinar Light Cruiser.
The next step up from a destroyer. This class of cruiser boasts thicker armor than a destroyer but sacrifices speed to atain this. It still relies on a destroyer and destroyer escort's hit-and-run tactic, it can just take more punishment than a destroyer. They retain their torpedoes but lose the ability to fire depth charges. This makes them particularly vulnerable to submarines. Light Cruisers are particularly lethal AA platforms, using a full 'broadside' of cannonfire, flak, and machineguns to obliterate incoming aircraft.
Light Cruisers are also used as squadron leaders in coastal patrols, however, they can also lead landing groups, blockades, and can easily sink several PT boats, Destroyer Escorts, and even match guns with a Destroyer group. Their most common role however is harbor defence.
Torst-class. (Antiquated) (38) Top Speed: 28 Knots. Armed: 4x 5.5 inch Guns, 10x 40mm Flak, 14x TM 20mm AAMGs, 10x Mk22 Torpedo Tubes.
Spann-class. (Standard) (29) Top Speed: 28 Knots. Armed: 4x 5.5 inch Guns, 2x 6 inch guns, 10x 40mm Flak, 16x 20mm AAMGs, 10x Mk22 Torpedo Tubes.
Agorin-class. (Prototype) (10 Planned) Top Speed: 27 Knots. Armed: 4x 5.5 inch guns, 4x 6 inch guns, 12x 40mm Flak, 16x 20mm AAMGs, 8x Mk22 Torpedo Tubes.
(CA) Cruiser class(es): "Anyone can consider a destroyer group a nuisance. Fact is, destroyers just hit and run larger ships, hoping to land a hit with their torpedoes. Whenever a cruiser is at the head of the group however, that's when you know they mean buisness."-Syllian Cruiser commander during Federation War.
Cruisers are the back-bone of any fleet on the high seas. They are versatile ships doing anything and everything from patrol, squadron command, AA support, and even acting as flagships for small fleets. Sending a cruiser fleet to battle means you have officially taken an interest in the conflict at hand.
Cruisers can match guns with light cruisers and easily dispatch a destroyer group, just don't let them get in range of a sub because, again, they cannot use depth charges. For that matter, cruisers are so large they cannot use torpedoes safely anymore either. They make up for this with the ability to launch small seaplanes carrying depth charges.
Inquisitor-class. (Antiquated) (25) Top Speed: 24 Knots. Armed: 6x 7 inch guns, 4x 3.5 inch guns, 10x 40mm Flak guns, 14x 20mm AAMGs, 1x P-17 Scout.
Judge-class. (Standard) (40) Top Speed: 25 Knots. Armed: 12x 5.5 inch guns, 14x 40mm Flak guns, 20x 20mm AAMGs, 1x P-17 Scout.
No Prototypes Planned
(BCA) Battlecruiser class(es): "When it comes to battlecruisers, cut the bullshit, man you gun, and pray, pray, pray."- Old Gunnery Officer's saying.
The battlecruiser is, in all honesty, a step down from a battleship. A Battlecruiser gives up some of its armor to attain slightly greater speed but retains the firepower of a battleship. The battlecruiser, like the regular cruiser or capital ship, can launch seaplanes for Anti-Submarine patrols. However, these scout planes tend to be unarmored and armed with only one forward gun and a tail gun so don't expect to become an ace flying a Scout.
Defender-class. (Antiquated) (15) Top Speed: 25 Knots. Armed: 9x 10.5 inch guns, 10x 5.5 inch guns, 14x 40mm Flak guns, 20x 20mm AAMGs, 1x P-17 Scout.
Superior-class. (Standard) (27) Top Speed: 24 Knots. Armed: 9x 10.5 inch guns, 14x 5.5 inch guns, 18x 40mm Flak guns, 20x 20mm AAMGs, 2x P-17 Scouts.
No Prototypes Planned
(BB) Battleship class(es): "A 3.5 inch shell sailing through a porthole and punching a hole in the Head (Navy slang for toilet) is a minor inconvenience, a 16.5 inch shell slamming through the hull and taking an engine with it as it goes through the opposite side will ruin your day." (Unknown maintenance officer on a destroyer.)
In all honesty, the battleship's reign only lasted a few decades before the carrier concept was created. The battleship is an evolved form of the dreadnaught. Unlike the dreadnaught which had all guns in one caliber and little to no AA weapons, the battleship has a mixed armament and has moderate AA defences. This ship can take a hit and give it right back. In fact a destroyer's gun or for that matter a cruiser's gun will only bounce off the armor. The only things that can sink a battleship are planes, torpedoes, submarines, and another battleship.
Under no circumstances whatsoever is a squadron of destroyers, destroyer escorts, or light cruisers to face a battleship without either air support or sub support, unless they have plenty of torpedoes and are prepared to pick up their comrades who were sunk closing the distance. A battleship never sails alone. Instead it is often in command of a battlefleet of cruisers and destroyers.
As stated, the battleship has no anti-sub weapons and is vulnerable to torpedoes, but like cruisers and battlecruisers, can launch scout planes armed with depth charges.
Sovreign-class. (Antiquated) (7) Top Speed: 24 Knots. Armed: 8x 13.5 inch guns, 16x 5.5 inch guns, 10x 40mm Flak guns, 16x 20mm AAMGs, 2x P-17 Scouts.
Royal-class. (Standard) (10) Top Speed: 24 Knots. Armed: 12x 12 inch guns, 20x 6 inch guns, 16x 40mm Flak guns, 18x 20mm AAMGs, 2x P-17 Scouts.
William C. Greagor-class. (Prototype) (4 Planned) Top Speed: 23 Knots. Armed: 9x 16.5 inch guns, 16x 9 inch guns, 10x 5.5 inch guns, 14x 40mm Flak guns, 22x 20mm AAMGs, 3x P-17 Scouts.
(BC) Battlecarrier class: "It takes a certain type of person and a certain type of bravery to fly off the deck of a regular carrier. Taking off from a battlecarrier? That's not bravery, that's insanity!"-Unknown RNMAC Pilot assigned to first BC30 Prototype.
The first idea anyone had for a carrier was interesting. Rather than sacrificing 100% of a ship's combat capabilities, why not build a partial deck over the stern and keep the bow armaments? The first examples were dismal failures that cost the lives of several veteran pilots (BC1920, BC1924, BC1927). With a little modification, and some improvements, a working prototype was finally made in 1930. The prototype class was named 'BC1930' or 'BC30'.
A battlecarrier is basically a battleship, stripped of its stern armaments, and having a deck laid over the stern and a hangar placed where the aft bridge used to be. They cannot carry the same number of aircraft as a standard aircraft carrier, nor can they go gun-to-gun in a fleet battle, but at least they won't have their asses shot out from under them should things become FUBAR or get SNAFU'ed.
BC30-class. (Prototype) (3 Planned) Top Speed: 20 Knots. Armed: 4x 14 inch guns, 6x 5.5 inch guns, 14x 40mm Flak guns, 16x 20mm AAMGs, 30 aircraft.
(ECV) Escort Carrier class(es): "When ships are needed in a hurry, it's not uncommon to see civilian vessels armed and pressed into service, but I'll be damned if I ever live this down. A cargo ship sailed by with a cut down superstructure and a second deck running from stem to stern. More incredibly, planes were taking off from the deck. Now that's what you'd either call desperate, or brilliant."-Civilian upon observing Escort Carrier sail by.
Escort carriers are basically civilian ships, retrofitted with an either scaled down or disassembled bridge superstructure and a aircraft deck built over the existing one. There were a few counts of other ships such as crusiers being made into carriers. They are lightly armored and armed but they're better than nothing. Needless to say, they serve a purpose. Whenever you cannot get a carrier to the fight, use an escort carrier or two or even three. They're just as good, if not as expensive.
Auger-class. (Antiquated) (12) Top Speed: 22 Knots. Armed: 6x 3.5 inch guns, 20x 40mm Flak guns, 30x 20mm AAMGs, 30 aircraft.
St. Jeanne-class. (Standard) (15) Top Speed: 23 Knots. Armed: 30x 40mm Flak guns, 30x 20mm AAMGs, 40 aircraft.
No Prototypes Planned
(CV) Carrier class(es): "To anyone who doubts me, watch a carrier on maneuvers and time how fast they can get their planes in the air. You'll never see a more beautiful sight than several hundred planes flying a combat air patrol around a group of carriers. It's a sight that'll either inspire you, make you shit your pants, or perhaps inspire you to shit your pants. It depends on which side you're on."-Reyson Havvers.
The aircraft carrier was originally nothing but an idea that quickly became a neccesity. You want to ensure air cover but don't have a friendly air base in the area? Bring in a carrier. No battleships in your fleet but an enemy armada is staring you in the face? Bring a carrier (or two). You want to rain three kinds of hell down on the enemy but don't have any heavy bombers or artillery? Bring a carrier.
Though moderately armored and carry anti-ship weapons aside from the planes they carry. The carriers have superior AA protection to any other ship class afloat and are also faster than battleships. Carriers often act as flagships and have an impressive array of firepower shielding them from combat. Standard operations usually have the carrier(s) breaking off from the main fleet in battle with an escort and providing air cover to the battle fleet.
Carriers are often built longer than any other ship and are built with two decks: the top flight deck and the lower gun deck. Hangars occupy the space behind the gun deck and elevators either built into the deck or place on the side of the ship raise and lower aircraft into and out of the hangars. In recent years it is not uncommon for newer carriers to carry over 100 aircraft and have crews of over 2,000 or more.
Orkelion-class. (Antiquated) (17) Top Speed: 26 Knots. Armed: 6x 3.5 inch guns, 30x 40mm Flak guns, 50x 20mm AAMGs, 100 aircraft.
Arkibus IV-class. (Standard) (9) Top Speed: 25 Knots. Armed: 10x 3.5 inch guns, 24x 40mm Flak guns, 60x 20mm AAMGs, 130 aircraft.
Leviathan-class. (Prototype) (2) Top Speed: Classified. Armament: Classified. One Hull currently completed and awaiting armaments, aircraft complement, and crew assignment. Second hull awaiting launch.
(DCV) Dragon Carrier class(es): "The product of James de Launces wanting a way to give the Navy the advantage of the Dracocorps. They are not as common as they once were with the invention of aircraft that can out fly a dragon but they still play an important part in our nation's defence. They are armored, armed, and often enough, right where you need them most."-First Sky Lord Voltaris (retired).
Venten-class. (Antiquated) (7) Top Speed: 25 Knots. Armed: 14x 3.5 inch guns, 20x 40mm Flak guns, 30x 20mm AAMGs, 30 dragons.
Voltaris-class. (Standard) (10) Top Speed: 24 Knots. Armed: 16x 3.5 inch guns, 26x 40mm Flak guns, 38x 20mm AAMGs, 40 dragons.
No Prototypes Planned
(SS) Submarine class(es): "Now here this! All hands! When we dive we are going to be on patrol which means radio silence and no unneccessary surfacing. We're crammed like sardines on a can so please be patient, this is just as new to your crewmates as it is to you. And so help me if anyone farts while we're submerged, I'll follow the stink and launch the son-of-a-bitch out a torpedo tube myself!"-(In an address from a Syllian Sub Commander to his crew).
The submarine is one of the greatest innovations in naval history. For the first time, the long thought invincible battleships were vulnerable to attack. The first time a battleship was sunk it was assumed something had malfunctioned causing an explosion, the truth was far, far more frightening than any could realize.
Armed with torpedoes, a deck gun when surfaced, and a basic AA defence, submarines are vulberable on the surface but nigh invincible when submerged. Only a destroyer, destroyer escort, or plane armed with depth charges can sink them. However, sub commanders must beware that diving too deep may result in the ship being crushed by the water pressure. This 'invincibility' is a trade off. While surfaced, subs can sail at full speed, however, that speed is drastically reduced when submerged. For example, a sub may sail 19 Knots on the surface but submerged it can only sail 9.
S-class. (Antiquated) (58) Top Speed: 12 Knots Surfaced/9 Knots Submerged. Armed: 4x Torpedo tubes (Bow), 1x 4 inch gun. Crush Depth: 200 feet.
A-class. (Standard) (44) Top Speed: 20 Knots Surfaced/ 11 Knots Submerged. Armed: 4x Torpedo tubes (Bow), 4x Torpedo tubes (Stern), 1x 5 inch gun, 1x 40mm Flak gun, 2x 20mm AAMG. Crush Depth: 420 feet.
K-class. (Antiquated Special) (25) Top Speed: 20 Knots Surfaced/10 Knots Submerged. Armed: 8x Torpedo tubes (Bow), 2x Torpedo tubes (Stern), 1x 5 inch gun, 2x 40mm Flak guns, 2x 20mm AAMGs, 5x P-17 Scouts. Crush Depth: 360 feet.
Sea Dragon-class. (Prototype) (15 Planned) Top Speed: 24 Knots Surfaced/ 12 Knots Submerged. Armed: 6x Torpedo tubes (Bow), 4x Torpedo tubes (Stern), 2x 4 inch guns, 2x 40mm Flak guns. Crush Depth: 600 feet.
K2-class. (Prototype Special) (10 Planned) Top Speed: 20 Knots Surfaced/ 10 Knots Submerged. Armed: 8x Torpedo tubes (Bow), 4x Torpedo tubes (Stern), 2x 5 inch guns, 2x 40mm Flak guns, 4x 20mm AAMGs, 5x P-17 Scouts. Crush Depth: 400 feet.
Syllian Royal Air Force:Between 1914 and 1918, the Syllian Royal Air Corps (now known as the Royal Air Force or RAF) became an independant unit unto itself. Though there was discussion about having the RAF replace the Dracocorps, the idea was quickly crushed and by 1919, the RAF was a stand-alone force meant to engage an enemy where the Dracocorps could not engage. Instead they would be using high speed and surprise to eliminate the enemy.
After learning of the Callinar Incursion in 1919-1923 and that they had built their own land and sea air forces, the high command ordered a complete modernization of the RAF. By 1930, the Royal Air Force Fighter Command (RAFFC) and Royal Air Force Bomber Command (RAFBC) were modernized and by 1924, the Royal Navy accepted a new branch of the RAF built for carriers.
This new branch was known as the Royal Naval Marine Air Corps (RNMAC), a standalone branch of both the Royal Navy and Royal Air Force.
Fighter plane(s):
P-39 Airacobra. (P-29: Top Speed: 380 mph. Armed: 4x MG19, 2xMG20H.)
Hawker Hurricane Mk. 1. (P-25: Top Speed: 318 mph. Armed: 6xMG19.)
Night Fighter(s):
P-61A Black Widow. (P-21: Top Speed: 366 mph. Armed: 6xMG19, 4xMG20H.)
F7F-1 Tigercat. (P-30: Top Speed: 380 mph. Armed: 4xMG20H, 4x20mm AA cannons.)
Twin-engine Bomber(s):
Bloch 174A3. (B-15: Top Speed: 329 mph. Armed: 10xMG19, 8x110lb bombs.)
Bristol Type 152 Beaufort. (B-29: Top Speed: 260mph. Armed: 12xMG19, 10x 200lb bombs or 2x torpedoes.
Heavy Bomber(s):
B-17 Fortress. (HB-18: Top Speed: 287 mph. Armed: 10xMG20H, 3 Ton Bomb load.)
Heinkel He 177 Greif. (HB-32: Top Speed: 295 mph. Armed: 15xMG20H, 5 Ton Bomb load.)
Transport(s):
Cant Z. 1007 Alcione. (TP-25: Top Speed: 280 mph. Unarmed.)
Junkers Ju290. (TS-30: Top Speed: 273 mph. Unarmed.)
Gunship(s):
Focke-Wulf Fw 200 Condor. (GS-28: Top Speed: 224 mph. Armed: 12xMG20H, 2x20mm auto-cannons, 2x Skauss MkII 37mm cannons.)
Junkers Ju290. (GS-30: Top Speed: 273 mph. Armed: 16xMG20H, 4x20mm auto-cannons, 1x Skauss Mk1 25mm cannon, 1x Skauss MkIII 50mm cannons.)
Heinkel He 177 Greif. (GS-32: Top Speed: 295 mph. Armed: 20xMG20H, 4x20mm auto-cannons, 2x Skauss Mk1 25mm cannon, 1x Skauss MkIV 75mm cannons.)
Carrier-launched Fighter(s):
F2 Buffalo. (CF-24: Top Speed: 300 mph. Armed: 4xMG19.)
F4F Wildcat. (CF-26: Top Speed: 325 mph. Armed: 4xMG19, 2xMG20H.)
F4U Corsair. (CF-29: Top Speed: 395mph. Armed: 2xMG20H, 2x10mm AA cannons.)
F6 Hellcat. (CF-32: Top Speed: 376 mph. Armed: 4xMG20H, 2x10mm AA cannons.)
Torpedo-Bomber(s):
PZL P.23. (TB-20: Top Speed: 198 mph. Armed: 1xMG20H (nose), 1xMG19 (tail gun), 1xTorpedo.)
TBD Avenger. (TB-24: TS: 300mph. Armed: 2xMG20H, 1xMG20H (tail gun), 1x 10mm AA, 1xTorpedo.)
Dive Bomber(s):
Dauntless. (DB-15: TS: 320mph. Armed: 2xMG20H, 1x Bomb (var. weight.))
Seafire Mk. II. (DB-25: TS: 355mph. Armed: 5xMG20H, 1x Bomb ( .))
Scout Plane(s):
O2U Kingfisher. (P-17: TS: 250mph. Armed: 2xMG19, 2x50lb Bombs or 2x Depth Charges.)
PBY-1 Catalina. (P-27: TS: 244mph. Armed: 6xMG20H, 6xBombs/DC or 2x Torpedoes.)
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Okay everyone, the redo is here of the first part of the tech guide. Next up: Tellanos.
