Hello Silverhair here This is "Make Somthing of yourself: the Audacious Days of Blake Bart" a transcript of a rather silly quest played on Spacebattles dot Com.

A silly little thing I've been doing for a while now where I take a original Charachter created by Jurric (of spacebattles) and let YOU, the Audience choose the path he takes in life and precisely what kinds of shenannigans he get's up to in the perpetually rolling apocalyptic clusterfuck which is the wormverse.

Remember the wormversse is a very serious place, super serious. I would even go so far as to call it super duper serious, but if you feel that propping a nudifier in a big cluster of ill mannered nazis at a dogfight is the kind of shenannigans you might enjoy this just might be for you.

What follows is the original opening from Jurric's Quest.

my work starts in chapter 1.

FF ate my formatting.


Your life was easy enough, for the first few years. Your mother made an effort, for a while, to stay clean. Then she went to meet your father one day, and when she came back...

She died of an overdose three years later, but by then, you were already hooked. It didn't matter that smoking anything triggered your asthma, didn't matter that your heart was weak. Didn't matter that your growth was stunted. What mattered was your next hit, and with your father running almost all the drug trade in town, that wasn't hard to come by.

You'd never been close to your father. He knocked your mother up when they were both teenagers, then left her. When she died he took you in and mostly ignored you. He had a girlfriend, and a gang to run. He either didn't notice you taking money and product, or noticed and didn't care.

And then, for your 15th birthday a bunch of your fathers friends held a 'party' which somehow, you still aren't exactly sure how, ended up with you bleeding out in an ally from a stab wound in your belly.

You knew you were going to die when the ambulance officers picked you up, and left most of your guts on the ground. You knew. It was written.

An angel saved you. A young, freckled angel with curly brown hair.

It was defining. It was freeing. She gave you a chance. And you took it.

Your body was better, you would always be small, but your growth wasn't stunted any more, your heart wasn't weak, your asthma was gone. Your mind was untouched, and you could only thank Scion that stewing your poor brain in a cocktail of chemicals had yet to do any real damage.

You'd kept a little of the money. Enough to bribe a doctor to let you stay in the hospital as the withdrawals hit. That wasn't the hard part. The hard part was going home afterwards.

A recovering addict, staying in Skidmark's base. The centre of Merchant territory. Surrounded by temptation and pressure. You don't know how you made it.

Study helped. Addiction was channelled to obsession, and over the next two years you went from an F average student who could barely read to a B average. Which you thought was rather good considering your home environment was... not conducive to study.

Exercise helped to. Until that bitch Sophia got you kicked of the track team and damn near expelled you were having a fair amount of success as runner. Now you'd turned your attention to martial arts. You're instructor called your style "An undisciplined mess with no solid footwork and a complete disregard for your own safety. It's only possible merit is unpredictability." You think this means that you're making progress. That was a much better assessment than a month ago.

Your home life is becoming difficult. You're already sneered at for "thinking he's above us" and with your recent decision to stop swearing your father has started to give you odd looks. You had plans to move out when you turned 18, but you may have to move those up...

You get by with the simple expedience of staying quiet, and staying out of everyone's way.

Your time is no longer spent in a stupor, it is carefully organised around school, exercise, study, and your volunteer work for a large catering company. The catering company was going to give you a nice reference, but that wasn't the real reason you spent so much precious time with them. You'd managed to pinch enough money from your father over the last few years for college. The fact that you're fairly sure your fathers head would explode if he knew his son was waiting tables in a suit every evening was a nice fringe benefit, but that wasn't the reason either.

The reason was Panacea. You may have had something of a... crush. To the point where you had to try really hard not to do the whole stalker thing. Considering you had been volunteering as waiter for two months just to attend a party New Wave had been invited to... yeah, you were probably failing.

The party itself was boring. A fund-raiser for something or another, you helped set-up the tables, and then walked around with a trays of snacks and wine glasses while the event was taking place.

Panacea made a late entry with her sister, and you resisted the effects of the aura to look at the girl who saved your life. She wasn't pretty, she looked tired. She look sullen. She tried to hide behind her sister. She was the most gorgeous thing you had ever seen.

The rational part of your mind thought about just where you would be without her, and agreed with the part of you that wanted to found a cult in her name. Panacea herself was human, you knew that, but the idea! The idea that you had someone to strive to prove yourself to, the idea that you simply couldn't go back home and get as high as your father, that was what kept you going. Proving to her that her time healing you hadn't been wasted. That turning up at another hospital, and healing someone else wouldn't have been as good for humanity. That was what drove you to better yourself.

You spent most of the party watching Panacea, trying not to be obvious about it and trying not to bump into anyone with a full tray. It wasn't like you were the only one gawking. Panacea stuck close to her sister, and everyone was looking at Glory Girl.

Panacea left early, and you tidied up the plates, helped with the dishes, the swept the floor, all while trying to subtly find out if this catering company was going to be hired again, or if you should start looking for another place to volunteer. It had been well worth it.

Going home was like leaving a palace and crawling into a pigsty. Changing into old clothes outside the catering company's restaurant and heading into the bad parts of town was easy enough. Finding the warehouse your father was staying at was also easy. But going in...

The door was blocked by two Merchants. They yelled a ridicule and parted to let you in. You stopped in the doorway. Your father was... recruiting.

"So, you couldn't fucking pay huh." He was stalking, an effect undermined by the shaking visible in his limbs, and trying to intimidate the girl on the ground. She looked in her early twenties, and she was eyeing the syringe your father was twirling and licking her lips. Probably a college graduate, maybe drop-out. Hooked, but not for long enough to be ruined.

"You want the good shit?" He put the syringe on the ground. "Crawl for it. Bitch."

It wasn't like this was an uncommon sight. Not really, but after seeing Panacea? Seeing what she went through to help people? Your common sense snapped.

The two Merchants on either side of you were Jim and Mitch, no last names. They were a pair of eyes and fairly tough hands. They weren't fighters unless they were high. You slammed your foot into Mitch's instep, linked your hands and swung your elbow into his chin. Then swung your hands back the other way, into Jim's stomach. When he doubled over you turned on him, and jerked your knee into his face with enough force to break his nose.

"What the fuck you doing kid?" Skidmark asked you. You ignored him as you walked forwards.

You keep walking until your up in his face. Glaring at him as you break the syringe under your boot.

"Leave. The only thing you're going to get here is pregnant or diseased." You say. Your father blinks, uncomprehending for a few seconds before he realises you're talking to the girl.

She gets up, hovers hesitantly for a second before wisely deciding to run. She should be fine. You seriously doubt your father has the resources or attention span to track her down. Especially if she's smart enough to go to the police.

"Are you fucked in the head or something boy."

No. Just sick of this. Sick of your father lording what little power he has. Sick of squalor. Sick of filth. Sick of wasted potential. Sick of the mental illness that was Skidmark.

"Fuck you. I take you in. I provide for you. Is this," he gestures, and you start sliding back as one of his fields pushes you towards the wall, "how you fucking repay me?"

Skidmark walked towards you, unaffected by his own field. He could chose if it affected him or not. If he concentrated, or if he wasn't to high. Unfortunately. Today was a good day for him.

The field is darker now. Effectively pinning you to the wall with several times the force of gravity. You can do nothing as the beating starts. You've been beaten before, but this feels worse, somehow. Not the pain, just the... uselessness. Your father wasn't going to change, no matter how hard you work, the stigma of being Skidmark's son would follow you for only as long as it took change your name, but it would always be a threat. A dirty secret your employers would not know.

Perhaps it's the contrast. The way you went from a charity ball attended by people who might actually be trying to make the city better, to here. As you feel a rib break, you lose concentration for a second. You saw something. Stars? Something to do with stars. And dancing? Nope, it's gone.

Huh, rib is going to take ages to heal, and you're a bit worried about a sort of... knot that you can sort of feel in your head.

Four days later, you climb out of bed and stretch. First time you can do that without pain. Must not have been as bad as you thought. You've stopped peeing blood to, which is nice. You'll give it another day, and if you're still feeling this good, you'll go back to working out. Even that knot you've been feeling in your head sort of feels much smaller now.

A week and a half later you put down your weights and start to think. You had powers. It should have been obvious from how quickly you healed, now though... you were superhumanly strong, preposterously strong, unbelievably strong. You heft a halfbrick in your hands, simple red ceramic surfaces with a bit if waste cement crusted to the side. You begin to squeeze, fingers simply going taunt around the surface. ninety seconds later the brick explodes into a cloud of red dust. you work the bag in the corner of the room a bit to no noticeable effect but when you grip the edges of a tin cup between your fingers you leave fingerprints in the metal in less than a minute... yep. Powers. It had to have something to do with that little knot in your head. A sort of... ball of energy that started growing when you mentally prodded it. Were you thinking about getting physically stronger when you prodded it last time. Probably. You'd been a bit worried when it started growing again, but it felt tiny now. Small. It had the strangest sensation of... waiting.

You prod it again, thinking that you needed to know more about this power. This would require careful study and lots of experimentation... or maybe not, maybe you could get information from it? There's a sort of... resistance, and then something slots into place and the knot becomes solid. You can't work with it any-more.

Its 13 days later when you wake up, and immediately realise you have a thinker power. A thinker power that lets you understand your original power, and the powers it has given you.

You're a trump. You can create minor powers, and give them to yourself. That was so cool. Lets see, so far you have a regeneration power. Not really fast, proportionally to how badly yu are injured, most vital parts first. Visible wounds don't close noticeably or anything but it will heal vital damage fast enough to prevent death in most cases. You also have a strength power. whenever you contract a muscle the force increases slowly until you relax your muscles. Could lift a car, only slowly though and your strength would reset every time you shift your grip, and even then you wouldn't be able to throw it but god help anyone you could manage to grapple. And you had a thinker ability, which let you understand your power the powers that it gave you, didn't cover any other powers though.

Ok, turning the thinker ability on your original power... original power allowed creation of only minor powers, stuff that would probably rank 1 - 3 on the PRT's ratings system, depending on how it was used. You could have an unlimited number, but powers couldn't be developed more than once, and you couldn't upgrade them... no. You could upgrade any power once. You just needed a lot off... thinker ability shorting out, you'll get back to that.

Well, there was something to be said for diversity, probably never going to make the big leagues if you couldn't create any power with a higher rating than 3 but... or could you.

You couldn't develop powers more than once, but you could develop powers with synergy. combine Sensory Hyper-Awareness with Automatic Deduction and you could analyze anything at a glance as if you had spent half an hour going over the details. or combine an injur transfer power with your healing to maximize speed.

Powers that were less broad could be stronger, situational, thematic or involuntary limitations could be used to increase the strength. You could make your skin fairly tough, tough enough that only a fairly determined knife stroke would get through it, or you could make your self completely invulnerable to everything, on the same level as Alexandria for half a second after ten seconds of focus.

Could you sort of... work that invulnerability to be at will? Yes. Sort of. You could make a multitasking ability which always focuses on activating the power, but then you'd still have a cooldown before you can reactivate it.

Could you improve your original power? No. That bit of resistance when creating your thinker ability was because you couldn't create trump powers at all. Blast.

You could create powers by inputting a concept. If you put a lot of detail into a power concept it could slightly increase the amount of time it took to create a power.

You take a minute to use your thinker ability to go through and see what sort of options you had. The options seemed fairly limitless, but hopefully you could sort of... gauge where to go from here by getting examples.

Ok, Mover. The concept of flight would let you sort of slowly float around a foot or so away from a solid surface. The concept of teleporting would let you travel a few meters in any direction once a minute. The concept of speed would let you move at four times your current speed in very short bursts.

Shaker, you could turn everything blue within eyesight of you green, or make the ground within a few metres of you slippery. Or give yourself some very weak telekinesis, as in concentrate to move pebbles weak.

Brute you'd sort of already played with, with the strength. That was about as much as you could manage without stacking powers.

Breaker, you could become a gentle mist for three seconds every hour, or an invulnerable statue for four seconds every day.

Master, you could make yourself seem a bit more personable. Or make people sneeze whenever you touched them. Or even bake birds flock to you when you sing.

Tinker, giving yourself an efficiency specialisation, like Armsmaster, would make it very weak. Tricky to improve a radio weak. But giving yourself a very narrow focus, like rocket boots would work, and if you did chose a broader speciality, then it would help with the other stuff a bit.

Blaster, you could maybe get a kinetic blast with a long recharge that was strong enough to knock someone over, or a rapid fire ability that was basically just colourful bursts of light.

Thinker, you could go precog, and see a second or two into the future. Or get a weak danger sense, or get a long term pre-cog ability that was incredibly vague and often wrong. Or some sort of weakness analysis maybe.

Ohhh, wait that was interesting. You could make yourself an ability that sent your memories a day back in time at the event of your death, so long as you permanently burned away two other random powers as you died. Very useful in a town like Brockton Bay, especially if you started getting into cape fights. At the moment you only had one life, and all it would take is one bit of bad luck to end your story before it really begins.

Hmm, you still had striker, changer and stranger to go, but you're thinker ability is starting to give you a headache, and you think you have the pattern down. You can create any power, but it has to be weak, the only way to get into the big leagues was a bunch of powers on long cool-downs, or stacking similar powers together. Or was it.

Could you give yourself Perfect Aim? Yes, once per day… not enough. You already knew that you could manage precog for a moment. Can you manage seeing the immediate consequences of your actions? Yes… Sweet. If you combine them could you manage to use that to get Perfect Aim. Power says yes but expresses it's doubts as a lance of pain bursts through your skull.

The pain doesn't matter, this is awesome. You just need to find ways to create minor powers with a lot of synergy, develop a plan, and then build those powers up. OK, just need a little bit of creativity... or you could cheat. Another thinker ability, that would let you be creative about power creation, maybe with a precog component? Something that will tell you what powers you need. A burst of agony shoots through your skull, that won't work.

Over the next three days you use your 'know your own power' thinker ability to figure out how to speed up the power building process. The simple answer is audacity. You get a small amount of power build-up each day simply by antagonizing people, with a moderate amount more if you do something risky, brave or foolish. Even a trolling on the internet or being offensively glib at school was worth a bit, though actions with a noticeable amount of risk in any form get you far more than something minor. According to your thinker ability a life or death fight with a parahuman would be the best way to build your powers really quickly, if you are the initiator you get even more and making them hate you is a veritable gold mine... But you probably aren't ready for that yet. You could also save... buildup, you're calling it buildup for now, until you think of something better.

You can save buildup and use it when you think of a power you really want. When you have enough you can also use it to improve one power once, at the additional cost of spending two days with a crippling headache. The power might lose a restriction or two, increase in range or effectiveness, you didn't have control over how it would improve, like you had control over the until power creation process.

You now have three powers. The regen, strength, the thinker ability that's really pulled it's weight, even if it's kinda useless now that you know how your power works.

It is midday, Sunday the 27st of February.

Ziz hit Canberra three days ago.

What Do?

Name: Blake Bart

Gender: Male

Build: Short and Wiry

Primary Power:

Audacious Collector.

Collects minor powers. Powers cost 100 Buildup (Bu). Power upgrades cost 250 Bu. Powers cannot directly interact with other powers. Thrives off deliberate planned chaos, collecting buildup. Current Bu: 0 Pts. Hall of Fame. Secret Life of Aggressive Respectability (100Bu) Brazen Disregard for Parental Authority (250 Bu, Trigger)

Secondary Powers:

Escalating strength:

Increases the strength of any muscle element and attendant structure (bones, skin etc) by 10% of base per second while contracted. resets element of muscle once it relaxes. does not impose fatigue as a result of extended contraction.

Vital Regeneration:

Regeneration enhanced proportional to the severity of damage. Regeneration conducts triage, putting immediate survival first. Enough to reseal a ruptured artery in ~5 sec, slowly repair brain damage and reassemble the heart quickly enough for very quick first aid to save you. will not repair scratches, dermal bruising and other "Flesh Wounds" noticeably faster than normal. Functions as long as your tissues are perfused with oxygenated blood, largest active part will be the site of primary reconstitution, active brain matter takes precedence.

Personal Power Analysis

Describes limits and abilities of all current powers as well as considered potential powers. Analyses combinations and synergies automatically. gives silly names and advice about powers.