Well, hello and thanks for stopping by to read my fanfic of Yu-Gi-Oh! 5D's. This Prologue is a newer version of the first one, so I hope you like it. It's not that new to those that have read the first one, but I have made some minor edits for those of you that are starting to read it.
I thank all of you for taking some time to read my fanfic, I would like to say to those that are reading and don't have an account in here that you're free to review the fanfic via anonymous reviews. Anyways, let's get to the chapter, don't forget to review and thanks in advance yet again!


Yugioh 5Ds Paladins of Light-Prologue
Shadows of the Past

Many years ago, in the times of the "People of the Stars", a huge threat appeared bringing the world to the brink of destruction, the Underworld King. Seeking to protect his people, the King of the Stars called forth an entity known as the Crimson Dragon, who chose five different people from the kingdom to become the legendary Signers; aided by the Five Dragons and bestowed with power by the Crimson Dragon, they tried to stop him at all costs, they tried to seal the supreme evil away from the world. Unfortunately, this entity was in par with another threat too strong as the Underworld King, one that was starting to make its move, making the most profit from the confusion of the battle between both contenders.

While the Crimson Dragon and its followers fought against the underworld King and its minions, the army of the Fiends of Destruction, a group of demons and heartless creatures and monsters from the Spirit Realm, opened a portal to the human world with the aid of a human traitor that wished for everything bad an evil to end, for a perfect world; they arrived trying to free an ancient seal that kept their deities trapped in a different dimension, destroying everything and anything that stood in their way to accomplish their goal, be it humans even if in a fashion they allowed them to arrive. They wanted to free the dark side of the Gods of Ancient Egypt, the Wicked Gods, they're Gods and masters.

With the Signers fighting a war against the Underworld King, the fiends had their path clear to unlock the seal and free their masters, or at least that was how they saw it until the human that brought them to the world stood in their way, accompanied by others; a group of humans with special abilities, leaded by their brave leader, were chosen by light and justice to stop them from completing their mission; they became known as The Paladins of Light, warriors that would oppose anyone that threated humans and peace, protecting them from the demos in this case. Another war between evil and good began not too far from the Signers battlefield, and when the battle arrived to a turning point when the Fiends unleashed the powers of the Envoys of Destruction, the heroes summoned their faithful servants, the Envoys of Justice, to fuse with their souls to face the fiends; granted power by their fellow humans and deity, three of the original members reached a higher level, becoming the Legendary Paladins and defeated the Envoys, turning the scale of the war to their side.

Even so, the fight was a hard one; the Army of Fiends not only was strong, but it was still commanded by the vanguard and most elite of the fiends, the Archfiends and the Dark Generals. At the end, the paladins began to get weaker due to the fusion with their servants; the power to keep them in their world was an amount so great, that the paladins' energy got drained fast while the Legendary Paladin had to deal with many frontlines, quickly losing the advantage they had just acquired. It was harder to keep a fusion with both the human soul and that of their servants. The fiends used this chance to try to eliminate the paladins once and for all, until the Signers joined the fight after defeating the Underworld King and helped the Paladins finish the fiends. With their force combined, the army of Fiends was defeated, exiled to their realm, and sealed for eternity along with their masters. A new age of prosperity and peace began as the world began a slow healing from the two wars that had just taken place.

But fearing the fiends would try to accomplish their goal in the future, the Paladins used all their remaining powers to seize their servants in their souls and designed a brand for their descendants, so that the servants of justice could fight against the evil, was it to be freed again; their leader and founder, ashamed of calling them in the first place and feeling he lost everything he cared for in the war, decided to roam in the Spirit World to atone for his sin, until the time for his cleanse arrived, as well as a heir to grant him his powers and fulfill his duty.

Centuries passed by, with each passing year the Paladins of Light became a secret organization that hunted down remnants of the fiend army of those ancient times, sending them back to their home, but also taking on any human that wanted to break the seal that was casted in the Wicked Gods. As the game of Duel Monsters began to rise, the custody of three cards passed down to the commander in turn of the Paladins organization, until the time to fully defeat them arrived.

Our story guides us to a young brown haired duelist that graduated from Duel Academy along with Jaden's generation. His fate had already chosen him to bear the burden of his family's legacy, as well as the soul of an ancient warrior known as Dread. This duelist was the commander in turn of the paladins, but decided to work on his own, to keep out from danger anyone that he cared for.