-FOR GAME-JUMPING ADVENTURES #3 AND BEYOND-

Before we begin the next entry in my GJA series, allow me to show you my updated list of arcade games available at certain locales in Diamond City (in my stories), plenty of which Wreck-It Ralph and his pals could explore within the virtual realm beyond the Game Central Station at Diamond Arcade World...

NOTE: When I say coins, I usually mean quarters or 25 cents since Diamond City is located in the United States, at least to my knowledge in the WarioWare games (especially the first one). But you probably already knew how things work at any arcade center. Also, games that have been recently added to the following locations listed or relocated elsewhere in Diamond City, will be bolded.

DISCLAIMER: WarioWare, Kid Icarus and Super Smash Bros. are owned by Nintendo; Bomberman belongs to Hudson Soft albeit in Konami's hands as of March 2012; Contra is a property of Konami; Wreck-It Ralph belongs to Disney; and Final Fantasy is owned by Square-Enix. Princess Cherry of ChiWorld belongs to my online friend LovelyTekki (aka. Princesstekki, on DA), whereas Keyla and Patricia are owned by my other online pal on DA, JapanAnimeGirl.


-Blaze Bomber's Diamond Arcade World (my fan-made location; built and funded by WarioWare Inc. shortly after World War III and the fall of Red Falcon in my stories)-

*The following arcade games were initially divided into three different sections, depending on the year it was released. Three games by "TobiKomi", however, are from Wreck-It Ralph; courtesy of Disney. As sponsored by WarioWare Inc. through its profits, the collection had slowly but surely expanded to this day forth, rivaling that of Litwak's Arcade. Diamond Arcade World is two stories high in general; thus the 80s and 90s sections are on the ground floor, whereas the "2000 and Beyond" section is on the upper level.*

*Within Diamond Arcade World is Game Central Station, which had slowly but surely became like a bustling capital in Diamond City's virtual realm over the months thanks to Blaze Bomber's premise that "retro arcades don't have to die in America."*

*After Game & Wario was released on the Nintendo Wii U, Blaze Bomber and Penny Crygor used half the profits to not only order some other arcade games, but also hire a group of Centurion Strongarms to help them expand their arcade center. Again it is two stories high, only now the "2000 and Beyond" section is split into two separate rooms.*

-FIRST FLOOR-
THE CLASSIC 80s (All the games in this section need no more than one coin per credit.)
Fix-It Felix Jr. - TobiKomi; 1982
Pac-Man - Namco; 1980
Galaga - Namco; 1981
Frogger - Konami; 1981
Dig Dug - Namco; 1982
Ms. Pac-Man - Namco; 1982
Tron - Midway; 1982 (based on Disney's namesake film from the same year it was released)
Dragon's Lair - Cinematronics; 1983 (designed and animated by famed ex-Disney animator Don Bluth, this laserdisc arcade game displays animated cutscenes which play out as quick-time events. Players are prompted to control the valiant but bumbling Dirk the Daring's reactions by selecting a direction or pushing the sword button with correct timing in order to move on to the next stage.)
Tapper - Midway; 1983 (also known as Root Beer Tapper nowadays)
Track & Field - Konami; 1983 (one of the first Olympic-themed sports games which featured six events for up to 4 players to compete in. Between gaming hours, the characters in Game Central Station - retro or modern - would game-jump here and test their skills to determine who would be the best of the best.)
Space Ace - Cinematronics; 1984 (also designed and animated by Don Bluth; players are prompted to time Dexter/Ace's reactions just right in order to advance any further in his quest to rescue Kimberly and stop the evil Commander Borf from utilizing his Infanto Ray. On occasions, they may also press the action button when prompted by the on-screen "Energize!" message to temporarily transform Dexter back into Ace and fight back the enemies.)
Gauntlet - Atari Games; 1985
Super Contra - Konami; 1988
Final Fight - Capcom; 1989
Ivan 'Ironman' Stewart's Super Off Road - Leland Corporation; 1989 (while there are plenty other racing games for the characters to show off their driving skills after hours, they sometimes go here for some off-road action.)

THE GREAT 90s (Depending on the game chosen in this section, one or two coins will be needed for each player.)
Sugar Rush - TobiKomi; 1997 (now with two twin cabinets linked for 4 players due to popular demand, at two coins each; new racers daily along with an update which added some new courses and Minty Zaki's Japanese version of herself: Minty Sakura. Ever since Blaze Bomber added Neo Bomberman next to Sugar Rush, the racers view the game as their world's kid-friendly, next-door neighbor.)
Street Fighter II: The World Warrior - Capcom; 1991 (while some visitors claimed Blaze Bomber could have brought in Super Street Fighter II Turbo instead, he preferred having the very first edition of Street Fighter II around so newcomers in Diamond City could experience what it was like back in the olden days. Then again, there's also Marvel VS Capcom 2 and Capcom VS SNK 2 over at Wario Park.)
Captain Commando - Capcom; 1991
The King of Dragons - Capcom; 1991
Knights of the Round - Capcom; 1991 (though it was released in 1992, the copyright year on the title screen actually says 1991.)
NBA Jam - Midway; 1993 (needless to say, two coins for one quarter and eight for the whole game per player. A teammate or an opponent may join the game in progress at any time.)
Daytona USA - Sega; 1993 (twin cabinet with 2 players; only one coin per race since this game had three courses to choose from. Between gaming hours, the characters don't game-jump here often, claiming it's not as action-packed as some other racing games like Sugar Rush.)
Alien vs. Predator - Capcom; 1994
2 On 2 Open Ice Challenge - Midway; 1995 (while two tokens are needed for each player to start, a typical hockey game lasts for three periods instead of four unlike basketball. Therefore, six tokens may be used to play the whole match from the first period, although a teammate or an opponent may join in at any time.)
Ultimate Mortal Kombat 3 - Midway; 1995 (even though it supports 2 players at a time, a 4-player "two-on-two" session is possible for eight coins, as well as an 8-player tournament mode for sixteen altogether. Aside from that, many view this game as a huge improvement to the first edition of MK3.)
Neo Bomberman - Hudson Soft; 1997 (uses the Neo Geo Multi Video System, or MVS, arcade cabinet supplied by SNK Playmore. Blaze Bomber recently sold Cruis'n World online prior buying Neo Bomberman for the Great 90s section, his close friends believing the Cruis'n series didn't age well like some of the other racing classics during Midway's heyday.)
Area 51/Maximum Force Duo - Atari Games; 1998 (compilation of Area 51 and Maximum Force, which I've seen at least once in my life; two coins per credit. They may be the least dangerous when compared to all the other light gun games plugged in at Game Central Station, but whenever Ralph game-jumps here with his friends, he usually covers his eyes upon destroying the enemies so he wouldn't have an urge to vomit. Like in the aforementioned games, whenever the enemies are shot they usually get blown to guts.)
Panic Park - Namco; 1998 (two coins for solo play and four for the VS mode; this game had a unique control scheme with two levers on the same row, which allows 2 players to push the in-game avatars - the red girl for the first and the blue boy for the second - against each other during the 25 minigames available. Between gaming hours, characters from all around Game Central Station would game-jump into Panic Park for the excitement with the aforementioned avatars as their hosts. So far, this game is said to be safe in the arcade, and while some challenges are intense, visitors are assured they won't have to worry about dying outside their own respective games.)
Star Wars Trilogy Arcade - Sega; 1998 (two coins per credit)
NFL Blitz 2000 - Midway; 1999 (costs the same as NBA Jam for each player, only it's American football.)

-SECOND FLOOR-
2000 AND BEYOND (Getting pricey now, because the following games listed go for two coins per credit; others may require more than that. For example, H2Overdrive and Dirty Drivin' both cost a whole US dollar worth of quarters per race.)
Metal Slug 3 - SNK Playmore; 2000
Mocap Boxing - Konami; 2001 (had an interesting control scheme, in addition a pair of boxing gloves hooked to the cabinet, for a boxing game at the time. Using motion capture technology, it detects the player's movements as they interact with the game, eventually making into a workout if they can call it that. As a general rule of thumb, active participation, including ducking, dodging, and rapid delivery of punches, is required to defeat one virtual opponent after another. Sometime after Blaze Bomber bought it from Diamond City Mall, it hosts boxing matches between gaming hours for all the characters residing in or visiting Game Central Station, to watch for entertainment purposes.)
Soul Calibur II - Namco; 2002 (between gaming hours, Calhoun would sometimes game-jump here for a sparring session with Sophitia, Xianghua, Cassandra, and/or Talim with Felix watching idly to see how capable his wife can be in a weapon-based melee, especially since she plans to compete in a tournament someday. However, she and Ivy Valentine don't exactly see eye-to-eye...)
The King of Fighters 2002 - SNK Playmore; 2002 (during gaming hours, the fighters speak fluent Japanese, but can speak English pretty well after closing time.)
Silver Strike Bowling - Incredible Technologies; 2004
Golden Tee Fore! Complete - Incredible Technologies; 2005
Time Crisis 4 - Namco; 2006 (three coins per credit)
Mario Kart Arcade GP 2 - Nintendo and Namco; 2008 (four single cabinets linked for 4 players; like the first arcade installment based on the Mario Kart series, this sequel costs $2 worth of coins per race. However, the additional gameplay elements available show signs of improvement.)
H2Overdrive - Specular Interactive and Raw Thrills; 2009 (four single cabinets linked for 4 players after the building was extended; four coins per race. Spiritual successor to Midway's Hydro Thunder. Ralph loves to game-jump here after hours for a powerboat racing session or two with some of the fellow "bad guys" from Bad-Anon.)
Razing Storm - Namco; 2009 (four coins per credit; Blaze Bomber traded Aliens: Extermination for this game from Diamond City Mall when he heard other players' opinions about how fun it, along with Deadstorm Pirates, stood out as opposed to a couple other light gun games they've played in Diamond City. While this makes the digital realm within the mall more comfortable, Calhoun and her fellow soldiers would have to help the men of S.C.A.R. - Strategic Combat and Rescue - keep everything safe, especially after what happened in the Disneyland game.)

THE MODERN AGE OF 2010s
Hero's Duty - TobiKomi; 2012 (costs $2 per credit as seen at Litwak's Arcade in Wreck-It Ralph)
Deadstorm Pirates - Namco; 2010 (four coins per credit; many claim this game to be "tons more fun than Global VR's Aliens: Extermination." As far as Ralph and his three comrades have seen, the undead enemies in the game don't appear to be a security threat at all. Perhaps it's because the pirate crew tasked with finding "Poseidon's Breath" keeps them in line after hours, similar to the way Calhoun and her fellow soldiers prevent the Cy-bugs from leaving Hero's Duty...)
Dance Dance Revolution X2 - Konami; 2010 (one of its characters, Yuni Verse, is usually the one to announce to all the other game characters when the arcade's closed, like in Wreck-It Ralph.)
Terminator Salvation - Play Mechanix and Raw Thrills; 2010 (four coins per credit; rumored to be quite as dangerous as Hero's Duty and Aliens: Extermination, and is also off-limits to the civilians of Game Central Station during or after gaming hours, and not just because of Ralph's phobia of big killer robots.)
Dirty Drivin' - Specular Interactive and Raw Thrills; 2011 (four single cabinets linked for 4 players after the building was extended; four coins per race. Considered by residents of Game Central Station to be the craziest racing game ever because it involves vehicular combat...Not to mention it's like Super Off Road on steroids.)
Pac-Man Battle Royale - Namco; 2011 (the only game available in this section to cost one coin per player. Others may join a 5-round game in progress at any time except during the final round.)
Winter X Games SnoCross - Raw Thrills; 2012 (four single cabinets linked for 4 players; four coins per race. Believed to be a spiritual successor to Midway's Arctic Thunder, even though Winter X Games SnoCross is sponsored by ESPN. Like with all the other racing games made by Raw Thrills, a free race is rewarded to whoever finishes in first place.)
Transformers: Human Alliance - Sega; 2013 (four coins per credit; licensed by Hasbro. Another of the four rail shooters, along with Razing Storm, Deadstorm Pirates and Aliens: Armageddon, that Blaze Bomber recently brought in after selling Aliens: Extermination. Turns out he made the right choice as they all seemed more fun in his and Penny's opinions...)
Aliens: Armageddon - Play Mechanix and Raw Thrills; 2014 (four coins per credit; a spiritual successor to Terminator Salvation it be, but no less dangerous than all the other light gun games either way. If the past is any indication, it's no secret that Ralph finds it to be violent and scary just like Hero's Duty, perhaps even moreso than Aliens: Extermination...But one thing's for sure: at least it doesn't force players to rely on a semi-useless pistol whenever their assault rifle runs out of ammo in a dire situation.)
Disneyland - TobiKomi (up to two players can explore the digital replica of the titular amusement park as their in-game avatars, which are created and accessed through the use of "Disney Magic" cards. Intended by TobiKomi for casual players, only one coin is required for each session. While this game is said to serve as a hub to the actual Disney realms after hours, let alone the fair kingdom of Enchancia from Sofia the First, security measures had to be taken ever since the Vaati incident.)


-Wario Park (as seen in WarioWare: Snapped! on DSiWare; built and funded by WarioWare Inc. 5 years after the Alien Wars despite suffering minor damage during Magnet Bomber's short-lived dictatorship, in my stories)-

*Though an arcade center exists, there wasn't any need for tons of arcade games available since Wario Park also features a variety of WarioWare-themed rollercoasters, in addition to a bowling alley, a go-karting attraction, a minigolf center, and even some carnival games. After all, Blaze Bomber's Diamond Arcade World - also funded by WarioWare Inc. - has plenty of arcade games anyway. While it's normal these arcade games listed cost two coins per credit, especially at this location, there are a few exceptions below. Initially it had one floor, but Wario had since ordered Dr. Crygor and his robot workers - sans Mike - to make it two stories high as his first order of business to compete with Diamond Arcade World.*

*There exists a residential station in the digital realm, though not as large as Diamond Arcade World's Game Central Station, therefore making it seem like a small town in comparison. However, since Wario is now competing with Blaze Bomber's Diamond Arcade World just to keep his titular park popular, he has used half the profits from Game & Wario on Wii U to bring in some more arcade games (including a few racing games previously owned from different places in Diamond City), thus transforming the digital realm itself into a city. Surprisingly, the enemies from Target Terror don't seem to pose a threat at all, claiming to be actors whose jobs are to provide a challenge to the players, whilst dressed up like terrorists and generic ninja assassins.*

*Sometime after Game & Wario sold to the masses on the Wii U, Wario heard the news about Blaze Bomber and Penny Crygor hiring a group of Centurion Strongarms from Skyworld to help them expand Diamond Arcade World. He attempted to do the same for Wario Park by selling Mario Kart Arcade GP via eBay in order to get his hands on the more successful Mario Kart Arcade GP 2, believing that will help attract more customers since he's got himself a competition now. At first, he thought about buying Mario Kart Arcade GP DX simply for its Double Dash-themed "Fusion Kart" feature in which two players can team up after acquiring a special item, but the moment he fould out it had ten courses as opposed to Mario Kart Arcade GP 2 having 16, he settled for the second arcade installment instead. Either he overlooked the fact that Mario Kart Arcade GP DX will make extensive use of downloadable content by gradually having more content added through major yearly updates via Internet connection, or he's just biased towards it not having the Wario Cup - much less the Diamond City and Snow Panic courses - anymore.*

-FIRST FLOOR-
Teenage Mutant Ninja Turtles: Turtles in Time - Konami; 1991 (3 lives per coin for up to 4 players)
The Simpsons - Konami; 1991 (3 lives per coin for up to 4 players; also known as "The Simpsons Arcade Game.")
Sunset Riders - Konami; 1991 (3 lives per coin for up to 4 players)
X-Men - Konami; 1992 (4-player cabinet, though the rarer 6-player version exists too; 3 lives per coin)
Mystic Warriors - Konami; 1993 (3 lives per coin for up to 4 players, with its gameplay similar to the western-themed Sunset Riders)
Violent Storm - Konami; 1993
Wayne Gretzky's 3D Hockey - Midway; 1996 (same costs as with NBA Showtime, only it's ice hockey and has three periods instead of four. As a result, six coins may be used to play an entire match.)
The House of the Dead 2 - Sega; 1998
NBA Showtime: NBA on NBC - Midway; 1999 (two coins for one quarter, eight for the whole game per player as with the past NBA Jam installments by Midway. Needless to say, anyone can join the match in progress - teammate or opponent - at any time.)
NFL Blitz 2000 - Midway; 1999 (costs the same as Midway's previous sports games for each player, only it's American football. Apparently Wario wanted his own copy of the game for his rollercoaster/arcade park as part of his plan to compete with Diamond Arcade World.)
The Simpsons Bowling - Konami; 2000 (based on the Simpsons franchise by Matt Groening)
Marvel VS Capcom 2: New Age of Heroes - Capcom; 2000
Capcom VS SNK 2: Mark of the Millennium 2001 - Capcom; 2001
Time Crisis 3 - Namco; 2003 (two coins per credit)
Ghost Squad - Sega; 2004 (two coins per credit)

-SECOND FLOOR-
Target: Terror - Raw Thrills; 2004 (two coins per credit)
Soul Calibur III: Arcade Edition - Namco; 2006 (two coins per credit)
Mario Kart Arcade GP 2 - Nintendo and Namco; 2008 (four single cabinets linked for 4 players; like the first arcade installment based on the Mario Kart series, this sequel costs $2 worth of coins per race. However, the additional gameplay elements available show signs of improvement.)
Guitar Hero Arcade - Raw Thrills and Konami; 2009 (published by Activision)
H2Overdrive - Specular Interactive and Raw Thrills; 2009 (four single cabinets linked for 4 players after the building was extended; four coins per race)
Big Buck World - Raw Thrills; 2010 (compilation of Big Buck Hunter PRO: Open Season and Big Buck Safari; up to two players can compete in the same hunting season. Apparently Wario likes hunting games...)
Dead Heat - Namco; 2010 (four single cabinets linked for 4 players; four coins per race)
Fast & Furious: Super Cars - Raw Thrills; 2010 (four single cabinets linked for 4 players at four coins per race; the latest in the The Fast and the Furious arcade series)
NASCAR Team Racing - Global VR; 2010 (four single cabinets linked for 4 players; four coins for one race regardless of the position the players came in at the end.)
Super Bikes 2 - Raw Thrills; 2010 (four single cabinets linked for 4 players at four coins per race; sequel to The Fast and the Furious: Super Bikes albeit without the F&F license)
Super Street Fighter IV: Arcade Edition - Capcom; 2010 (four coins per credit; one more fighting game for Wario Park, and surprisingly the same cabinet that the owner of Neo Platinum Sports Bar & Gaming put up for sale on eBay!)
Dirty Drivin' - Specular Interactive and Raw Thrills; 2011 (four single cabinets linked for 4 players; four coins per race)
Big Buck HD - Raw Thrills; 2012 (up to two players can compete in the same hunting season.)
Winter X Games SnoCross - Raw Thrills; 2012 (four single cabinets linked for 4 players; four coins per race. Believed to be a spiritual successor to Midway's Arctic Thunder, even though Winter X Games SnoCross is sponsored by ESPN. Like with all the other racing games made by Raw Thrills, a free race is rewarded to whoever finishes in first place.)
Batman - Specular Interactive and Raw Thrills; 2013 (four coins per credit; two single cabinets linked for 2-player VS sessions. It is more of a vehicular combat game because players can compete for the same objective in one of ten different Batmobile models from different versions of DC Comics's Batman. Mr. Freeze, Bane and the Joker are the main antagonists to take down along with their respective goons across Gotham City.)


-Mona Pizza (first appeared in WarioWare: Twisted! on GBA; built 4 years after the Alien Wars but luckily didn't suffer any collateral damage at all during World War III, in my stories)-

*Due to the size of the building, it could only hold up to four arcade games like the ones listed below; however Manager Joe recently added in Teenage Mutant Ninja Turtles at Mona, 9-Volt, Phoebe, Cheerful White, Cute Pink, Kat and Ana's request (obviously because they all love the show). Fortunately, though, these games only require one coin per credit at this location.*

Donkey Kong - Nintendo; 1981
Donkey Kong Jr. - Nintendo; 1982
Popeye - Nintendo; 1982 (license granted by King Features Syndicate at the time)
Contra - Konami; 1987
Teenage Mutant Ninja Turtles - Konami; 1989 (3 lives per coin for up to 4 players; purchased from Arcade Bomber's Mega-Tastic Retro Entertainment on the condition that it be given great care as it meant a lot to him.)


-Diamond City Lanes (another WarioWare fan-made location of mine; built sometime after the Alien Wars but luckily didn't suffer any collateral damage at all during World War III, in my stories)-

*This bowling alley is basically normal yet clean as ever with neon lights, while the one at Wario Park is WarioWare-themed. On the other hand, its arcade center has three sports games with online features in which people can test their skills against one another at all times around the United States through any of the "LIVE" games by Incredible Technologies. The amount of money they cost to play depends on the settings the players choose in the main menu; of course people need to remember that Silver Strike LIVE feels a little different from real-life bowling because it, along with Golden Tee golf and PowerPutt mini-golf, utilizes a straightforward trackball control.*

*Because Diamond City Lanes has three sports games available from Incredible Technologies, the virtual realm within came to be known as Video Sports Community. As such, game characters visiting from Diamond Arcade World's Game Central Station claim that Silver Strike Bowling "ain't got nothing on this." In fact, those with a competitive spirit have since viewed it and Golden Tee Fore! Complete as the opportunity to train for the "real deal" in the LIVE counterparts, and to show the digital world in the same region - say, North America - what they're made of...as long as they remember to return to their own games before the respective arcade opens.*

Silver Strike LIVE - Incredible Technologies; 2010
Golden Tee LIVE 20XX - Incredible Technologies
PowerPutt LIVE 20XX - Incredible Technologies


-Aquamarine Cinematix (fan-made location in Diamond City, apparently built to replace an old movie theater that was utterly destroyed 5 years ago during the Alien Wars. Four arcade games are available there along with an air hockey table.)-

*Its arcade center, albeit small like the one at Diamond City Lanes, is - you guessed it - a theater where the game characters from all around Diamond City's digital realm go to watch movies even when Aquamarine Cinematix is still open at night in the real world. The characters that migrated here after their respective games were plugged in have christened the area as Sapphire Theater Station. Thankfully they won't have to worry about being seen by the real people...*

Star Wars Racer Arcade - Sega; 2000 (twin cabinet with 2 players; two coins per race)
The House of the Dead III - Sega; 2002 (two coins per credit)
Sega Rally 3 - Sega; 2008 (two twin cabinets linked for 4 players; three coins per race)
Tekken 6: Bloodline Rebellion - Namco; 2008 (as Tekken is Japanese for "Iron Fist", the fighters in the game speak their native languages, depending on what country they hail from. Sometime after the game was plugged in, those who don't speak English as their first language are required to do so, or at least have a translator for all non-Tekken characters to understand what they're saying.)
Virtua Fighter 5 Final Showdown - Sega; 2010 (imported from Japan)


-Diamond City Mall (almost like Coconut Mall from Mario Kart Wii, only it's stationed in Diamond City as my other fan-made location; heavily damaged during the Alien Wars and was rebuilt since. While it was wrecked again 5 years later when Sniper Bomber and Axe Bomber gave control of the city to Magnet Bomber, the damage level wasn't as bad as before.)-

*Even shopping malls have an arcade center besides their usual department stores and food courts...for the most part. As this mall is two stories high, the arcade center is on the first floor. The digital realm itself is basically just that, only without an arcade center of its own. Recently the arcade operator sold some of the center's games to different owners, especially Paradise Lost and Razing Storm (the latter one purchased by Blaze Bomber), whilst bringing in a few other games deemed as popular. But unlike the actual arcade enthusiasts themselves (not just Blaze himself), the mall's arcade operator is only interested in a game if it's super popular, be it innovative or otherwise, hence the reason for selling Silent Scope, The Simpsons Bowling and Mocap Boxing via eBay.*

*As a result, the localists of the digital mall need not fear for their lives any longer, even though they are recommended against going into Aliens: Extermination and/or The House of the Dead 4 between gaming hours.*

Street Fighter III: 3rd Strike - Capcom; 1999
The Fast and the Furious - Raw Thrills; 2004 (two coins per race; two single cabinets linked for 2 players)
The House of the Dead 4 - Sega; 2006 (three coins per credit)
Aliens: Extermination - Global VR; 2006 (four coins per credit; entry is often ill-advised because of the Xenomorphs that live here. Even after it was sold to Diamond City Mall, Ralph still finds it to be violent and scary just like Hero's Duty.)
The Fast and the Furious: Superbikes - Raw Thrills; 2006 (three coins per race; four single cabinets linked for 4 players)
The Fast and the Furious: DRIFT - Raw Thrills; 2007 (three coins per race; four single cabinets linked for 4 players)
Primeval Hunt - Sega; 2008 (three coins per credit)
Rambo - Sega; 2009 (four coins per credit, even though this game's said to be amazingly stupid because...well, it's freakin' Rambo. Blaze Bomber used to have it at Diamond Arcade World before he sold it online, having agreed with Penny's beliefs that it had too many rail shooters and not enough racing games to "even out" the variety.)
Wheel of Fortune - Raw Thrills; 2010 (published by Konami and licensed by Sony Pictures Studios; while it's technically a single-player cabinet where players have a chance to win tickets for prizes in the mall's arcade center, the game characters from around the digital world travel here and compete to win money and prizes alike as seen on TV. But that's only whenever the arcade it's located at is closed...)
Operation GHOST - Sega; 2012 (four coins per credit; sequel to Ghost Squad)


-Neo Platinum Sports Bar & Gaming (my fan-made, nighttime-only location in Diamond City)-

*Built in a plaza on the outskirts of Diamond City about a mile to the north around the time WarioWare: Twisted! became successful in the market, this sports bar - open from 7:00 PM to 3:00 AM on weeknights but closed on Sundays - has basketball, baseball, football, wrestling, boxing, and even the UFC (Ultimate Fighting Championship) on many HDTVs. Sometimes Wario goes there alongside Waluigi and his two fraternity brothers, Billy and Sid, in the evening to watch those kinds of sports as well as play billiards at one of the four pool tables available. Its digital realm is casino-themed in which the characters can gamble at the tables - no children allowed, of course.*

*The arcade games, save for PGA Tour Golf Team Challenge and Madden Season 2, are located in the basement to save space for the pool tables on the ground level; the owner had just brought in some more games in an effort to popularize the sports bar further in the city, all the while selling Super Street Fighter IV: Arcade Edition via eBay prior to ordering Tekken Tag Tournament 2 Unlimited, Dead or Alive 5 Ultimate and Ultra Street Fighter IV, all imported from Japan. Though he is a bit of an enthusiast, he insists on his idea of attracting customers that all arcade games available be "competitive only" since it's a nighttime sports bar after all. Therefore, he sold Target: Terror on eBay to whoever wanted it in their own arcade center. Tournaments will be hosted here occasionally for cash prizes.*

-FIRST FLOOR-
PGA Tour Golf Team Challenge - Global VR and EA Sports; 2006 (updated version of Challenge Edition and based upon EA Sports's Tiger Woods PGA Tour franchise.)
Madden Season 2 - Global VR and EA Sports; 2007 (updated version of Global VR's Madden Football with up to 4 players, based on EA Sports' Madden NFL series. The football teams and player rosters in this cabinet are accurate as of 2006-07.)

-BASEMENT-
Fast and Furious: Super Cars - Raw Thrills; 2010 (eight single cabinets linked for 8 players; four coins per race)
Super Bikes 2 - Raw Thrills; 2010 (eight single cabinets linked for 8 players at four coins per race; sequel to The Fast and the Furious: Super Bikes albeit without the F&F license)
NASCAR Team Racing - Global VR; 2010 (eight single cabinets linked for 8 players; four coins for one race regardless of the position the players came in at the end.)
Big Buck HD - Raw Thrills; 2012 (up to two players can compete in the same hunting season.)
Tekken Tag Tournament 2 Unlimited - Namco; 2012 (four coins per credit; imported from Japan as an updated version of Tekken Tag Tournament)
Dead or Alive 5 Ultimate - Team Ninja; 2013 (four coins per credit; imported from Japan as an updated version of Dead or Alive 5)
Ultra Street Fighter IV - Capcom; 2014 (four coins per credit; imported from Japan)
Heads-Up Challenge - PokerTek (co-branded with the World Series of Poker, this game is the world's first 2-player electronic amusement table with a head-to-head platform in which players utilize buttons and trackballs to play No-Limit Texas Hold'em against each other for bragging rights. Since it's a virtual casino game, coins aren't used here - only dollar bills.)


-Mega-Tastic Retro Entertainment (fan-made location, stationed near Arctic Bomber's apartment in Oakland, CA, located to the east of Diamond City.)-

*Much like Wario Park's arcade center, the digital realm within is more of a residential area compared to the bustling capital that is Game Central Station, two of which are at Blaze Bomber's Diamond Arcade World and the distant Litwak's Arcade as well.*

*Some say the owner, a pudgy Bomberman named Arcade Bomber, has had an interest in checking out the aforementioned game center in Diamond City ever since Arctic Bomber told him about Blaze Bomber for quite some time. In fact, he used to have Super Contra and Ivan 'Ironman' Stewart's Super Off Road long before Blaze ordered them online. Since those two games meant a lot to him, the owner gave Blaze an important message to take good care of them.*

*One day, Blaze Bomber became interested in adding Neo Bomberman to Diamond Arcade World, so he gladly bought it after selling Cruis'n World online. The following day after, Manager Joe did some business with Arcade Bomber by buying Teenage Mutant Ninja Turtles, whereas Wario traded in Donkey Kong 3 for the 4-player version of X-Men. As for Arcade Bomber, he recently bought some more retro games from before the year 2000 that caught his fancy, turning Mega-Tastic Retro Entertainment's digital realm from a town into a city. The only downside, though needless to say, was the fact that a good number of retro games are hard to find these days...*

-BASEMENT-
Space Invaders - Taito; 1978
Pac-Man - Namco; 1980
Galaga - Namco; 1981
Donkey Kong - Nintendo; 1981
Donkey Kong Jr. - Nintendo; 1982
Dig Dug - Namco; 1982
Fix-It Felix Jr. - TobiKomi; 1982 (after hearing about it from Arctic Bomber, the arcade owner became intrigued enough to actually order his own copy despite the lack of the "Q*Bert bonus level.")
Ms. Pac-Man - Namco; 1982
Popeye - Nintendo; 1982 (license granted by King Features Syndicate at the time)
Mario Bros. - Nintendo; 1983
Donkey Kong 3 - Nintendo; 1983
Punch-Out! - Nintendo; 1984
Super Punch-Out! - Nintendo; 1985
Arm Wrestling - Nintendo; 1985
Gradius - Konami; 1985 (also known as Nemesis in Japan)
Bubble Bobble - Taito; 1986
Salamander - Konami; 1986 (imported from Japan; also known as Lifeforce worldwide. While it, along with Salamander 2, was a spinoff of Gradius, Arcade Bomber probably preferred the original version because it had a "nice ring" to it.)
Contra - Konami; 1987
Double Dragon - Technos Japan; 1987
Aliens - Konami; 1990

-FIRST FLOOR-
Mortal Kombat II - Midway; 1993 (two coins per credit)
NBA Jam Tournament Edition - Midway; 1993 (while an update to NBA Jam, it shares the same coin regulations as with Midway's other sports installments.)
Super Street Fighter II Turbo - Capcom; 1994 (updated version of Super Street Fighter II: The New Challengers)
Bubble Symphony - Taito; 1994 (also known as "Bubble Bobble II" in European countries)
Space Invaders '95: Attack of the Lunar Loonies - Taito; 1995
Salamander 2 - Konami; 1996 (imported from Japan)
Sugar Rush - TobiKomi; 1997 (same level of interest Arcade Bomber had with Fix-It Felix Jr., even though the copy he ordered didn't have Vanellope's "glitch" power. At least it wasn't hijacked by Turbo like the one at Litwak's Arcade.)
The House of the Dead - Sega; 1997
Time Crisis II - Namco; 1998 (two coins per credit)
Metal Slug X - SNK Playmore; 1999 (updated version of Metal Slug 2)