A/N: Hello everybody! Welcome to my first Town of Salem work of fiction! I'm going to be adding some new roles that I came up with. I'll leave their abilities and such below:


Role: Actor
Backstory: The Actor relives the horror of shooting his costar, shuddering at the thought of that fateful day. How was he supposed to know that his gun held real bullets instead of blanks? He wishes nothing but to forget. Acting was once his passion, but now he hates the thought of having to walk on stage again. He dreads the idea of having to live anymore, taunted by the thought of killing someone.
Alignment: Neutral Killing (or Neutral Evil)
Goal: Get yourself lynched by any means possible.
Attributes: You have a chance of killing Escorts/Consorts (although it's very slim). You will kill the Jailor if you are jailed and they don't execute you. After dying, you can come back and assume the role of anyone that voted you guilty (you will not know the role of the person until you come back).
Investigative Results:
Sheriff: Your target is not suspicious (if you kill an Escort, the Sheriff will find you suspicious).
Investigator: Your target enjoys tricking people. They could be a Jester, Disguiser, or Actor. (this is subject to change if it doesn't seem fit)
Consigliere: Your target is haunted by their past and wants to change. They must be an Actor.
Wins with the terms of whatever role they choose.
If they stay as Actor, they win with all Neutral Roles.


Role: Maniac
Backstory: The Maniac twitches in his straight-jacket, remembering the men that sent him to the asylum. He vowed to extract revenge, and so far, sitting in the cold, dark cell he now calls home, he hasn't made any progress. As the full moon rises, he can feel the walls around him start to close. He closes his eyes, opens them, and is shocked to see what he thought he would never see. Someone is standing in the cell with him. It's a werewolf. At first, he believes that this is a vision, but soon, he realizes that the Werewolf has freed him from his cell. He thanks the creature and sets off on his journey to kill the three people that sent him to the asylum. He has never forgiven, and he will never forget.
Alignment: Neutral Evil
Goal: Kill three random targets (one will always be Sheriff) by any means necessary.
Attributes: You can hide in your cell twice per game, which makes you immune to attacks, excluding the Arsonist, Witch, or Vampire. If you are visited by Sheriff, you kill him. If lynched and one of your targets is still alive, you can control Werewolf to kill one target.
Investigative Results:
Sheriff: Your target is a Maniac.
Investigator: Your target seeks justice. They could be a Sheriff, Executioner, Retributionist, or a Maniac.
Consigliere: Your target is paranoid and seeks revenge. They must be a Maniac.
Wins with all Neutral roles excluding SK and Arsonist.


Role: Sociopath
Backstory: The Sociopath smiles as he sits down with the Sheriff to have a chat. The Sheriff interrogates him on his whereabouts during the full moon last night, if he visited the poor woman that was covered in gas, or if he had hired the Escort to murder her in cold blood. The typical questions. The usual ruses. "I was asleep. Your Lookout can verify this. I hadn't visited anyone last night." The Sheriff thanks the Sociopath for his time and sees himself out. The Sociopath waits until he sees the Sheriff drive away from him in his buggy before walking down to his basement. He smiles, looking at the fresh corpse. "You're going to the Town Square," he says, smirking, holding one foot of the body.
Alignment: Neutral Killing
Goal: Survive to see both Mafia and Town lose.
Abilities: Kill one person each night.
Attributes: Lookouts will not know that your target visited you, or you visited your target if they're watching you. If someone tries to roleblock you, you will kill them instead of your target. (If you are jailed and Jailor doesn't execute you, you will not kill the Jailor.)
Investigative Results:
Sheriff: Your target is not suspicious.
Investigator: Your target is a loner. They could be a Survivor, Witch, Werewolf, or Sociopath.
Consigliere: Your target is an elegant killer. They must be a Sociopath.
Wins with Jesters, Executioners, Arsonists, Witches, and Werewolves.
Sociopath is not a unique role, and Amnesiac can choose to become a Sociopath if they wish.


This is just a prologue for the story. To get you guys familiar with the roles I'll be using.
Here's the storyline. It's a YouTuber/ToS crossover.

Title: Deception Runs Deep
Pairing(s): None, might be added in as I go. (Expect Marhinki, Ianthony, Jovencorn, PewDieCry, Septiplier, etc.)
Summary: When YouTubers are sucked into the world of Town of Salem, given specific roles and abilities, alliances will be made, trust will be broken, and people will learn that deception runs deep. Who will survive in the Town of Salem?
Warnings: Language, boy/boy relationships, descriptions of violence.
Rating: T

Stay Unwritten, Reviewer Party! :)