Summary: Even though Themis can be a pain in your ass a lot of the time, and even though she is completely insufferable, with her constant teasing and cackling, since that first day, when she sent you on a suicide mission which only failed to kill you because of Davesprite's intervention, she's been doing a pretty good job of helping you get through the game and getting stronger which you are thankful for, even though that smug grin that's always on her face makes you not want to tell her that ever! There is no way you're giving her the satisfaction!

AN: In this au the trolls screwing up with the universe creation made it so that instead of causing the tumor and all that canon goodness it made it so that when they claimed their reward they did get to the new universe but took the places of the kid's denizens but with slightly different roles. Also none of the kids have their canon patron troll because where's the fun in that?

Fixed up the chapter some, might rewrite it some more later maybe but im happier with it now. I'm done with chapter four, but I'm going to edit the rest of the chapters before I post it, but it should be pretty soon.


Before you set off to climb higher and higher up your house Nanna makes a point of telling you to go find your Patron. You have no idea who, or what exactly this patron of yours is, but then you have a feeling you'll figure it out one way or another. All Nannasprite tells you is that she will help you, guide you in ways that a sprite cannot and sends you off. You hardly have time to think about it, being too busy smashing imps and ogres.

When you pass through the first gate, you find yourself in a village full of silly orange salamanders. Talking to them tells you more about your land and gives you more clues about what you're supposed to do here. Apparently you're supposed to somehow free the fireflies trapped underneath the clouds above. Although you have no idea how you're supposed to go about doing such an impossible sounding task it's all really exciting!

All this information gathering almost distracts you enough that you forget to ask about this Patron you're supposed to find. When you do ask the salamander just seems to shudder before pointing down an overgrown looking path

'Her name is Themis,' they say, blowing a bubble nervously, if it's even possible to blow a bubble nervously 'she's in the castle there... be careful… she's never been forgiving of trespassers...' You go where it says and on the way down the road you see no salamanders on or around it. Silence hangs heavy in the air, setting you on edge.

Further down the road you come across a few imps and have to beat them. You even have to face an ogre, but killing it isn't as hard as it used to be now that you have your awesome wrinkle fucker hammer!

Soon you can see a massive castle made of blue stones and metal pipes in the distance, it sort of reminds you of a pipe organ. And there is a bridge just there leading to an open gate, frankly you'd think there would be more enemies. But as you make your way through the castle nothing comes to attack. You walk inside and the castle itself seems even more silent than the road outside it. The further you go inside the castle the more the silence weighs on you you think you're starting to shake. Whoo boy, you need to calm down

To ease your nerves you decide to pester Rose. Maybe you should talk to her about this before you proceed any further. You put on your serious business goggles, because clearly this is very serious and pester Rose

- ghostyTrickster[GT] began pestering tentacleTherapist[TT]-

GT: hey Rose!

GT: you're in the game now right?

TT: Yes, I am now in the game.

TT: I seem to have arrived in a world of pastel seas and clouds, it is rather peaceful.

GT: thats weird i would have thought youd get a gloomy planet full of tentacle-y monsters

GT: you must be so dissapointed.

TT: Indeed, my dissapointment is immesurable.

TT: None the less I'm sure I will be able to move past it, after all this game is fascinating.

GT: yeah! like i think i'm doing the first quest?

GT: i have to find my patron! who ever or what ever that is.

GT: i'm actually in her castle right now, but i got a little nervous about facing her. her castle is really imposing…

TT: Ah, yes Jaspersprite did mention something about a Patron. Although I couldn't get much out of him about the purpose of finding such a being.

TT: I decided that it would be best to explore my land before I wander into her lair.

TT: I wish you well though.

TT: I'm afraid i've come across some scoundrels that need to be dealt with, I must go.

TT: Tell me how your encounter goes though.

GT: will do Rose!

TT: Good luck.

- tentacleTherapist[TT] ceased pestering ghostyTrickster[GT] -

- ghostyTrickster[GT] ceased pestering tentacleTherapist[TT] -

You put away your goggles because as cool as they are they aren't very useful for actually seeing set off once again. Now where could that Patron be?

As you get farther and farther in you begin to notice that the wall seems to be changing color. It goes from a hue of blue that almost matches your pesterchum color to a lighter blue color that strays dangerously close to green.

You think that particular shade is called teal? You aren't sure…

Soon enough the hallway you're walking down comes to an end opening into a massive chamber. Perhaps foolishly you wander in without looking inside first. Something you come to regret when you catch sight of what exactly is inside. Taking in the being in front of you you can't help but freeze in terror.

Right in the middle of the room sits a giant girl, around your age you think but just massive. She takes up about a third of the huge chamber even though she's sitting cross legged, head almost reaching the vaulted ceiling. Candy corn colored horns sprout from her hairline and narrowly miss scraping on the stone above her. Her skin is gray, that is where it isn't covered in glistening scales that match the color of the wall. On her face there are no scales aside from a pair of small patches resting on her cheekbones, above them red eyes are fixed on you, below a crescent full of sharp teeth widens.

She scoots closer, clawed hands thumping closer and closer to you, a thundering rattle sounds, and you notice the manacles clasped around her scaled wrists and ankles chains linked to something behind her that you can't see. She isn't wearing much, just a white dress that reminds you of what all those dresses greek statues always have on, a chiton you think they're called. It looks like it used to be much longer, now only coming down to her mid thigh, jaggedly ripped where it cuts off, seeing some scraps of clothing in the background. She has a tail too you see, a big teal lizard tail that drags on the ground as he approaches.

She reaches the end of her chains and spreads out her massive dragon wings that you barely noticed she has. You're still frozen, and she's now close enough that you feel the air move around you when she takes a good sniff at you. She let's out a laugh that sounds like jagged glass against your petrified ear drums

SO YOU'R3 TH3 PUNY PL4Y3R 1'V3 B33N S4DDL3D W1TH. YOU DON'T SM3LL L1K3 MUCH! NOW WHY DON'T W3 S3ND YOU OFF TO YOUR F1RST QU3ST?

She laughs and you kind of get a bad feeling about this, but she's supposed to guide you right? She wouldn't steer you wrong would she?