Hi, I'm ZoidsReading. I was given permission to make this story by Phoenix Champion. It is taking place as in the same world as Yu-Gi-Oh Virtual: Alpha Gear Chronicles and Yu-Gi-Oh Virtual: Enter the Element Reavers.
My name is Zack Shinda. I'm nineteen years old. My nationality is Japanese American. I am roughly six feet tall with black hair with yellow highlights, and the style of my hair is what people call a mullet. Some might say my eyes are the color of blood, but I just say they're crimson. My friends and I just got out of school for the summer. Thank goodness for that because we heard of the new virtual world that's based off of Yu-Gi-Oh, a game technically the six of us have played since childhood, but two of us have already entered said virtual world. The company that made the virtual world is called Data Life. The others just don't know yet.
"Alright, Shinda. Why'd you have us bring our decks if you didn't want to duel?" An eighteen year old girl, who was fairly busty, to my right asks. She had blonde hair with purple highlights that went to the middle of her back. Her aqua color eyes were slightly trained on me as we got closer to our destination. She was two inches shorter than me, so she didn't have to look up that far.
"Jessica's right. Also where the heck are we going?" Another teenage woman who is behind me asks. She's the same age as I am, but was much shorter than me and Jessica with brown shoulder length hair that had green highlights. Her teal eyes looking forward, but shifting to me every once in a while.
"Girls, I think I know what's going on. We're heading to join that virtual world we heard about. Am I right?" An eighteen year male to my left asks to confirm his suspicions. He's the same height as me with dark brown hair that was to his ears with lighter brown highlights. His fuchsia eyes held a mischievous glint as he focused on walking. I grin at him as we get to the building.
"I planned on surprising you guys, but I just couldn't hide my excitement from you, Henry. You figured it out as soon as we got here though," I say to my friend. The mischievous glint slightly fading, but not completely disappearing. "Come on let's head in. It's getting awkward just standing in front of the building," I tell the group. They nod as we enter said building. I notice twenty-three reception desks with a receptionist at each one as we enter. We nod to each other before going up to one of the receptionists.
The receptionist I walk up to smiles at me. She hands me some paperwork and says, "Welcome to the beginning of your new journey, sir. Please fill in the information on the paperwork and choose a starter monster." I fill out my name, birthdate, height, hair style and color.
"Type and Attribute? The heck is that about?" I ask her with a quirk of my eyebrow.
"Well, you know how all Yu-Gi-Oh Monsters have a Type and an Attribute, right?" The receptionist asks, getting a nod from me. "Players basically get the same thing upon starting their journey in the virtual world. Your Attribute not only affects the color of your starting outfit, it also gives you a single ability that takes effect regardless of your Type. Your chosen Type also influences how your character can transform as he levels up and the abilities he can gain." I nod then write Light for my Attribute and Dragon for my Type. I thought for a moment before pulling out my deck. There were only six Monsters in my deck that were level four or below, as I pass through my monsters one stops me.
I smile and say, "I'll choose Maiden with Eyes of Blue for my Starter Monster."
The receptionist looks shocked as she takes the card. "Since your Starter Monster has zero attack and defense she will be given a boost of ten to both and you will be able to choose an equip card to take with you into the virtual world," she says to me. I immediately hand her one of my Axe of Despair cards. She takes it along with my paperwork and nods. Soon she hands me the two cards along with an I.D. card. I smile before heading towards the digitalizers. Jessica, Mallory and Henry had finished shortly before me. They were already waiting for me near the digitalizers. Smiling as I approach the group.
"Took you long enough," Mallory pouts.
"Sorry, sorry. Everyone ready?" I ask looking at the group. They nod as they get into a digitizer each. I soon enter one myself and place my I.D. onto the scanner. After it finished, my entire world faded to blue.
When I could see again, I found myself standing in a dark room.
"Welcome, to the tutorial zone," a deep, disembodied voice called out. "Here, you will learn exactly how this world works."
After the tutorial said this, an object materialized before me. It looked like one of the ancient egyptian duel disks from the anime called the DiaDhank. It had only three slots, but it also had a deck holder. "This is a Bracer. Though it's appearance varies depending on the player's Type, all Bracers hold the same function. This is your inventory, Monster summoner, Tap and Spell activator, Phone, Map, Enemy Analyzer and much more."
The Bracer then floated away and found itself on the white silhouette of a man that faded in as the Bracer floated away. "To summon a Monster, all you need to do is put the card onto the Bracer." To demonstrate, the silhouette put a card on the Bracer, which was followed by a Celtic Guardian appearing next to him.
"Players and their Monsters have separate Life Points," the tutorial explains. "Life Points are determined by Level multiplied by 100. Attack and Defense points are determined by the Monster's original Attack and Defense divided by 10. Unless actively defending, a Monster's defense points are treated as having been further divided by 2." Following this explanation, the two figures disappeared. "As you defeat wild Monsters, you gain experience points equal to the Monster's level times 10. To level up, a player must accumulate experience points equal to their level times 100. Monsters must acquire 1000 EXP to level up, meaning players level up more quickly."
After the explanation of how experience works, Trap Hole, Call of the Haunted, Pot of Greed, Burning Land, The Book of Magical Spells, Rising Air Current, and Turtle Oath appeared in front of me.
"Trap Cards are single-use only, with few exceptions, so after using a Trap, you must find or buy a new one," the tutorial explains, the spell cards fading out. Then the Traps fade out as the Spells return to full color. "The same applies to most and Equip Spells are multi-use, but require a cooldown between uses. Field Spells unlock new areas on your World Map for fast travel if you have not been to the location already, while Ritual Spells are located throughout the world, requiring you to first locate it before you can obtain and use it."
The cards then vanish altogether, being replaced with two treasure chests, though one was of much better quality.
"In addition to Ritual Spells, Loot Boxes can also be found throughout the world. These Loot Boxes yield Gold and the occasional recovery card. Similar chests referred to as Treasure Boxes, can be found on the open road, and often yield cards of rarer quality," the tutorial explains before the two chests disappear.
"Lastly, to obtain new Monsters you must buy them, obtain them as drops from fighting monsters or if you are the same type as the Monster, by talking with them and convincing them to join you. That's all you need to know for now. Further tutorials will be available in the 'Help' section of your Menu when it is appropriate, now get out there, and a fun new life."
With that, my vision faded to blue once more.
