Welcome to the Sixty-Sixth Hunger Games!

I started reading SYOT's a while ago, and I've been dying to write my own! It's a bit different than what many may be used to, though. I have created a system of points to keep the abilities of submitted tributes in check in the most canon-friendly manner possible.

Tributes are now granted a set number of Trait Points and Skill Points to spend. What Traits and Skills you spend them on is entirely up to you. The point limit varies depending on the tribute's age and district. A link to a pair of charts depicting how these traits are given can be found within the form on my profile.

Trait Points are used on four different Traits: Agility, Strength, Intelligence, and Persona. Skill Points are used on two different Skills: Weapons, and Survival. How you decide to use these points will help or hurt your tribute in the arena in a number of ways. Here's how they work:


Traits:

Agility: This is the measure of your tribute's ability to move quickly and easily. It is a combination of a person's balance, coordination, reflexes, and speed. Your tribute's agility will determine how fast they can run, how easily they can sneak and avoid detection, and their ability to dodge attacks. Typically, smaller tributes have better agility, while larger tributes will have a disadvantage in this area.

0: Very low agility.

1: Low agility.

2: Average agility.

3: Above average agility. Able to dodge some projectile weapons.

4: Excellent agility. Can dodge most attacks with ease.

Strength: This is the measure of your tributes physical power and muscle mass. Your tribute's strength will determine their endurance, which affects how long they can run or fight without exhausting themselves. It also affects their ability to lift and carry weight, climb, and deliver powerful blows. A tribute with low strength may be unable to successfully wield heavier weapons such as swords and maces. Strong tributes are typically larger due to their increased muscle mass, and thus may have more difficulty with agility.

0: Very low strength, likely due to malnourishment.

1: Low strength.

2: Average strength.

3: Above average strength.

4: Excellent strength.

Intelligence: This is the measure of your tribute's intellectual power. This will determine their ability to successfully strategize, make good decisions, solve problems, and memorize data. Younger tributes typically have lower intelligence, while tributes from Three have the highest intelligence.

0: Very low intelligence.

1: Low intelligence.

2: Average intelligence.

3: Above average intelligence.

4: Excellent intelligence.

Persona: Any tribute who wants sponsors in the arena will take time to find a persona that works for them. A good persona is district, memorable, original, and portrays the tribute as interesting and charming. A tribute with a strong persona will be very popular will the Capitol audience. Be mindful that a high Persona score will get your tribute lots of sponsors, but will also put a target on their back. Tributes who hope to lie low in the arena will have a low Persona score.

0: Poor or no persona. Possibly cried or was nearly silent throughout their interview.

1: Weak persona. Easily forgettable.

2: Average persona. A bit generic, perhaps, but most of the audience will remember their name.

3: Above average persona. Unique and interesting, gained a modest number of sponsors.

4: Excellent persona. Flashy and original, with a large following in the Capitol.

Skills:

Weapons: This is the measure of your tribute's experience and prowess with one or several weapons. Careers dominate this field even more than they do the others, as it is illegal for other districts to have access to and train with weapons. For non-careers, the few days they have for training before the games are likely their only opportunity to learn to use these weapons.

0: Very low weapons skill. Normal for a non-career who avoided weapons entirely in training.

1: Low weapons skill.

2: Average weapons skill. Normal for tributes from Four.

3: Above average weapons skill. Normal for tributes from One and Two.

4: Excellent weapons skill.

Survival: This is the measure of your tribute's ability to survive in the wilderness. It determines their ability to hunt and scavenge for food, locate water, start fires, find shelter, perform first aid, and recognize flora as either poisonous or beneficial. Tributes with high Survival skill are less likely to die from exposure, dehydration, starvation, or accidentally consuming something poinsonous. Tributes from urban districts typically have lower Survival skill.

0: Very low survival skill. Normal for tributes from urban districts who avoided survival stations in training.

1: Low survival skill.

2: Average survival skill.

3: Above average survival skill.

4: Excellent survival skill.


By using this system, I will be able to fairly determine what tributes would win in what fights, or die in certain situations, instead of killing them off at random. It also makes it easier for me to determine a fair training score.

I know this is new, and maybe a bit confusing, but I hope you can give it a chance. If you have any questions, please just ask! The submission form can be found on my profile. Make sure you read the rules first!

May the odds be ever in your favor.