Disclaimer: I do not own TMR.
Year one.
He was the first one to arrive.
He woke up in a strange box, in the dark, and he freaked out, called for help but no use. After about half hour the strange elevator/box stopped. He tried calling again, but same income, he tried to remember anything, but only his name, Nick came to him. And then he freaked out some more.
It took him some time, since he discovered he was surrounded by strange objects, but he opened the roof of The Box, as he called it. Using the boxes that were with him he climbed out of it, and discovered the Glade.
Nick almost lost his mind being alone for a month. A good week and a half he just wandered the forest, not even trying to go into the strange maze that surrounded the Glade.
But he did started to build a house, or a hut to be precise. Wild animals mostly left you alone if you didn't touch them, but Nick didn't want to risk it. Sure, the hut was shucking bad but hey, at least it was something.
Whoever sent him here, they also sent a lot of other stuff, supplies and tools, mostly. And they did so every week.
Nick didn't know what to do with most the stuff, so he just put them outside,secluded them so the animals don't damage something, and he organized it. Weapons, clothes ( mostly male but he also found a box full of women clothes, which he put as far away as possible), papers,pencils, shoes that varied from those for running to combat boots, tools, seeds, forks, knives, spoons and plates for about twenty people, small strange box full of some weird looking little tubes, needles, gauze, pills, watches and tons of other stuff.
Finnaly, after an extremely though month, another person came to the Glade. Alby.
Now both of them didn't know a thing about why are they here, what do they need to do here etc. But Alby wanted to see what's inside the Maze, so he persuaded Nick to explore. They didn't discover much, but soon they realized that the Maze changes every night and the sound they heard that didn't give them peace to sleep was actually the sound of walls that are moving.
They also grew tired of buckets they used as toilets. So after some vain attempts at trying to build a proper toilet, Alby wrote on a piece of paper: We need some toilets and showers.
And to their surprise, a week after they sent the message, about 10 toilets, shower heads, enough tiles and other useful stuff for bathrooms came in the Box.
It wasn't easy.
They set a foundation for what Nick decided would be called: Homestead. A main house for the Gladers. It was quite big and by the time they collected enough wood to start making the walls another kid came. His name was George.
But it took some time for them to find that out. The second his feet touched the ground George started running.
- Stop it you idiot. It won't help you, you have no where to run.- Nick and Alby tried to make him see.
- Why did you kidnap me?- Greenie was shaking.
-Listen, Greanbean, we didn't kidnap you, 'kay? Now, if you could just calm down so we can explain you some things?- Nick told him the whole story about how he got here, how they don't know why are they being sent here and what's the huge Maze for. After while, George stopped shaking and asking stuoid questions they didn't have the answer for.
Then Alby showed him what they were working on, gave him some food, clothes, his private bucket ( Help us build the Homestead and you won't need that anymore, Greenie.) and a sleeping bag.
About two weeks passed, they took turns in running and mapping the Maze, cooking, building the Homestead and gardening. It's not that they wanted to be stuck here, but they didn't have any choice, so why not try to make the place as normal as possible?
Month has passed, another kid, Newt, came. He was the only one with blond hair and he had an interesting accent, Newt handled the situation much better than George.
And so there were four of them. It was soon obvious that Newt is and excellent Runner, so he and George started running and mapping for whole day instead of a short run that Nick, Alby and George did when there were only three of them.
Two months and two Greenies later, Gladers already established some sort of command chain, with Nick as their leader and George as second in command, and a slang.
They also decided to have three rules, 'cause it's easier to remember if it's only three', as Newt put it.
Alby thought of the first one when it started to be clear that if only one job isn't done, everything will fall apart.
So the first rule was carved on the wall of the Maze.
Everyone does their part. No slackers.
The second one took them some time to think of.
One time, when Alby and Nick were still the only ones, they got in a fight. And they almost killed each other. They weren't the only ones, Glade was full of teenage boys without any supervision. Someone might get killed.
Never hurt another Glader. You have to trust each other.
-That won't bloody work and you know it, Nick. Those jackheads are just going to ignore it.- Newt seriously doubted that the Gladers won't break that rule. Every day at least two of them got in a fight. They were trapped here and when it hit one of them to go a little crazy they would mostly pick up a fight over nothing. But if the Gladers didn't soon make some order, everything will crash down.
- Then will put the ones who broke the rules in the Slammer or, if they kill someone, well left them in the Maze over night.- Nick's idea sounded reasonable.
Then the Gladers found out that you can't survive a night in the Maze.
And that's also how they got the third rule.
Never go outside the Glade, unless you're a Runner.
Seven months after Nick arrived. Another Greenie came. They were all a little down, since they lost a Glader not long ago to food poisoning. And the Box arrived a little late, just half an hour before the doors of the Maze were supposed to close.
So maybe they should have been more careful.
They greeted him, all 'Hey, Greanbean' and 'Welcome to the Glade, shank', kid remembered his name, Joe, quite early, but it was obviously too much for him because he ran straight to the opening of the Maze.
Someone shouted:-We have a runner!-
Newt knew where the Greenie was aiming to go so he ran to stop him. He was the fastest of the Runners, but kid ran on adrenaline and fear, plus he had like thirty seconds of a head start.
And just then the doors started to close. Newt slowed for a moment, thinking that Greenie, Joe, will also stop, but he just kept right on. Newt was too late to save him and no matter how many times he shouted:- Will you bloody stop ya shuck?!-
Joe didn't listen, he got inside the Maze at just the last moment before the door completely closed.
In the morning they only found his shoe.
Even a week after, Newt was still in a bad mood. True, no one was really happy to lose another Glader, even if he was a Greenie. But for some reason Newt took it quite hard on himself.
But life went on in the Glade. So they added some more things to the Glade, established jobs, Keepers and other stuff.
Soon another Greenie came. This time they were more careful. Or at least they tried to be. When the greenie stood up, they were under quite the shock.
It was a girl.
WICKED report
My dear colleagues, I am so glad to inform you that our Social Experiment A1 has shown some interesting first results.
As you all know, our society is falling apart, half humanity is destroying themselves by wars while other half is dying from diseases that would take us a hundred years to develop a cure for.
But a generation was born. A very interesting one. We soon discovered that those kids were smarter, faster more immune and more determined not to stop trying than any other we ever saw.
It was a miracle. But sadly, they won't be able to recover the Earth, or humanity.
Around the time we discovered the Q Generation, we found out that Earth will be hit by a huge meteor in approximately 15 years. A catastrophe for the human race. Because of it's monstrosity, we cannot stop it, or destroy it for the pieces will only hurt us even more badly. The meteor is double the size of the one responsible for the death of dinosaurs. And when it hits, the damage will be just as bad, only this time it will not be demise for dinosaurs, it will be us who are gone from the scene of the world.
Having that in mind, we gathered as much children from the Q Generation as we could. A fair amount of children were orphans or abandoned, since their parents were dead from diseases and wars.
After many tests and experiments, we wiped their memories so that they only remember important surviving facts and their names.
We built a sanctuary for them, surrounded by maze, to test them, see the way they think, what kind of society are they possibly going to build, and can they even survive without modern technology and supervision of older, more experienced people.
If everything goes well and we are satisfied with the results... Well, first we need to make sure that project E succedes, then we'll talk about what to do next.
Sincerely, Ava Paige.
