Gundam SEED: Different Reality
by DreamersLTD
If you can dream, then anything is possible. – DreamersLTD Motto
Disclaimer: I only own my original characters and my mecha designs...
Note: There will be some spoilers for the story and maybe the potentially upcoming sequel in the MS Description... Also, if you're confused with any of the technologies used in any unit, feel free to notify me and I may upload a technical readout overview of the technologies used, either as a story footnote or a complete chapter...
Mobile Suit Name: Heavyarms Leopard Gundam
Model Number: ZGMF-H96-003 (Miriallia's unit)
Codename: Heavyarms L
Unit Type: Test-Type Assault MS (based on the Heavyarms and Leopard Destroy Gundams)
Manufacturer: Morgenroete
Constructor: Morgenroete
Operator: Miriallia Haww
First Deployment: C.E. 71
Accommodation: One Pilot Only, Standard Cockpit in Torso
Power Source: 1 Particle Generator (Primary) and 5 Micro MagCoil Powerplants (Located in the arms, legs, and torso).
Head Height: 17.2 meters
Maximum Gross Weight: 85.6 metric tons
Equipment / Design: 1 Battle Computer, 1 Adv. Targeting Computer, 1 Battle AI, 1 Phantom Zero System (the slaved program linking the Heavyarms Leo w/ the real Zero System of the Zero Arms; self-installed by the real Zero System), Phase-Shift Armor, armor plates made of Neo-Titanium, and additional thrusters.
Fixed Armament: 4x Beam "Igelstellung" 60mm multi-barrel CIWS (in head), 2x Cyclops Eye Lasers, 2x Railguns (fire-linked, mounted on shoulders; either side of head), 2x Beam Gatling Cannons (4-barreled, fire-linked, mounted in chest), 2x 5-Shot Homing Missile Launchers (mounted on legs), 2x 12-Shot Standard Missile Launcher Systems (mounted in shoulder armor), 2x 4-Shot Micromissile Launchers (mounted on hip armor), 2x Beam Scimitars (stored above Hip Missile Launchers), and 2x Twin-Strike Claws (above wrists).
Optional Hand Armament: A Gatling Railcannon (8-Barreled, stored on Backpack, default), or a Heavy Pulse Cannon, or an Energized Gauss Cannon, or a Dual Beam Gatling Shield (Like the Upgraded TV Heavyarms, the other default). The unit's backpack can hold two of the weapons while the hands hold the other two. The default weapons are the Gatling Railcannon and the Dual Beam Gatling Shield. Other combinations are possible though.
Mobile Suit Description: This MS was originally designed for ZAFT, since ZAFT had approached Morgenroete with payment and ideas for a new MS. They wanted a powerful MS capable of holding down a position w/o any support. That meant that it had to have enough energy weapons to pull it through, enough armor to last three weeks under continuous siege, and advanced life support for the pilot to last just as long. This prototype was the answer to ZAFT's request. Using designs based off of stolen EA data and combining some of their own, the new unit had advanced armor composites along with modified PS technology, courtesy of the EA, to give maximum protection; enough E-weapons to hold down one position all by itself; and rations to last three weeks. The power requirements prevented the use of regular MS batteries, and generators that were resistant to the N-Jammers were installed instead. Though it was made by ORB techs, it was given the ZAFT designation for ID purposes.
Three of these units were made; two were shipped to the PLANTS for initial testing while a third was kept in case adjustments to the unit were needed. Both test units had the Gundam head and face but different eye systems. The first unit, ZGMF-H96-001, had a red visor covering multiple banks of unmovable sensors, which, when activated, gave it an evil look. The second, ZGMF-H96-003, had a removable blue visor covering two independent and moveable sensors, which, when activated without the visor looked like two, blue independent mono-eyes; one above the other. The idea behind both units was to keep with the "single eye philosophy" of ZAFT. The last was kept with the trademark "Gundam eyes". Turns out that ZAFT loved the design, and wanted to pay for several production runs, half with the A type head and the other half with the B type, as both had their advantages and disadvantages. In C.E. 71, Miriallia Haww would take the third unit and fight off the EA forces during the "Gundam Heist". She would continue to see action until mid-C.E. 71, where she is presumed dead after her unit's cockpit is found completely totaled
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Mobile Suit Name: Zeo Astray Gundam
Model Number: ORB-X12
Codename: (None)
Unit Type: Multirole MS based off the stolen Strike data.
Manufacturer: Morgenroete
Constructor: Morgenroete
Operator: Cagalli Yula Attha
First Deployment: 25 January C.E. 71
Accommodation: One Pilot Only, Standard Cockpit in Torso
Power Source: 1 GN Drive (Primary), 5 Micro MagCoil Powerplants (Located in the arms, legs, and torso), and 2 Ultra Efficient Solar Panel Blocks (in shoulders).
Head Height: 18.82 meters
Maximum Gross Weight: 66.8 metric tons
Equipment / Design: Phase Shift (PS) System, hardpoints for mounting EA and ORB Striker packs (and later, Silhouette and Wizard packs), Neo-Titanium Armor, Neural Enhancement System, and Synchro Contact System (Watch FAFNIR, from Geneon. It's the 6 devices that attach to the shoulders, waist, and upper legs)
Fixed Armament: 2x Beam "Igelstellung" 80mm multi-barrel CIWS, 1x Beam Assault Shotgun (can be used by just one hand), 1x RFW-99 "Zastava Stigmate" Beam Sub-Machine Gun (like the Hyperion's), 2x Assault Magnums (stored in lower legs), and 4x "Armor Schneider" Combat Knives (stored above Magnums).
Optional Hand Armament: Varies by equipped packs. Most common non-pack weapons include Bazooka, Heavy Solid/Beam Gatling Cannon, and Multi-Operations Field Rifle (converts into several types of rifles, depending on situation).
Mobile Suit Description: This unit was Orb's answer to the EA's Strike. Built to allow for more flexibility, this unit's back can accept a wide variety of mountable packs, and later in C.E. 73, that list gets even longer with the introduction of the Wizard and Silhouette packs. This unit was also designed for the Orb Lioness, Princess Cagalli Yula Attha. The cockpit was specifically designed to enhance the link between the unit and the Princess, allowing her to become "one" with her unit. The only side effect is that she feels what the unit feels, but built-in pain blockers help compensate to an extent. They only work by cutting off the "pain" sensation when it detects the loss of an appendage. Not when the unit is hit by weapons fire. But when it does kick in, they will still feel the loss of appendage though. But the system's advantages far outweigh the disadvantages. The ability to become the unit and perform feats that even the best Coordinators can't do with a normal cockpit, such as acrobatic moves, show very clearly what an MS can do if fitted with the right systems. Ironically, this unit will end up looking very similar to the Testament and Astray Outframe units. The only differences are the color, and the shoulders. The Zeo Astray has shoulders that are smoothly rounded on the top with two solar panels that can convert any form of light into energy. Not like the other two units. The reason it was decided that Cagalli would have it because she and a select few knew that she was, in a way, a Natural with some capabilities of the Ultimate Coordinator, due to slight experimentation on her before it was applied to her brother.
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Mobile Suit Name: Strike II Gundam
Model Number: CAT-X105-II
Codename: (None)
Unit Type: Multi-Purpose MS
Manufacturer: Morgenroete
Constructor: Morgenroete
Operator: Murrue Ramias; Mu La Flaga
First Deployment: 25 January C.E. 71
Accommodation: One Pilot Only, Standard Cockpit in Torso
Power Source: 1 Ultra Efficient Battery (Primary), 5 Micro MagCoil Powerplants (Located in the arms, legs, and torso), and Multiple Light Conversion Panels (On many parts of the unit)
Head Height: 17.72 meters
Maximum Gross Weight: 65.8 metric tons
Equipment / Design: Phase Shift (PS) System, Natural OS, hardpoints for mounting Striker packs, Neo-Titanium Armor, and a "Powerflow" Power Management System.
Fixed Armament: 2x "Igelstellung" 75mm multi-barrel CIWS (fire-linked, mounted in head), 2x RBW Type 7001 "Romteknica" Beam Knifes (stored in hip armor), and 2x Buster Gunblades (one on each hip).
Optional Hand Armament: Varies by equipped packs. Most common non-pack related weapons are a bazooka and a Multi-Operations Field Rifle (converts into several types of rifles, depending on situation) and sometimes even a Hyper-Velocity Machine Gun.
Mobile Suit Description: This unit was built for revenge against the Atlantic Federation forces that made them build the original Strike. It was designated for the Eurasian Federation, since the technology used to create the Gundams were stolen from Eurasia and ZAFT. Since it was mostly Eurasia's tech that was used in the design, the engineers that built the units decided to give one to Eurasia to show what the Atlantic did to the stolen data and what was added, thus also giving Eurasia "access" to Atlantic Federation technology. Unfortunately, this unit ends up going to Mu La Flaga when his Mobius Zero was crippled. Murrue Ramius piloted it for a short time, utilizing the pre-equipped Lightning pack to ward off the Gundam thieves. Later, using a spare and modified Gunbarrel pack salvaged from one of the experimental facility hangars, (6 gunbarrels instead of 4), Mu La Flaga would officially become its pilot. The reason both Naturals were able to utilize this unit was because it was the only Gundam equipped with Orb's fully functional version of the Natural OS, which didn't make it to the Atlantic Federation. Orb made sure of that. This unit would continue to see action until the end of the war, where it met its tragic end in a beam of positronic fury, taking the life of its pilot...
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Mobile Suit Name: GuAIZ DEEP ARMS
Model Number: YFX-606
Codename: Azure Housenka
Unit Type: Experimental Beam-Equipped GuAIZ
Manufacturer: ZAFT
Constructor: ZAFT
Operator: Shiho Hahnenfuss
First Deployment: C.E. 71
Accommodation: One Pilot Only, Standard Cockpit in Torso
Power Source: 1 Plasma Generator (Primary), 10 Micro MagCoil Powerplants (1 in each arm and leg, and 2 in the torso and each shoulder), and 2 Particle Accelerators (built into the lower beam cannons)
Head Height: 22.85 meters (Head antenna included)
Maximum Gross Weight: 83.80 metric tons
Equipment / Design: Reinforced/Redesigned GuAIZ chassis, 2 Advanced Targeting Computers, 1 Battle Computer, 1 "Power Flow" Energy Management System, 1 Chilled Mercury "Circulatory" Heat-Transfer System, Many Ultra Efficient Heat Sinks, and Upgraded Thrusters.
Fixed Armament: 2x Shoulder Beam Cannons, 2x Hip Beam Cannons (slightly larger and longer than the shoulder versions but identical), 2x Beam Sabers (stored in forearms), and 1x Cyclops Eye Laser (it's obvious).
Optional Hand Armament: A Beam Sub-Machine Gun (exactly like the Hyperion Gundam's and the default hand weapon), or a Beam Shotgun, or a Beam Rifle (with or w/o a barrel extension for long distance sniping). All Hand Weapons can be dual wielded except for an extended rifle.
Mobile Suit Description: This MS was developed based on data from Shiho's original CGUE DEEP ARMS and on chassis data from the GuAIZ and Providence (The reason Providence's chassis data was taken was because Provi's chassis could support heavier-than-normal and oversized weapon systems). The unit itself was built at a ZAFT facility but Shiho personally supervised the construction of the experimental weapons' systems. Utilizing data from the stolen gundams, from wrecked EA and ORB units, and from their own beam weapons research, Shiho managed to increase damage potential and decrease heat waste, though her new unit still needed advanced cooling systems. She didn't get to take her new unit out until her CGUE was damaged in a fight against a Calamity and a Forbidden. The new unit was delivered to her via remote control, where it piloted itself to her location and retrieved her just before her CGUE's cockpit exploded. The Calamity and Forbidden were her new unit's first kills. Later on, with Yzak, she managed to shoot down several nukes. This unit would see her though C.E. 73, where it was out matched by two Zamza-Zahs and later crippled beyond repair.
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Mobile Suit Name: Serpent Buster Gundam
Model Number: ZGMF-01S
Codename: Basilisk
Unit Type: Special Forces; Main Battle MS
Manufacturer: ZAFT
Constructor: ZAFT
Operator: Dearka Elthman
First Deployment: C.E. 71
Accommodation: One Pilot Only, Standard Cockpit in Torso
Power Source: 1 Nuclear (Fission) Reactor w/ N-Jammer Canceller (Primary) and 5 Micro MagCoil Powerplants (Located in the arms, legs, and torso).
Head Height: 19.86 meters
Maximum Gross Weight: 84.2 metric tons
Equipment / Design: 1 Battle Computer, 1 Adv. Targeting Computer, 1 Battle AI, 1 N-Jammer Canceller, Phase-Shift Armor, armor plates made of Neo-Titanium, and additional thrusters. The head of this unit just has the Buster's face and the gold, V-shaped antenna instead of a square eye, but still has the "helmet" of the Serpent.
Fixed Armament: 2x 28-Shot Missile Launchers (in the center of each lower leg; "shin" armor swings out and down), 2x 8-Shot Missile Launchers (in each upper shoulder armor), 2x Beam Sabers (in hip armor), and 2 Cyclops Eye Lasers.
Optional Hand Armament: A Dual Beam Gatling Shield (Like the Upgraded TV Heavyarms' and the default weapon), or a "Vayeate" Buster Cannon w/ Attached Particle Accelerator, or a High Power Beam Rifle, or a Mega Bazooka (the largest weapon the Serpent MS carried in G Wing: Endless Waltz). All hand weapons can be dual wielded (if you're wondering why a massive weapon the bazooka can be dual wielded, it's because the weapon is supported by the shoulder and only requires one hand to use).
Mobile Suit Description: This unit was designed and created alongside the Freedom and Justice Gundams. It was assigned to Dearka after his Buster self-destructed. While the other two suits were built for high speed and close combat respectively, this unit was built to stand back and wither down the opposition from afar. This unit, unlike the other two, incorporated additional power generators just to provide additional power to the weapons, further increasing the already impressive damage potential to new and devastating heights. Also, it incorporated Neo-Titanium to complement the Phase-Shift system. It provided higher beam resistance than the normal armor could. This unit was given to Dearka upon his return to ZAFT in order to hunt down the "hijacked" Zero-Arms Gundam. It would see action at Mendel and in the final stages of the war, where it was later crippled by the Providence Gundam's DRAGOONs. This unit would continue to see action up until mid-C.E. 73, when Dearka is given an upgraded version.
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Mobile Suit Name: Zero Arms Gundam
Model Number: ZGMF-W0H2
Codename: Zero
Unit Type: Zero System-equipped, Transformable Assault MS; based on the Heavyarms (Endless Version), Wing Zero (TV Version), and Wing Zero Ver. Ka. (Katoki Version).
Manufacturer: ZAFT
Constructor: ZAFT
Operator: Miriallia Haww
First Deployment: C.E. 71
Accommodation: One Pilot Only, Standard Cockpit in Torso
Power Source: 1 HyperFusion Core (Primary), 2 Quantum Plasma Particle Accelerators (Located in the left and right torso sides; the Secondary Systems), and 5 Micro MagCoil Powerplants (Located in the arms, legs, and torso).
Head Height: 19.2 meters
Maximum Gross Weight: 90.6 metric tons
Equipment / Design: 1 "Zero System" combat computer/pilot interface in cockpit, 1 Positronic Brain w/ AI system, 1 Power Control/Management System, 1 RED Field System, 1 EWS System, 1 Full NBC Protection System, Laminated Gundanium Armor w/ Diamond interleaves and Neo-Titanium interweaves, Bio-Neural Gelpacks, Neural Enhancement System, and Synchro Contact System (Watch FAFNIR, from Geneon. It's the 6 devices that attach to the shoulders, waist, and upper legs.) The unit would later be outfitted with PS tech just to further increase defense.
Fixed Armament: 2x Beam CIWS (fire-linked, mounted in head), 2x Railguns (fire-linked, mounted on shoulders; either side of head), 4x Beam Gatling Cannons (4-barreled, fire-linked, mounted in chest), 4x 9-Shot Homing, Plasma-tipped, Missile Launchers (mounted on legs), 2x 22-Shot Micromissile Launcher Systems (mounted in shoulder armor), 2x 4-Shot Micromissile Launchers (mounted on hip armor), 2x Beam Sabers (stored above Hip Missile Launchers), 2x Twin-Strike Talons (one on each arm), 1x Smash Shield with "piledriver" nose (similar to TV Wing Zero's, mounts on back of main body in Neo-Bomber mode), and 1x Shield (similar to Katoki's Wing Gundam's shield, attaches under Smash Shield in Neo-Bomber mode).
Optional Hand Armament: A Twin-Buster Rifle (Each rifle looks like the Tallgeese III's Mega Cannon; from Endless Waltz; and in combined form, has the handles on the outside; mounts on either side of Smash Shield), or a Single Buster Rifle (Katoki's Version, mounted on back in Neo-Bomber mode, rear facing), or 2 "Juno" Beam Gatling Railcannon Shields (3-Barreled, mounts under wings in Neo-Bomber mode)
Mobile Suit Description: This MS is the earliest Gundam created in the history of the Cosmic Era. Created around the same time as Kira Yamato, this unit was built for Miriallia Haww. She and the unit were the side products of the Ultimate Coordinator Project. Unlike Ulen Hibiki's idea, the scientists involved in the creation of Miriallia and the Zero Arms thought that the ultimate coordinator should be one that shows up as, and had all the pluses of, a complete natural, but had all the pluses of a coordinator. Basically a coordinator within a natural body. But she was also created to be the ultimate agent. Her missions included assassinations, hunting traitors, and any mission that even coordinators deemed "suicidal." With the introduction of MS, the scientists that created her decided that she needed her own MS, in case she was needed to take down dangerous traitors. Thus, the Zero Arms came into being. The unit has the legs, torso, head, and shoulders of the Heavyarms Kai (from Endless Waltz), and the rest was like Katoki's Wing Gundam Ver. Ka., but with 4 wings instead of 2. Designed to take out targets with a fair mix of speed and firepower, this MS would have been, or rather, would still be, considered one of the most powerful units in existence. This unit has several notable features.
First, with all weapons active and equipped, this unit looks as if it could take on an entire armada. And it could. With just its main weapon active, it could easily disintegrate an entire colony; and leave almost no trace of the colony's existence. All the other weapons just added on to the fire. Fortunately, all the weapons' power levels are adjustable, allowing for more precise shots and/or less damage. And for any enemy that thought close range was the best way to take down the Zero Arms, the beam sabers and the two twin-strike talons would fatally prove them wrong. Second, this unit incorporated transformation technology based on earlier transformation attempts. In the Neo-Bomber mode, as it was called, most of its weaponry faced forward or downwards. This allowed for devastating strafing runs over targets. Since this unit was slightly slower than standardized aircraft, the single buster cannon was set to face the rear in bomber mode so that it could fire at any opponent trying to get behind it. Finally, the deadliest weapon of this unit wasn't the unit's weapons themselves, but the Zero System. This system was based on attempts to create a computer system so advanced that it could synchronize with its pilot. A breakthrough was achieved when they utilized modified synaptic-link tech and a brain implant that united the system with the mind of its designated pilot. This system was created by the scientists to match Ulen Hibiki's SEED theory. It gave Miri the power to act just like a SEED-enabled person would, but with some dangerous side-effects. Since Miri and the Z Arms were synchronized with each other, Miri eventually mastered the Zero System, and was now immune to most of the side-effects. The link between the two also served as a security measure. Only Miriallia Haww could pilot the unit. Others may enter the cockpit, but the unit will not start up unless Miri was inside.
Side Note: The reason the GUNDAM design was dropped was due to the fact that the materials just required for the main frame alone costed too much. A completely redesigned and toned down version was used instead, resulting in the creation of the GINN mass produced Mobile Suit.
Additional Variant and/or Upgraded Units
Duel Gundam: After Yzak gets promoted, his unit is upgraded with another Railgun and Missile pod. Also, his unit's thrusters have been upgraded to make up for additional weight, thus allowing him slightly more maneuverability than previously.
Special Forces GuAIZ: The SF GuAIZ just has another claw shield on the other arm plus two Extensional Arrestors on each arm; one below the wrist and one above the wrist. They are strategically placed so as to not interfere with the shields. Also, the shields have a single beam gun mounted between the beam claw emitters. Speed and armor have been increased and two MagCoils have been added to the unit. The first few will see action as part of the Jule Squad.
Strike Astray: Three of these units were produced by Morgenroete after the Archangel "lent" technical help in refining the Natural OS. They are exactly like the original Strike, with two exceptions: it's equipped with a Particle Accelerator generator and the head was similar to Lowe's Red Astray. They are also red. These three would be assigned to Morgenroete's top pilots: Juri, Asagi, and Mayura.
Feel free to review, just as long as constuctive. Flames are pointless and I will not respond to them. And if you are interested by what you've read so far, please continue to the next page...
