Im going to warn everyone in advance:

1) Some of these spells were ideas from other stories that i twisted a bit. Credit goes where you think credit should be due.

2) To my knowlege, I created and came up with these exact spells.

3) People are free to use the spells I have created, just offer credit where credit is owed.

4) I will constantly be updating these with more curses I either create or spin off from other stories I read, and still relating to warning number one, credit is given where people think credit is due.


To help you, as the reader follow along, this will be seperated into chapters based on the magic. For example one chapter will be dark magic, while another will be light magic, and another will be wardings, and so on.

This is also the "story" you should be looking at to find out about the spells im using in my other fanfics.


Again credit is given where it is due, so thank you Google Translate and the Portuguese language. Most is just the translation of the words into Portuguese, but sometimes i changed the word around. This is not me making fun of a language, but me using an awesome language to help me with creating the names for the spells.

The pronunciation of the spells was created by me, so, since I have never spoken or learned Portuguese, the pronunciation most likely wont be close to how it should be said. For that I am sorry if this will offend people, but I am not doing it out of hate for a group of people who speak this language nor to make the language itself look bad, I am just using it to help me create new Harry Potter MutatedDragon spells.


To help you find the curse you are looking for, in alphabetical order based on the NAME FOUND IN THE BOOKS based on affiliation, this is my set up:

Name Found In Books – spell name (pro-nun-c-a-shun / of / spells) – definition of what spell does. Wand movement

^Branched spells off of original.

Also be aware this will constantly be updated as I create more spells, so dont always assume that a spell you looked at already and then some time later go back to look for the same spell will be in the same spot.

Also some spells will be found in more than one place, but will have the same information in both places. For example the spell I created called Dark Protego is filled under Dark Arts, but will also be filled under Protection Spells (No Wards).


Dark Arts:

Appendage Removal – apendicte remoco bracco (a-pen-deek-day / re-mow-co / brake-co) – forcefully, but quickly, removes the targets right arm, causing no bleeding, put the feeling of a lot of pain. (The silver hand spell Voldemort used on Wormtail in Book 4 can be applied, making an arm, the same way) Wand movement is a quick pull back of the wand.

^can be changed to Appendage Removal: Specific Appendage

apendicte remoco bracco esquerdo (a-pen-deek-day / re-mow-co brake-co / s-square-dough) – is for the left arm. Has the same wand movement.

apendicte remoco pernia (a-pen-deek-day / re-mow-co / p-air-knee-ah) – is for the right leg. Has the same wand movement.

apendicte remoco pernia esquerdo (a-pen-deek-day / re-mow-co p-air-knee-ah / s-square-dough) – is for the left leg. Has the same wand movement.

Dark Arrow – escurio setio (es-cure-e-o / set-e-o) – Shoots a easily curable, slow harming, poison covered, arrow directed in they way the wand is pointing. Wand movement is a jab.

Dark Attack Fire – escurio ataque fuega (es-cure-e-o / a-ta-cue / few-egg-a) – which produces a light red fire, that harms a person, not as badly as fiendfyre, but much easier to control than fiendfyre. Wand movement is a double jab in the direction of the person.

Dark Confundus – escurio confundus (es-cure-e-o / con-fund-us) – it confounds the target, but with a slight amount of imperius, so if you make a suggestion to that person, they will most likely do it. The longer the person is under the spell, they more likely they will do what is suggested. Overall though, the target has the final choice, so if and only if they were 100% sure they would never do what was suggested, they would not be affected. Wand movement is a right to left movement, decreasing in height by about 15 degrees. To release the person, it is the movement in reverse.

Dark Depulso – escurio depulso (es-cure-e-o / de-pull-so) – it flings a target back at a speed of 15 mile per hour either 50 feet or until it hits anything in its way, be it a ward, a rock, a wall, etc… Wand movement is a flick of the wrist from pointing in to pointing at the target. The wand can then be moved right or left to control the flow of the thing being flung back, but it only shifts so far.

Dark Protego – escurio revetrio protego (es-cure-e-o / re–vet-trio / pro-tay-go) – it blocks most spells (not unforgivables, not charmed/transfigured objects), returning them to the caster, in a darker version of the spell, if there is one. It takes long to cast, but it stays up for ten curses to hit it, or five seconds, which ever comes first. Wand movement is a fast arc from right to left and then back left to right, and ending with a downward slash. It is only limited to blocking spells coming head on, not on the sides or back.

Down Under – baixius (bay-icks-e-us) – depending on what floor of a building a target is on, it sends the target down a floor. If the target is on the bottom floor, or outside, the target is knocked to the ground with some of the floor disappearing, making a slight indent in the floor. This is an advanced spell that takes a while to perfect, and knowledge of the surroundings is needed. The wand movement is a big circle with a smaller one inside, and a smaller one inside that. Then going through all three circles, a slash in a downward movement of the wand is used, all the while facing the target. This affects everyone in front of you on the same floor as you. The shorter version, which doesn't work as well, usually only knocks the target down onto the floor, and has a wand movement of one small circle with a long slash going through it. This shorter version only works on one person.

Hair Removal (Forced) – forcadia ceraco (for-ca-de-ya / se-ra-so) – quickly pulls out the hair on someone's head forcefully, removing the very connection to the scalp, rendering the person bald for the rest of their life. Wand movement is a swipe down on a 45 degree angle(ish), from up left to down right.

Pin Prick – picude (pic-oo-d) – This spell pricks the target about one hundred to two hundred times, all over the body, causing blood to come oozing out of the pin prick cuts. The cuts are easily curable, all cured at once with a basic healing spell, but left unattended for to long, about 30 minutes, and due to the blood loss, the target will feel feel light-headed and within 5 minutes, die. The wand movement is a circle with hard jab in the center.

Skin Burn – pelio queimardo (pel-le-o / q-e-mar-dough) – can be used on an object or directly to the skin, but when it comes into contact with skin, it leaves a burn mark that will go away on its on, after a few months, and no potions will speed up the process. When the burn happens it is a quick three-second jolt of 300 degree Fahrenheit heat. From object to skin it happens every twenty seconds the object is still held onto. It also happens every time it is touched. Wand movement to place on an object is a quadruple tap with the wand, in four different areas of the object. Wand movement to hit target directly is an "S" movement going from the bottom upward, and at the very end a tiny slash downwards.

Spiked Bind – crevudio venclar (cre-vu-d-e-o / ven-clar) – binds the target with a robe that has spikes facing inward harming the target while it keeps the person bound to the spot. They longer they are bound, the more spikes that appear. Wand movement is wand pointed up, hand curls inward, then wand is pointed at target, then uncurling hand.