A description on the main character who's telling this story:
It's a she.
She has long wavy red hair, gray eyes with a hint of gold, and she has pale skin like all vampires.
She looks like a Mexican beauty, though her accent is very British. Anyway, her nationality is undefined.
She's slightly older than LaCroix (probably just a year or two), but much younger than Ciane and any other ancients.
For more info about her, please read the story :wink:
Declaration:
It's at your best interest to have played the Vampire: the Masquerade - Bloodlines before reading this story.
For many of the names (e.g. places and characters) mentioned in the story will be from the game and there will be less description on surroundings or character's personality.
Anyway, if you haven't played the game it's fine too :)))))
Please take note that this story is forever told at first-person state, but the "first-person" would be changed from time to time.
i.e. Chapter 1 may be told by Nines, while Chapter 2 could be told by Jack.
Therefore please pay attention to the quoted name before each chapter begins. The quoted name will appear like this:
Chapter 2 ((Nines))
Finally, hope you understand what I'm saying...
And, enjoy the story :))))
Comments are always welcome :smiles:
Additional Info: yea, second thought...in case some people might not be able to understand the story, here are some back-ground info on it.
Disclaimer: All information below are from Vampire the Masquerade GameBanshee, Planet Vampireand the Player's Manual issued by White Wolf / Activision. Plus: I do not own Vampire: The Masquerade- Bloodlines.
Caine:
Reputedly the 'father of all vampires,' Caine is more myth than reality in the modern nights.
Camarilla
The largest sect of vampires in existence, the Camarilla concerns itself with the Masquerade, thereby hoping to maintain a place for Kindred in the modern nights. The Camarilla is an open society; it claims all vampires as members (whether they want to belong or not), and any vampire may claim membership, regardless of lineage.
Anarchs:
Vampires who reject the rule of the Camarilla. The Anarchs once held Los Angeles as a "Free State" until the Camarilla returned prior to the start of the game. They still control Hollywood and some areas in LA.
Sabbat:
A sect of vampires devoted to destroying the Antediluvians (one of the eldest Kindred in existence) before they return. The Sabbat are sworn enemies of the Camarilla who they consider to be pawns of the Antediluvians. The Sabbat are highly violent and contemptuous of mortal lives. The Sabbat are also known as the Sword of Caine.
Thin Blood:
Appeared in recent years. The blood of Caine is so weak in them that some are rumored to be able to bear the light of the sun and partake in mortal food. Many Kindred scholars look upon the influx of these vampires with fear, remembering passages in The Book of Nod that make reference to the 'Time of Thin Blood.' This time is said to presage the coming of Gehenna.
Clans under the Camarilla:
Brujah - Brutes and thugs with a bad temper. Punks, bikers, metal heads, social outcasts and left-wing radicals make up their ranks. Their clan is an oxymoron; they're united by their rebellious streak and somehow manage to remain in the Camarilla despite their dislike of authority. They can rely on each other though, and while their clan is largely disorganized they will rally together to help their clan mates in times of need.
Gangrel - Loners and wanderers. They can go for years at a time without encountering another member of their own clan, much less another vampire. They are attuned to the natural world and prefer their solitude far from the hustle and bustle of modern civilization where they can live and hunt in peace. As isolationists they have become very self-reliant and while that means there may not be any allies around should a Gangrel find himself in a predicament, they are less likely to need help than the other clans anyway. Such a basic and primal existence brings the Gangrel into a close relationship with their inner Beast
Malkavians - The Malkavians are insane. Their madness dwells in their blood and is passed from sire to childe generation after generation. Of course, madness is a subjective thing. Those afflicted with it might regard it as a gift more so than a malady. The forms that the madness takes run the gamut of known archetypes - from the loony prankster to the tripped out conspiracy nut to the stoic but sadistic psychopath who might seem outwardly normal and not reveal the extent to which insanity rages within him.
Nosferatu - Nosferatu are twisted and deformed by the curse of vampirism. As such, Nosferatu find themselves loathed and ostracized by the other Children of Caine, who consider them disgusting and interact with them only when they must. They are survivors par excellence. Few creatures, mortal or vampire, know a city's back alleys and dark corners like the Nosferatu do. Additionally, Nosferatu have mastered the crafts of sneaking and eavesdropping; they make a point of keeping up with current gossip and affairs, not merely for pleasure, but for survival. Information brokers without peer, they can command high prices for their knowledge
Toreador - Of all the clans, Toreador are the vampires most connected to the mortal world. While other vampires view the kine as pawns or simple sustenance, Toreador glide gracefully and effortlessly through the society of mortals, sampling the delights of each age as a gourmand savors rare delicacies.
Tremere - Whether dreaded, mistrusted, feared, or reviled, the insular vampires of Clan Tremere are anything but ignored. Those who have heard of the clan's doings are typically suspicious of the Tremere, and with good reason. Through their own artifice, they have mastered a form of vampiric sorcery, complete with rituals and spells, that is as potent - if not more so - than any other power of the Blood
Ventrue - From time out of mind, Ventrue has been the clan of leadership, enforcing the ancient traditions and seeking to shape the destiny of the Kindred. In nights of old, Ventrue were chosen from nobles, merchant princes or other wielders of power. In modern times the clan recruits from wealthy 'old money' families, ruthless corporate climbers, and politicians. Whatever the origin, Ventrue vampires preserve stability and maintain order for the Camarilla.
Clans outside of the Camarilla:
Tzimisce - Possessed of a peculiar nobility, coupled with an evil that transcends mortal perception, Clan Tzimisce leads the Sabbat in its rejection of all things human. More so than any other vampires, the Tzimisce revel in their monstrousness. They practice a 'fleshcrafting' Discipline that they use to disfigure their foes and sculpt themselves into beings of terrible beauty.
