"The great circle of time is now complete…"
"Jak & Daxter: The Lost Frontier"
The Sandshark screeches to a halt, and out climb Jak and Daxter. Jak kneels in front of a Precursor Totem. "Hello, again, Jak…" came the voice of the Precursor – but not the deep, voice of old, it was quicker, and full of life… "The time is nigh to continue your destiny… Mar," it concluded. The Precursor Totem was blown away as it turned to sand. The ground shook, and a large object rose out from beneath it. It was a rift gate, out of which three Ottsels emerged. The rift closed. "Jak… Mar… Your planet needs you again, in the past. Bring your friends, and the people of Spargus. We will explain when the time is right – return here. The rift is not yet opened, but we shall activate it when you arrive.
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All of Spargus had arrived here, by Sig's orders. Sig, Kleiver, Torn, Ashelin, Samos, Keira and Seem were also there. Jak and Daxter walked through the crowd and stood in front of the rift. The Ottsels returned through the rift and placed a bag in front of Jak. "These… we believe… are yours," he explained, before opening the bag and revealing Dark and Light Crystals. "We know you will use them in time… Now the rift will take you where - and when - you need to go. Be wary, you will need your wits about you as soon as you arrive..."
The Intro from the beginning of Jak II plays, but at the point where Samos says, "Find yourself, Jak", the camera pans up to show Jak, Daxter, Keira, and Sig flying through the rift. The screen flashes white and they arrive exactly where Jak, Daxter, Keira and Samos had been, before the troubles of Haven City. Sig stood up, "Nice place," he said.
Daxter jumped onto Jak's shoulder, "Home, sweet home!" As they were speaking, more and more people were appearing through the rift. As Jak cast a glance back, he realized that there were also Metal-Heads! He remembered the first time he had seen Metal-Kor and yelled "Oh, man! Run, run!"
Mission One
Escape Sandover Village
This is the beginning mission. Flying Metal-Heads are everywhere but they are flying away, so you don't have to deal with them. Metal Kor flies over-head and blows chunks of rubble out of the ground. You will not be hit directly and must roll, jump, high-jump, etc. to escape. The other will escape on their own, so you don't have to worry about them. When you reach Sentinel Beach, the mission is complete
Mission Two
Save Keira
Keira is knocked by a Metal Head Grunt and Jak turns back, a large amount of Metal-Heads attack him.
You must fight your way through 20 Metal-Head Grunts to save Keira. This is pretty standard fighting, but you have no guns at the moment.
As Jak picks up Keira, Metal-Kor attacks, "You're story ends now!" he exclaims, but screeches as a Peacemaker gets him in the head. Jak runs past the remaining Metal-Heads, through smoke and fire, with Keira in his arms. "Say when..." yells Sig.
Message on screen: Press 'o' if a Metal-Head gets too close
You control Jak, holding Keira. You must go a short distance to Sig. You move slower and can tell Sig to help you if a Metal-Head gets too close. He will shoot them.
Jak leaves Keira down and turns back to see the Metal-Heads fleeing. "Thanks..." says Keira. "No problem... Sig, where are they going?" Sig points out that the final Wastelander had arrived – in dune buggies. Kleiver had headed them up in the Ram-Rod, and scared the Metal-Heads off.
Message on screen: If an ally is wounded, press 'triangle' to pick them up and the same to put them down
