Project Breakdown

Breakdown is a product of Namco.
I own nothing!

When designing the game, the developers hoped to break new ground in gaming.
Immersion was the focus of the gameplay.
Did they accomplish that, probably not, but they did create a great game.
XBN magazine voted this Best Story of 2004.


This is written not as a script or a screenplay but as a story.
This is not a mystery, but it can be confusing. This story is my interpretation.
The conclusions are my own; I arrived at them using only clues and devices provided in the game.

There is strong language, and loads of violence!

Prologue

Game Over

Light, I remember blinding light, then nothing.
No, not really nothing, there was darkness and despair.

From somewhere in the nothing, came sound.
A buzz? A hum? Whatever is was, as it grew louder, it drowned out the despair.

The sound was joined by light.
Not light like before, a faint light that grew brighter.
A fog through which I could barely make out some objects above me.
Angels?

The sounds became more distinct, were they Voices?
"Total memory loss? " One asked.
Another answered, "We haven't determined the cause. His eyes are open, but he's not really conscious, not 100 percent at least. His brain is still asleep."
"I see..." the other replied.

Another form moved into the light.
A face?
A doctor?
A friend…
"Hey, wake up; Your, our last chance."