Captain's Log

Upon waking we found a woman frozen in stasis in our hospital. Three of our passengers are missing and there is no evidence of what happened except an enormous tree in the middle of our square and an extensive mess accompanied with different kinds of damage to the ship.

There are no records of what happened except a string of repairs that were made to the ship. The Central computer is denying anything out of ordinary happened. I'm considering about waking up the woman in the hospital, maybe she could shed some light on the whole story but I'm not sure would Homestead Corporation approve my initiative in this case or would I be punished for my boldness.

Two months are a long way to go, people are getting restless and curious creating romanticized versions of events. Maybe I'll be compelled to wake up the unidentified woman, who has no tag on her, just to keep people from forcing themselves in on her. There is a fascination with a woman closed up in a glass-like coffin. I'm not sure why, but they are getting impatient with my reinforcing regulations, which would compel me to let the interrogation to authorities because I have a stowaway in my hands and I have no idea how that happened.

Maybe I should wake her up just to prepare for my own questioning. When the answer to my messages gets to us, we'll be already descending on Homestead II. My decisions will be my own, but I'm entering this note into my log hoping it'll relieve some of my responsibility. The voyage is long and curiosity of my passengers is a fact that doesn't change the face of the new world. On contrary, it grew bigger.

The question is remarkable important, do we have a hero or a criminal on our hand. The outcome could change the way we conduct interstellar travel.