Author's Note: I recently received Spirit Tracks for Christmas! It is such a fun and interesting game. I really love the new Zelda as well. She is very effeminate and delicate, but she commands such a great power when she possesses the Phantoms. I felt compelled to make a short drabble about the various changes in her character through out the game, and so here it is. I hope it makes sense to those who have played it so far. Please do not tell me the ending, because I have not won yet!
The Soldier Princess
Once upon a time,
In a land far, far away,
There was a small princess
Who had a big job to do.
The princess is used to being pampered. She never does anything by herself, but she doesn't have to, because her every need is catered to. She is not even allowed to leave her castle. She is small and lovely and delicate, and so she waits for a hero to liberate her.
The princess is betrayed by her keeper. He destroys the ties that bind her kingdom and the last dregs of trust she has left in him. She is only a spirit now, a soul with no body, and helplessly alone. She is unheard and unseen and afraid, so she waits for her hero to save her.
The princess is in a dark, warm place. All she remembers is watching the creature thrust it's blade towards her hero and diving towards it with a desperate lunge, without a second thought. She opens her eyes and feels higher than she used to, and her hero seems unusually small and frail when he stands so low beside her. She is sturdy and strong and indestructible, so the soldier humbly kneels to the floor and carefully lifts her hero onto her now broad shoulders, carrying him through ice and fire and shrapnel without waiting to be told twice.
