Sonic Adventure 3: Worldwide
Finally, after what seemed like an eternity, after through all the blood, sweat, and tears, Robotnik has been eliminated. The world was no longer under his shadow. Tranquility has been restored to the people of Earth. Everything was back to normal, everyone lived their peaceful lives once more.
But peace never lasts forever.
One year later, a new threat surfaces from an unknown origin. An enemy Armada of futuristic air battleships are about to take the world by storm. One thousand strong are approaching. An enemy far more powerful than ever imagined, it will take the combined efforts of certain heroes, anti-heroes, and unlikely heroes from all over the world to stop this sinister force from destroying their planet.
Leading the Armada are three powerful individuals. The first is an albino hedgehog who calls himself 'Sonic'. The second is named Newblood, a half-robotized wolf. The third and leader of the trio is a mysterious and skilled swordsman, Lord Ranoc.
These are the ones that will confront the encroaching menace.
Sonic, Tails, Rouge, and Amy in Station Square.
Knuckles and the Chaotix in Angel Island.
Sally, Antoine, Rotor, and Bunnie in Knothole.
Nack, Bean, and Bark in Down Unda'.
Alliances will be formed. Betrayals will tear friends apart. Will they be able to stop the Armada? Why does this hedgehog call himself 'Sonic'? Is he somehow related to the real thing?
Gameplay Feature: The Burst Meter
All characters will have a meter in the lower-right corner of the screen. It will fill up as you collect rings in quick succession or defeat enemies in quick succession. Getting hit will decrease the meter. Once the meter is full, the word "BURST!" will appear in the bar. Push the R button to enter Burst Mode. After activation, the character will glow. He/she gains new abilities while the meter will gradually drain. Once the meter becomes empty, the character will return back to normal.
Here are the six playable characters of SA3 and their Burst abilities.
Sonic: Sonic will be engulfed in flame and his running speed is doubled. The screen will have a blur effect as he runs. Any enemy he collides into will be dust. Certain walls can be destroyed in this mode, revealing secret passages.
Tails: Tails' can not only fly indefinitely, but can fly faster as well.
Knuckles: Knuckles' punches are more powerful and can shoot fireballs. He can glide and climb faster.
Sally: Nicole will protect Sally with an electromagnetic shield.
Antoine: Antoine will use two swords instead of one, doubling his attack potential.
Nack: Nack will have infinite ammo.
Begin Nack's scenario.
Chapter 1 – The Mercenary
At a seedy looking bar in Down Unda, Nack the Weasel is sitting back in his table. He wouldn't be all the way down here if it didn't involve the one thing he loved the most, money. Deals and propositions often went down in here. Sipping on his drink, he notices a red kangaroo in a brown vest and hat out of the corner of his eye.
"The Rye Whiskey sure is good." the kangaroo said.
"But the Gin is even better." the weasel replied.
The kangaroo sat down at the table with him, both shaking hands.
"Nack, I presume?"
"You presume right."
"Great. The name's Wallabee, and trust me mate…I wouldn't have called you all the way 'ere to Down Unda' if it wasn't important. You've got quite a reputation."
"Yeah yeah…get to it. What's the problem?"
"Heh. Straight to the point, I like that. Anyways, this idiot is runnin' around blowin' up all of me steel mills. I can't make money when bombs are goin' off like bloomin' fireworks. It's bad for me business, and I've called you 'ere to put a stop to him."
"What does this bomber look like?"
"He's a short green duck. He goes by the name Bean."
"…Bean?"
"Yeah. I've got a map right here showing where his hideout is. See that? Go through the jungle right there, up the Tiko River, and you'll be there in a snap. That duck is quite the trickster, he set up traps all around the perimeter. Me boys couldn't git past 'em, so I figured I'd hire a clever bastard to catch a clever bastard."
"What's the pay?"
"100,000 dollars mate. You'll git 10,000 dollars now as a down payment, and you'll get the other 90,000 once you bring that green fool 'ere to me."
"Alright. I'm on it." Nack said as he takes the map and leaves the table.
"Bring him 'ere ALIVE. There's a few things I want to…'discuss' with him."
"Sure. Just make sure you have my money ready Wallabee. No dough, no duck."
"You have me word.. G'bye mate." he said with a tip of the hat.
The purple weasel leaves the bar and gets on his hover bike. He speeds off in search of the bomber.
Stage 1: Jungle Rush (Player: Nack)
Mission: Get through the jungle.
Nack will be on his hover
bike. The A button is to accelerate. Hold the B button to brake. Push
left and right on the analog stick to steer. Use the L and R buttons
for left and right sharp turns, respectively. Navigate through the
dense jungle, avoiding trees and other obstacles. Colliding into one
will cause damage. 4 hits will destroy your bike. Halfway through
the mission you will reach the Tiko River. Your hoverbike will
automatically transform into a jet ski. Speed down the river. Traps
have been placed, so be careful. Be wary of rocks and overhanging
branches. Avoid the buoys, they're actually mines. The controls
remain the same. Complete the mission by reaching the shore leading
to the hideout.
Nack pulled up to the shore, and he shut off the jet ski's ignition. The weasel looked around the area. The water continued its course, the birds and wildlife made their typical chirps and calls. It was quiet…too quiet.
This bounty hunter wasn't taking any chances though. He took his trademark Revolver out of its holster and cocked it. There was a narrow dirt road up ahead, leading into more dense jungle. His eyes and trigger finger remained sharp as he began walking down the path.
It was a good thing he did too, for he wasn't exactly welcome here. Without so much as a warning, gunfire blazed through the air. Bits and pieces of dirt and foliage sprang to life.
"Damn!" he yelled. He quickly rolled away and hid behind a tree. The gunfire still continued.
Nack held his gun closer. "I'm countin' on you ol' Revolvie." The weasel peeked around the tree slowly. Then he jumped out, with weapon pointed and ready.
Stage
2: Gung-Ho Guns (Player: Nack)
Mission: Get to the hideout.
Nack begins this game with only
a Revolver (holds 30 rounds), but he will get new weapons as the game
progresses. Masked bandits armed with pistols want you under a
tombstone. Hold R to lock onto an enemy. Push A to fire, B to switch
targets, Y to reload. Push up, down, left, or right and the X button
to roll in that direction. Ammo isn't infinite, so don't be
reckless. Keep on the lookout for bullet monitors. They provide the
ammo and come in 5, 10, 20, and 40 rounds. Blast through the bandits,
using cover if necessary. Mission is completed when you reach the
hideout.
Nack looked around carefully as he stepped toward the depilated house. It was quiet as a mouse. Once again…it was too quiet. As soon as the weasel set one foot on the porch, he heard something. A strange subtle beeping emitted from behind the front door. He also noticed a tiny red light on that very door.
"BEEEEEEEP…."
"!"
Nack ran like hell as the house exploded into flames. The force of the blast sent him flying through the air. Using quick reflexes, he put his hands forward and rolled away right as he touched the ground. He immediately pointed the gun back toward the house.
"Let me guess…Wallabee sent you to get me." came a voice from out of nowhere.
That short green duck stood on a tree branch high above, then leapt down in front of him.
"And you must be Bean." he said, still pointing the gun. "I'm here to take you to him."
"I'm not going anywhere."
"That's not your choice."
"If he wants me so bad, he can do it himself. Don't you realize what he's doing you stupid weasel? All those steel mills that he's building is killing the environment. Smoke is tainting the air, by-product waste is polluting our rivers. Trees are being chopped down to run the factories. The wildlife will die because of him. I'm here to put a stop to it."
"Boo hoo. Cry me a river. The only thing that matters is the money I'll get for your capture. You're coming with me whether you like it or not."
"No. You'll have to take me down first." he said, taking out a bomb. He tossed it up onto his hand again and again.
"Suit yourself."
Boss: Bean (Player: Nack)
Bean will run around the forest, throwing bombs that explode
after a few seconds. The duck wears a bulletproof vest, so you can't
damage him with your gun. You can stun him though. Be extremely
careful, he's more dangerous than he looks. If a bomb explodes near
a tree, it will fall over, causing damage upon impact. Pick up a bomb
and throw it back at Bean to hurt him. 4 hits ought to put him out of
commission.
Bean was lying on the ground, beaten. Nack tied him up his arms with some thick rope. With a grunt, he picked him up and carried him over his shoulder.
"Gah…You'll…be…sorry…for…" he mumbled, still dazed.
"Shut up."
The weasel got back to the jet ski and put the duck on the back seat. Nack cuffed one of his legs to the vehicle, preventing any getaway. He got on himself and started it up. The engine buzzed alive and Nack pressed his foot on the gas.
15 minutes later…
Nack entered the bar with his bounty, and pushed him into the table. But something wasn't right. Everyone seemed to have left, except for Wallabee who had a couple of fellow associates there with him.
"Good job mate, bloody good job. I knew you'd be able to do it."
Bean looked like he was doing something behind his back.
"Where's my money Wallabee."
"Oh that? It's right here…mate…" he grinned, digging into his pocket. His men dug into their pockets as well.
"?"
Every one of them pulled out a gun, aimed straight at Nack and Bean.
"The hell is this!"
"It's nothing personal mate. Bean is a threat to my business. Me boss is a bounty hunter as well, and you, Nack, being alive is a threat to his business as well. I figured once I had you bring the duck here to me, I can kill two birds with one stone."
Nack took off his cowboy hat and scratched his head, feeing a bit duped. "I really have to hand it you Wallabee. You got me…I suppose I can kiss that other 9,000 dollars goodbye eh?"
"Heh…that's not the only thing you can kiss goodbye, mate."
Using a knife, Bean broke free of the ropes and grabbed Nack by the hand. "Run you fool!"
"Son of a…!" Wallabee shouted.
The two hauled ass out of the bar, just barely dodging the bullets. They ran and got onto the hover bike, no words were exchanged as they sped off into the distance. Wallabee and the two underlings ran outside in pursuit, but Nack and Bean were already long gone.
"It ain't over duck and weasel. Not by a long shot." he muttered, then turned to his two lackeys. "Inform all our men to be on the lookout for Nack and Bean. Follow 'em, then ice 'em."
"Yes boss." They replied, then left via an expensive blue sports car.
Nack kept going down the road until he got to the airport. "Time for me to blow this pop stand. I'm goin' back home."
"Wait." Bean said, before they could get off the bike. "I know Wallabee. He's not the kind of 'roo to give up so easily…especially if it involves his boss' orders. Trust me when I say this. He has connections everywhere. He'll chase us all around the world with his goons until he kills us. We'll need some muscle to back us up."
"Where can we get this 'muscle' at?"
"Ever been to the South Pole?"
"…Can't say that I have. You're telling me that we have to go all the way down there?"
"Yep. A friend of mine lives down there, a real big friend. He doesn't take crap from anybody. With him by our side, we have a chance of fighting back."
"Tch. How do I know I can trust you?" Nack said, eyeing him.
"Didn't I just save your hide back there? Besides, I don't think you have a choice."
"…Fine. Let's get 2 tickets to the South Pole. This 10,000 dollars I just got should do it."
The two entered the terminal, bought their tickets, and rode coach on Mobian Airlines. Destination: South Pole.
Next Chapter: An Old Friend
