Here are the basics of the Infinite Time Loops Fanfiction Project, or The Infinite Loops, as it is more often called. Every piece of published original fiction exists as its own universe in the Multiverse contained within Yggdrasil, which has broken. Until it is fixed, everything is held in stasis via Time Loops to keep it from getting worse. Projected completion date for the repairs is Infinity. The Intinite Loops is the story of various characters from the universe caught up in the Time Loop, as they deal with the problems caused by having Infinite Time on their hands. Shenanigans ensue.

Immediately below are the rest of the basics, as summarized by Saphroneth.

Loop mechanics (general):

*One person in a Loop, often the main character, is an Anchor. They are the person who first starts time looping.

*There is always at least one Anchor present in a given Time Loop snippet, though it may not be the local one.

*The standard pattern for a loop is that the Anchor (and whoever else is Looping there) come to awareness in a loop at a particular point in the story. From there, events will play out as influenced by the Loopers present, acting with the benefit of their foreknowledge, until either a predetermined end point is reached or all the Loopers have copped it.

*To be Awake is to be aware of the time loops (that is, to have gone back in time this time.)

*The Anchor is the only character guaranteed to be Awake. Even after others have started looping, it is mostly random as to whether they will be Awake this particular loop.

*Crossovers, fusions, and alternate pasts can also take place. It is perfectly possible, for example, to have the characters Awaken into a loop which conforms to a fanfic universe rather than reality.

*Loops do not have to be in chronological order, but it is strongly preferred that they not require a mutually contradictory order (where A must be before B and B must be before A.)

*Just about every Looper is very, very stir crazy.

Now for some Strider info:

Story
Strider's history is a complete mess thanks to how disjointed all the games of the series are, not to mention the different versions on different consoles. There was a Strider Manga, and one could take that as reference but I have never met a single soul who has read it. The only information I can go by are from the Strider wiki, but that is just a general overview and chapter descriptions, so there is not much to get from those.
So here's the deal, I'll be taking the rebooted Strider Game from 2014 as the base loop, beginning with Strider Hiryu initial infiltration to Kazakh City. This will served as substitution for Strider 1.
Now since infiltration to the city and the defeat of Grandmaster Meio (the main badguy) only takes around 3-4 hours, that would make a very short loop. So the loop would extend to the events of Strider 2.
For those who don't know, Strider 2 takes place 2000 years after Strider 1. Yes, this loop is 2000 years long, and yes I'm of the ones who believe that Hiryu lived two millenniums, probably thanks to the super advanced medical technology of the future, to defeat Meio again.
Now, for those who know their Strider history, some might say : "Wait a second! In Strider 2 Meio is brought back thanks to Strider Hien, and in the reboot Hien is dead!"
Well…yeah, but who's to say Meio really killed him. Hien could've faked his own death or Meio could have brainwashed him as a back-up plan. Boom! Plot hole fixed. Besides, Hien is too pretty too awesome to leave for dead.
Also, I was thinking of adding the story from the Manga, before the events of Strider Hiryu Gaiden , into the middle of those 2000 years. Where Hiryu's sister Mariya went mad after an assignment and Hiryu is ordered to kill her.
Now this story is suppose to happen a long time before the events of Strider 1, (now the Reboot). Buuuut….. if I move this story after the reboot, it would make more sense why Hiryu distanced himself from the Striders and why wasn't he exterminated alongside the rest of the Striders before the events of Strider 2.
Besides, like a said before. No one has a clue about what is and what is not canon on the Strider franchise.

Now for weaponry.
In my humble opinion, I prefer the "modern" Cypher model which works much different from the original model in how it uses plasma.
Since I'm lazy, I'm going to let this script from the Strider wikia do my work for me.

"The Cypher can't generate plasma energy on its own, and if used by a normal or lesser person, it'd act like a common sword. Instead, the blade channels the build up psychic energy from its user, which then affects the sword's output of plasma energy when swung. In Hiryu's case, he's so powerful that he generates plasma energy in excess he doesn't need, so it leaks outside of his body in the form of a trail of plasma similar to a scarf."
That is frickin' awesome.

"By tuning his own internal energy, Hiryu can also alter the affinities of the plasma energy he generates and infuses into the Cypher, providing it with several upgrades. Through this method he can create special edges such as the scorching hot "Explosive Cypher", infusing the blade with emitted heat, or the freezing "Cold Cypher", which generates a blade at absolute zero temperature which freezes anything it touches. He can also infuse specific abilities to the plasma, such as the electromagnetic field from the "Reflect Cypher" (allowing it to deflect enemy shots) or the magnetic force from the "Magnetic Cypher" (creating a projectile out of the blade which returns to him like a boomerang)."
Hiryu also carries a set of kunai in a sheath strapped to his right shoulder, opposite of his Climb Sickle. They are used to quickly strike at enemies at long distance or who are otherwise difficult to approach, as well as to activate special door locks in the form of cube.

Kunai can also be powered-up by Hiryu and acquire different properties like the Cypher.
Reflect Kunai:
The Kunai bounce off surfaces when thrown.
Explosive Kunai:
In this form, Kunai become sticky bombs, sticking onto enemies and exploding after a short time.
Ultra-Cold Kunai:
Provides the throwing knives with the same freezing power of the Ultra-Cold Cypher.
Magnetic Kunai:
Kunai gain homing capabilities when thrown, swarming enemies before returning to Hiryu.

As for Options.
I also prefer the Options from the 2014, but with a small alteration. Instead of the options being projections of the plasma energy stored in ball form. Now are the same as previous games except they now are infused with Hiryu's inner energy to give them their new plasma power-up form.
These Options are condensed into sophisticated metal spheres which Hiryu keeps them stored in a specially-designed slot in his Climb Sickle.
Now, some info dump about the options, provided once again by Striderpedia.

Option A, called "Dipodal Saucer" or the "Mushroom-Type Robot", is the smaller of the Options. A round-shaped robot with a circular top, it serves as protection to Hiryu, spinning around him in circles while shooting ring-shaped projectiles each time he swings the Cypher. It's the only Option Hiryu can call up and control in pairs. The new version can also be used to hack electronically-locked doors.
Option B,
called "Tetrapodal Robo-Panther" or the "Saber Tiger-Type Option", is the strongest Option out of the three. Taking the shape of a large saber-toothed tiger or Smilodon, the tiger Option lunges at enemies and uses its raw power to crush them with its claws. Hiryu also uses it as a transport, riding on top of it as the Option rushes across areas.
Option C,
called "Robot Hawk" or "Hawk-type Robot", is an Option designed for aerial combat. This Option dives from above and slashes apart any enemy in its path with its sharp wings. It can also serve as a means of transportation, carrying Hiryu across areas with ease.
The 2014 game also introduced the new Option-D.
Option-D,
also called the "Pilot Option", is a simple non-combat oriented Option used for navigation. Active at all times, Hiryu uses it to receive directives and scout his surroundings, as well as to analyze locked doors and find the required upgrade to continue. It can also track down power sources (as it does with the locks in Meio's Tower) and determine the specific weakness of certain enemies that aren't affected by the regular Cypher.
This Option appears in the form of a small triangular machine which hovers over Hiryu when used.

As for Physical Strength and abilities.
Super human.
While he rarely fights unarmed, Hiryu has mastered hand-to-hand martial to a super-human level and possess above-normal physical strength, being powerful enough to hack through his enemy's limbs using only his bare hand.
Hiryu's physique has been honed through special training, granting him the ability to move around freely in any location or position, even while climbing or hanging off structures; as well as nimble movements and agility to perform high acrobatic moves such as cartwheel jumps and back flips. Hiryu also possess a gifted speed, likely reaching supersonic levels. He's shown moving and attacking faster than the human eye can perceive, moving across large distances in the blink of an eye and moving at such speed that he leaves several after-images of him behind.
Finally as a character
As an active Strider agent, all personal data such as real name, age, nationality, career and any other background information are top secret, although official speculation states that he's an Asian male somewhere around 20 years of age. The youngest Strider ever to reach Special A-Class in the organization's history, Hiryu completed the Striders' hellish training program among the top ten percentile. He is a professional expert in sabotage and assassination, as well as a master spy.
In battle, Hiryu is incredibly focused, appearing silent but stern. Hiryu fights like a fierce deity while remaining both calm and collected emotionally. He epitomizes the strength a Special A-Class Strider possesses.