"You really, really do not want to play this game with me."

Raven Nyx Holmes. Named after an omen of death, she quite possibly the furthest person away from ordinary one could find; she should know, as she has tried to find someone else. This doesn't detract from her skill, intelligence, and eerie ability to read someone like an open book. Prized among law enforcement (she blames it on her genetics, while her coworkers blame it on her fascination with death and inherent ability to tell when someone is lying), she has a steady job and life in America. Not only that, but in the FBI, where she has definitely moved on from her former life. Definitely. That is all about to change, and not necessarily for the better.

It starts when her companion Demetria's friend and colleague is landed a spot in the morgue, with Raven set on the case and determined to solve this strange murder. Unfortunately, the trail she finds leads right back to the city she was born in; the city that, at the age of sixteen, she wiped from her memory. London was not the only missing piece in the fractured mind of the onyx-haired genius, and there is someone who knows exactly what memories they are forcing to the surface, and exactly which people to target to get Raven Holmes to play the game and play it well.

So she goes to London. She plays the game. And she isn't sure why she is surprised to discover who her family is. But there is someone after her and everything she loves, and her only friend might wind up dead or worse if Raven cannot stop the mastermind behind the bizarre murders. But it all might prove too much for the youngest of three siblings, and there is no telling what would happen if she were finally to break.