This was not the series that people wanted, this was probably not in the minds of many people, but you are getting it anyway.

Welcome to the series where you, the readers, can request who you would like to see as a Smash Bros. character and in return, provided that there's enough votes, will make a moveset corresponding to that character.

Put your votes in the reviews or just PM me if you wish, but I would prefer if there were actual reviews as well. If you disagree with a certain move, that is fine, for this is only my interpretation. Naturally, it might not be what everybody would think.

Rules from now on are as follows:

1) I have to actually KNOW who the video game character is. If I don't know the character, unless this character happens to have a lot of info on the internet, I will simply not make it

2) Certain characters will never make this list simply because they have no fighting skills or it will be impossible to make a moveset for. Of course, my first pick will put that rule under a bit of suspicion but nevertheless, until the day comes when I have to revise it, it will be as stated

Finally, 3) I will only do so many characters from a specific series. I get it if you guys happen to love the series, but if the actual Smash bros. only portray the mascots of their series, then I will too.

The first three characters have already been picked by me: from chapter 4 and onwards, the characters are COMPLETELY up to you guys. I will, however, need ACTUAL requests in order to continue however.

With all that junk, out of the way, let's go and do the character that I wanted to see ever since I've heard whispers of it on the internet: Phoenix Wright. Ace Smasher.

All rights belong to their respective companies. This is in no way meant for personal benefit.

Phoenix Wright:

Tagline: Phoenix Wright takes the case

Fighting style/synopsis: Phoenix Wright is a defensive character, working best at mid-range, as that is where most of his attacks reach. Because of this dominance towards defense, Phoenix Wright's shields stay up longer than most fighters.

Phoenix Wright's gimmick is the fact that he can 'store' items as evidence. Any item on the ground excluding heavy items and stage-specific/character-specific items can be picked up and stored as evidence by Phoenix. Pressing B while Phoenix has picked up an item will 'store' it, giving him an aura of a certain colour (Either red, yellow, blue or white) that will have certain effects if he uses his specials. Red increases damage, Yellow increases knockback while blue increases the special's speed. White, which is extremely rare, has the effects of the previous three combined and acquiring it while you've sustained damage will reduce Phoenix's damage by 25%.

You can only store one item as evidence, and the item on its own cannot be used again once it has been stored. Picking up another item and storing it while you've already have on stored will replace the effects of the previous, and the previous item will vanish. (You won't be able to pick it up or use it again after it's stored) Each item has a roughly 30% chance of giving no effect to Phoenix, in which case he has to pick up another item and hope for the best. This means that if you have a certain aura and you want another, there is a chance that storing another item will remove the aura. Certain items are more likely to give a certain aura than others (e.g. Restorative items are more likely to give a blue aura while shooting items lean towards giving a yellow aura . Rarer items like Master balls are more likely to give a white aura etc.)

Home Stage: Eagle mountain. A snow covered level. The left half of the stage consists of a path covered with plants and flowers in front of Hazakura temple. The right half is Dusky bridge, the stage ending at the entrance of the Inner temple. Stage Hazards include a fire that will rock the right half of the stage and burn the bridge down as well as a separate hazard where a lightning storm will strike random opponents who are not under shade.

Costumes:

1) His standard outfit from the trilogy series

2-4) are the recoloured outfits he has in Ultimate Marvel vs. Capcom 3, in that same order

5) Suit is coloured red and the tie is a light blue, matching the colour scheme of Apollo Justice.

6) Suit is coloured yellow, with the tie being a dark blue. This matches Athena Cykes' colour scheme.

7) The grey hoodie and blue beanie hat outfit he wears in Apollo Justice.

8) His Dual Destinies suit.

Note: I refuse to acknowledge the existence of that pink sweater, and I don't get why they REALLY like to make it a DLC outfit in every other game he's been in with DLC. But if it fits with your imagination, I guess you could replace the costume 8) with the pink sweater if you like. Even if I personally prefer the Dual Destinies suit.

Basic move set:

Idle: Right hand on hip and the other arm limp with legs slightly apart, similar to some of the promotional pictures of him.

Normal attack: Right-left combo punch, followed by a backhand slap that leaves him in a stance similar to his objection pose.

Dash attack: A shoulder charge (since he DOES seem to break down a few doors in the trilogy games at least) Does little damage on its own but has high shield-breaking potential.

Grab: A chain moves forward and wraps around the opponent.

Tilts:

Forward: Phoenix makes a fan out of playing cards and swipes horizontally.

Up: Phoenix's Magatama flies from his palm and swings in an arc upwards.

Down: Makes a fan out of playing cards and swipes low twice in quick succession. Has the potential to trip opponents.

Aerial:

Normal: Slashes two times with a fan of cards.

Forward: The Magatama thrusts itself forward then returns to Phoenix. If the opponent is in range, it will hit twice on both the forward attack and on the return.

Back: Spins around, giving a back slap to the opponent.

Up: Waves a wine bottle (well, technically grape juice, but let's just say it's wine for those who don't know) above his head.

Down: Kicks diagonally downwards three times. The first two are in three succession with the third striking after a pause.

Smashes:

Side: Phoenix pulls his arms back and shoves the person forcefully. (A reference to how he apparently shoved someone so hard that they were knocked out in Trials and Tribulations)

Up: Swings a wine bottle (see up tilt brackets) upwards. (Almost identical to his up tilt)

Down: Crouches down and slams both hands, palm facing down, downwards to the ground, unleashing a green barrier that hits both in front of him and behind.

Specials:

Normal: Objection! Counterattack. If attacked during the window of time (signified by his hand on his chin in thought), he will point at the attacker and yell "Objection", complete with speech bubble. Causes high damage and high knockback.

Custom. 1: Hold it! Replaces his yells with "Hold it!". Deals less damage than Objection but knockback is greater.

Custom. 2: Take that! Replaces his yells with "Take that!". The move is no longer a counter attack and can be done at any time but it deals the least damage out of the three.

Side: Pink princess assist Maya is summoned, delivering a charged ball of energy that she throws in front of her (Think Athena Asamiya's 'psycho ball'). This attack deals decent damage but the attack itself has little knockback.

Custom. 1 Otherworld assist Mia, channeled by Maya, delivers the attack. The attack has no knockback and does less damage due to Mia's more limited powers but has the special property of reflecting projectiles.

Custom. 2 Child's play assist Pearl is summoned instead and performs the attack. Unlike with Maya or Mia, there is no way (excluding certain final smashes and a few powerful items) to interrupt the attack once it has started. Pearl's ball of energy is more powerful and now has some knockback but it has a very short range, only working if the opponent is right next to Phoenix.

Up Presenting evidence Phoenix jumps up and unleashes a column of evidence, hurting those in the cross fire. The attack works also in mid-air and will lift Phoenix also if he's already jumped.

Custom. 1 Presenting profiles The evidence swirl around Phoenix while he rises instead of being in a column, acting as a barrier to those who attack Phoenix. Those who attack Phoenix while he's in this state will sustain damage for as long as they're inside the barrier (though it will not protect Phoenix from the actual attack itself)

Custom. 2 Presenting theories Phoenix no longer jumps, but the column is wider and will always drop a random item, even character-specific ones. This random item can however be picked up by the enemy if Phoenix is not fast enough.

Down: Chains of the spirit. A grab attack. Similar to Robin's Nosferatu, Phoenix whips out his Magatama, summoning chains from behind him and spring forward. If they hit the attacker, the chains would wrap around them with three psyche locks padded on the chains, trapping the attacker. Phoenix will say, "I know your secret", shattering the psyche locks and causing moderate damage. If it fails, the chains lie limp on the ground and it is only until they disappear after a certain amount of frames that the person can use the attack again. This waiting time is not in effect if the attack connects. While he cannot be interrupted once the attack has started, Phoenix is vulnerable from other fighters during the grab.

Custom. 1 Rendering spirit: Only one psychelock, giving much less damage. The attack is guaranteed to hit provided you are on the same platform or equal height if done in mid-air. (A.K.A can hit from the opposite side of the screen for many smaller stages if the opponent's not careful)

Custom. 2 Breaking spirit: Five psychelocks appear instead of three, but the range is shorter as a result, making it the same as his normal grab. More damage will occur however as a result of the psychelocks.

Final smash: Pursuit for the truth A trapping final smash. Phoenix will summon the character/s in the hit area to the courthouse with a sweeping camera movement showing himself, Maya, the Judge and a random prosecutor (Out of Edgeworth, Franziska or Godot in outfits 1-6; DD!Edgeworth, Klavier or Blackquill to appear if he wears outfit 7-8). Phoenix will yell "You will pay for your crimes" just as the judge bangs the gavel, the shockwave knocking that character out for an almost guaranteed KO. Fireworks and confetti will also explode three times around Phoenix, dealing 1-2% damage per blast to other opponents if it hits. Failing to trap anyone will result in Phoenix being temporarily stunned.

Taunts

Side: Puts both hands on his hips "I'll turn this around."

Up: Shakes his head. "This trial ends now."

Down: Waves the opponent to come towards him. "You'd better bring it."

Victory poses

High-fives Maya before doing his famous pointing pose, with Maya doing the same, saying "My trial ends here" or "That's why they call me the 'Ace Attorney'".

Puts his hand thoughtfully on his chin. "Guess that case is solved."

Watches as the Magatama hovers over his hand. Says either "Doesn't help to have friends in high places" or "The defence rests."

Hope you enjoyed that, and remember: I am open to critique of any sort (within reasons, of course). Have a problem with that moveset? Feel free to comment.