Author Note
This story is complete, its not that long compared to some of my other stuff because the Jumper didn't have an unlimited amount of time to defeat Harkon in, but it's hardly a short story.
I may do another Skyrim story that involves Morgana Pendragon and Jumper Gothic joining the College of Winterhold if there is enough interest. I'm also considering a Harry Potter Jump, again I'll write that if enough people ask for it.
Feel free to ignore this next part as I will go through the setup in this chapter with some detail. I'm keeping the short version of the setup here for my own uses, makes it easier for me to keep track of things.
Skyrim Jump.
Gothic
Budget - 1000cp
Age - 29
Identity - Mage (focused on conjuration)
Race - N/A
Gender - Male
Region - Skyrim
Standing Stone - Lover
Clever Craft - 1000cp
Impact - 900cp
Duel Casting - 750cp
Smith - 650cp
Black Star - 500cp
Skyforge - 300cp
Ore Vein - 100cp
Hail Companion - 50cp
Hail Companion - 0cp
Morgana Pendragon
Budget - 500cp
Age - 27
Identity - Mage (focused on alteration)
Race - N/A
Gender - Female
Region - Skyrim
Standing Stone - Mage
Imperial Luck - 400cp
Clever Craft - 400cp
Impact - 300cp
Knapsack - 200cp
Staff of Magnus - 0cp
Allnel Forestwind
Budget - 500cp
Age - 26
Identity - Thief
Race - Bosmer
Gender - Female
Region - Skyrim
Standing Stone - The Tower
Archer - 500cp
Stealth - 500cp
Leather Armour - 500cp
Steel Bow - 500cp
Steel Sword - 500cp
Steel Dagger - 500cp
Nightingale Armour - 350cp
Nightingale Blade - 150cp
Skeleton Key -0cp
Jump Chain Gothic 7 - Skyrim 1 - Dawnguard
Part 1
Cosmic Warehouse.
Once the rest of my companions were safely stored away in stasis, and while my Terminator, Cameron, went through her software update, Morgana and I began to use the warehouses's terminal to properly set up the next Jump.
It had always been our intention to visit another magical world, and I'd settled on the world of Elder Scrolls sometime ago, both because its impressive magic and due to its many interesting artefacts that I would like to collect.
However the main reason as to why I'd picked this dimension was the option to select Prophecies. These modification to the setup would allow me to control how much time I spent in the world of Elder Scrolls.
Picking the Prophecy that I had chosen meant that I could spend up to 25 years in this setting, or I could chose to end the Jump anytime after completing the Prophecy, and that was something I felt sure that I could accomplish very quickly, if I put my mind to it. Which meant that I would not have to spend an entire decade in what was a primitive world and dangerous world.
Although I could spend a quarter of a century in that universe if I chose to, which left my options open, however I highly doubted that I'd be there for more than a few months as I wanted to get to the MCU. The only reason that I wasn't going there now was that I'd decided to obtain more power before going to a universe that had Thanos and other such mighty beings living in it.
Given the sheer amount of resources and power I had at my command it would indeed be simple for me to complete the Prophecy I had chosen, which was to defeat the Vampire Lord Harkon before he could destroy all life on Nirn by blocking out the sun.
This was an idiotic plan even for a super villain as if you blocked the sunlight all the plants would die, and in time so would all the animals, then the mortal races. All the people would die either due to hunger or because they froze to death, depending on if the heat from the sun was blocked as well as the light.
Not that it mattered really as I had no intention of ever letting Harkon block out the sun. I'd played the Skyrim addon enough to know how to prevent it, and while playing the game, in a sense, I would have plenty of time to gather some cool stuff.
I intended to fill up my warehouse as much as I could during this Jump as the Jump after this would be in the MCU, unless I found another reason to delay going there. I intended to pay a lot of CP for an Asgardian Armoury extension for the Cosmic Warehouse and I wanted cool stuff to place in the armoury.
The extra space would allow me to store many dangerous weapons in a place that I could easily withdraw them from much like how some fictional characters seemed to pull items out of thin air. I could easily imagine how useful that would be.
Also it helped that my reward for completing the Star Wars Jump was more shelves inside my warehouse. Not the best reward I'd ever gotten for finishing a Jump, but at least the extra shelves would be useful as now I could move the some of the boxes of data discs, which I didn't need to access very often, to higher shelves while putting the newer stuff I intended to add as well as the stuff I needed more often, on lower shelves were they would be easier to reach.
"The reward for fulfilling the Prophecy objective is a castle that we can use as a base of operations for the rest of the Jump" I mentioned to the AI Cortana "Which if we like we can upgrade later on so you'll have something to do".
Plus Cortana could control my cloaked probes. I wouldn't be able to use satellites in the Elder Scrolls world as that universe worked very differently than others. There was no space in the sense that people understood the term, and the stars were holes in the universe. Which was bloody messed up in my view.
So I would have to use cloaked probes at high altitudes for mapping, and for beaming around, which would limit my range, but I had a Mako that I could drive around in, which would make travelling across Skyrim much faster and safer.
"Okay let's set up the Jump" I said.
Since this Jump would only require spending CP on Morgana and I it would be much simpler to set up than the last Jump had been.
Skyrim Jump.
Budget - 1000cp
"Roll 2D8" I read out "Then add 21"
I rolled a 5 and a 3 which when added to 21 = 29. Not a bad age to be. Well really it didn't matter as I could reverse ageing easily enough thanks to my time in the Stargate verse. I had access to the chemical called Dargol, which acted as a fountain of youth. It had the side effect of messing with memories, however since I could download and upload memories into a mind this wasn't an issue.
"The mage background makes the most sense since we'll be learning magic" I reasoned "It does come with some background memories, but I've always found them easy to ignore".
Morgana would likely chose the same background as me since the main point of this Jump was to obtain more magical powers.
"What school of magic have you decided upon?" my wife wondered.
I'd given this matter much thought.
"Conjuration" I told her "I can do a lot of what the other schools of magic offer with my existing powers, or with our tech. I can heal with my near-ascended abilities, mess with people's minds by using my Force Powers, or vaporise them with an energy weapon, and I can already do some spells thanks to the magical stuff I picked up from your world, but nothing like the conjuration magic that they have here".
Besides there was nothing stopping me from learning from the other schools.
"I really like the idea of getting to conjure up some weapons and being able to summon creatures to help me fight" I went on to say "Plus there's the whole soul trap thing".
Of course I would never soul trap people, that would be way worse than simply killing them as by trapping their souls and then sending them to the Soul Carin, I'd be denying them a proper afterlife. However Vampires lost their souls to Molag Bal, and his realm was basically a hell dimension, so sending them to the Soul Carin really wouldn't make things worse for the vampires, and given that they were working to end the world it made no sense to show them mercy.
"The rules say I may chose a race" I said "So that makes it optional and I have no desire to gain a new body. Not when I've spent so much time perfecting this one, not unless I really have to".
My meatsuit was the product of a lot of work. I had cybernetic implants, body mods, gene mods, midichlorians, and thanks to perks as well as training I had a healthy body. There was no sense giving myself a weaker form even if I could swap between them.
"Section 3. Region" I said next "Skyrim can be chosen freely so no trouble there".
I'd have to be there for the vampire crisis anyway even though that part of the Jump Set up didn't have any set requirements. Which did make some sense as I could have started elsewhere and then travelled to Skyrim only for the crisis to start when I arrived.
"As for Standing Stone I'll take the Lover since its the best one" I stated.
Morgana smirked at me.
"Not very manly" she commented.
That was true, but it really was the best in my case as the Lover Stone would help me to learn all skills more quickly, and I wanted to learn stuff like alchemy, blacksmithing and enchanting. I'd leave the alchemy and enchanting to Morgana for the most part, yet I felt it wise to at least learn the basics of those arts.
"I've never heard any complaints about my ability to make love" I pointed out.
That might have to do with the females in my life, at least the fully organic ones, not being able to say much at all during and right after sex.
"I don't have anyone else to compare you to" Morgana reminded me.
That was true, and hopefully it always would be so.
"Moving on we have Section Five, which is the Perks and I have so much CP to spend" I said "Let's see what goodies I shall have".
At this point when setting up a new Jump I felt a kind in a candy store. But I knew not to spend to much om Perks as there was gear that I wanted to get, and I had to pay to important Morgana as companion so that she would have CP to spend on making herself more magically powerful.
"To start with I'll take Clever Craft as it is free for a mage" I decided "Also I'll take Impact - Duel Casting. I'll come back to the Perks if I have any CP left".
It made sense to be careful as I might want to spend a lot of CP on gear, and I'd rather avoid taking any drawbacks if I could.
"To start with I'll have Knapsack..."
Morgana stopped me there.
"Why the knapsack?, do you forgot my love, we have replicators" she argued.
I had my reasons.
"Some ingredients can be used to make meals and potions" I explained "Now we can replicate any ingredient we have the pattern for, but replicated ingredients won't have the mystical properties the stuff from Skyrim will have, because Nirn is a very magically world. I could be wrong about this, but I doubt it and if I am its only a hundred CP".
That wasn't my only reasoning.
"And you need to remember that I have the only key to the warehouse, and I'll be separated from you at least some of the time" I reminded Morgana "I can't set up a replicator right away as the Dawnguard won't trust us so you'll need some supplies".
The plan was for to leave Morgana with the Dawnguard so that she could train with their other recruits and learn what she could about that world. I'd given her access to my files, and she'd have some background memories, but those were no replacement for real life experiences, so best to ease her into this setting.
Besides by staying at the base she could study anything I brought back for her, and make potions, as well as do some enchanting for me. Once she had a grasp on the locals magic, and had learned about hunting vampires, then I would consider taking her with me on quests.
Sure Morgana was immortal, and she'd respawn in the Warehouse if she did somehow die, but she could still be trapped somewhere, be taken prisoner by the vampires, or simply got lost in a world without satellite tracking.
I had my near-ascended abilities and Force Powers to call upon should I get into trouble, as well as a lot more experience than Morgana when it came to fighting. I'd even faced a vampire before now.
Of course I knew that I was being overprotective. Morgana didn't need me to coddle her. However she was an understanding wife, and let me preserve my male ego.
"I'll buy the Knapsack" Morgana declared "You spend your CP on something else".
She was correct to do it this way. Again I was being overprotective, forgetting that Morgana could take care of herself.
"Fine I'll take the Smith perk" I decided "and save me a sweetroll".
Getting back to business I made more selections such as Skyforge and Ore Vein, which were both expensive, however I loved the idea of having my own forge in the warehouse, as along with enchanting equipment, which I could easily acquire, it meant I'd be able to make my own magical items.
As for the Ore Vein while I could replicate the mundane metals, stuff like Ebony had supernatural properties that a replicator couldn't create. The Matter Furnace could, as that freaky thing had its own set of rules. Besides I was sick of feeding the Furnace a load of rubbish just to get a little of an exotic material.
Also I rather liked the idea of crafting weapons with my own hands, and then enchanting them to create something unique. Sure I could use virtual construction technology to build things with my mind and the power of technology, but that didn't prevent me from wanting my own forge.
Plus I had this rather sexy idea of having one or more of my girls strip off and be made to extract the raw ore, perhaps while chained up. It wouldn't take them very long to mine out a single vein, and it would be super hot to watch while I did my forging.
"Who else are you bringing along?" Morgana asked, once she saw that I paid for two companions to be imported "Everyone else is in stasis".
My R2 unit, which I'd brought as a sort of companion during the last Jump, beeped at me.
"No not you R2" I told the little droid "You don't need CP, and once I'm in charge of the Dawnguard you'll need to oversee the equipment I'll install, assuming we stick around. Besides I need someone to watch over Morgana while I'm out chasing vampires".
I turned back to address my flesh and blood companion.
"For this Jump I am going to do something a little different" I told her "Since I might not have time to recruit someone from this world as a companion I've decided to create myself a new companion. Our group already has brilliant science types, who are also fighters when they need to be, you and I have magical powers, so we have warriors and mages, but no sneaky thief types".
I could have planned out an assassin, but that wasn't really my style, if I wanted someone dead I'd kill them myself. As such a thief type made sense. Sure I had cloaking tech, and an AI who could override electronic security measures. However someone who could disable old style traps could be handy.
Also I got to decide what kind of relationship we would have and what kind of person they were. Since I wanted a sexually submissive, adorable looking, sneaky thief type who could act as a local guide, who also happened to be an adorable elf with knowledge of how to survive in the wild. Then that was what I'd get.
"You set yourself up for the Jump while I make my cute little elf" I said.
A bosmer sneaky thief type made sense to me, and it didn't take long to create a character who had the skills I desired as well as some good equipment. Sure she ended up with two sets of amour, but she could sell the inferior set and that would get me some of the local currency, which I could then replicate.
Also I forked out for the Skeleton Key as the Jump Chain version would be durable and while normal and electronic locks were of no concern to me, this world could have magical locks that I could fail to defeat.
Once I was done I looked over Morgana's set up. Mostly it was the same as mine. She had some nice perks Imperial Luck, Clever Craft, Impact as well as a couple of items, Knapsack, which we'd already discussed and the Staff of Magnus.
"Imperial luck?" I asked "Planning on doing some business?".
Morgana smiled in that way she did that always made me warmer inside.
"If you're going to be off having adventures I plan to make sure that we get everything we need" she told me "If we can replicate gold coins then we can just buy a lot of what we need, but I'll need to haggle and trade other items so that people don't become to curious about our wealth".
That was the kind of smart thinking I normally came up with. Clearly she had learned a little wisdom from me over the years we'd spent together.
"Nice choice" I praised "That staff could come in handy if ever came across stuff like cursed objects in the future".
I went over our choices again, and was pleased by what I saw.
"Looks like we were ready to begin" I said "Let's grab our stuff and then we can finalise the Jump Set up".
Morgana and would need to change into suitable looking armour, and to make sure that we carrying appropriate weapons. There was no sense freaking out the locals if we could help it.
