Stats screen.
Stats screen.
Name:Spencer A Hott
Alias: Mores M Operandi
Alignment: Chaotic good
Title: The gamer/Merciful death.
Level: 200
HP: 2050. Regen: 105.0 Hp per minute
MP: 8850. Regen: 2150 Mp per minute.
Vit:90(-8)
Str:70
Dex:241 (+4)
Int:339 (+15)
Wis:200 (+15)
Luc:170 (+5)
Stat points: 0
Money: 500000 yen
Skill points: 140
Affinities:
Chaos:1050(+20)
Fire: 1040(+20)
Lighting: 90(+20)
Earth: 55(+20)
Water: 70(+20)
Wind: 35(+20)
Dark: 1050(+20)
Light: 95(+20)
Skills.
Judgement(Passive/Active): As the next grim reaper it is your duty to judge the souls of both the damned and the sanctified. Their fates rest with you and you alone, to those you deem unworthy of life anew their essence will increase your powers, to those you deem worthy of another life the souls will feel gratitude for your mercy and relinquish a mighty tool for you to use. Passive effect: the ability to see souls and their misdeeds. Active effect: Either reap or save their souls for several benefits. Mp cost:0 to reap, Mp cost:1000 to save. (Only works for boss type enemies.)
Reaper art #1: Death's stance(passive) Level: MAX: A rite of passage for new Grim reapers, this stance helps keep your balance in battle and makes you more familiar with your weapons. Effect: increase dex by 4 and increased mastery with weapons by 15%.
Reaper art #2: Death's glare(Active) Level: MAX: A often underused reaper art since rarely do any Grim reapers leave their realm. But nevertheless this art makes any who oppose you or disagree become 'persuaded' into agreeing with you. Mp cost: 5 per second, activates automatically during 'conversation.' 50% increase in intimidate being successful with any being within thirty levels.
Roar of entropy(Active), level: MAX: Make those beneath you fear your might and power with only your voice alone. Mp cost:100 Gives fear debuff to anyone within ten levels and a radius of 5^2 meters.
Souls of the damned(Active), level: MAX: Souls are a reaper's greatest asset and those that are unredeemable are used to restrain an enemy. They are only known as the little ones for they exist only to serve the Grim reaper. Mp cost: 60 per soul dreg. Lasts for fifteen seconds against creatures stronger than the user, lasts indefinitely for anything weaker.
Deadzone. (Active) level:1(50%). A alternate dimension, perfect for training new Grim reapers. The reality is ever evolving and does not have a finite end. Mp cost: 250. WARNING must complete the dungeon to leave, all dungeons have at least one boss.
Dungeons available.
Deus Vult! Deus Vult!
Let's go kill a kite.
Cursed templars.
Stillborn.
Kingdom Darkness.
Lich form. (Active) level: 1(0%) A powerful skill of the reapers. You become what all fear, the very image of death! Mp cost: 0(Can only be used once per day.) Shaken debuff to any witnesses below your level.
Chaos smasher: Active, level 1(0%). A collected ball of pure chaotic power, decimating against those unprepared for it. Mp cost: 60. B scaleing with chaos affinity.
Chaos bolt: Active, level 3(0%). A shot mixed with mana and chaotic powers, while weak it's very precise. Mp cost:30. D scaling with chaos affinity.
Mana channeling. Passive, level 12(40%). A self explanatory skill, makes creating spells easier and less costly. Passively Increase Int and Wis by 12.
Thorn bind hostage. Active, level 14(29%). A restraining magic utilized by the archmage Shiro. If one of the thorns is cut it deals piercing magic damage. Mp cost:100, magically damage per vine: 140.
Observe, Active. Level 12(50%). The most useful skill in any gamer's aresenal, allows the gamer to observe anything and get useful information out of them. Mp: cost:0. Shows the basic of stats on anything Observed, shows a short bio for any living thing observed.
Black rider, Active. Level 1/2: a power exclusive to the nazgul. Summon your darkened mount from anywhere across the lands and charge into battle. Mp cost:200. Summons a dark horse obedient to you and you alone.
Grand scythe of the Grim reaper(Mastery) level: 27/100. The legendary scythe of death itself, the weapon that haunts the darkest nightmares of both supernatural and normal worlds. This weapon was made by the first Grim reaper and has been passed down generation to generation, it is now the gamer's and in time will become a strong weapon. Effect locked, requisite: mastery level 50, effect locked mastery level 100, dex 200.
Reaper arts# 3-29, Techniques of reapers(Passive) level: Max. Reapers are the apex predators of the supernatural world. The Grim reaper is a level above even that, their bodies as a result are living weapons ready to be used. Mankind just so happened to be great teachers. Passive: kung fu fighting. Your skills are faster than lighting~
Reaper art# 30, Angel of death(Active) Level: Max? Mp cost: 500 per minute.
The Grim reaper is commonly known as the angel of death by humanity and the supernatural. Take to the skies and show them why you've been given this title! Every 100 levels after 100 you gain a new set of wings, but the cost to use them is increased times 10 per new set.
Call to arms(Active) level 2(0%). Mp cost: All. The ultimate secret of the armor of ringwraiths. Summon your fellow ringwraiths to battle and done the crown of the Witch king himself. Summons three Nazgul obedient to you and you alone. +300% to all defenses when in Witch king form. +60 to dark affinity while activated. Can not create any new skills in this form. Slot two affinities to give your servants, and yourself, a resistance to those elements, can not use the slotted elements when in Witch king form.
Slotted elements: Fire(+60% resistance to fire). Water(+90% resistance to water).
Presence of death(Passive) Level: Max. Your very presence sends chills down the spines of those that stand against you. For those that call you comrade will feel bolstered that death himself fights with them. -25% in enemy forces morale. +25% allied forces moral. (Only activates in wide scale battles or raids.)
Twin fists of the beast king(Active) level: Max. Mp cost: 400 Discovered after learning the secrets of the animal kingdom and their sworn defender. Shoots two beast shaped heads at enemies, or +50% physical attack in hand to hand.
Hell viewing technique(Active) level: Max. Mp cost: 500 For those few that do not fear death, make them see their darkest demons and lose their minds to madness. Shows target's worse fear, Warning: high level targets may be able to break free from illusion.
Summon Cerberus(Active) level: Max. Mp cost: 1100. The guard dog of hell is at your beck and call, you just need to ask.
Wraith form(Active) level: Max. Mp cost: 500 Become intangible and go through walls and other creatures. Enemy can't attack you in this form and vice versa.
Poisoned silver tongue(Active) level: Max. Mp cost: 20 per word. Make the enemy tremble with rage at your toxic word. Makes the target go into a blind rage and attack with their strongest attacks.
Shield of the damned(Active) level: Max. Mp cost: 300. Even the damned have guardians, take one of their few shields to guard what can't be dodged. Summons a shield that negates any damage from a source three levels, or lower, below you. Can be easily destroyed by a powerful attack.
Fools for the damned(Active) level: Max. Mp cost: 40 Confuse your foes by acting as if you have no power. Inflicts arrogance debuff to target.
Chains of the damned(Active) level: Max. Mp cost: 100. Slow down the quicksters with these accursed chains. Lowers target's speed by 10%. Lasts until dispelled or chains are broken.
Vampiric wrath(Passive) level: Max. No explanation needed. Regain half of the damage dealt to foes using a melee weapon.
Killing intent(Active) level: Max. Mp cost: 20 per second. Releases your hate and malice and gives it true form. Make your enemy fear you before death takes them. Only works if you intend to erase the target from existence at any cost. Negates gamer's mind and self inflicts wrathful anger debuff onto user. Potency of intent may cause it to appear in the physical realm, this can have many effects. Both good and bad, remember this because there is no going back. [Wrathful anger. Debuff. Lasts: varying length of time. Makes the user go into a single minded rage on their target. -97% wis and -50% Int]
Sumon Keeper of the damned(Active) level: Max. Mp cost: 600 The gatekeeper to damnation heeds your call, you must only ask.
Sense bloodlust(Passive)level: Max. The instinct to sense bloodlust is second only to the instinct to live. Can sense where the bloodlust is coming from to the dollar. Be warned for expert senjutsu users can mask their exact location, but not the want to kill.
Summon defenders of the damned(Active) level: Max. Mp cost: 300 per defender. Some guardians are not content to simply protect the damned, they await your call to free them from their boredom.
Summon cursed knights(Active) level: Max. Mp cost: 200 per knight. These knights were once cursed to wander between realms but now they serve the Grim reaper.
Summon remains of the damned(Active) level: Max. Mp cost: 100 per remains. The remains are little more than bones and dust, but once summoned they're bones are put back together and they shall fight for their master. Takes time for the bones to come back together.
Scythe of the damned(Active) level: Max. Mp cost: 500 An artifact of the damned, now a technique given to the powerful. Summons a blood red scythe that hungers for souls.
Summon merchant for the damned(Active) level: Max. Mp cost: 0. A merchant, not much else to say. Sell prices low and buy prices high.
Summon blacksmith for the damned(Active) level: Max. Mp cost: 100 A blacksmith saved by a past grim reaper. Now indebted he will forge mighty weapons as he has for those before you. Make sure you have plenty of money and materials.
Death's Arsenal(Active) lv: 1(20%). Mp cost: 300 to summon a sword +100 per minute blade shield is activated. A power once belonging to only one now belongs to the gamer. Any type of blade the user can imagine will appear with an escort of twenty blades to act like a shield, or a more visible way of switching weapons. While only limited to swords soon that may not be the case.
High council. Active. Mp cost: 0. Level 4: Devils have peerages, Angels have decks. The Grim Reaper has a High Council. A group not unlike peerages but the 'King' can summon the council whenever and wherever they are. Can only be used once per day, summons can be slotted in the placements and summoned without the use of mana. Number of available council members 12.
Healing hands. Active, level 12(05%). Mp cost 10 per minute. What's mightier? A sword, a pen or a medpack? The medpack so you can bandage your wounds and heal yourself in the midst of battle. Heals 200 HP, per minute, on self and whoever you touch. Heals broken bones and at higher levels it may regrow limbs.
Shadow morph. Level 1(1.5%), Active: the shadows are always shifting, you control this shift and can make it form into whatever you wish.
Mp cost: 20 per creation. At higher levels perhaps you can make mighty weapons from the dark.
Almighty crush, Active, lv:2 (20%). Mp cost: 300 per person: A parody of a man's technique who walked down several paths of pain. Inflicts massive crushing damage underground. Only works when target is underground, or covered in earth. Has B+ scaling with Earth and D+ scaling with Water.
