Arena 1: A small grassy area with some small evergreen woodlands. There were non-mutt wolves, bears, and deer. The only trap was a violent fire that left all woodlands exposed. The forcefield this year was small and not as advanced, only like a fence.
Arena 2: Desert with an oasis of yucca palms and cacti. The sun was fierce, and most tributes fought for the oasis, causing the water to become bloody.
Arena 3: Springtime meadow with flowers that were edible. Locust ate all the flowers and the feast became the only source of food. Because of how starving the remaining eight tributes were, a second bloodbath ensued, resulting in the victor.
Arena 4: A winter wonderland with vines covered in frozen droplets of ice that looked like holiday lights. There were rocky surfaces with falling icicles, also a snowy plain with a hidden frozen lake underneath that would collapse, and a yeti mutt that devoured anything in its way.
Arena 5: Tropical rainforest with huge mountains and low valleys. The rainstorms caused the valleys to be flooded up to 30 feet high and killed those who couldn't swim.
Arena 6: Florida-like marsh with quicksand pits, mosquito mutts, tracker jackers, and black alligators four times the size of normal alligators. Half the tributes were killed by the mutts and it resulted in a bad rating in the Capitol. Too many mutts.
Arena 7: An Asian-like river valley that was insanely hot and humid. There were rice paddies and fresh floodplains of vegetables everywhere but lurking in them were tiny lizards that latched onto tribute's skin and sucked out their blood, only able to be removed by fire. No tribute was killed by them, but several lost heavy blood.
Arena 8: Golden hills with forests and mountains. In the plains, deadly geysers spewed hot water and steam that essentially boiled six tributes in an alliance alive. One part of the arena ended up being a volcano that blocked the sun with ash. Some suffocated, while other froze to death as the arena entered a nuclear winter.
Arena 9: A volcanic island of black sand that had slow rivers of lava chase tributes closer to each other in hopes of fighting it out. And it worked, resulting in one of the bloodiest games yet.
Arena 10: Swamp with sawgrass that would shoot out spikes if touched. The tributes who got caught in the grass were severely injured and were paralyzed. There were also jabberjays that would torture the paralyzed tributes with screams.
Arena 11: Mostly water with sandbars scattered across the arena. The Cornucopia had only type of weapon: tridents. The only other supply provided was a series of ten inflatable life rafts filled with emergency equipment such as dried food, freshwater, fishing kits, first-aid-kits, blankets, and sunblock. Sharks and jellyfish were very abundant.
Arena 12: Arizona-like high plateau of orange rock. Various parts of the plateau would collapse into what looked like a bottomless canyon. Mutts included vultures the size of cars and a stampede of black mustangs that trampled tributes.
Arena 13: South American style waterfall jungles in a place of rainbows and partly cloudy sunshine. There were jaguars, piranhas, poison dart frogs and bullet ants. These were already animals that existed before Panem, so the real danger was the water which was the first arena to have toxic rivers.
Arena 14: A forest of dead pine trees. The arena was hardly ever sunny, as there was too much fog or clouds. Owls hooted, and wolves howled. There were also mutts that only lurked in the shadows and glowed red eyes. There were various strange sounds, even screams and the most ominous monster-like noises. No real threat was present, but many tributes got scared.
Arena 15: A junkyard that provided the only weapons: scrap metal. A slime on garbage caused insane rashes that itched so badly it was impossible not to focus on anything else but scratching. This was known as Green Sludge, a trap used as a tactic in the Dark Days, so rebels could be disarmed.
Arena 16: Rocky landforms with tar pits. The tar was possible to get through, but many victims were chased by pursuers and successfully defeated.
Arena 17: A simple forest made of cedar trees. This game was about as bloody as it could get because of its small radius. Most tributes died from weapons. A few died from bears.
Arena 18: North American-styled prairies with rabid gophers, deer, and coyotes. These creatures would spit foam on tributes and in turn give them rabies if ingested. Two tributes got rabies and were purposefully killed by landmine traps that "had previously existed" when the arena was being built.
Arena 19: Woodsy area with mineshafts, cave networks, and various railways that provided a means of escape. Some say this arena was intentionally made for the District 12 tributes who never seemed to have much luck in the games. In fact, this is when they got their first victor.
Arena 20: Autumn orchards with fruit that was toxic when fresh, and safe to eat when rotten. Eating the rotten fruit was still bad, causing stomachaches and nausea, but could provide a means of nutrients.
Arena 21: Sand dunes with multiple ATVs equipped with spearguns. These games were prolonged as the vehicles gave tributes a huge advantage of getting around without getting exhausted and escaping chases, so the gamemakers had lightning storms that fried their engines after 20 days when half the tributes were still alive.
Arena 22: Ancient Roman styled ruins with everything covered in a cast of dried lava. Some of the preserved creatures exploded with a time fuse after being touched.
Arena 23: A grassland with acacia trees sparsely distributed. There were kangaroos, koalas, and huge spiders. There was hardly any water besides rain. When the games got boring, the forcefield was announced to have been shrinking.
Arena 24: Vast plains and vast forests of unique plants that have never been seen before. Also, there were wooly mammoths that would crush any tribute that was seen moving. But the arena was most famous for these strange mutts called "Dinosaurs." Panem hardly knows about them, but these lizards range from tall docile creatures to flying monsters to savage carnivores. The finale included a meteor shower that wiped out most of the arena.
Arena 25: Special edition games. A redwood forest with a stone castle that overlooked a huge lake. At night, the bridges across the moat sank underwater, and the water was actually acid that could not be swum through. So whoever was in the castle could escape until dawn when the bridges rose up again. Various traps, such as collapsing floors, a room that flooded with blood, knights that would chase tributes with swords, moving gelatin cube monsters that dissolved tributes, and weapons at the Cornucopia included flamethrowers and spearguns.
Arena 26: A dense rainforest island with a catlike beast and a tsunami that ensued from the eastern side of the island. But the arena was generally safe other than that, filled with easily huntable food and fresh fruit.
Arena 27: Tundra with hardly any plants, bison, and caves. Only five died on the first day. A feast was held four days after the bloodbath when nobody had died, and most were dying from starvation of exposure to freezing air. The feast resulted in a second bloodbath that killed another eight tributes. Several days passed, and there were still nine tributes alive. A second feast was held, resulting in a third bloodbath that killed four tributes. Five remained, and the game went on as normal.
Arena 28: Canyons with winding rivers. Atop the canyons were some trees. The rocks were like stairs, so it was easy to get to the forest above. The forest was piney. Cornucopia was in a wide ravine. Not much else to say.
Arena 29: Boreal forests that offered much concealment. The vegetation was so thick that it made it difficult for tributes to get through without hopping over or crawling under obstacles.
Arena 30: A vast maze of rosebush hedges about 20 feet high. The rosebushes were thick and impossible to crawl through. A mutilated bear mutt dragged tributes around but didn't kill them. It was just psychological torture.
Arena 31: Quarries of rock and minerals. Rockslides wiped out tributes. Sources of food were scattered far and wide across the arena.
Arena 32: Gardens of poisonous fruits and vegetables. Everything was dangerous to eat unless it was prepackaged. Elegant marble fountains provided water.
Arena 33: Inversed from last year. Gardens of safe fruits and vegetables. The water was toxic from the fountains. Also, this year had wolves that roamed around at night.
Arena 34: Farmlands with vineyards and orchards. Further away from the farmlands was a stone tower. What the tributes didn't expect was that the tower had a pair of infrared binoculars. That year, a non-Career used this to her advantage and killed the tributes.
Arena 35: Moist grass with moss all around. Some patches of jungles. Hills in the distance. Rivers and lakes all around. Toxic rain.
Arena 36: Dry riverbed with some mountains that had dry forests. Sort of like California, there were multiple wildfires that raged through the forests. At night, the arena got extremely frigid.
Arena 37: Brown mountains with soaring eagle mutts. The Cornucopia was held on its own natural rocky tower that was super high. The only way the tributes could get away from the arena was to walk across rope-plank bridges that lead downward. There was also a zipline that lead into a valley of trees.
Arena 38: Plains of flowers. A tornado ravaged through the arena. Also, one part of the arena which was a woodland got extremely hot, with temperatures climbing up to 160 degrees Fahrenheit or 71 degrees Celsius. Boiling hot geysers were used again in this game.
Arena 39: Dirt plains with muddy pools. A strange anemone mutt would eat tributes alive. Water was available in little pools. Bushes were the only form of concealment.
Arena 40: MYSTERY
Arena 41: African savanna that had rocky landforms with lion prides. Waterholes were multiple and large. Acacia trees all around. Most hauntingly would be the prevalence of flying animals. Bats that stunned tributes with electricity, birds that dropped sticky waste that stuck to tributes' skin, and most hauntingly of all would be the crocodiles that could soar out of the water with their large wings and breath fire like dragons.
Arena 42: Lakes all over the place. The blue lakes were poisonous. The red lakes were safe to drink. With no taste of blood, tributes assumed the water was just dyed with water to deceive.
Arena 43: Ruins of a graphite factory with a running river of green, radioactive water flowed nearby. Most of the craters and piles of rubble had two-headed animals or animals that shared heads. Some parts of the arena had radioactive energy that made tributes sick.
Arena 44: The "season" arena that became one of the Hunger Games' biggest hits. Divided into four equal forests, the arena contained a summer, autumn, winter, and spring section. The summer section had fireworks that showered tributes in hot sparks. The autumn section had decaying, toxic food and mutts that could only be described as pumpkins that rolled on their own and would bite tributes. The winter section had snowmen that guided tributes to a collection of wrapped presents containing supplies. And the spring section had colorful eggs containing anything from matches to bottles of water.
Arena 45: Wheat fields with haybales. Tracker jackers, Green Sludge, and beastlike boar were used in the arena. In the distance was a beach with seaweed, and in another part of the arena was a cliff into some rushing waters.
Arena 46: Half of the arena was a burning desert. The other half was a green forest. Inside the forest were meadows.
Arena 47: The Cornucopia was set up in an ocean with a huge mountainous tropical island in the distance. The only way to get there was by way of rafts, ringed lifesaver, or swimming. Lurking amidst the waters was a giant whale that would jump into the air and eat whatever was on the surface. Five tributes were eaten. The tropical island had other dangers such as gorillas that could wield knives and spears, and carnivorous plants that could descend from above and swoop up tributes.
Arena 48: Apocalyptic ruins of a city with so much carnage and destruction. In a suburban part of the arena were dogs and cats that looked cute but would go feral and sink their fangs into tributes. The city had human mutts that had messed up eyes, veins showing, and were in essence, zombified. Located in most intact buildings were traps. Flamethrowers also made an appearance in this year.
Arena 49: Grassland with pistachio trees. There were some barnyards containing living livestock, but the tributes had to be wary of Tracker Jackers. There was also a lake with an island that housed a multitude of supplies.
Arena 50: An endless meadow bountiful with colorful flowers. Azure blue sky with puffy white clouds. There were crystalline streams and stuff. Forests with all kinds of trees, even ones with an endless supply of fruit. But this beautiful arena, with its doubled amount of tributes, was deadly. The fruits were all dangerous to eat. So was the water if drunk. A mountain ended up being a volcano. And then the mutts arrived. Flesh-eating squirrels. Pink birds with skewer beaks.
Arena 51: A bamboo forest with pandas and tigers. At the end of the game, all the tall bamboo plants sank into holes in the ground. Now a plain, all remaining tributes were able to see each other.
Arena 52: A swampland with algae and tadpole infested waters. There was hardly anywhere to go that wasn't submerged, so many had to cling to trees sticking out of the water. Some died when algae got into their battle wounds. Bridges made precariously of vines were a way to travel.
Arena 53: Ugly terrain, with rocks all around and horrid plants that look like they are going rotten. Butterflies are sickly green in color. And the sky is red as if it's been poisoned with chemicals. There are geysers that emit yellow gas that liquefies lungs.
Arena 53: Beautiful countryside near an ocean. Horses were in stables and could be ridden. This resulted in tributes clashing like warriors. There was a coral reef with fresh fish, but also amphibious shark mutts that could walk on the reefs.
Arena 54: Chain of close-knit islands. The northern islands are colder and have more forest while the southern islands were warmer and tropical. Stone bridges connect them all. Spikes, boulder traps, and moving land were all around.
Arena 55: Dry desert with temple ruins equipped with tombs that had a variety of Egyptian-styled booby traps including monster roaches, poison darts, vaults that would trap tributes, venomous snakes, spiders, reptilian mummies, and an Anubis mutt. The only food available for hunting were domestic cats. Some parts of the games were broadcast in night vision.
Arena 56: Simple forest with an underground network of modern tunnels that had bedding, bathrooms, and laser beams that would release traps if broken. When a tribute was killed underground, the section of tunnel roof above the tribute opened, and the hovercraft was able to retrieve them.
Arena 57: Jungle surrounded entirely by a rocky wall. If climbed, the other side would reveal an endless lawn of clipped grass. Giant rocks protected tributes from being seen.
Arena 58: Huge canyon with wildcats that traveled in packs. Ladders led up and out of the canyon into scraggly woods.
Arena 59: Ice caps. Penguins would only become vicious if provoked. A strange monster that looked like it was made of rock would walk around the ice caps and if tributes were caught moving, it would charge.
Arena 60: River rapids and woods. In one part of the arena was an oil refinery that was so large, many tributes were in it at once and it was announced with a timer that it would explode. Three of the six tributes escaped in time.
Arena 61: Concrete ground that got more cracked and broken the further one got away from the horn. Eventually, there was nothing but collapsed concrete structures covered in moss and plants. It grew into a forest even further.
Arena 62: A forest made of palm trees. To the south was a lake. To the east were ancient ruins. The lake became the only source of water but turned into a whirlpool when tributes were bathing in it. Most of the water was displaced and washed away supplies at the Cornucopia.
Arena 63: Woods were the main habitat. But there were also cliffs that lead into valleys or rivers. Wooden train track bridges were all around. These bridges would shrink, expand, or even collapse into the ravines below. As the forest became burned with fire, the lower parts where the deserts and rivers were became the only safe place. Tributes were sponsored with parachutes that contained no gift. The parachute was a gift itself as it was large enough to carry them.
Arena 64: This Cornucopia was settled in a corral, sort of like a horseracing arena. Beyond the corral were groves of trees. Wild cattle, snakes, and wild dogs attacked tributes. But they were just small concerns compared to the giant flying beetles that would lift up tributes and either shred them up or drop them.
Arena 65: Tropical jungle with a river as the main source of water that dumped into an ocean. It had a number of vines. There games went by so fast after one tribute got a trident, that they didn't even have time to release the apes that would bash them against trees.
Arena 66: A frozen wasteland that had such a limited supply of food. Many of the tributes died of hunger, which wasn't a good thing. Also, there was a tribute that would've won had he not have gone savage and resorted to eating flesh. An avalanche killed him, resulting in no victor.
Arena 67: Woods with plenty of food, plenty of water, and various hiding places nestled in rocky caves, denser woods, and tall grass. Hailstorms assaulted the tributes, and there was also a strange kind of flightless bird that hissed and chased tributes.
Arena 68: Fields of crops that stretched as far as one could see. Lurking through the crops were alien-like mutts that would shred tributes into little tiny bite-sized pieces. These were known as Paper Shredders, and they devoured anything at the Cornucopia, resulting in a non-Career winning that year.
Arena 69: A scorching desert. There was cactus for water, but not much else. Quicksand was hidden around the hilly parts.
Arena 70: Green river valley that had meadows and thin woods. At the northern part of the valley, most of the water was being retained in a reservoir. An earthquake broke it, and the waters drowned mostly everyone in the arena.
Arena 71: Warm arena with hiking trails and creeks. It was very hilly and had plenty of places covered in trees that offered firewood for the cold nights. Similar to hiking areas around Southern California.
Arena 72: Outback arena with hardly any water. Just scruffy plants. Boulders. Most tributes this year died of thirst and went insane fighting for it. Some were so desperate that they killed snakes and began drinking water from their bodies.
Arena 73: Salt flats surrounded by mountains. There was rubble all around. Some piles were so large they were even mountains themselves. Kids had to be resourceful with trash, utilizing everything ranging from wood to shrapnel to bricks.
Arena 74: Sparse piney woods with a lake, hills that lead down to fields of grain, fire traps, and mutts ranging from tracker jackers to wolves that resembled tributes who were killed.
Arena 75: A small saltwater lake with the Cornucopia on an island in the center. Little strips of land connected the island in the center to the surrounding beaches. The jungles surrounding the saltwater lake were perfectly symmetrical around the lake. It was determined that the arena was arranged like a clock, with the strips of land being used as hour dividers. This was the only arena to be destroyed during the games by use of frying the forcefield
