Legends Die Hard
By: Bindy Kitty
The History of Aeaea
In the time before Talpa's reign, the world of Aeaea lived in peace, free from fear. The 14 kingdoms lived in harmony with each other and nature. Each kingdom was separate from the others, but at the same time, they were together.
The Kingdom of Virtue was the main center of Aeaea. It was located within the very center of Aeaea and assessable from all places. Due to the fact that it is the centre of commerce, it was a rich kingdom. They were devoted to becoming perfect and to being the best out of the others. Their stone was Ruby, which represented their anger and towering fury.
The Kingdom of Wisdom was nestled in the mountains of Kirand, to the west of the Kingdom of Virtue. Their lives are spent giving healing potions to travelers, and bits of wisdom to those who seek it. Although considered the smartest, they are only rivaled by those of the Kingdom of Life and Solemnity. Their stone, Emerald represents the forest where they dwell.
The Kingdom of Life is not located on the mainland, but in the clouds above the mountain Lithg. They are dedicated to learning the mysteries of life. They are all younger than 30, which is peculiar. It is thought, that after they turn 30 they go to dwell with the in the surrounding clouds. Their stone, Tridas, (the rarest of all stones, dark blue) represents their love of space.
The Kingdom of Justice lies in the sand dunes of Yiralp, between Lithg and the sea Graigasa. They are all built large and have a large tolerance for pain. Over their years of living through sand storms, they had developed loud voices. Although the look incredibly stupid, they really aren't and what they lack in smarts, they make up for in strength. Their stone is Topaz, which is the color of the desert where they live.
The Kingdom of Trust lies along the sea Graigasa and the jungle of Risnau. They have a strong sense of loyalty to the secrets they are told, and never reveal them unless extreme circumstances present themselves. They are known for being friendly but dangerous. One knows not to anger them, because if they know your secret, you're the one who may regret it. Their stone is Aquamarine, which is blue like the sea they love.
The Kingdom of Piety is located to the east of the Kingdom of Virtue in the wastelands of Urinss. Although they aren't as strong as those of the Kingdom of Justice, they are crafty and specialize in potions and poisons. They are mostly known for being in the most trouble, and for being loyal to the Gods they pray to, which are surprisingly all snakes. Their stone is Poran, which is a burnt green color, which is supposed to represent the snakes they praise.
The Kingdom of Loyalty is in the foothills of the Katankatan Mountains. They have a history of being bloodthirsty and it is rumored that they make sacrifices to whomever if currently ruler. The rulers don't last long, for one reason or another and for some reason, they don't have many descendants. They mostly keep to themselves, and when problems arise they are usually the first to join and the first to quit. Their stone is Zirconia, which is a brown color, which really doesn't represent anything.
The Kingdom of Obedience is in the system of caves called Frintasd. The inhabitants seem to have a need to be in the shadows wherever they go. After thousands of years of living underground, they are forced to wear cloths around their eyes when they go out. All of their harvesting and planting must be done at night. Although they aren't very good in a fight during the day, they are formidable at battles in pitch-blackness. Their stone is Opal, which is a dark as the caves where they dwell.
The Kingdom of Serenity is on the banks of the Hismanal Ocean. Although they lay along a beach like those of the Trust, they are totally different. They are devious and are usually two sided. They specialize in laying traps, and are known for their devotedness toward their spider gods. Although they are know for their guile, they are also smart, a little known fact. They are more prone to follow, and are poor leaders. Their stone is Quartz, which is supposed to represent their willingness to change.
The Kingdom of Hope is located to the north of Virtue, and is nestled in the center of the Lily Valleys. The inhabitants are kind, and have a fondness for softer, lighter things in life. They are usually very optimistic, which and be a good or bad thing. They are often times found outside of their kingdom searching for something they lost a long time ago, be it a book, a pet or a love. Their stone is the Rosen, which looks hard but glows a faint yellow.
The Kingdom of Solemnity is located to the east of Hope on the banks of lake Porain. They are a quiet kingdom that takes everything they do seriously. They often times are found consorting with the Life Kingdom, exchanging information and comparing their experiments. Although they are serious, they can have fun and smile rather than laugh. Their stone is the Amysthest, which represtents the hope they hold.
The Kingdom of Sanctity is located to the west of the kingdom of Hope around the waterfall Juiran. They are known for being the most beautiful and precious of all the people of Aeaea. They are never really looked down upon by the other kingdoms and are usually happy. They are good at giving advice in all things but love. They have a tendency to keep things like secret loves a secret. Their stone is the Diamond, which represents their purity.
The Kingdom of Honor is in the Risnau jungle. They are smaller than all the other people, and it is rumored that they are part Inja, (a non-human creature that is closely related to nymphs.) so they can communicate with the trees and the forest. Like the people of the Trust are one with the ocean, they are one with the forest. They only live as long as their tree lives, which begins growing the moment they are born. Since a tree can live for thousands of years, many are very old, but they do not age. They are known for the way the play tricks on travelers. Their stone is Jade, which is the same color as the jungle where they live.
The Kingdom of Solidarity is located to the south of the Kingdom of Piety. They are a close-knit group that is hard to get to fight itself. They are always born in pairs as twins, and sometimes they are born in triplets. Only once in a thousand years is a single child born at one time. That one child is destined to be the king or queen. They are willing to fight, but they would rather not. Their stone is the Quain, which has a faint orange cast.
In Aeaea, they also have non-human creatures that are good and bad. The Inja is so closely related to humans, you can't tell a human and an Inja apart. They are small and live longer than humans, and 90% of them are females. They all have bright colored hair, and are terrified of fire. They can also talk. The Althro are things to be reckoned with. They are told to be a mistake of the Gods, because their appearance is so strange. They have the head of a goat, with a body that is scaly, and webbed hands. Instead of fingers and teeth, they have claws and fangs. They will eat anything that runs from them, so when you come across one, stand still and wait for it to leave. They are unable to speak, but they grunt and growl. The Dirk is a small bird, about the size of a pigeon, that is free range around the Frintasd caves. They are black and are somewhat friendly. Although they aren't known to be meat eaters, they could try to attack you. Lastly, the Eir is a monster that is closely related to the horse. Instead of hooves, they have claws, and have fangs. They are known for attacking anything, including people, and will not pass up an opportunity to get a small child.
In the year 7032, the dynasty attacked, and the kingdoms were unprepared for war. Throughout the ages, there was little or no fighting of a mass scale in Aeaea, so there was no army. Their only army was small, and would be crushed easily against the Dynasty's evil army. After 3 years of slaughter, a man appeared in Virtue. He called himself the Ancient One. He came wearing a robe and a large straw hat that covered his eyes. Although he was young, he looked weary and weak. He explained to the ruler of Virtue, Ryko, which he had been following Talpa through time, space, and worlds to try and defeat him. The staff he carried with him was a gold color with ring hanging off it. He told him that the staff was the only way that Talpa could be defeated. He then told Ryko that he must go, to kill Talpa.
The battle was short, and after thousands of year, the really account has been lost. The only truth was that although Talpa was defeated in Aeaea, his spirit still remained in other worlds, and he would be able to plunder through the other worlds. The Ancient One told Ryko, that unless the armor was separated, then he could still come back to Aeaea.
The kingdoms met in the palace in Virtue to discuss what to do. In the end, they decided to split the armor into 14 smaller less powerful armors, one would go to each of the Kingdom to be worn by the kings, when there was need to. The Ancient One dispersed the armor, and one was given to a kingdom. The Ancient One, then asked the Kings to give the armor to their eldest children and give the children to him. The Kings were appalled, and refused to give their heirs to a man they barely knew. The Ancient One explained that it was to help him save the next world where Talpa would rage. His reasoning was, he had helped them, and by giving him their sons and daughters, they would be helping him in return. After many days of deciding, they gave their tiny babies to the Ancient One.
The Ancient One departed to follow Talpa to the next place he was to attack, and he took along the children of Aeaea. They were: From Virtue, Ryo of the armor Wildfire. From Wisdom, Sage of the armor Halo. From Life, Rowen of the armor Strata. From Justice, Kento of the armor Hardrock. From Trust, Cye of the armor Torrent. From Piety, Sechmet of the armor Cobra. From Loyalty, Anubis of the armor Ogre. From Obedience, Kale, of the armor Jackal. From Serenity, Dais of the armor Tarantula. From Hope, Adela, of the armor Sunlight. From Solemnity, Lily of the armor Nebula. From Sanctity, Mia of the armor Dawn. From Honor, Circe of the armor Fern. And from Solidarity, Vanessa of the armor Friendship. All of their ages ranged from 3 months to 7 years.
As the years went by, they children grew, and it was harder and harder for the Ancient One to keep control of them. He decided to give the children to parents of the next place Talpa would attack. He guessed the youngest ones would be 15 or 16 by the time Talpa could seek domain. He left them with the adults, and went to seek other places to defeat Talpa. Unfortunately, the spirit of Talpa stole the 4 of the children, Sechmet, Dais, Anubis and, Kale. The Ancient One heard of this and traveled to that time to get the other 14, to save them from Talpa's persuasion. He took them to a future earth year, and put them into other families. The youngest were now only about 3, and he hoped none of them would remember.
When Talpa finally attacked the earth, only 5 of the children were awakened to their powers. Ryo, Sage, Cye, Kento and Rowen were prepared, and one other was there, but she was not fighting. Mia had no idea that she had a armor power inside of her, but she followed to other 5 wherever they went, giving advice and knowledge. The other 4 were nowhere in sight, and were captured by the dynasty. While the 6 of the children tried to take down the dynasty, one of the children who was captured was learning as well. Vanessa, while trying to win her freedom, was learning the way of the dynasty. Unconsciously perhaps, Vanessa was learning that evil could be as or even more powerful than good. She finally switched totally to the side of bad, and went off on her own.
Soon after, the 6 defeated Talpa, and returned to life as normal kids. The seasons turned, as seasons do, and with the season the children grew. Strangely, the older they grew, the more the earth seemed to groan with a for-seen event. When the youngest, Circe, was 18 years old, the earth let out a mighty wail in the form of an earthquake. It was at this time that the other 4 children of Aeaea went to find the other children whom called themselves the Ronin Warriors. The word 'Ronin' in Aeaea means 'Redeemer', which fits their small group perfectly. And that is where our story begins……
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