Disclaimer: I don't own Harry Potter and co. or anyone from Garth Nix's trilogy about the abhorsen.

A/N: the G Nix trilogy books go Sabriel, Lirael, and Abhorsen. Albeit, I haven't read the third book it is a very good twosome so far. I might be mentioning people from the books and I definitely will be using things from the books, duh. I have set up this chapter as a dictionary for the rest of the chapters.

Dictionary:

Abhorsen: The only legal necromancer. This man or woman works to undo all the horrible things evil necromancers have done. This includes binding Dead and destroying Greater Dead.

Ancelstierre: Non-magic(muggle if you will) city(country. Not really sure.) next to the wall.

Astarael: 7th bell of the necromancer. Known as the weeper or the banisher. It will take everyone who hears it, including the ringer, past the ninth gate of death.

Belgaer: 5th bell of the necromancer. Known as the thinker. Don't mess with this bell. I think I'll take what Nix said to explain this one it is difficult to get it right. "another trick some bell that sought to ring of its own accord." It can bring independent thought, and memory. With an untrained user it can take away all thought, memory, or the patterns of a living person.

Charter Mage: a user of the charter

Charter Magic: Charter is good magic. This magic is restrained by characters or charter marks.

Charter Mark: 1. Magical marks in the charter. 2. Magical mark on a charter mage's forehead marking them as a user of the charter.

Charter Stone: A source of the charter. The closer you are to a stone the better your magic is. The only way you can break a stone is to kill a charter mage and pour their blood onto the stone. The only way to restore or make a charter stone is also with the blood of the charter but the mage does not need to be slain for this process.

Clayr: A group of women who live in a glacier in the Kingdom. These women see the future in the ice.

Corrupted Charter Mark: When a person is corrupted with evil so is their charter mark.

Death: This is the place that you go or travel into weather you die or you are a necromancer. There are nine gates here once you go past the ninth you can't come back.

Dyrim: 4th bell of the necromancer. Also known as the speaker. It can give or take the speech of the dead.

Fake Charter Mark: Free Magic sometimes will put on a fake charter mark to conceal themselves.

Free Magic: Magic that is unrestrained by the charter. Free magic is a risky business. The free magic could easily take over its mage and make them a purely evil free magic being.

Kibeth: 3rd bell of the necromancer. Is known as the walker. A bell not to be trifled with. This bell can give freedom of movement to the dead or just the opposite; it can make anyone in death come to the caller. It can throw those in death farther into death. Also it can sometimes make the wielder walk farther in.

Mosrael: 2nd bell of the necromancer. Known as the waker. A seesaw of sorts, it is able to wake the dead and bring them into life while the wielder is sent farther into death.

Necromancer: A free magic sorcerer or sorceress who can control the dead with their seven bells.

Old Kingdom: The Kingdom in which charter magic and free magic coexist in hostility. Not everyone living in the Kingdom has magic but if they do then it's usually of the charter and not of free.

Ranna: 1st bell of the necromancer. Smallest bell. It is known as the sleeper. It will put anyone who hears it, not including the user, into sleep.

Remebrancer: Like the necromancer they can travel into Death. Instead of bells they have small pipes with only half the power of the bells. They go into death to see the past in the dark mirror. You can only be of clayr and necromancer blood to be a remembrancer.

Saraneth: 6th bell of the necromancer. Second largest bell. It is known as the binder. Shackles the dead to the wielders will.

Stilken: Evil free magic creature. Half-woman and half-crustacean.

The Wall: Built to protect Ancelstierre from all evils in the Kingdom, it was erected from the charter and made by the wallmakers (go figure) right in the middle of Ancelstierre and the Kingdom.