Note: You know the routine; set roughly 22 years after the end of the "Darkwing Duck" series; many characters copyrighted by Disney; No profit motive and all of that stuff.

We start off this story at Darkwing Tower just before the end of the third part of "Children's Night", where Drake Mallard is quickly changing into his Darkwing Duck costume and waits with Quiverwing Quack, Morgana McCawber-Mallard and Brain King are all awaiting the arrival of the Justice Ducks' space transport, which they will use to speed on over to Justice Ducks' headquarters. Within seconds, the small, remote-controlled super-rocket speeds into and lands in the tower and the four heroes all step in and blast off toward their underground headquarters ten miles off the road between Duckburg and Saint Canard.

Arriving in less than a second, the four heroes arrive at their destination and land the super-rocket right on their headquarters' secret entrance, get lowered down and are greeted by the other Justice Ducks as well as the six-and-a-half-foot, black-furred form of Princess Felinoa. "Thank you for being so prompt, everybody. With four of our most formidable foes combining their efforts, we haven't a moment to lose. We also have to deeply thank the lovely and courageous Princess Felinoa for risking so much to warn us of her malevolent mother's schemes in time." Gizmoduck-Mark-One replies.

Darkwing looks around and replies "Okay, if we hurry, we should be able to intercept those sadistic scheming space scoundrels a full two minutes before they reach Earth. However, I do believe that Neptunia and Bushroot are better suited staying on Earth and ral