Now, I'm no superstitious man but it feels like God is pissing on me right now.

So my name is Andy Skive.

I was pulling a bank heist alone, silently. I'd done this a lot in the past and it seemed like a normal bank. Security, cameras, civilians etc. etc.

Then, some wannabe criminals with no idea on how to be a criminal, come in guns blazing and shoot the guard, alerting everyone and bringing the cops in.

Long story short, cops come in. Criminals arrested. I'm spotted. Cops open fire because of KOS on me, I die.

Now you know why I'm standing here, the money from the bank that I could grab in a bag on my back.

Then, a green text box opens up in my face and I swear to God, I shat a brick.

Now for whatever reason you have found your-self dead, huh future crime-lord?

Crime-lord? I worked for a few in the past, but I can't hold something that crazy up.

Maybe a car accident, maybe old age? It doesn't matter, the big guy downstairs has something in store for you.

Big guy- THE DEVIL? Well, shit.

We have need of a crime-lord on a different planet to yours, and you fit the quota perfectly.

That's... not what I thought would happen. I mean, I'm all for it but what am I supposed to do.

Now don't worry, we aren't just gonna thrust you deep inside, heh, without any instructions or idea on what to do, I'll explain the basis.

Oh thank god.

Here's your new you, in need of creation.

Name: Pick a new one, or your old one.

Criminal Name: Optional, but recommended. This what the people of your new planet will mostly recognise you by. Make it something cool or memorable.

Age: Pretty straightforward. I'd recommend something low to start off with.

Gender: Don't worry, we aren't assuming your gender, you just have to be male, so stop getting triggered you non-binary you.

Level: Hey, everyone starts somewhere. This starts at 1, but is determined by the occupation you choose to have. Increasing in level will restore all your HP, SP, ? and increase ?, SP Regeneration and HP Regeneration.

Notoriety: How welcomed you are by the criminal societies, and how determined the police are in catching you. High notoriety will see big names offering money for aid, and alot of surveillance by the police, and black market traders and vendors will charge less . Low notoriety, the opposite obviously, means that only small time players will ask your for aid, but you are mostly off the police's radar, and black market vendors and traders will charge more. There are various ways to increase and decrease notoriety.

Previous Occupation: What you were in your past life. Can be your actual occupation, a mundane one like an accountant, or fantasy like a Division Agent.

Title: Special names given to those who achieve something great. These names will grant new or enhance abilities, in addition to increasing certain stats. Some are easily earned and give little reward, others are perilous tasks and give world-shattering power.

Health Points (HP): Your own body's health. Starts off at 100, and increases with certain occupations and stats. If this reaches 0, you will become Downed. This can be restored by eating healthy food, sleeping, and medical items like painkillers and morphine.

Health Regeneration (Regen): This is what will recover your HP during or outside of battle without outside help. Humans and ? both start with 10 Regen per second, but certain kinds of ? will have higher or lower natural Regen.

Downed: When you are Downed, you may only use a sidearm and must crawl to an ally, or safe spot, and receive medical attention. While Downed, if you do not receive medication within 10 minutes, you will pass out for a day. While passed out, something or someone may come up and finish the job, thus ending your life on the new planet. If you wake up, some items will be missing but you will have higher Endurance and Regen because of your body adapting.

Stamina Points (SP): Your own body's stamina. Starts off at 1000, and increases or decreases with certain occupations and stats. If this reaches 0, you cannot sprint, preform special moves and take 1.5x damage from all sources. This can be restored by drinking energy drinks, sleeping, waiting around, and taking deep breaths.

Stamina Regeneration (S. Regen): This is what will recover your SP during or outside of battle without outside help. Humans and ? both start with 50 Regen per second, but certain kinds of ? will have higher or lower natural Regen, and certain occupations may have higher or lower.

Physical Defence (Armour): How much defence you have. The higher this is, the less damage you will take from all physical attacks. This is not used as long as your ? is still active.

Spiritual Defence (S. Armour): How much magical or enchanted defence you have. The higher this is, the less damage you will take from anything magical. This is not used as long as your ? is still active.

?: Currently locked, but you may earn it in certain occupations or later on in your adventure.

?: Currently locked, but you may earn it in certain occupations or later on in your adventure.

Strength: Your own raw strength. Determines how hard you hit unarmed, with a melee weapons, how much you can lift, and how much you can hold in your hammer-space inventory.

Perception: Your own awareness. Determines if you notice Stealthed characters, hidden items, or your accuracy with weapons.

Endurance: Your own toughness. Determines your HP, Regen, SP, S. Regen, and your resiliency to poisons, disease and radiation.

Charisma: Your own charm. Determines how good you are at controlling a conversation and lying. Also used to negotiate.

Intelligence: Your own smarts. Determines how much EXP you gain, and how fast you learn.

Agility: Your own speed and agility. Determines how fast you can run, reflexes and haw can you can reload.

Luck: Your own luck. Determines how many rare items are dropped, your luck at gambling and chance of critical hits.

?: Your own natural ?. Determines how much you have, how fast it regenerates, and how much it boosts your stats.

Stat points: 0

Experience Points (EXP): Your progress between levels. Earn this by killing enemies, completing quests or training skills.

Skills

Gamer's Body: You are unable to feel pain or lose limbs. Certain debilitating wounds may cause scarring. Losing your head will deal 95% damage, no exceptions. You no longer require food, water or sleep, but they will all heal you. This is completely original and not a cliché, shut up.

Gamer's Mind: You are unable to panic and will remain calm in almost every situation. This is completely original and not a cliché, shut up.

Downed: Should your HP hit 0, you will become Downed. This gives you a fighting chance to heal up and get back in the fight.

Right now, there isn't much here, but new skills will be added through your occupation, your adventures or your title.

Inventory

You can store just about anything here, so long as you can lift it.

Currently, you have no items, but some may be added with your occupation to start off with.

Quests

Getting Started: Finish the tutorial. ? Reward.

Equipment

Your equipped items.

None currently equipped.

Relationships

How other people in the world view you.

This can range from neutral, to lovers, to enemies. Pretty much anyone you meet can be romanced. Difficulty changes depending on who you want to romance.

Factions

Certain groups in the world that hold significant power or are noteworthy.

This shows their opinion toward you, and your closeness to being allowed access to their ranks.

Now, create yourself.

Ah, fucking hell. I wish could TL:DR, but this is real life, not some unoriginal fanfic.

Name: Andy Skive

Gotta keep my name the same, right?

Criminal Name: Shadow

I like that name, feels right.

Age: 20

Old enough to enjoy the finer things in life. Alcohol, strip clubs etc.

Gender: Male

I wasn't exactly gonna change that.

Level: ?, decided by occupation.

What I did before, something real and mundane, or something imaginary.

Occupation: Supreme Master Thief

World's most secure bank? I robbed it just yesterday, after I robbed the world's most secure military base.

There is no lock tough enough, no bank secure enough, no priceless jewel secured enough, to keep you out. Money is easy to obtain in this occupation, and the criminal world has a hell of a lot of respect for you. Unfortunately, the police is pretty damn determined to end your streak of crimes.

Illusion Magic, Lockpicking Mastery, Pickpocketing Mastery, Sneak Mastery, Parkour Mastery, Aura unlocked.

Hah! Always wanted to be a master thief, the kind in fairy tales. Suppose that's the closest I'll get.

Level: 90

Notoriety: Extremely High

Title: Supreme Master Thief

Sneaking, Lockpicking, Pickpocketing and Parkour is much easier. Stolen items are worth 100% more.

Now THAT, is useful.

Health Points (HP): 5,000

Health Regeneration (Regen): 200

Low? High? I dunno.

Stamina Points (SP): 500,000

Stamina Regeneration (S. Regen): 2,000

Again, I dunno if that's high or low.

Physical Defence (Armour): 1,000

Spiritual Defence (S. Armour): 1,000

That seems low compared to my health and stamina. Is that bad?

Aura: 1,000,000

Okay, that seems really fucking high. Where I'm going, is that normal, or am I special?

Aura Regeneration (A. Regen): 50,000. Does not activate during combat.

Not during combat? Please tell me that everyone has that.

Strength: 59 (Average)

Perception: 174 (Eagle-Eyed)

Endurance: 60 (Average)

Charisma: 142 (Casanova)

Intelligence: 85 (Schnee)

Agility: 314 (Elastic Band)

Luck: 287 (Leprechaun Charm)

Aura: 80 (Trained)

That, is a bit like I expected. I'm meant for stealth, so obviously confronting someone toe-to-toe isn't my strongest point.

Skills

Sneak (Mastered): To move or go in a furtive or stealthy way. Scent is completely hidden and even trained Faunas can't hear your footsteps.

Lockpicking (Mastered): The art of unlocking a lock by manipulating the components of the lock device without the original key. Even the latest tech in locks can't keep you out.

Pickpocketing (Mastered): A form of larceny that involves the stealing of money or other valuables from the person of a victim without them noticing the theft at the time. Even if the person is directly staring at you, you could pickpocket their clothes and undergarments off.

Illusion Magic (50): The art of deception and creating or showing something that isn't truly there. You can influence most minds, but any that are trained will be much less susceptible.

Parkour (Mastered): To get from one point to another in a complex environment, without assistive equipment and in the fastest and most efficient way possible. Parkour includes running, climbing, swinging, vaulting, jumping, rolling, quadrupled movement, and other movements as deemed most suitable for the situation. You can climb pipes, speed vault effortlessly, roll from most would-be fatal falls, and other master level parkour skills.

Gamer's Body: You are unable to feel pain or lose limbs. Certain debilitating wounds may cause scarring. Losing your head will deal 95% damage, no exceptions. You no longer require food, water or sleep, but they will all heal you. This is completely original and not a cliché, shut up.

Gamer's Mind: You are unable to panic and will remain calm in almost every situation. Anything that would attack your mind is ineffective against you. This is completely original and not a cliché, shut up.

Downed: Should your HP hit 0, you will become Downed. This gives you a fighting chance to heal up and get back in the fight.

Well, I was pretty good at three of those things. How am I gonna learn? Is the knowledge gonna be pushed deep inside my brain or something?

Inventory

Supreme Master Thief Hood- Light, leather armour. Covers your identity when wanted.

Supreme Master Thief Gauntlets- Light, leather armour. Remove all fingerprints that would have been placed.

Supreme Master Thief Chestpiece- Medium, leather armour. Increase inventory weight capacity by 200%

Supreme Master Thief Boots- Light, leather armour. Pressure plates no longer activate.

Supreme Master Thief Cape- Light, leather vanity.

Blackjack- Blunt weapon. Can easily give concussions and knock people unconscious.

Silenced .45 pistol- Ballistic weapon. Penetrates light to medium armour easily.

500,000 Lien

200,000 .45 calibre rounds

I know what two of those things are, and they are pretty strong. The Supreme Master Thief set sounds sweet though.

Quests

Finish the tutorial. ? reward.

Still not done? Wonder what the reward is though.

Equipment

Nothing currently equipped.

Am I butt naked? Or are my clothes so full of holes that I might as well be?

Relationships

None

Possible romantic relationships in criminal lifestyle:

Neopolitian

Cinder Fall

Raven Branwen

?

Emerald Sustrai

Hold it right there!

The Harem route has been locked due to extreme overuse and general oddity.

Possible friendships/companionships in criminal lifestyle:

Roman Torchwick

Mercury Black

Hei 'Junior' Xiong

Possible nemesis:

Ruby Rose

Yang Xiao Long

Weiss Schnee

Blake Belladonna

Pyrrha Nikos

Jaune Arc

Lie Ren

Nora Valkyrie

No idea who the fuck any of those are.

Factions

White Fang- Because you are a human, all the members of the White Fang would rather kill you than work with you.

Cinder's Faction- A list of people following Cinder for reasons like blackmail, intimidation, payment etc...

?- Requires Cinder's affection to unlock.

Enter world now? Yes/No

What, am I allowed to sit here for the rest of eternity? HELL NO, that's sounds like death 'till boredom.

Welcome to Remnant.

...

Supreme Master Thief Hood was equipped!

Supreme Master Thief Gauntlets was equipped!

Supreme Master Thief Chestpiece was equipped!

Supreme Master Thief Boots was equipped!

Supreme Master Thief Cape was equipped!

Blackjack was equipped!

Silenced .45 pistol was equipped!

Tutorial Mission: The Blood Ruby

Begin!

Suddenly, I'm laying down in a vent in a museum. There are various artefacts, such as old bones and even a fake animal skin, strangely black.

Tutorial Mission: The Blood Ruby

Steal the priceless Blood Ruby without being caught.

A waypoint will point the quickest, not the safest, way to the object of your desire.

So, a simple snatch-and-grab. Alright.

Considering that fact this this 'Blood Ruby' is priceless, probably a lot of guards, security cameras, locked doors and other stuff in my way.

Looking to my left, the waypoint follows the vent deeper into the museum. Getting up to my knees, I sneak my way through the vents toward the objective.

Normally, the vent would creak and moan whenever I walked through one, guess whatever makes me good at sneaking is working.

A minute of sneaking through the vents leads me to a grate that shows the room with the Blood Ruby being held in a glass case.

The grate slides off easily when I push it. I quickly look around for cameras and spot two in opposite corners of the room. Northeast and southwest.

Fortunately, the placement of them was sloppy and left a lot of blind spots.

It took a simple dash to get into one and wait.

As I waited, I took the Blackjack out.

I didn't have anything able to cut the glass, so I'd have to smash it.

The cameras finally turned to a blind spot away from the gem, so I quickly ran up and smashed the case and grabbed it. The moment I touched it, it disappeared and a wall of text appeared.

The Blood Ruby was put into your Inventory.

Tutorial Mission: The Blood Ruby

Leave the museum without getting caught.

Easy.

An alarm started blaring as I dashed into the vent again, replacing the grate.

Leaving the museum through a waypoint pointing the way through the vent, I drop onto the ground.

A waypoint leads me to a club about ten minutes away from me.

Tutorial Mission: The Blood Ruby

Pawn the Ruby off to Junior.

Considering my occupation, Junior is probably a fence.

I look around and spot a pipe. Running up to it, I jumped and latched on.

Because I wasn't falling like normal, the master in Parkour is probably showing.

I climbed the pipe up to the roof and hopped up.

The buildings were connected and ran long enough for me to get to The Club, shown in big letters underneath of where a massive arrow was pointing.

Guess that's my next destination.