The Boston Commonwealth is at peace. Jamie Duran, also known as the Sole Survivor, has brought peace to Boston through the destruction of the Railroad, the Minutemen, and the Brotherhood of Steel, allowing the Institute to bring a new era of science and learning to anybody who wanted it. The Raider gangs have been effectively broken by the sudden emergence of Synths coming to life. What people thought were mannequinns came to life to defend the innocent and destroy the wicked. Birds swooped down, clawing at Super Mutant eyes. Synths walk streets openly, without worry and without fear. Cities have flourished with the help of new technologies. Everything is right with the Wasteland.

The Mojave Wasteland struggles still. The Courier, commonly known as Thomas Adanium, has ground not only the Legion under his heel, but the New California Republic and New Vegas as well. With their leaders laying dead, Adanium has taken control of the large armies of Securitrons that roam the Strip and Freeside. He broke the Kings under heavy gunfire and they are no longer a threat to anybody. The Three Families have bowed to their new leader, and are flourishing under his rule. The NCR, having never experienced a defeat of this scale, have largely pulled troops out of the Mojave. The NCR Embassy on the Strip is abandoned, occupied by junkies and essentially nothing remains. The Legion has been broken. With Caeser dead, the Bull has no direction and has disbanded into smaller tribes. They threaten small towns just as common Raiders do. The Enclave Remnants now function as a hit squad for Adanium, striking their targets hard and fast. They leave no trace, becoming the latest in a series of wasteland terrors. The Brotherhood of Steel has recalled all personnel in the Mojave back to the Lost Hills bunker. They have ceased all contact with the outside world and are now sitting there, waiting for reinforcements that will never come. While they have stockpiled enough supplies to last for at least a decade, the psychological effect of this prolonged isolation will not be known until they emerge. The Mojave is under an iron fist, and nothing is right with the wasteland.

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The Capital Wasteland is at war. The Lone Wanderer, known as Dakota May, supported the Brotherhood of Steel in the battle for the purifier and activated his father's machine himself. He came out of the irradiated control chamber as something... more than human. Not human or ghoul, May roams the wastes with a loaded gun as his only friend and companion. The radiation did... something strange to his brain. He wanders, but not as a helpful traveler, but as a half-crazed shell of himself. The Brotherhood has tried on many occasions to find him and help him, though their attempts have been in vain, as May has proved time and time again that nobody can hold him for any length of time. The Super Mutants of the Capital have tried to capture him as well, but for different purposes. There is talk of a new Super Mutant, but stronger and more intelligent than any other, rivaling even some of the original mutants made by the Master all those years ago. They want to capture him to study and experiment on. As a result, the mutants as a whole have become more aggressive than ever and roam the wasteland in groups of ten or fifteen, sacking towns and searching for May. The Brotherhood will not last much longer if May is not captured and cured of his madness. The towns under the guard of the Brotherhood have been left undefended in their search for May, making them easy prey for the Raiders and scavengers. The Wanderer is lost, and the Capital Wasteland is in chaos.

AN: Hey guys! It's just your friendly neighborhood weaponized battle toaster here! I had this idea rattling around in my head for a while and I was thinking that since the Bethesda Fallout games are closer to each other in the timeline, why not make them all come together for an adventure? I figured I would put this out, but rest assured, I have not given up on Vault 666, and you'll have a new chapter out sooner than you expect. This is SLE23, signing off.