D&D Adventure
This is a laid-back Dungeon & Dragon Pokemon Home-brew game. Myself the DM(Dungeon Master) and three players who play as the three main characters of this story. I, the DM, play and make the world, characters, interactions,and essentially everything aside from the Pokemon and the locations. These are the rules and system that we four have discussed and made up over the course of a year. It's not flawless but we believe it to be a strong basis for our game. Our game is played and written down whenever our party has the chance to get together and play for a good amount of time.
Rules: It is a home-brew so these are what us four have decided would help us make this D&D session work
Starting Pokemon may be of the three for the region unless the player can provide a well enough background to why and how they have obtained the Pokemon. There are no pseudo legendaries allowed and this will be elaborated on further down with our own form of "badge" system.
Realism. We like to throw our own realism into the game. Wild Pokemon are wild. They are not bound by the concept of battle. They are bound by the concept of survival. Their fight or flight instincts and their own form of strategies. The turn base system we dealt away with.
When creating a character they must be above the age of 18 due to the fact that Pokemon in this world are actually monsters that do exactly what their Pokedex says they can do from all regions. (Ex. When a Gengar is close the surrounding area will drop 10 degrees Fahrenheit, it will also stalk and steal the life of its target by slipping into its shadow and when the prey is weak the gengar will strike the final blow) Weapons are made to combat and help trainers from wild Pokemon who are extremely hostile. Most weapons are made out of the bones of deceased Pokemon and steel. Guns don't do much against Pokemon like steelix but a cannon will so no guns.
Pokemon Battles are different. If you are not careful your Pokemon or the enemies Pokemon can lose a limb and even die. It's not about what is super effective to the opponent's type, it's if your Pokemon can hit hard and take a hard hit. Let's be honest just because bubble is super effective against onix it won't actually do any harm to it but it will in fact piss it off completely. TRAINERS ARE NOT EXEMPT FROM HARM a wild Pokemon and sometimes even other trainers will target the other trainer.
And remember it is all based on the rolls which the players roll, be it a bad one or a good one, natural 20 or natural 1.
The Cord System
What is the Cord System?
This is used to define the difficulty of a Pokemon. Its experiences, typing, evolution along with many other things determine the color variation of the Pokemon. The different colors determine what kind of Pokemon the trainer, breeder, researcher, etc. can obtain, use, and research with. If a trainer obtains a Pokemon that is classified higher than their highest cord color that trainer must go through some sort of test. Be it battle or a school like test . They must prove they can tame, befriend, or show dominance over the Pokemon and others like it.
Trainers must always have their highest cord visible when in possession of any Pokemon. It is punishable depending on the Pokemon held.
Cord Colors
White: Newly born Pokemon who cause no harm
Blue: Special Working Pokemon such as construction (like the machokes) and helper Pokemon (Chansey and Blissey)
Green: Most 1st Evolution Pokemon that can cause minor damage
Yellow: Other 1st evolution Pokemon and all bugs types because they can be fatal in one of few ways but can be easily treated I.E poison and paralysis
Red: 2nd evolution Pokemon that can cause death uncommonly, all fighting types. Some are born into this category
Purple: Early 3rd Evolution and Final 2nd evolution Pokemon. All psychic and experienced fairy types that can commonly cause death
Brown: older final evolution that can easily kill. Majority of trainers stop here
Black: these are the pseudo legendaries. If you want to be a gym leader you must have this cord. All dragon types are black. Pokemon prone to going berserk
Clear: Pokemon that are legendaires. Those that have this cord have earned it and are kept on record by the hall of fame. Some are even tracked via a chip in the cord. They are catastrophic damage over a wide area.
Cords can be revoked, and can be turned in if one decided they no longer wish to participate in becoming a trainer. Upon doing so they also give up their privilege of being a Pokemon trainer and forfeit their Pokemon. Forfeited Pokemon fate will be decided by the Elite Four. Some are released or kept.
If you have any questions or concerns we will try our best to answer it, but we are not going to sit down for hours to make a teir list of where each pokemon belongs in the cord system.
