Dead 'Munks
(A/N: Well here it is...the first chapter of Dead 'Munks, a crossover between Dead Space and AATC. Please read this authors message, I have an important message about this story. Anyways, be prepared for one of the scariest horror stories to hit this achieve yet.
Three things before the story begins:
First, this section will explain background details about Dead Space: including the markers, indoctrination, the necromorphs and the stages of the outbreak. The story begins in the next chapter after this section.
Secondly, I just want to say that Dead Space and AATC are not my original ideas. Dead Space is owned by Visceral Games Studios and EA. Alvin and the Chipmunks is owned by it's original creators as well. The only things I own in this story are my original weapons and tech that I created for this story (along with a few other surprises).
Finally, a word of warning. Just like my sneak peeks, there will be blood, gore, violence and death. (But hey, that's what you get with a survival horror game series that was so critically acclaimed by IGN (international gaming network) and G4; it was said to put: F.E.A.R., Resident evil, Silent Hill and Doom all to shame.
One last thing, I've decided to make this story a little more docile. Anywhere there is content that might be too...brutal (mainly suicide and "death of children" scenes), I'll put a warning up. I know that seems weird because of this being an "M" rating, but I know of people that are very uneasy about these concepts.
Anyways, on with the background. The next chapter begins the story. (Just skip this if you don't want to read it)
"Dead Space is a survival-horror video game series and it is set in the distant future. At this point in time, Earth has been mined of all of it's resources. With mankind on the brink of extinction, humans began to expand into the galaxy to colonize worlds. Humans also began to mine planets using "planet-cracker" class vessels.
The game takes place on the U.S.G Ishimura, the first and most famous of these ships, when the vessel goes "dark". This means there's no communication from the vessel going in or out. At this point, a repair team is dispatched to the last known coordinates of the ship. Shortly after arriving, the team comes under attack by unknown alien life, later found out to be "Necromorphs". Only three members survive the attack, one being the main character of "Dead Space", Isaac Clarke. The concept of the game is Isaac working with the other two team members to try to find a way off of the ship as they fight for survival against the Necromorphs and trying to unravel the mystery of their existence."
Necromorphs- the enemy that Isaac encounters in Dead Space 1 and 2. Necromorphs are basically reanimated dead human corpses combined with live alien DNA to create the unique concept of "the alien undead." The term "necromorph" was quoted by Dr. Terrence Kyne, a doctor that served on the USG Ishimura, and one of the few survivors when Isaac's team arrives. In later chapters of the game, he helps Isaac to try to stop the Necromorph outbreak.
Necromorphs typically have little more than animal intelligence. They are not capable of reasoning or higher level thinking of any kind. (With the exception of the Stalkers) Necromorphs attack and kill any human on sight, only to create corpses for a pure alien breed of necromorph, the infector, to reanimate and create more of the horde.
I call necromorphs, in my words, "alien zombies on steroids" because of the fact they are part alien, they are the walking dead and they are very, very hard to kill. They can survive being shot in the head, decapitated, disemboweled or dismembered (to a degree). The easiest way to kill them is to dismember them to inflict horrible damage. They attack and kill their prey using: claws, scythes, blades, barb projectiles, organic explosives and vomit (in the case of the Puker).
Finally, necromorphs can be created from the corpses of animals (sorry, the info on my profile is incorrect). Animal necromorphs are never encountered in the game, but are mentioned in the book Dead Space: Martyr. Necromorphs are significantly less aggressive towards animals than they are towards humans, and they only kill animals if they get in their way directly.
Marker and indoctrination- This is how the outbreak begins. All of the DNA code that makes up the virus that creates necromorphs is stored in the red marker, a reverse-engineered copy of the true alien artifact known as the black marker. The marker uses the DNA codes to generate infectors and other "pure" necromorphs, such as the Ubermorph.
The marker's height varies. The original red marker in dead space was 10 feet tall. The new marker in dead space 2 was over 13 stories tall. The marker emits an indoctrination field, a field of energy that effects both necromorphs and humans alike. Against Necromorphs, the field creates one frequency that puts all necromorphs into stasis, or hibernation. They stop moving and just stand there, blankly staring ahead, unaware of anything around them. The original necromorphs from the first outbreak on Aegis-7 had been in hibernation for over 200 years.
Against humans; however, the field has a separate frequency that creates a form of dementia in humans, making people more irrational and mentally unstable. Indoctrination has different stages, but the end result is it turns you completely insane, creating terrifying hallucinations. People at this point begin committing suicides, murders, homicides, mass executions, etc. At this point, the effects on the human mind are irreversible. Creating the bodies of dead humans this way is how the outbreak starts. Some people are more resistant to indoctrination than others, but no one is immune. In Dead Space 2, Isaac begins to experience more vivid hallucinations than he did in the first game, but he has a strong enough willpower to not go insane from them like most people would.
R.I.G.- A R.I.G. is basically a personal super computer, surgically mounted to a persons spine. It links up with the nervous system, allowing the user to control it with their thoughts. A rig does everything from showing a person's current physical health, to storing and archiving data, to keeping inventory of what a person is carrying with them, such as ammo.
(A/N: This is the key info for the dead space series. I know this may be confusing, but Dead Space itself is difficult to understand beyond the survival horror. The next chapter will begin the story, but please bear with the first chapter, it is one of the few that take place exclusively in the Dead Space universe.)
