a/n- Reincarnated Fem!M/A in a AU-modern Camelot.
Small Introduction: The New Albion
This is just a small overview of the world I'm trying to create, and there's still much more that I have in store but can't/won't reveal at this time, but I hope this helps just a bit to better understand where the story is going. ;)
Camelot's View on Magic:
Camelot does not outlaw magic, but does have a censorship on magic. Magical beings are segregated from the rest of the population and are only allowed certain jobs. Harsher punishments are placed on magical beings found breaking the law, and Mundanes have power over all magical beings. If a Mundane harms or murders a magical being, it is ignored.
Each magical being in Camelot must be registered and fit with a metal wristband that has markings describing his/her magics. The band also doubles as a way to collect extra "taxes" from magical beings. They are fit with a crystal that connects to a vault of crystal cores that harvests magic for conversion to energy.
Capital punishment for a non-magical being includes working the mines (Crystal Cave), while magical beings are either thrown to the Gean Canach or having their magic completely drained through their wristband before being executed.
Technology:
The New Albion is a Steampunk-ish world with a combination of old and new technology. There are no modern-day cars, no computers, etc., but there are motorbikes instead of horses, guns, weapons against magic and the like. The motorbikes vary from kingdom to kingdom and bandits tend to scavenge parts and have "Frankenstein" bikes made from bits and pieces. The bikes are fueled by magic which is harvested in crystal cores.
Guns can be normal bullet shooting guns, or can have crystal cores for using magic against magical beings. Armor is usually heavy leathers coupled with bullet-proof vests and helmets, much like S.W.A.T team gear but much less modern. Camelot warriors are still called "knights", other kingdoms vary.
