Author's Note: Hey, what's up? This is HyperInuyasha, and I'm here to make a dumb informative fanfic around my headcanon for the setting for my stories. Not that any of you care. But for those who do actually care, please enjoy!
Hello, reader! If you are reading this, then you have been denied a tour to Smash Castle (no hard feelings, everybody gets rejected). However, to make up for this rejection, we have sent you a brochure talking about this institution of fighting, including its history as well as what goes on inside. And a brochure is better than nothing, right?
SMASH CASTLE - THINGS TO KNOW
1.0 - HISTORY
- 1.1 - The Founding
- 1.2 - The Melee Days
- 1.3 - The Subspace Emissary Incident
2.0 - THE CASTLE
- 2.1 - Main Overview
- 2.2 - Administration
- 2.3 - Recreation
- 2.4 - Combat Facilities
- 2.5 - Dorms
3.0 - OTHER INFORMATION
- 3.1 - Trophies
- 3.2 - Assist Trophies and Pokémon
- 3.3 - Subspace
- 3.4 - The Land of the Ancients
1.0 - HISTORY
1.1 - The Founding
A long time ago, in the mystic realm of Subspace, there was its king, Master Hand. Master Hand created portals through the fabric of Subspace and spied on the other realms within the Nintendo dimension. He witnessed heroic adventurers traversing lands and great villains leading crusades; he was mystified by it all. However, when he looked upon the heroes, he saw some flaws within them - their combat skills weren't exactly perfect. The heroes were all used to the same styles of fighting, which raised the question: what if a villain with a new style they haven't faced appeared in their universe? Would the plumber brothers be able to fight a swordsman? Would the psychic boy be able to stand up to a bounty hunter? While they were all quite powerful, the heroes wouldn't be used to different kinds of enemies and have a chance of falling to them. While Subspace was a neutral territory, Master Hand preferred to not let evil run rampant around the place.
So, he invited 12 characters through the portals to meet him in Subspace: Mario, Luigi, Link, Donkey Kong, Yoshi, Fox, Kirby Pikachu, Samus, Jigglypuff, Ness, and Captain Falcon. Master Hand urged the heroes to share their combative secrets, in the event that a different villain arrives in one of their universes. However, simple training could not teach them these new moves; they needed a practical demonstration. So, Master Hand arranged for them to fight each other in one-on-one matches. To everybody's surprise, this method of training was actually pretty fun.
Master Hand then thought of a way to make training much more exciting: he would have the fighters face off against each other in a tournament. The fighters would quarrel against each other according to whatever rules Master Hand put in place, or, they could enter a gauntlet type system, where the challenger has to fight through a multitude of fighters and enemies before having to fight Master Hand himself. As the fights went on, the king expanded the system, allowing up to four people to fight in a match. Then, so that the heroes could get used to different terrains, Master Hand created portals allowing them to fight each other in different arenas spread across their universes.
Between matches, they recuperated at Hyrule Castle (Link and Master Hand managed to convince Princess Zelda to let them do so). The heroes talked with each other and hung around, and eventually, they became friends (vitriolic friends, but friends nevertheless). A group identity formed within them, and so, Master Hand dubbed these heroes as the Smashers.
1.2 - The Melee Days
Master Hand started the second tournament a few years later, regathering the Smashers for another period of training and matches; however, the hand also recruited many new Smashers. He reached into the somewhat obscure realms, introducing the Ice Climbers and Mr. Game and Watch, and even went into the foreign realm of Fire Emblem and brought Marth and Roy to the fold (their appearance created an interest in Fire Emblem in Western audiences). Master Hand decided to recruit villains as well; he sincerely hoped that the attitude of the heroes would rub off on the villains (it didn't).
Back in Subspace, Crazy Hand, Master Hand's brother, watched the fights, and he wanted to be a part of all this too. With good intentions, Crazy Hand flew to Hyrule Temple (the new residence of the Smashers) and trashed it during his attempt to smash the Smashers into a fine paste. Master Hand promptly smacked his insane brother for this. However, feeling sorry for him, Master Hand decided to let him fight alongside him in classic mode.
Sometime during the tournament, an 'Adventure Mode' was introduced as an entertaining challenge. However, later in the tournament, the Smashers started to perform a bit too well, clearing the mode in record times. So, the two hands schemed, thinking of a way to make it harder; they devised creating a secret boss to be faced off at the end of the mode. That's when the early Final Smash was created. Whenever somebody cleared through adventure mode quickly enough, the two hands would imbue Bowser with their energy and turn him into the all-powerful Giga Bowser.
Somehow, a few Smashers even cleared through that, and wished for a bigger challenge. So, the brutal 'All-Star Mode' was introduced. And so nobody complained ever again.
1.3 - The Subspace Emissary Incident
The third tournament introduced many newcomers to the fold, while sending some of the Smashers introduced during the Melee tournament to the wayside. However, even Hyrule Temple wasn't big enough to contain the antics of the Smashers, so a new residence had to be established. So, Master Hand led the Smashers to the Land of the Ancients (see 3.4), where he drew upon the energies of Subspace (oh right, see 3.3, by the way) and created a giant castle on the land, dubbing it Smash Castle. The Ancients, better known as ROBs, served under Master Hand, acknowledging him as the ruler of Subspace, and they acted as the peacekeepers of the land. New elements were introduced to the tournament, such as the Final Smash, Assist Trophies, and Stickers. All was right... but then, the Subspace Emissary Incident occurred.
A being called Tabuu, a resident of Subspace, started a revolution. Gathering the Subspace residents that were leaning on the side of evil, they quickly conquered the otherworldly realm. Then, Tabuu attacked Master Hand and took control of his body under the noses of everyone else, even his own brother. With Master Hand as a puppet, he took command of the forces of Subspace that was unaware of what was going on. Tabuu started up his plan to conquer the Nintendo dimension; his plan revolved around messing with the fabric of the dimension, and so, he created the Subspace Bombs. He hoped that he could end up destroying the boundaries of the dimension, allowing him to invade the universes within it more easily.
Using Master Hand, he approached the villainous Smashers, hoping to use them as part of his plot. Bowser, Ganondorf, and Wario eagerly joined up, while Wolf was not interested and took the chance to flee without telling anyone else of 'Master Hand's' plot. King Dedede joined the other villains; however, the penguin king knew that something was definitely wrong with all of this, so he plotted to sabotage the whole thing. To stay on the villains' good side, he had the Halberd hijacked, which would be a vital weapon during their conquest. Meanwhile, 'Master Hand' approached the Ancients and told them of his scheme. While the robotic beings were confused by the fact that their leader wished to take over the Nintendo dimension, they still obeyed his authority.
Tabuu's recruitment of the ROBs proved vital; only they had the power to trigger the Subspace Bombs. With the plan in motion, Tabuu placed his Smashers as commanders of his armies, and gathered more commanders from other universes (note: Rayquaza rejected his offer, but decided to make a home for himself in the Land of the Ancients anyway). The Smashers had varying knowledge on what was indeed going on: other than King Dedede, Fox, Falco, Snake, and Samus recognized that something was wrong.
The invasion started in a matter of days. The Smashers traveled around the land, following their own objectives and fighting back against the Subspace Army. Land was sucked up into the realm of Subspace, damaging the fabric of space-time fabric, much to the disapproval of the Ancient Minister, leader of the ROBs. Eventually, this culminated into the near extinction of the Ancients, as well as the destruction of their island. The Smashers, Ancient Minister included, all rallied together to invade Subspace together.
Ganondorf made an attempt to stab pretty much everybody in the back, but he was unaware that Master Hand was Tabuu's puppet; he was quickly dealt with and turned into a trophy by Tabuu. Soon, the conqueror ended up turning all the Smashers into trophies, eliminating them as a threat. However, King Dedede's plan went into effect: badges that he had created revives Luigi and Ness, who proceed to go about reviving everybody else.
We all know what happens afterward (in fact, the author of this brochure will be fired and replaced by a new one for wasting everybody's time with information most people know). The Smashers are united again, but only one ROB is left, and the Isle of Ancients was completely destroyed. The days that followed was filled with confusion as the Subspace Army realized what had happened. A civil war broke out between the species of Subspace that were fooled and the ones that were with Tabuu from the very beginning; however, the Smashers (including the forgiven villains) came to the aid of the good ones and expelled the nefarious beings from Subspace.
Master Hand was discovered to have been severely weakened by Tabuu, so he was taken back to Subspace to recover. However, this left Smash Castle with no leader; Crazy Hand was deemed unsuitable to rule, considering that he was, well, crazy, and would probably make things worse. The Smashers had their own brief period of in-fighting before the Ancient Minister, aka, the ROB, stepped in. Being the closest thing to authority in the land, he declared himself the de facto leader of Smash Castle. Most people were okay with this.
Today, the Land of the Ancients is filled with former residents of Subspace, who attack the Smashers on sight, making it a treacherous place. As a result, the Smashers mainly stay secluded in their castle. However, they've been displaying bouts of madness more often; the isolation and the constant fighting might attribute to this. The commanders that Tabuu recruited (or tried to, in Rayquaza's case) were sent packing to their own universe, but not before they were cloned so that the Smashers could enjoy a rousing Boss Battle mode. Master Hand is still recovering to this day.
(Hmm? Oh, it seems that we've reached the end of the first page of the brochure. Let's turn the page... as nice... and slowly... as possible...)
