I've been obsessed with Yugioh lately. On Dueling Network, you can find me as Haunter999. I main Malefics, while in real life, I run Harpies. So, to satisfy my
unhealthy obesession, I've decided to create my own archetypes. Each chapter of this will be a new archetype, so we'll see how original I can get. For this first
one, I will base it entirely off of the popular video game, Five Nights at Freddy's. Sorry for the clutter. For some reason, it won't leave a space.
Bonnie, Animatronic Rabbit
Level 4
Machine/DARK
ATK: 1600 DEF: 2000
Once per turn, this card cannot be destroyed by battle. When this card destroys a set monster,
negate that monster's effect(s). During your end phase, you can banish
this card, then select one monster in your opponent's graveyard and banish it.
Chica, Animatronic Chicken
Level 4
Machine/DARK
ATK:1500 DEF:2000
When this banished card is special summoned, add 1 banished "Animatronic"
monster to hand.
Foxy, Animatronic Fox
Level 5
Machine/DARK
ATK: 1900 DEF:2000
If your opponent controls a monster and you
have only "Animatronic" monsters on your side of the field, you can special
summon this card from hand. When you take battle damage from a battle involving
this card, you can banish this card and banish 1 monster on your opponent's side of the
field. On the second standby phase of this card being banished, special summon this card.
Freddy, Animatronic Bear
Level 4
Machine/DARK
ATK: 2500 DEF:0
This card cannot be normal summoned or set. This card can be special summoned when
an "Animatronic" is banished, but not by the effect of an "Animatronic" monster. During the battle
phase, effects cannot be activated, but this card is destroyed during the end phase.
This card cannot be summoned from hand during the end phase.
Freddy's Animatronic Dragon
Level 8
Machine/DARK
ATK:3000 DEF:0
This card cannot be normal summoned or set. Must first be special summoned by
banishing 1 "Freddy, Animatronic Bear" in the graveyard. When this card is destroyed
and sent to the graveyard, you can banish this card, then special summon 2 banished
"Animatronic" monsters.
Endoskeleton
Level 4
Machine/DARK
ATK: 0 DEF:0
This card is treated as an "Animatronic monster.
When this card is normal summoned, you can special summon from your hand
or deck 1 "Freddy Suit".
Freddy Suit
Level 5
Machine/DARK
ATK:0 DEF:0
This card is treated as an "Animatronic" monster. When this card is summoned by
the effect of "Endoskeleton", it can be substituted for any level when XYZ summoning a monster
that has "Animatronic" in its name.
Animatronic Marionette
level 3
Machine/DARK
ATK:3000 DEF:0
This card cannot be normal summoned or set.
You can only special summon this card from your hand during the end phase if an effect has not been activated
during this turn. Once per turn, until the end phase, you can make this monster's attack 1000, and this card may attack
directly(only this card can attack the turn this effect is used and cannot be negated). During the end phase, if an effect
was not activated, other than this card's, you can banish 1 "Animatronic" monster from your deck.
Animatronic Balloon Boy
level 2
Machine/DARK
ATK:0 DEF:0
At the end of the battle phase, you can banish this card from your hand and your opponent's
life points become halve of yours.
Animatronic Cameraman
level 5
machine/DARK
ATK:0 DEF:2000
When an "Animatronic" monster is banished, you can special summon this card
in defense mode from your hand or banished zone. During the standby phase, you can
banish this card and special summon 1 banished "Animatronic" to your side of the field in
attack mode. During your next standby phase of this card being banished, special summon it face-up.
Birthday Present
continuous spell
This card cannot be destroyed by card effects.
Both players banish 1 card from their decks face-down. The next player to deal battle damage
adds the banished card to hand, then this card is sent to the graveyard.
Newspaper Clippings
quickplay spell
When your opponent draws a card(except for their draw phase) or add a card(s) to their
hand from their deck, add 1 "Animatronic" monster to your hand from your deck.
Freddy Fazbear's Pizzeria
field spell
All machines and fiends gain 200 attack points. Once per turn, you can target one "Animatronic"
you control and one monster in your opponent's graveyard, banish both targets, but you cannot special summon
for the rest of this turn. During your draw phase, instead of drawing, you can add 1 banished "Animatronic"
monster to your hand.
Freddy's Dark Deal
spell
Banish 2 "Animatronic" monsters from your graveyard. Both players then send the top 5 cards of their deck to the grave.
Souls of the Animatronics
continuous spell
During your opponent's battle phase, you can special summon 1 banished
"Animatronic" monster that has 2000 defense points in defense
mode on your side of the field.
Pirate Cove Curtain
continuous spell
During the end phase, place 1 counter on this card. You can only control 1 "Pirate Cove Curtain" at once.
During the end phase, you can remove 4 counters from this card, then apply one of these effects.
*Banish 1 "Animatronic" monster in your graveyard.
*Banish 1 card from your deck.
*Special summon 1 "Foxy, Animatronic Fox" in defense mode from your hand, deck, or banished zone.
It's Me
quickplay spell
You can only use one "It's Me" per turn. Banish all "Animatronic" monsters from your hand, then add 3 "Freddy"
cards from your deck to your hand. You cannot special summon monsters directly after this card resolves.
Freddy Hallucination
quickplay spell
When a monster effect activates, negate that effect, then banish 1 "Animatronic" you control.
Five Nightly Messages
continuous spell
You can only control 1 "Five Nightly Messages" at once. When this card is activated, place five "Message Counters" on this card.
Once per turn, during your opponent's turn, when your opponent summons a monster, remove 1 counter from this card and put 1
"Message Counter" on that monster. If that monster battles an "Animatronic" monster, it is destroyed at the start of the damage step.
Jumpstart
All "Animatronic" monsters have their attack points become 1500. All "Animatronic" monsters you control may attack directly this turn, but are
destroyed during the end phase.
Birthday Party
spell
Banish 2 "Animatronic" monsters from your deck. Special summon one level 4 or lower monster
from your opponent's graveyard to your side of the field and make its attack and defense 0.
Freddy Fazbear TV Ad
continuous spell
If an "Animatronic" monster is banished from your deck, add 1 banished "Animatronic" monster to
your hand. If your opponent declares an attack, you can special summon 1 banished "Animatronic"
monster in face-up defense mode, negate the attack and end the battle phase.
Showtime!
quickplay spell
Banish 2 "Animatronic" monsters from your deck, then apply one of these effects.
*Special summon 1 "Animatronic" fusion monster(this is a fusion summon).
*Special summon 2 banished "Animatronic" monster, except the ones banished for this effect.
Animatronic Shipment
continuous spell
Once per turn, your opponent can return 1 banished card to the their deck, then you can add
1 banished "Animatronic" monster to the top of your deck.
Iron Security Doors
response trap
When a trap is activated that would affect an "Animatronic" monster during the battle phase,
negate that trap, negate the attack, and end the battle phase.
Freddy's Birthday Party
trap
If this set card is destroyed, special summon the following banished monsters.
*Chica, Animatronic Chicken
*Bonnie, Animatronic Bunny
Animatronic Authority
trap
You can only activate this trap card by chaining it to "Grand Reopening". Instead of defense mode,
all "Animatronic" monsters are summoned in attack mode.
Opening Celebration
trap
If "Freddy Fazbear's Pizzeria" is face-up on the field(under your control), banish two
"Animatronic" monsters from your deck or graveyard, then special summon 1
banished "Freddy's Animatronic Dragon" to your side of the field. No other monsters may be special
summoned this turn, exept from the extra deck.
Grand Reopening
trap
Shuffle all banished monsters back into each player's decks. Each player then gains 400 life points
for each card returned by this effect.
Jumpscare!
response trap
If an effect is activated that would special summon a monster, negate that effect. Then,
special summon 1 banished "Animatronic" monster(that was originally under your control) in defense mode.
Freddy Fazbear's Waiver
response trap
If an effect is activated that would destroy 1 card on your side of the field, banish 1 "Animatronic"
from your deck, negate that effect, then target one monster on your opponent's side of the field
and banish it.
Eviction Notice
trap
When an "Animatronic" monster is declared the target of an attack or an effect that would destroy it,
negate it, then banish all "Animatronic" monsters on your side of the field(min. 2), and end your opponent's turn.
Golden Animatronic Freddy
Rank 4
2 level 4 "Animatronic" monsters
XYZ/machine/DARK
ATK:0 DEF:2000
Once per turn, you can attach one "Animatronic" in the graveyard to this card as XYZ material.
Once per turn, apply one of these effects.
*Detach 2 materials from this card, then banish 1 card in your opponent's hand.
*Detatch 1 material from this card, then negate the activation of 1 spell or trap card and
destroy it.
Animatronic Manager
Rank 5
2 level 5 "Animatronic" monsters
machine/XYZ/DARK
atk:1500 def:0
While this card is face-up, "Animatronic" monsters cannot be declared the targets of effects.
You can detach 1 material from this card, banish 1 "Animatronic" monster from your deck, then move
1 banished "Animatronic" to the graveyard. During the end phase, you can attach 1 "Animatronic"
monster in the graveyard to this card.
Spare Indoskeleton
Rank 5
Machine/XYZ/DARK
2 level 5 "Animatronic" monsters
ATK: 1200 DEF: 2000
Once per turn, during either player's turn, you can detach a material from this card and target 1 "Animatronic"
monster on your side of the field, except this card, banish that target. All "Animatronic" monsters are unaffected by
card effects the turn this effect is activated.
Animatronic Party Van
rank 3
Machine/DARK/XYZ
2 level 3 "Animatronic" monsters
ATK: 2000 DEF: 2000
Wile this card has a material attached to it, "Animatronic" monsters cannot be destroyed. Once per turn,
you can detach 1 material from this card, target 1 monster on your opponent's side of the field, take control of it.
Scott, Animatronic CEO of Freddy's
rank 8
machine/DARK/XYZ
2 level 8 monsters
ATK:3550 DEF:2000
This card must have a monster with "Freddy" in its card name as a material, otherwise banish this card.
Once per turn, you can banish 1 "Animatronic" monster from your hand and send 1 monster on your
opponent's side of the field to the graveyard. During the end phase, apply one of these effects if you
have not attacked this turn.
*Detach 1 material from this card, send all facer-up spell and trap cards to the graveyard.
*Detach 2 materials from this card, special summon 2 banished level 4 "Animatronic" monsters to your side of the
field in face-up attack mode.
Freddy's Animatronic Band
Level 8
Fusion/Machine/DARK
2 "Animatronic" monsters
ATK: 2500 DEF:2500
This card can only be fusion summoned with the listed materials, and no other ways. When this card is
summoned, both player's banish the top 2 cards of their decks, then special summon 1 banished monster
to their sides of the field(except the ones banished by this effect) and negate the monster's effect.
Divine Animatronic Dragon
level 8
Fusion/Machine/DARK
2 "Freddy's Animatronic Dragon" monsters
ATK: 4000 DEF:2000
This card can only be summoned by the effect of "Showtime", and no other ways. This card's fusion summoning
cannot be negated. When this card is fusion summoned, no "Animatronic" monsters can be destroyed until your next Main Phase 2.
When this card is sent to the graveyard, you can banish it and add 2 banished "Freddy's Animatronic Dragon" cards to your hand and
1 spell card in your graveyard to hand. You can banish 2 "Freddy's Animatronic Dragon" cards from your side of the field and discard 1
"Showtime" from your hand and special summon this banished card in defense mode. No other monsters can be special summoned the turn you
summon this card this way.
