Dawn of War 3: Enhancement Ideas
Recently, this new Warhammer 40K strategy game was released and it gave me an idea to try some ideating on how the units can be upgraded via their tier upgrades in the game. Should be fun right?
Note: Elite Units and Builder Units will not get the enhancements, only units from the production structures do. Plus, based on the campaign, the first 3 missions in order which are Space Marines, Eldar and Orks, I'll follow the pattern to do the job. One more thing, the upgrades will not be based on health and damage, instead, it will focus on their abilities and extra specialties
Disclaimer: All Warhammer 40K products which includes the games belong to their respective orders.
Chapter 1: Space Marines
Infantry
1. Tactical Marine Squad
Tier 1 Upgrade-Improved Weapon Upgrades-Plasma guns and Flamers' abilities have been enhanced for increased burst and area effect damage
Tier 2 Upgrade-Squad Cap Upgrade-Increase the squad from 5 to 8
Tier 3 Upgrade-Tactical Marine Sergeant-Inspires space marines and has the 'Cluster Frag Grenade' ability. Throws a frag grenade that damages infantry and splits into miniature grenades that spread out but do less damage to infantry. If killed, ability can't be used unless squad reinforces.
2. Scout Marine Squad
Tier 1 Upgrade-Extra Weapon Upgrades-Enables the Scouts to equip themselves with shotguns or flamers.
Tier 2 Upgrade-Explosive Blind Grenade-Improved blind grenade that damages enemies and stuns them longer
Tier 3 Upgrade-Scout Marine Sergeant-Armed with a shotgun which allows him to use the "Overshot" ability that allows him to get close to enemy infantry and fires at them dealing heavy damage and knockback. If killed, ability cannot be in use until the squad reinforces the sergeant.
3. Scout Sniper Squad
Tier 1 Upgrade-Increased Rate of Fire-Snipers can fire more quickly
Tier 2 Upgrade-High Powered Shot Ability-Enables the snipers to fire powerful shots that has a chance to do critical damage to enemy squads
Tier 3 Upgrade-Scout Sniper Sergeant-Armed with also a sniper rifle and has the, "Explosive Shot" ability that allows him to fire a shot on enemy infantry and explode upon hitting the target causing area effect damage to enemies near the targeted one. If killed, ability cannot be in use until squad reinforces the sergeant
4. Assault Marine Squad
Tier 1 Upgrade-Squad Cap Upgrade-Increase the squad from 5 to 8
Tier 2 Upgrade-Power Axes-Powerful Melee weapon that can do more damage to vehicles. Can only be researched after Power Swords are researched
Tier 3 Upgrade-Assault Marine Sergeant-Inspires squad improving their 'Jump' ability with increased stun, knockback and damage around the circle. If killed, ability cannot be in use until squad reinforces the sergeant
5. Heavy Bolter Devastator
Tier 1 Upgrade-Reduced Set Up-Allows the Heavy Bolter Devastators to setup their heavy bolters quickly
Tier 2 Upgrade-Instant Set Up-Allows the Heavy Bolter Devastators to setup their heavy bolters instantly
Tier 3 Upgrade-Heavy Bolter Barrage-Ability allows Heavy Bolter Devastators to fire a barrage of rounds at a fan formation at any enemy at their sight
6. Lascannon Devastator
Tier 1 Upgrade-Reduced Set Up-Allows the Lascannon Devastators to setup their lascannons quickly
Tier 2 Upgrade-Instant Set Up-Allows the Lascannon Devastators to setup their lascannons instantly
Tier 3 Upgrade-Sustained Lascannon-Allows the Lascannon Devastators to fire a sustained laser that increases damage over time as long as the enemy is focused on
Vehicles
1. Land Speeder
Tier 1 Upgrade-Improved Mobility-Land Speeders' speed and rate of fire is increased while hovering around
Tier 2 Upgrade-Enhanced Armour-Reduces damage taken from enemy units
Tier 3 Upgrade-Multi-Melta Cannon-Upgraded weapon from the Multi-Melta Gun. Can fire double shots dealing more damage to both enemy infantry and armour
2. Dreadnought
Tier 1 Upgrade-Twin Flamers-An extra flamer will be installed on the left fist of the Dreadnought
Tier 2 Upgrade-Mighty Slam-Upgrade version of the 'Slam' ability. The Dreadnought slams the ground with increased damage and knockback and upon using the ability, gains a shield
Tier 3 Upgrade-Weapon Upgrades-The Dreadnought can switch one of it's power fists for an assault cannon or melta gun
3. Whirlwind
Tier 1 Upgrade-Extra Missile Loadout-Fires 12 missiles instead of 10
Tier 2 Upgrade-Rapid Reload-Missiles can be reloaded quickly to enable the vehicle to fire more frequently
Tier 3 Upgrade-Whirlwind Storm-Improved ability from the 'Whirlwind Barrage'. Launches all missiles on a targeted area. Deals massive damage to all units in the targeted area.
4. Predator Annihilator
Tier 1 Upgrade-Enhanced Armour-Reduces damage taken from enemy units
Tier 2 Upgrade-Repair Rites-Allows the tank to self-repair itself
Tier 3 Upgrade-Charge Blast-The twin-linked lascannons on the tank powers up and fires a devastating laser that deals piercing damage to any enemy caught in it and critical damage to enemy vehicles but reduces rate of fire
5. Predator Destructor
Tier 1 Upgrade-Enhanced Armour-Reduces damage taken from enemy units
Tier 2 Upgrade-Repair Rites-Allows the tank to self-repair itself
Tier 3 Upgrade-Power Shot-The main autocannon fires a power shot that deals a larger area effect damage on enemy squads inflicting more damage and knockback onto them
As you can see, some of the upgrades are recycled from the past WH40K games. Sounds like a blast from the past. So now, the orks are next in the next chapter to be updated shortly...
