Dawn of War 3: Enhancement Ideas

Recently, this new Warhammer 40K strategy game was released and it gave me an idea to try some ideating on how the units can be upgraded via their tier upgrades in the game. Should be fun right?

Note: Elite Units and Builder Units will not get the enhancements, only units from the production structures do. Plus, based on the campaign, the first 3 missions in order which are Space Marines, Eldar and Orks, I'll follow the pattern to do the job. One more thing, the upgrades will not be based on health and damage, instead, it will focus on their abilities and extra specialties

Disclaimer: All Warhammer 40K products which includes the games belong to their respective orders.


Chapter 1: Space Marines

Infantry

1. Tactical Marine Squad

Tier 1 Upgrade-Improved Weapon Upgrades-Plasma guns and Flamers' abilities have been enhanced for increased burst and area effect damage

Tier 2 Upgrade-Squad Cap Upgrade-Increase the squad from 5 to 8

Tier 3 Upgrade-Tactical Marine Sergeant-Inspires space marines and has the 'Cluster Frag Grenade' ability. Throws a frag grenade that damages infantry and splits into miniature grenades that spread out but do less damage to infantry. If killed, ability can't be used unless squad reinforces.

2. Scout Marine Squad

Tier 1 Upgrade-Extra Weapon Upgrades-Enables the Scouts to equip themselves with shotguns or flamers.

Tier 2 Upgrade-Explosive Blind Grenade-Improved blind grenade that damages enemies and stuns them longer

Tier 3 Upgrade-Scout Marine Sergeant-Armed with a shotgun which allows him to use the "Overshot" ability that allows him to get close to enemy infantry and fires at them dealing heavy damage and knockback. If killed, ability cannot be in use until the squad reinforces the sergeant.

3. Scout Sniper Squad

Tier 1 Upgrade-Increased Rate of Fire-Snipers can fire more quickly

Tier 2 Upgrade-High Powered Shot Ability-Enables the snipers to fire powerful shots that has a chance to do critical damage to enemy squads

Tier 3 Upgrade-Scout Sniper Sergeant-Armed with also a sniper rifle and has the, "Explosive Shot" ability that allows him to fire a shot on enemy infantry and explode upon hitting the target causing area effect damage to enemies near the targeted one. If killed, ability cannot be in use until squad reinforces the sergeant

4. Assault Marine Squad

Tier 1 Upgrade-Squad Cap Upgrade-Increase the squad from 5 to 8

Tier 2 Upgrade-Power Axes-Powerful Melee weapon that can do more damage to vehicles. Can only be researched after Power Swords are researched

Tier 3 Upgrade-Assault Marine Sergeant-Inspires squad improving their 'Jump' ability with increased stun, knockback and damage around the circle. If killed, ability cannot be in use until squad reinforces the sergeant

5. Heavy Bolter Devastator

Tier 1 Upgrade-Reduced Set Up-Allows the Heavy Bolter Devastators to setup their heavy bolters quickly

Tier 2 Upgrade-Instant Set Up-Allows the Heavy Bolter Devastators to setup their heavy bolters instantly

Tier 3 Upgrade-Heavy Bolter Barrage-Ability allows Heavy Bolter Devastators to fire a barrage of rounds at a fan formation at any enemy at their sight

6. Lascannon Devastator

Tier 1 Upgrade-Reduced Set Up-Allows the Lascannon Devastators to setup their lascannons quickly

Tier 2 Upgrade-Instant Set Up-Allows the Lascannon Devastators to setup their lascannons instantly

Tier 3 Upgrade-Sustained Lascannon-Allows the Lascannon Devastators to fire a sustained laser that increases damage over time as long as the enemy is focused on

Vehicles

1. Land Speeder

Tier 1 Upgrade-Improved Mobility-Land Speeders' speed and rate of fire is increased while hovering around

Tier 2 Upgrade-Enhanced Armour-Reduces damage taken from enemy units

Tier 3 Upgrade-Multi-Melta Cannon-Upgraded weapon from the Multi-Melta Gun. Can fire double shots dealing more damage to both enemy infantry and armour

2. Dreadnought

Tier 1 Upgrade-Twin Flamers-An extra flamer will be installed on the left fist of the Dreadnought

Tier 2 Upgrade-Mighty Slam-Upgrade version of the 'Slam' ability. The Dreadnought slams the ground with increased damage and knockback and upon using the ability, gains a shield

Tier 3 Upgrade-Weapon Upgrades-The Dreadnought can switch one of it's power fists for an assault cannon or melta gun

3. Whirlwind

Tier 1 Upgrade-Extra Missile Loadout-Fires 12 missiles instead of 10

Tier 2 Upgrade-Rapid Reload-Missiles can be reloaded quickly to enable the vehicle to fire more frequently

Tier 3 Upgrade-Whirlwind Storm-Improved ability from the 'Whirlwind Barrage'. Launches all missiles on a targeted area. Deals massive damage to all units in the targeted area.

4. Predator Annihilator

Tier 1 Upgrade-Enhanced Armour-Reduces damage taken from enemy units

Tier 2 Upgrade-Repair Rites-Allows the tank to self-repair itself

Tier 3 Upgrade-Charge Blast-The twin-linked lascannons on the tank powers up and fires a devastating laser that deals piercing damage to any enemy caught in it and critical damage to enemy vehicles but reduces rate of fire

5. Predator Destructor

Tier 1 Upgrade-Enhanced Armour-Reduces damage taken from enemy units

Tier 2 Upgrade-Repair Rites-Allows the tank to self-repair itself

Tier 3 Upgrade-Power Shot-The main autocannon fires a power shot that deals a larger area effect damage on enemy squads inflicting more damage and knockback onto them


As you can see, some of the upgrades are recycled from the past WH40K games. Sounds like a blast from the past. So now, the orks are next in the next chapter to be updated shortly...