A/N: This is an old idea of mine, written down in a notebook I have somewhere. I decided, "you know what? Why not put it up on the Smash Bros FanFiction section?" And so here it is. Review with your thoughts on it.

Toon Zelda is ostensibly based on her actual appearances in game (Wind Waker, Phantom Hourglass, & Spirit Tracks) However, she also has items referencing the other handheld Zelda games (Namely, Link Between Worlds)

Note on Organization: Left of slash is Zelda, Right of slash is Tetra (If no slash, move is identical with either)

Intro Animation: Zelda comes in playing the Spirit Flute/Tetra jumps off her ship, sword swinging

Basic Attacks:

Jab: Light (as in light magic) Hand Slap: Zelda slaps her opponent with a light barrier/Sword Slash: Self-explanatory

Combo Jab: Light (see above) Punch: Similar to the slap, though it's, well, a punch/Sword Thrust: Self-explanatory

Neutral Air: Split Kick: Self-explanatory

Up Air: Magic Rod Thrust: Zelda thrusts the Magic Rod up, and those above her get hit. The end of the rod is a sweet spot./Bomb Toss: Tetra throws a small bomb up in the air. Explodes on impact, or after 3 seconds.

Front Air: Flame Burst: Zelda shoots out a cone of fire from the rod./Upward Slash: Self-explanatory

Back Air: Sand Shot: Zelda fires a clump of sand behind her using the rod./Backwards Sword Swing: Tetra holds her sword backwards, then flicks her wrist backwards.

Down Air: Icicle Drop: Zelda launches a small cluster of low-damage icicles at anyone below her/Drop Kick: Tetra accelerates down rapidly and deals massive damage to anyone she hits. Attack stops upon impact, or after falling for 2 seconds.

Specials:

Standard Specials:

Light Ball: Self-explanatory/Pistol Shot: Tetra fires a short range, low damage shot

Fireball: Self-explanatory. Functions similarly to Din's Fire./Multi Shot: Tetra overloads her pistol and creates, in essence, a shotgun blast. Can be charged.

Ice Ball: Self-explanatory./Pistol Snipe (Long range, high damage, low fire rate)

Side Specials:

Sliding Ice Block: Zelda spawns a large block of ice and pushes it in the direction she's facing. Freezes enemies on contact./Bomb Toss: Tetra pulls out a bomb and tosses it a short distance.

Sliding Sand Tower: Zelda spawns a tower of sand and pushes it in the direction she's facing. Functions as a pitfall on contact, though is slower than the ice block./Bomb Roll: Tetra pulls out a bomb and rolls it across the ground. In midair, functions as an underhand toss instead.

Sliding Fire Pillar: Zelda spawns a pillar of fire and launches it in the direction she's facing. Burns opponents on contact, though expires quicker./Bomb Throw: Tetra pulls out a bomb and throws it.

Up Specials:

Tornado Rod Gust: Zelda pulls out the Tornado Rod and lets it pull her upward for as long as the B button is held./Barrel Catapult: Tetra gets in a barrel and launches herself upward based on how long the B button is held. The barrel breaks on impact with anything.

Whirlwind Blast: Zelda points the Whirlwind downwards and lets the recoil from a wind gust push her upward for as long as you hold down the button./Cannon Blast: Tetra gets on top of a cannon and lets its recoil launch her upward. The cannon functions as an obstacle upon use.

Spirit Ejection: Zelda's spirit flies out of her body and floats upward as long as the jump button is held. If her body lands on solid ground, press and hold B to move her spirit towards it. Any damage must be dealt to her spirit, not her body.

Down Special: Switch Between Characters

Alternative Down Specials: (Toon Zelda)

Spin Split: Zelda performs a split kick, and, while doing so, twirls around.

Dust Devil: Zelda pulls out the Sand Rod mid-spin and creates a dust devil that pushes people back.

Fire Tornado: Zelda pulls out the Fire Rod mid-spin and creates a fire tornado the burns people on contact.

Tilts & Smashes:

Tilts: See Aerials (Except for Down Tilt)

Down Tilt: (See Alternative Down Special 1)

Smashes

Up Smash: Magic Rod Swing: /Sword Slash

Side Smash: Fire & Ice Burst: Zelda launches a twin fire-ice burst that freezes and burns at the same time./Shotgun Blast: (See Side Special 2)

Down Smash: Magic Rod Twirl: Zelda twirls the magic rod in her hand, creating a ring of magic around her./Spin Slash: Self-explanatory.

Grabs and Throws:

Grab: Standard Grab: Self-explanatory/Grappling Hook: Similar to Samus' and Zero Suit Samus' whip, Tetra pulls out her grappling hook to pull opponents in and grab on to the edge of a stage.

Pummel: Concussive Light Blasts: Zelda summons small blasts of light from the magic rod a launches them at her grabbed opponent/Kick in the (you know the rest): Tetra kicks whoever she's grabbed in the crotch

Up Throw: Light Burst: After tossing an opponent upward, Zelda follows up with a small light burst. Cannot be dodged./Pistol Blast: After tossing an opponent upward, Tetra follows up with a pistol shot. Can be dodged.

Front Throw: Ice Shards: After tossing her opponent forward, Zelda launches a small group of ice shards at them./Sword-arang! Tetra uses the natural curve of her sword and some magic to fling her sword at a thrown opponent, and then bring it back to her hand.

Back Throw: Flame Throw(er): Zelda shots out a cone of flame behind her at a thrown opponent./Reverse Drop Kick: Tetra does a backflip whilst throwing an opponent, then kicks them backwards, throwing them farther.

Other:

Get-up Attack: Light Burst: While climbing up, Zelda shoots out a small burst of light across the ground, PK Flash style./Jump Slash: Self-explanatory.

Shield: Standard

Roll: Three Step Turn: Zelda does a three step turn left or right./Cartwheel: Tetra does a cartwheel left or right.

Spot Dodge: Standard

Air Dodge: Standard

Final Smash: (Toon Zelda)

Phantom Hourglass: Zelda flips over the Phantom Hourglass for a second or so, then flips it back over. Upon the second flip, every opponent starts taking damage, and the damage ramps up. Zelda herself is of course, unaffected.

Spirit Flute: Zelda pulls out the Spirit Flute and plays the Spirit Tracks title theme on it, creating shockwaves from the various notes, DK Bongos style. The notes themselves are a sweet spot. Playing with perfect accuracy for the entirety of the song results in one final shockwave that instakills anyone hit by it.

Note: Different songs play if you flick the joystick certain directions.

Up: Song of Snow's Restoration Theme

Right: Song of Fire's Restoration Theme

Left: Song of Forest's Restoration Theme

Down: Song of Ocean's Restoration Theme

Phantom Mode: Zelda summons a Phantom, as if prepping a Phantom Slash. However, she instead possesses it, and gains Link's moveset, but with higher damage and less mobility, however her specials are now the various Phantom abilities, as follows:

Standard Special: Shield Toss: Phantom Zelda throws her shield at someone like a frisbee. She pulls it back with magic.

Up Special: Phantom Eye: Phantom Zelda tosses a Phantom eye some distance above her depending on how long you hold B. She then warps to it after you let go of B.

Side Special: Wrecking Ball: Phantom Zelda curls into a ball and barrels through anyone who gets in her way.

Down Special: Fire Spin Slash: Phantom Zelda pulls out a flame sword and does a spin slash with it, burning opponents.

Final Smash (Tetra)

Pirate Crew: Tetra blows a hidden whistle and her pirate ship sails in, and her crew not only bombard the stage, but also swing on stage, knocking people as they pass.

Taunts:

Up Taunt: Magic Rod Toss: Zelda tosses the Magic Rod as though it were a baton./Pistol Toss: Tetra throws her pistol up in the air. It fires at some point, hurting anyone who is in its line of sight at that point.

Side Taunt: Twirl: Zelda does an in-place twirl./Handstand: Tetra does a handstand.

Down Taunt: Spirit Flute: Zelda pulls out the Spirit Flute and plays a few notes./Telescope: Tetra pulls out Link's telescope and looks around.

A/N: And that's EVERYTHING! Review with what you liked about it and what you think could use improvement. I'm by no means perfect at this.