"Hello cartoon fans! If you're tuning in then you are officially watching the next big sport!" The young announcer eagerly shouted into the microphone. "Welcome to Toon Fortress, the combat-sport that lets watch all your favorite cartoon stars kill each other savagely with heavy firepower. Here's how the game works: there are two teams and nine classes, each class having different abilities, each team will get one of each class, then they are sent out into the battlefield to complete an objective before the other team can: though there might be special matches, just because we love the viewers. Let's check out each class, shall we?"

Scout: Only true speed demons can become this class, as they are the fastest out of everyone. The scout class is best for rushes and distracting opponents. They carry a sawn-off lever-action double-barrel shotgun, a pistol and an aluminum bat.

Soldier: The soldier is extremely powerful (If we can get the right toons, anyway.) and has the capability to take out an entire team, but has the disadvantage of lugging around a heavy bazooka, making them much slower than other classes. Toons that play this class will be given the aforementioned bazooka, a shotgun and a sharpened spade.

The Pyro: The pyro is an ambush class, specializing in taking the enemy by surprise. Toons that play pyro will be given a flame-proof suit so their flamethrowers don't burn them if they malfunction. Pyros get a flamethrower, a shotgun and a fire-axe

Engineer: Only smart toons can play this class. The Engineer is the base of every defense, able to build different types of buildings to support the team. They get a shotgun, a pistol, a wrench and their most important piece of equipment is a toolbox that's filled with supplies that allow them to build sentries, teleporters and health and ammo dispensers.

Heavy: You must be strong to be a heavy, as they must lug around a mini gun that weighs a good 150 pounds, which makes them incredibly slow, but amazingly powerful. Because of this they are very big, slow targets. The heavy gets the mini gun, a shotgun and if they wanna fight close, they must use their fists.

Demoman: Demomen are hands-down the most dangerous class if their weapons are used correctly. They carry around nothing but explosives, allowing them to level entire bases. They get a grenade-launcher, a sticky bomb-launcher that has grenades that must be activated manually and a whiskey bottle (What? Haven't you people ever heard of a Molotov cocktail.).

Medic: A medic's job is to make sure their teammates don't die. Using their medi-gun, they can heal their team and build a charge that will make the medic and the person the medic is healing invulnerable for ten seconds. They carry the medi-gun, a needle-gun and a bone saw.

Sniper: Long-range kings, a sniper is extremely deadly in large, open areas, though they are not suited for close-range combat. They get a sniper rifle, an SMG and a machete.

Spy: The spy is the ultimate infiltration class. With their cloaks, they are able to slip past defenses, disguise as a class on the enemy team, come from behind and take them out silently. Along with the cloak and disguises, they are given a butterfly knife, sappers to destroy buildings and a revolver.

"Well, I can already imagine the carnage, can you?! I sure hope so," The announcer sounded very excited as he looked directly into the camera. "The toons we have already chosen have refused to speak just yet, but this is understandable, as they still need to unpack at the mansion they've been assigned to. But guess what folks, this isn't an official episode, HA!! How's that for a crappy teaser? Until next time, folks!"

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Please review if you like the idea and wanna see the actual matches.