AN: Hello Dear Readers! This is from my other story "Operation Captain and Commander First Date", chapter 20. You don't have to read the story to understand, but please go check it out!

This is a list of the Exit Strategies of the 501st, combined from all their common or unusual situations.

Disclaimer: I don't own. Enough said.


Exit Strategy #1: During live fire exercises, if someone suggests an 'unconventional' use for their weapon, they're going to try and fire a grenade from their DC15. Evacuate the range and quickly extract the weapon from the cracked brother and send him to the medics for a mental evaluation.

Exit Strategy #2: If you manage to tick off a whole nest of Loth-cats, do not stun them, that only makes them angrier. Instead slowly back away from the nest, then turn and run. If pursued, throw bits of ration bar behind you to distract them. Then go and review the wildlife data bank.

Exit Strategy #3: If you manage to tick off a whole nest of unknown, huge, crawling insects, start climbing nearby trees, climb as high as you can and stay silent.

Exit Strategy #4: If someone, especially a brother with a wicked grin, offers you a weird smelling drink, either take it and dispose of it in a biohazard container, or throw it back in their face if they refuse to drink it first.

Exit Strategy #5: When the blast doors open to a supposedly clear hallway, throw multiple grenades and take cover. If pursued by the enemy while this happens, throw more explosives and run throw the destruction, taking out as many enemies as you can.

Exit Strategy #6: When swarmed by biting or stinging insects, don't start randomly shooting at them or setting things on fire. Keep your helmet on and stay out of swampy water. If you still can't get rid of them, rub mud on your armor.

Exit Strategy #7: When someone gets in your face and starts talking in a language you don't understand, don't assume they are asking you to dance. Instead hold up your hands in a nonthreatening manner and back away.

Exit Strategy #8: Always bring extra medical supplies and rappel line for when the Jedi Generals throw you across chasms and the landing is less than graceful.

Exit Strategy #9: If the ground starts shaking and you can smell sulfur, run for cover; something's about to explode.

Exit Strategy #10: If you heard strange popping and/or hissing sounds coming from the refreshers, stay away, keep others away, and call for maintenance, even if it's a prank; we don't need people dying of electrocution.

Exit Strategy #11: If an entire bar silences and turns to stare at you or your brothers, say nothing, slowly raise your hands, and watching each other's backs, slowly back out of the establishment. Once outside, don't turn your back but move quickly down the block, constantly looking over your shoulders for at least two blocks, four blocks to be safe.

Exit Strategy #12: If unusual or suspicious sounds or curses can be heard halfway down the hall or something smells weird or the hallway is filled with gasses or smoke; don't create a spark and quickly find a superior and a medic and direct them to the hallway in question.


AN: That's it for now. I have plans for two more chapters to keep in line with the number I quoted in my story. If this is a big success I might try to add to it. Let me know how you liked it and if I should do more!