1st floor
The Legend of the Old Mansion
The loud crackles of thunder can be heard coming from outside as Gilbert ties his shoes and prepare himself to leave his house for the night. The window shows the heavy rain hitting the window masking the sound of his escape soon enough and rumbling of thunder lingering. His hand fetch for his favorite skateboard and putting some sunglasses to look cool for the people of the outside, despite nobody walking during a heavy storm like today. Gilbert passes through the mirror to look at himself and posing to look radical before leaving his room.
"Looking good, although the glasses make it a bit hard to see but worth it to look this cool." Gilbert praise.
His right hand reaching for the window to put it with a single lift and welcome by the storm as it hit him with force. Rain hitting his sunglasses while the strong breeze pushes him slightly and block his path to prevent him from going up there. Regardless of the stormy night, Gilbert put on his hood and jumps from his 2nd-floor house to land on his feet in the muddy grass.
"Forgot that I live in the 2nd floor..." Gilbert weakly mutters.
Gilbert bit his lips a bit since he completely forgets the 2nd-floor thing and feeling the pain on his legs from the hard fall, pretending to be cool. He lifts his body walking off slowly and entering the front yard without using the normal route. Gilbert likes to avoid being found by his parent so the unnatural path is the way and feeling his dark robe getting soak already. The rain tonight will be troublesome but insist on continue on and putting his skateboard on the sidewalk. His feet pushing the skateboard to start moving forward and toward the mansion up on top of the hill in the far end of Erebus. The sound of the air hitting the floor block any sound coming from Gilbert and his eyes looking around for anyone brave enough to get a little wet.
"What a quiet town, I never did like quiet." Gilbert spoke.
Gilbert's path halt slowly by the sight of a school nearby his perimeter and stopping completely to the area of the swings, slide, and various fun activities they did.
"Have you heard.."
He began to remember that little discussion he had with one of his peers and continue with his journey toward the mansion. The darkness from the thick, dark cloud cover his presence and no vehicle can be found out in the street so nobody will see his brave action with the exception of a camera hanging around one of his pockets.
"That the adult is keeping the mansion up in the hill away from anyone and how there is a curse for anyone that enters the house, Isn't that strange?"
Gilbert jumps into a bench to slide across it with his skateboard and landing on the wet floor below splashing the cold water in the air. His leg pushing along the sidewalk to avoid the accumulating water in the street and safely reaching the dirt road leading into the forest. The heavy terrain follows by mud made it difficult for Gilbert to traverse the forest with the skateboard and so has to rely on his two feet for now. He steps into his skateboard to grab it and walking along the mudding floor while using the lighting to illuminate his way.
"That sound scary you guys...I don't think this is a good plan..."
"Nonsense, think of it like as an adventure and besides, aren't you curious as to why the adult is keeping that place a secret?"
Gilbert pushes away stick and bushes to get through the forest while removing his hoody to see well. He was on the clear so he didn't think people will be here tonight protecting this mansion and could see some sign of danger or caution around the perimeter. Of course, Gilbert ignores the warning that could of save his life and stepping into a sign without noticing. A chilling warning digs into the mood to reveal a Restricted Are and other rules stating the law but Gilbert fails to realize it. From the edge of the tree, his red eyes could gaze upon the curse mansion and a large opening in the forest which is odd. Not a single tree grows near the mansion or the hill lifting the structure but that information fly passes Gilbert's excitement.
"Seems like a place to chill to me, but I am curious though." Gilbert smile triumphantly.
He scans the mansion to look old and run down from the look of it so he didn't expect the mansion to look good. If anything, it will be bad to walk around and wet from the rain entering the holes gaping in the ceiling. Gilbert took some deep breath and taking a position to run a marathon into the mansion's doors. In the past, he has wandered into the forest to test and always spot a few adults near the forest while wearing odd uniforms. An eerie silence looms in the forest before a thunderclap in the sky signaling Gilbert to run which he did. His shoes hit the grass floor hard to gain some speed and trying to enter the mansion with the hill providing a bit of a problem. The sudden light hitting his eyes made look away and could glance to see two people running after him.
"Oh boy, this isn't good." Gilbert spoke.
His heart beating fast from adrenaline or nervousness which push him to go even faster-knowing something was off. Gilbert pant running up the hill followed by the two-man which insist of catching him and the only option for the young boy is to go inside of the mansion.
"Stop! You.." The man scream, incoherent, "C.D.A."
Gilbert couldn't hear his voice so well due to the heavy rain screaming in his ears and try to get away from these two. His feet touch the wooden porch to make Gilbert sigh with relief and swiftly reach for the doorknob to twist it. The clicking noise follows as the door open which Gilbert took this chance to jump and close it behind him putting his weight into the worn-out wooden door. His hand locking the door which wouldn't help at all and his eyes close awaiting for the impact or loud bang. An uncanny quietness lingers for seconds which soon turn into minutes which feel like an eternity and his eyes gently open to see the door.
"Huh?" Gilbert gasps.
He took a step back to see the old- worn out door becoming like new and he turn around to find this whole mansion looking brand new to his sight. The large stairs leading into the 2nd-floor brew and look back at him while he tries to figure out what's going on here. Gilbert turns around toward the door and slowly unlocks the door while putting his hand to prevent the guys from entering so easily. Despite the lock remove, the door won't budge at all and let alone move around like a normal door. It felt like a doorknob attached to a wall and make him even more puzzled by this. The window could peer to the outside but nothing happen and nor he can reach to it.
"Oh well, I guess I'll just head for the back exit then." Gilbert plan, carefree.
The danger of the curse mansion didn't hit the kid as his step echoes across the dull room which lacks anything with furniture and space. He climbs the lonely stairs to reach a door up front and no other things caught his interest beside something of significance. His hand lower his sunglasses to see the bright sign reading "1st floor" and a single chuckle escape his lips thinking of this is a joke.
"Ha! Well, you got me guys." Gilbert spoke, jokingly, "You can come out now and bring out the camera to capture the surprise of your joke." Gilbert continues.
Dead quiet hang in the area which causes the joke to fade away but Gilbert is still leaning toward a prank to spook him and took this is a mere challenge.
"Fine then," Gilbert smiled, his finger poking his sunglasses back, "Have it your way." Gilbert adds.
He looks upon the bright sign above one last time and putting his hand on the cold metal of the door. A single gentle push is enough to open it and enter a new floor waiting for his demise.
1st Floor Complete
Background
The town of Erebus is located in Unite State and a quiet town that hardly any excited occur which is a boring place for kids to hang out with the exception of a legend. A legend knows by every adult, kid or grandparent growing up in Erebus which is to keep away from the old mansion standing on top of the hill in the forest. That rule will be broken as kids from Elementary and Middle Schoolers decide to explore the mansion and figure out why that place is curse like their parent say. A hidden organization is lurking behind the scene and blocking the path to the mansion but four chosen warrior ready to stop their plan from conquering the entire universe. Female are most likely to have PK but hide it due to the organization and boys with PK ability is rare especially PK Game.
Your character will revolve around this legend whether they will be a citizen of Erebus and you can know of Gilbert's existence or not. Another option will be outside of the country or state but my PM will be open in case you need help or want to ask questions about your form. I only require 2 Girls and 1 boy.
Form
Name:
Nickname: Optional
Age: 11-15
Education Level/Grade:
Gender:
PK: Female only, the moves she can perform but no PK Game.
Gift: Male only, an action only he can pull off. Exp. Talk/bribe, machinery, gadget, etc.
Role: What role will this character bring to the table and weaknesses they have.
Weapon: You can start off with a weapon at the beginning or acquire one from the mansion.
Status: Point accumulated (60) + (40)
(40)
HP: Health Point, How much health you have before you die when you reach Zero.
PP: Psychic Point; this will let any PK user know of their limit and how much they can use their PK moves.
(60)
Offensive: Number will determine how much strength you have physical and/or mentally.
Defense: How much you can endure damage and lower the damage output from all physical attack.
Sp. Defense: Resistance to magic attack from all PK moves.
Speed: Quick reflex, speed in combat and chance to dodge attacks except for PK Game, Starstorm, etc.
Gut: Bravery outside of battle and keen to look for a critical attack.
Wisdom: Genius outside of battle and chance to dodge all attacks.
History: Read background for guidance or ask me for some question before attempting this.
Clothing:
Appearance:
Personality:
Like(s):
Dislike(s)
Strengths:
Weakness(es):
Quote(s):
Example
Name: Gilbert
Nickname: Big Brother, Big Bro
Age: 13
Education Level/Grade: Middle School, 6th Grade.
Gender: Male
PK: PK Game, PK Thunder, ?
Role: A powerful PK user that can land power blows and take physical attacks fairly. Gilbert does lack PP to perform most PK moves and not a very reliable person due to not caring for intelligence but style alone.
Weapon: You can start off with a weapon at the beginning or acquire one from the mansion.
this will let any PK user know of their limit and how much they can use their PK moves.
History: N/A
Clothing: A dark, long-sleeved hoodie robe with pockets tightly shut by some red string and tattered to look cool from Gilbert perspective which reaches his knees. Dark pant with some red shoes and sunglasses to end it all.
Appearance: Dark medium hair with bangs reaching in between his eyes and to the side without blocking his red eyes. His back hair always raises up and being skinny while his legs have some muscle from skateboarding a lot or falling a lot.
Personality: His personality is that of a carefree person. He loves to play with the people whether it be for the fun or just enjoying the game of life with them; so much so that he ends up giving up on all his initial thought or ideas to be with a friend that he likes to hang around. He also has an interest in Japanese culture, skateboarding, and video games, as reflecting in his speech patterns and accessories. However, when needed, Gilbert can get serious but that's a rare situation.
Like(s): Cool things, style, fun, PK, and talking
Dislike(s) Uncool things, violence, fighting, puzzles, and thinking.
Strengths: Unpredictable, Powerful PK user, Courageous and Charismatic
Weakness(es): Intelligence, puzzles, Uncaring and Unfocused.
Quote(s):
"Maybe next time you will take a second look, and not judge the cover of the book...Oh damn, rhyming feels good."
"Bro, I know you can pull of all the puzzle's nonsense. I believe in you."
"You scare? Put a motor in it and shine brightly dude. It usually works for me...usually."
"Oh! Your HP is low; we need to find some kind of item to replenish your health. Hm? You know, Health Point? You need to get out more often, dude."
Team
Gilbert
Weapon: N/A
Body: Sunglasses
Arm: N/A
Others: Skateboard
Stats
HP 30
PP 10
Offense: 15
Defense: 10
Sp, Defense: 6
Speed: 12
Gut: 10
Wisdom: 7
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
C.D.A Log
Welcome,
If you find this message then that means you found something you shouldn't find and have the C.D.A attention. Since you are here, mind answering some question?
Anomaly's Title/Name: A name to give to this...things whether it is alive or not. EX. Invisible friend, The daughter of the Shadow, Satan's Spear.
Anomaly's #: This will determine the Anomaly's current order of being found by us. 1-100
Type:
Docile - This Anomaly is to no threat to nobody and safe to approach without any harm done unless it has some requirement of changing so.
Active - This Anomaly is currently lurking around the mansion and killing only unwanting visitor that may enter the mansion. Proven by C.D.A
Testing - This Anomaly is currently being tested and unknown of their type until further notices.
Exterminate - This Anomaly is a big threat to all who encounter it and should be killed within sight with anything upon the disposable of the organization.
Rank:
Easy - Anomaly is easy to capture and lacking any usefulness during combat.
Medium - Anomaly is difficult to capture and experience in the way of battle.
Hard - Anomaly is extremely or impossible to capture and have a thirst for violence or death.
Unknown - Anomaly is unpredictable and abilities to being uncatchable by any or all sources available.
Kill: Tell us about how this Anomaly kills if they can.
History: Tell us more about where it came from, how do we find it and any necessary information that can help the organization.
