The actual story is on the next chapter, please go there if you wish not to read all this technical information. I know it's probably a violation of the site's rules, and I am very guilty about this, since it's like one giant Author's Note.
This arc of the series is dedicated to both friends lost and friends found. "Blood Covenant" is being written, but probably will never be published.
If you have requested me to beta-read/edit/revise your stories, please read the beta-reader profile I put up several months ago (link on the top of my profile page here). It's foolish to think I'm going to read everything people throw at me (Especially Lemons, Limes, Yaoi, and Yuri- my least favorite things here).
This fanfiction has been bumped down from M to T, for the time. Rating will fluctuate based on the language used, if I decide to make it more realistic and add more swearing to the story.
Warning: Strong Language/Swearing is heavily used throughout the book. I will not take responsibility. In War, Soldiers are experts at finding ways to curse (See: American Soldier slang during WWII). No Adult scenes, obviously. Yes, I've read the ratings thing for this site.
I find disclaimers to be entirely useless, so as a result, there will be no disclaimers here. This site has Fanfiction all over it-that means the authors that write here are obviously not the owners of the show.
The Ascension universe was created by Commando Wolf, with the assistance of Flyboy961, LyokoWarrior17, and PitchShifter6 (formerly TheSovietWarMachine, currently PollutionPandemic). All rights reserved, all writers anonymous and with pen names must ask for permission before basing a story on the Ascension universe, with the exception of the three other authors mentioned above.
Ascension:The act of ascending. In this universe, however, Ascension takes on this meaning in both ways- the Ascension of Aelita and the ascension of the 45th Regiment in its struggle to survive.
Not much is known about Ascension, however, being that Aelita is one of the few human beings that were able to be Ascended to a higher plane after death. Some theories say that the person has to sacrifice his or herself [in a special circumstance] with cause and without regard to his or her well being.
Even though Aelita has the power to evolve into her Ascended form, she is inexperienced with activating it, only being able to in high-stress situations. Staying in Ascended form can quickly tire Aelita out (the longest time Aelita had stayed in that form was two days straight before having to revert to her normal human form). Aelita still has some ties to XANA, being hyper-sensitive to his presence (including that of Polymorphic Specters, and normal specters he uses to possess people) in her Ascended form. XANA can exert his influence to her mind and attempt to persuade her to do his bidding- though he is painfully rejected by Aelita's will and her body's immunity to most of him.
The following is an observation made by Marine scientists upon studying her (on Aelita's arrival to the Marines). She has undergone further testing after the Marines witnessed her using her powers to defend them from an attacking onslaught of Aquatic Dragons. In the parenthesis where a listing of her powers are, it is the term she calls them- the name of her powers assigned by the Marines to officiate them.
Aelita (Resurrected): Technically having been resurrected from death by an unknown force, she now holds powers reserved for those that had shed their mortal bodies and have pure souls. However, since she is dedicated to avenging the human race, most of her powers (along with her true form that allows her to use them) are unlocked only during high-stress events, or occurrences that send her into a blind rage against evil. In her true form, Aelita is taller by only 3 inches, wings are slightly enlarged for faster flying, her hair turns to a whitish coloring, her eye color is replaced by a darker shade of blue, other physical appearances change, and her stats are improved significantly. Upon change to her true form, her health and energy points are re-filled to the maximum number of points allowable for her form (3,000 energy points, 1,000 health points). Aelita's favorite weapon is the sword of the living/blade of the dead, which she calls to her side only if she feels that there is no other way out- in the hands of the enemy, the blade is a powerful weapon which draws its energy from its bearer (being that its power is only matched by its wielder). Therefore, if XANA manages to possesses the Ascended Aelita, he could use her to commit serious amounts of damage.
Health: 100 (1,000 when in her true form). 100 is the default standard, being the average endurance of a normal, healthy human. This is the only stat unchanged by her resurrection in her normal form. The amount of health Aelita regains per day is dependent on the environment around her.
Attack: 1.45x normal human capabilities (up to 3x in Ascended form)
Defense: 1.8x normal human capabilities (up to 3x in Ascended form)
Speed: 1.57x normal human capabilities (up to3x in Ascended form)
Energy: 100 (normal form), 3,000 (Ascended form). Aelita regains up to 100 energy per day normally, up to 200-300 in high-stress situations. It was difficult to measure the exact amount
Powers: Along with the standard shield power that protects a specified person or area until a certain degree of damage has been inflicted on it, Aelita has gained the powers of Flight, Condemnation, Fury of the Moon, Night of a Thousand Blades, Judgment, and Final Toll. Aelita will be unable to perform most of her powers if there isn't sufficient health or energy (or both, for the matter). Upon having her health or energy points reduced to 0, Aelita returns to her normal form, unconscious, depending on how bad the damage she had energy she regains per day.
Shield: A basic pink-colored energy shield which can be projected to protect herself as well as one or two people. It shatters upon taking damage equal to that of its summoner's current health before shattering into fragments and disappearing into wisps of air. Cost: 0 energy points, 0 health.
Flight: One of her most basic powers, her large wings allows her to fly with the maximum capacity of two passengers, due to constraints on the power of her wings. In her Ascended form, she can fly up to thirty to fifty miles per hour faster, depending on if she has any passengers or not. Cost: 0 energy points, 0 Health
Condemnation: This is one of her more powerful attacks. Condemnation allows her to instantly inflict damage equal to that of being hit by China's Bullet Train. This move can take several hours to recharge before Aelita has enough energy to use it again. Cost: 650 energy points, 300 Health
Fury of the Moon (Crescent Strike): Being that this move costs little energy, Aelita often uses it to punish those that have crossed her once in her true form. Aelita summons a crescent moon shaped object that is hurled at, causing damage relative to being lobbed with a brick each time her weapon successfully hits her victim (It's similar to a boomerang). Being that its damage is effective against most monsters, Aelita hardly uses her other powers. Cost upon initial summon: 5 energy points, 0 Health
Night of a Thousand Blades (Dagger Storm): Visibility is instantly reduced to near-zero during the duration of the attack, and Aelita attacks by summoning numerous daggers to rain down onto the unsuspecting victim(s). Cost: 100 energy points, 20 Health per occurrence. This move does not need to be recharged before and after use.
Judgment (Damnation): With the force of a nuclear blast, this power can instantly eradicate a person or a specified place within milliseconds. However, since this one of the most labor intensive moves and reduces Aelita's health and energy to almost nothing, this move was only used once to save a large city from XANA's destruction. This move can take about 2-3 weeks to recharge. Cost: 2,850 energy points, 800 Health
Ghostly Wail: It's basically Aelita's creativity, only on a darker edge. Instead creating or simply deleting small areas of land, the Ghostly Wail is for mass collateral destruction. Aelita screeches loudly, and the sonic waves rippling outward damage and/or completely obliterate the surroundings around her. This move will vaporize everything within .25 miles in front of her. Although there isn't any recharging time needed before Aelita is able to use the move again, there is a heavy drain on her energy reserves in proportion to the power (equations are on the "Skin On Our Teeth" chapter).
45th Regiment: Protected by the shields created by the Guardians, the 45th regiment is a jumble of officers and soldiers dumped near the French Alps. Using the Mountain Cabin as their Base of Operations, they utilize their surroundings to protect them from attacks. The 45th Regiment is one of the last remaining French resistance forces within France, due to XANA's nuclear attack that caused France to fall on its knees in a matter of days.
Group Headquarters: This building houses important documents concerning the war effort. Only higher ranking officials with special permission is allowed to work here, since they have to handle information sensitive documents that are usually kept hidden from the soldiers. There is a briefing room within this building. This was developed from the remains of the Mountain Cabin, where Waldo and Antea Schaeffer used to reside.
Technological Building: The functioning heart of the 45th Regiment, the Technological Building usually is kept open all day and night, where workers continually develop technology in 8-hour shifts. The home base of the Carthaginians, their main concern is keeping their limited technologies up to date in hopes of staving off XANA longer.
Mercy Hospital: This building is often limited to the critically injured soldiers, though they will house soldiers with lesser extents of injuries if they have space left available. Mercy Hospital was named so that it would serve as a beacon of hope to all soldiers both in combat and in recovery. However, like most named things, Mercy Hospital has a double entente- a lethal entente.
Mess Hall: Spacious, this gathering area is often used when officers need to make public announcements to the soldiers. This building is otherwise avoided on days where particular foods are served. It is made up mostly of wood and scrap-aluminum sheeting, and has a small weapons storage in the back, where some of the various knives are stored when not in use. It is connected with all buildings except Mercy Hospital, the Technological building, and Group Headquarters.
Mini-Bios of Some Characters Introduced in Code: Ascension:
Blizzard- Blizzard's actual name is not known, for he prefers to keep a level of anonymity. He is often assigned to act as an informant for the 45th Regiment, continually reporting to Commander Anthrax whenever he has a chance to make a safe communication with the latter. Blizzard is never seen by the soldiers nor the officers. Some suspect him of being a rogue Polymorphic Specter that disobeyed XANA's rules and communicated to the resistance forces about the plans XANA was going to initiate against the remaining humans.
Ht: Unknown
Eye Color: Unknown
Hair Color: Unknown, estimated to be dark brown
Age: Estimated to be around 35-39
Catchphrase: Unknown
Captain "Boomer" Bill/Beriothien Nénharma- Shy and reserved, Captain Bill keeps to himself, preferring the company of machines. He is an engineer and a member of the Carthaginians, once belonging to the "Warrior Raptors" group. He is an expert in creating and detonating explosives and is a pilot in Sky Team Alliance in the "Death from Above" sector. Captain Bill hates commas above all things, with an exception for XANA.
Ht: 5' 8"
Eye Color: Brown
Hair Color: Light Brown
Age: 25
Catchphrase: "That's crazy... You know I was crazy once and they locked me in a room with bugs... Bugs, bugs make me crazy. Crazy, I was crazy once; they locked me in a room with bugs. Bugs, bugs make me crazy..."
Colonel John Sheppard- With the heart of a lion and a strong will to carry on despite the enormous disadvantages and defend his country, Colonel John Sheppard deeply cares for people. Though he dislikes killing people, he will, if he has to (traitors in particular). His least favorite thing is XANA, and he is most experienced in the G36, having an extensive knowledge of weaponry.
Ht: 6' 5"
Eye Color: Green
Hair Color: Light Brown
Age: 28
Catchphrase: "Great, not again!"
Commander Matthew Raymond Anthrax- Commander Anthrax is one of the leading members of the Carthaginians. He is described as a tall and well built officer, and is hardly seen outside of the Technology building, Group Headquarters building, or the briefing room. He does not tolerate nonsense in his presence and relies on Blizzard to continually feed him information regarding XANA's next move. He always keeps an iconic Staples button with him, having a mild obsession to press the button when he gets his work done. Commander Anthrax leads Group Headquarters, but often lets his subordinates have a chance to vote on issues that are too stressful for him to decide on his own.
Ht: 5' 11"
Eye Color: Black
Hair Color: Black
Age: 35
Catchphrase: "That was easy!"
Commander Michelle Aerandir Fell- Bored with the war and looking for any source of amusement, bombing targets and making their world go up in flames seems like a good idea after a while. She is infamous for going AWOL twice, stealing Towser's knife, and seeing everybody as a threat. A pilot in Sky Hawks, she hates a lot of things- the opposite gender topping the list.
Ht: 5' 6"
Eye Color: Dark Brown/Black
Hair Color: Dark Brown/Black
Age: 27
Catchphrase: "…This is all SNAFU! It's FUBAR!"
Corporal Joseph Winters- His original name is hidden from almost everyone, so hardly anyone really knows what it is. As one of the members of the Ice Daggers, Cpl. Winters is skilled in weapons and combat. With a mischievous sense of humor, Cpl. Winters often plays pranks on members in the 45th regiment, especially on Dr. Neilson. His catchphrase has earned him the nickname "Barrel boy" by Commander Fell, his older sibling. Although not very experienced with fighting in actual battles, Joseph tends to be able to quickly identify weapons due to excessive amounts of playing realistic shooting games.
Ht: 5' 5"
Eye Color: Black
Hair Color: Dark Brown/Black
Age: 21
Catchphrase: "Do a barrel roll!"
Doctor Francis Robin Neilson- As the Head of the Medical division in the 45th Regiment, he decides what needs to be done within his department, though some of his choices are often poor ones. He is ego-centric and often demands to be the one making the decisions. Being shorter than his colleagues, he often reverts to his Napoleonic behavior when someone refers to his height. He is not well liked in the Hospital due to his temper and his frequent snaps at his coworkers. His least favorite thing in the world is cats.
Ht: 4' 8"s
Eye Color: Green/Blue
Hair Color: Brown
Age: 36
Catchphrase: "I'm not short! I'm travel/fun sized!"
First Lieutenant Charlie Stevenson-Easygoing and seemingly unruffled about anything, Charlie is usually deployed from time to time to ensure the morale of the soldiers. He maintains his streak at the Skeet shooting range due to his accuracy. He is a sniper for the Raging Phoenixes that was accidentally transferred to the 45th Regiment. He maintains a good friendship with Corporal Winters, and sometimes can be seen with him performing random acts of mischief around the base camp. He maintains his position in Group Headquarters and is hardly seen outside of the building.
Ht: 5' 3"
Eye Color: Dark Blue
Hair Color: Blond/Light Brown
Age: 34
Catchphrase: "… like when my friend, Joseph…"
General Ziggy- Not much is known about General Ziggy. He is more commonly known as a battle strategist that attempts to assess every possible attack strategy possible. Cautious of the situation at hand, he often waits to see if the battlefield is tipped in his favor before he will go into battle. He currently holds a battle winning streak due to his cautious behavior in choosing his battles.
Ht: 5' 6"
Eye Color: Brown
Hair Color: Blond
Age: 28
Catchphrase: "FOOD!"
General [of the Army] Nicholas McDonnell Edwards- His gloomy outlook on life and his constant moaning [of how he has to keep making big sacrifices for the benefit of everyone besides him] makes him not well-liked. He often hides within his cubicle and is rarely seen leaving it, with the exception of getting food, leaving to his quarters for showering/change clothing, or using the facilities. He resents the fact that he has to stay within the 45th regiment to babysit Sergeant Towser and constantly grumbles about it. His favorite activity is punching First Lieutenant Charlie Stevenson in the face whenever the latter beats him in ping pong.
Ht: 6' 8"
Eye Color: Black
Hair Color: Brown
Age: 39
Catchphrase: "What the hell?"
Second Lieutenant Melissa Erickson- Commander Michelle's copilot and old friend from 'way back when', Melissa is a hot-tempered fighter pilot that uses her anger to fuel her strengths. Although a quiet person, she has many quirks that define her- one of them being her innovative ideas when it comes to survival.
Ht: 5' 7"
Eye Color: Light Brown
Hair Color: Blond
Age: 29
Catchphrase: "Well, we're screwed."
Sergeant Mark Towser- Sergeant Towser is usually bad-tempered, foul-mouthed and alone for most of the time, though he will attempt to associate with other soldiers from time to time. He had his knife stolen by Commander Fell when he wasn't looking. A toughened survivor of the war on terror fought by the United States, he often is unemotional to the needs of the newer soldiers. He is rarely involved in other activities outside of his own duties.
Ht: 5' 10"
Eye Color: Black
Hair Color: Brown
Age: 45
Catchphrase: "Get your ass here on the double!"
List of the Names of "Sectors" within the 45th regiment:
Desert Eagles- Mysterious and seemingly never in the camp, the Desert Eagles prefer to camp out in the more sandy parts of the battlefield, using the natural landscape as camouflage. Their attack method is usually to obscure the targets' vision with sand, and then strike quickly. Speed is their game, and they will usually use their agility toward their advantage. This group's armor has not been identified. As they are skilled with desert fighting, they currently hold large areas of free land within the Middle East and some parts of Africa.
Warrior Raptors- From the Mountainous regions of the world comes the Warrior Raptors, trained for endurance and strength, though not for speed. Warrior Raptors are able to tolerate higher regions and are a close-knit squad due to the teamwork that has to take place during their rigorous training of mountain climbing. Heavy armor and weapons makes them the slowest of all teams, but makes up for that as the most prominent and powerful force. This ground holds several key locations located in mountainous areas, such as the base for the Sky Hawks.
Sky Team- The Sky Team is a worldwide organization of squadron pilots belonging to their respective groups, with 50 members to a group, 60 in larger base camps. Sky Hawks and Death From Above are examples of the smaller groups of fighters. Although it is widely known and recognized as the one of the more superior fighting air force, many of its numbers have been decimated from overuse of their pilots on missions. Currently, the Sky Team bases itself in the Black Mountains, watching the squadrons and assisting in the coordination of missions. Their highly sophisticated technological advancements have made it difficult for enemy forces to locate their position. Even so, the group keeps an impressive ammo cache just in case of a security breach. Their current base is also protected by several shield layers- the last base they had was utterly decimated by a nuclear attack.
*Sky Hawks- Also called the "Raptors of Death"; this is one of the better known air-force fighting squad. This group uses mostly offensive tactics, letting the Death From Above Squadron balance them by having them utilize defensive strategies. Most of the Fighter Jets in this group are fighter planes built for their speed (Superiority Fighters). As the primary attackers, they do not use any other form of attack besides the frontal assault. Though they are excellent in fighting, the lack the skills needed to communicate with each other to a higher degree, unlike the pilots from Death From Above, choosing instead to send multiple coded messages instead of stating exactly what the problem is.
*Death From Above- This team is usually paired up with the Sky Hawks since they are closer and they cooperate with each other on a higher degree. This skilled group uses its defensive tactics to assist Sky Hawks. The fighter planes contained within this group is mostly fighter-bombers. Though they are skilled in taking down larger targets such as fuel lines and XANA's monster mass production lines, they lack the skills needed for accurately disabling XANA temporarily.
Death From Below- Refers to the Marines working and picking off targets within the Submarines and the few remaining vessels in the Navel Force. Ulrich Stern, an Admiral in a group designed for the perseverance of this naval force, commands the majority of these units from his battleship ("Storm"). Though this group specializes in destroying targets from below the water (hence its name), the majority of it has been picked off by Aquatic Dragons, who they 'lovingly' call the "Bastards of the Deep" because of its ability to mess with their sonar systems and their special coating which refracts light.
Death From Within- Refers to the Mess Hall Cooks that accidentally poison the soldiers from time to time by adding several ingredients in their flavor experimentation. Severe cramps, emesis, and gastric problems occur afterward an episode of poisoning. As food supplies get scarcer and scarcer, food poisoning happens more frequently. The total number of casualties resulting from this food poisoning vary from meal to meal. The soldiers and officers who actually had eaten a lot of the food developed some form of immunity to it, being able to tolerate both the food and its odor for an average of one hour.
Raging Phoenixes- Hailing from the more volcanic regions of the world, this small and hardy group prides itself on its ability to withstand the heat of battle even when the scenario appears disastrously out of its favor. This group utilizes brute force as a means of plowing through the seemingly endless stream of enemies. In terms of their armor and weaponry, they prefer lighter objects, reducing their defense, but increasing their speed. Their weapons were specifically made for quick strikes, but their secondary weapons often assist them if the battle draws longer than it was intended to be. Due to the general danger of volcanic areas, they do not hold many territories within their sector.
Ice Daggers- Coming from the Arctic Tundra and the Northern Parts of the World, the Ice Daggers are well known for their expertise in Guerrilla warfare. This group often plans for months before executing the plan. Though good strategists, their failure to follow up after their plans is often a large handicap for their group. This group is known for its defensive strategies and offensive abilities. Their heavy armor outfitted for subarctic exercises boosts their defense, but cuts their speed, making them a slow, but reliable force to be reconed with.
Savages- Their ability to blend seamlessly into the forest was stunning. Now, they stand out since there is hardly any forest. This group was split up and sent to other groups. Now, Savages refers to the new recruits in a camp due to their mostly untrained behavior. With training, they can use special attack and special defense moves to protect other members of their group. This group utilizes different tactics per company [of Savages], making it hard to assemble them in a pinch. Most of the group utilizes defensive abilities, using their energy shields to deflect laser beams shot at them back at their attackers. Their armor is almost as thin as the Raging Phoenixes' armor, though it is meant for disguise rather than protection. Dragon Skin and Kevlar body armor is available to them for extra protection.
Carthaginians- This spot is reserved for the most skilled in technology. Carthaginians are responsible for mapping out the surrounding area, making important decisions on where to strike, developing software to combat XANA's virus from infecting and taking control of their electronics, and creating and distributing new defenses and weapons. Numerous ranks are within this group, Guardians being top dogs. This group does not have any special abilities. This group does not have any armor, but they have defensive systems built into their wristbands to create energy shields at whim.
List of Monsters Introduced in the Ascension Universe:
Dragons: There are two model types of Dragons- Aerial and Aquatic. Each has its own different weaknesses and strengths.
*Aerial Dragons: Aerial Dragons are more resilient to weapon fire unlike its aquatic counterpart. Its thick armor makes it tough to destroy, being capable of taking a remarkable amount of punishment before disintegrating into shards of metal. Earlier versions of this model had only two engines to propel this several-ton monster through the air. However, XANA modified it in order for it to go through the air faster and harder to disable it. This model of the dragon is a long, serpentine body made up of six jointed segments, having Acid-Green metal, six wings, each with engines mounted on it. This dragon has three energy canons- the main one located in its mouth and the other two mounted on the first of the wings. However, using these cannons drains more of its fuel than normal, and it often resorts to wrapping its body around jets to crush it in a suicide move.
Threat Level: Immediate Danger, High Risk
Health: 2,000
Armor Rating: 94/100
Armor Piercing: 75/100
Weakness: Water, Fire
Invincible to: Electricity (having small wicks on its body that allows the discharge of electricity away from it, similar to that of a commercial airplane)
*Aquatic Dragons: This version of the Dragon has less armor and doesn't have any wings, unlike its Aerial counterpart, instead having small fins located on its body. Instead of having energy cannons, it has a torpedo launcher in its mouth, capable of storing mass amounts of torpedoes. Systematic and immediate reloading makes it a formidable foe; it was said that one Aquatic Dragon could easily take down three aircraft carriers before running out of ammunition and resorting to ramming against the ships. It is unable to be hydrodynamic, however due to the amount of fins located on its body. It is coated with special light-refracting shielding that makes it difficult to see without using technology.
Threat Level: Medium-High Risk
Health Rating: 1,500
Armor Rating: 70/100
Armor Piercing: 60/100
Weakness: Superior firepower, multiple targets firing at it.
Invincible to: None
Assassins: Similar to Hunters, they perform the same action as their "cousin", though they have tougher armor, and are able to rip a jet to shreds within a few minutes on its own. Its small size makes it hard to accurately nail them with machine gun fire. Their upgraded armor makes them invulnerable to the small electric shocks that normally are able to paralyze/destroy a Hunter.
Threat Level: Medium Risk
Health Rating: 40/100
Armor Rating: 50/100
Armor Piercing: 30/100
Weakness: Electricity, Water, Fire
Invincible to: None
Biowolves: XANA's later experimentation of humans that have been captured later in the war- an alternative to the process used to convert humans into Wirewolves. They have the appearance of the stereotypical werewolf, being covered in fur and having large muscles. Metal armor covering them provides them better defenses against the weapons used by the warring humans, making it difficult to discern between its distant cousin, the Wirewolf.
Threat Level: High Risk
Health Rating: 90/100
Armor Rating: 70/100
Armor Piercing: 50/100
Weakness: Fire, Electricity
Invincible to: None
Hunters: Hunters are easily the smallest and most easily destroyable monster introduced to the Lyoko Warriors, having armor equal to that of a normal Kankrelat- that being because XANA wanted to focus on its mass production instead of each individual monster on its own. The Hunter is less than two feet high, and uses its claws to embed itself to the jets' metal armoring. The Hunters will then rip the plane open and tear at the wiring inside. Although having one Hunter on a plane isn't fatal, they will gang up to take down a plane. Fighter-bombers can take up to 6 Hunters, while Superiority Fighters only are able to deal with 3 Hunters. Being that Hunters hardly have any armor, however, a quick, low volt shock to its systems can easily disable it. All types of Fighter jets are now equipped with this feature to make Hunters disabled permanently.
Threat Level: Low-Medium Risk
Health Rating: 5/100
Armor Rating: 5/100
Armor Piercing: 50/100
Weakness: Electricity, Water
Invincible to: None
Unknown: This was XANA's first experimentation with biological monsters. Though there is sparse information covering all the types of this monster (hence the group name), researchers have been able to study the three common types of this monster. All of them have tough skin that makes it hard to kill them. They are not the most intelligent of the monsters, sometimes attacking their allies- the XANAtics and the XANAfied humans, as well as other monsters. On rare occasions, they will fight with each other.
*Carriers: Carriers are the parental monsters of the Unknown, often found with a swelling sack on their backs that contains the developing forms of swarmers- mites. They are estimated to be at least 20 feet tall, towering over the other monster types. They travel on four broad legs similar to that of a spider. It is easy to detect them due to the slime trails (from the light yellow birthing sac) it leaves while traveling. When it dies, the sac explodes, drenching the surrounding area in light green slime that can impair vision and make it easier for other monsters to kill the humans. It gives 'birth' by sending the mites out in a large glob of green slime, often being able to throw them at long distances, up to 350 feet. Their weak point is the sac- it also holds many of its vital organs.
Threat Level: Medium Risk
Health Rating: 50/100
Armor Rating: 50/100
Armor Piercing: 60/100
Weakness: Fire
*Chargers:
Although not as large as the Carriers, they are one of the most deadly of this monster type. They often rush at humans disarmed by the other monsters of its type. Due to its massive girth, it is very rare to see one- it has difficulty fitting into spaces that are smaller than 12 feet in height and 9 feet in length, often trying to smash the obstruction with its massive claws. It can also utilize its claws to protect itself from frontal attacks.
Threat Level: High Risk
Health Rating: 60/100
Armor Rating: 80/100
Armor Piercing: 30/100
Weakness: Fire
*Swarmers:
Like its name implies, this monster is often found in groups. Mites, their weaker form, are similar to them in stature, except in a smaller size. This monster travels on small feet obscured by its massive four-pronged hooked mandibles it uses to tear its opponents to pieces. Its tail, growing up to three feet long, are used to stave off attackers from behind. Because it has no eyes, it relies on sound to locate its prey.
Threat Level: Medium Risk
Health Rating: 40/100
Armor Rating: 30/100
Armor Piercing: 40/100
Weakness: Fire
Invincible to: None
Wirewolves: These creatures are the result of experimentation performed on humans captured and tortured at the beginning of the war. They were brainwashed to serve XANA loyally. Of the several hundred thousand humans that had been captured, only approximately 10 thousand humans survived. Those that did survive the torture, starvation, and diseases running rampant from the lack of sterility were turned into Wirewolves- fearsome half-human, half-metal creature. The surviving humans were integrated with technology to increase their deadliness- this process taking the lives of several thousand more humans. Although the wirewolves' attacks do not seem deadly to the casual observer, its paws sheathe four to five inch claws with hooks at the end- perfect for disemboweling. It's razor sharp teeth are something to be feared of too. The Wirewolves are protected by thick armor that are able to take the heat of battle (to compensate for the lack of their numbers), being able to survive being hit by a grenade and still be able to keep going. Due to its deadliness, the Wirewolf has been one of the most deadly monsters, and much information has yet to be discovered on this monster.
Threat Level: High Risk
Health Rating: 80/100
Armor Rating: 85/100
Armor Piercing: 60/100
Weakness: Water
Invincible to: None
AN: Heh, there was an almost subtle reference to Star Fox ("Do a barrel roll!")…it was almost too good to pass up! "Bow down before your God!"- Colonel Sheppard's previous catchphrase is a Stargate reference to Anubis.
PitchShifter6 and LyokoWarrior17: If you find your OCs description to be unsuitable, please PM me.
