DTN S3E1 DTKAU S3 The Goblin Empire E1 Legends of the Goblin God King
Alright so,
last time we played
you defeated the Orc
or Ogre
Ogre-han
somethin
somethin
uh...
smacks lips
and got through Longtail's
DESTINY
in the Dungeon
now you seem to have to
fight your way through
a...
in the next part
of the uh... dungeon
which looks like it's going
to be
a goblin empire
Let's find out together
as I recall
you are already level
eleven (11)
or or
twelve (12)
somewhere between level
eleven (11) and twelve (12)
this is where you are
the goblin empire
designed the unlike other
prisons
in this dungeon
became known as
as laboratory
where celestials
saw did
prisoners
to research the nature
of evil
and how to understand
to keep it best
in
check
so uh...
the place you are entering
is uh...
laboratory
or use to be...
when the celestials
built this part of the
complex
it was a laboratour
torture laboratory
where angels tortured demons
to try and understand why
why demons are evil
not just angels but
Celestials
Archons
and uhh...
deity designed beings
that inturn
designed this complex
for the purpose of torturing
demons
and things
abyssal
and
infernal creatures
to try and understand
what makes them evil
while many of the lawful
good angels
and archons
found
it's practice
lawful neutral
and chaotic good guardians
were less violent
...
In the End
Angels' turned a blind eye
and allowed the harm
less experiments
contingent
like many areas
this region
is a MAZE
of rooms and hallways
it remained
unchanged
for centuries
and even following the
CHAOS
of the first earthquake
though inhabitants fled
and Lords were dispelled
some occupants remained
bloodthirsty
while the region did not
change
drastically as
others had
it did not escape unscaved
turns head
the air is dry
dusty and unmoving
not unlike being in a tome
you're walking through these
claustrophobic hallways
hear strange echoes
and sounds everywhere
as drafts of
hot and cold air
cut through the corridors
at irregular intervals
it is at once inhospitable
and unnerving
now home to three (3)
goblinoid races
flies of various wild beast
you have more to worry about
than mere traps and spooky
noises
unexplainable visions
inhabitants here
are added to the Celestial
skills magic
al traps
crude but effective traps
their own
fire scything blades
and pit traps
like navigating this region
difficult for
lower level people
but you have to be
between level eleven (11)
and twelve (12)
I like your odds
I'd wager on you
before the newest visitors
arrived
dungeon contained
an undistorted hierarchy
of celestials guard
against potential escapees
aside and the Angels
stood vigilant
against potential escape
demons inside
vigiliant against
all sides
all manner of evil
confined within
after the earthquake
all that changed
majority of rooms
empty and the demons
find the remaining cells
had any hope of escape
the region was abandoned
many celestials
LOST IT
Lies in the light
weapon over centuries
followed the decision
to kill the region
was made
and while the angels
looked upon it
lay creatures lied to it
another region
looking for a new home
horme was as common as justice
GOBLINOIDS
arrived in mass
digging through the outer hall
Following the dare-o
and drow
however the northern western
treachers of the dungeon
had already been claimed
and the creatures were
clearly pushed
Klauth
years went by
more and more
GOBLINS
drived in migration
became easier
once they arrived
cast swarm
and goblins
skirmished with the bugbears
bugbears warred with the
hobgoblins
they returned to the
their way of life
fights over territory became
as common as goblin tribe
REMAINS
as hundreds of years of WAR
WARFARE
led to goblinoids trading
control like currency
no angel force ever stayed in
POWER
for more than a generation
and to goblinoids that's
more than eight (8) years
and conditions of the region
dates like clocks
no matter what the goblin king
says for centuries
...
for centuries
the bugbears have fought
a two (2) front war
the goblins and hobgoblins
never allying
to either
seeking to route the other
races region
turn and look
their strength and curiosity
easily dominate
Goblins and rabble
and force the hobgoblins
to the overmote region
they learn to use the traps
built by the
Celestials
often learning the lessons
hobgoblins into them
only the shear number (#)
goblins and tactics
the hobgoblins prevented
from totally dominating
the region
as the soul goblinoid
RACE
the hobgoblins recently
overshadowed by the hobgoblins
humanoids in the region
complete the dungeon
plant to invade
assert control over
REGION
Their tactics and stratedgy
are sound by the
their numbers (#s)
diminished
they are never able to claim
a scant portion of the
region
once they ruled the northeast
portion of the dungeon
but their rule was cut short
by the
the earthquake
the damage done to their
domains
staggering
desimated as a result
DOT
result by the
center of the dungeon
had been trapped by the
Goblilns
and Bugbears
PRESENTS
Goblins' lead by their king
Succet
in recent years
they are by far the most
the meth
the most numerous race
their shear number (#)
allowed them to hold their
round against the Bugbears
for centuries
surprisingly,
they had few...
overt
Clashe(s)
Goblins
the Bugbears
the large enough threat
smaller contigency
of hobgoblins
often went unnoticed
over the years
a stalemate has emerged
an uneasy staggered
PRO
has emerged
EVOLVED
the racist are content
they are far from it
recently a force like
none before arrived
long stamped to bring order
the region
has declared a new GOD
HAS ARRIVED
a statue of his
likeness lies
at the east
it is nothing less than
AWE inspiring
the goblins AT LAST
have a champion to
SMITE their foes
aggressors
the power of
the Master of Fate
and the Lord of the
Neanderthralls
Stoneshaper
the quickthinking
smiter of foes
the goblins splintered
and even within them
POWER
he is uneven and unable
to tribe
their own random culture
the Goblins now page homage
their great GOD
who graces them
power and terror
promises them
to rain justice
upon their enemies
upon hearing NEWS of this
their new deity
their Goblin King became
ENRAGED
as his kingdom became
entranced with the concept
of the death of the Goblin
GOD
he sensed his power
and influence sliping
(Slipknot)
pleasurers to the king
suggested
to embrace the new religion
LOOK
