DTN S3E1 DTKAU S3 The Goblin Empire E1 Legends of the Goblin God King

Alright so,

last time we played

you defeated the Orc

or Ogre

Ogre-han

somethin

somethin

uh...

smacks lips

and got through Longtail's

DESTINY

in the Dungeon

now you seem to have to

fight your way through

a...

in the next part

of the uh... dungeon

which looks like it's going

to be

a goblin empire

Let's find out together

as I recall

you are already level

eleven (11)

or or

twelve (12)

somewhere between level

eleven (11) and twelve (12)

this is where you are

the goblin empire

designed the unlike other

prisons

in this dungeon

became known as

as laboratory

where celestials

saw did

prisoners

to research the nature

of evil

and how to understand

to keep it best

in

check

so uh...

the place you are entering

is uh...

laboratory

or use to be...

when the celestials

built this part of the

complex

it was a laboratour

torture laboratory

where angels tortured demons

to try and understand why

why demons are evil

not just angels but

Celestials

Archons

and uhh...

deity designed beings

that inturn

designed this complex

for the purpose of torturing

demons

and things

abyssal

and

infernal creatures

to try and understand

what makes them evil

while many of the lawful

good angels

and archons

found

it's practice

lawful neutral

and chaotic good guardians

were less violent

...

In the End

Angels' turned a blind eye

and allowed the harm

less experiments

contingent

like many areas

this region

is a MAZE

of rooms and hallways

it remained

unchanged

for centuries

and even following the

CHAOS

of the first earthquake

though inhabitants fled

and Lords were dispelled

some occupants remained

bloodthirsty

while the region did not

change

drastically as

others had

it did not escape unscaved

turns head

the air is dry

dusty and unmoving

not unlike being in a tome

you're walking through these

claustrophobic hallways

hear strange echoes

and sounds everywhere

as drafts of

hot and cold air

cut through the corridors

at irregular intervals

it is at once inhospitable

and unnerving

now home to three (3)

goblinoid races

flies of various wild beast

you have more to worry about

than mere traps and spooky

noises

unexplainable visions

inhabitants here

are added to the Celestial

skills magic

al traps

crude but effective traps

their own

fire scything blades

and pit traps

like navigating this region

difficult for

lower level people

but you have to be

between level eleven (11)

and twelve (12)

I like your odds

I'd wager on you

before the newest visitors

arrived

dungeon contained

an undistorted hierarchy

of celestials guard

against potential escapees

aside and the Angels

stood vigilant

against potential escape

demons inside

vigiliant against

all sides

all manner of evil

confined within

after the earthquake

all that changed

majority of rooms

empty and the demons

find the remaining cells

had any hope of escape

the region was abandoned

many celestials

LOST IT

Lies in the light

weapon over centuries

followed the decision

to kill the region

was made

and while the angels

looked upon it

lay creatures lied to it

another region

looking for a new home

horme was as common as justice

GOBLINOIDS

arrived in mass

digging through the outer hall

Following the dare-o

and drow

however the northern western

treachers of the dungeon

had already been claimed

and the creatures were

clearly pushed

Klauth

years went by

more and more

GOBLINS

drived in migration

became easier

once they arrived

cast swarm

and goblins

skirmished with the bugbears

bugbears warred with the

hobgoblins

they returned to the

their way of life

fights over territory became

as common as goblin tribe

REMAINS

as hundreds of years of WAR

WARFARE

led to goblinoids trading

control like currency

no angel force ever stayed in

POWER

for more than a generation

and to goblinoids that's

more than eight (8) years

and conditions of the region

dates like clocks

no matter what the goblin king

says for centuries

...

for centuries

the bugbears have fought

a two (2) front war

the goblins and hobgoblins

never allying

to either

seeking to route the other

races region

turn and look

their strength and curiosity

easily dominate

Goblins and rabble

and force the hobgoblins

to the overmote region

they learn to use the traps

built by the

Celestials

often learning the lessons

hobgoblins into them

only the shear number (#)

goblins and tactics

the hobgoblins prevented

from totally dominating

the region

as the soul goblinoid

RACE

the hobgoblins recently

overshadowed by the hobgoblins

humanoids in the region

complete the dungeon

plant to invade

assert control over

REGION

Their tactics and stratedgy

are sound by the

their numbers (#s)

diminished

they are never able to claim

a scant portion of the

region

once they ruled the northeast

portion of the dungeon

but their rule was cut short

by the

the earthquake

the damage done to their

domains

staggering

desimated as a result

DOT

result by the

center of the dungeon

had been trapped by the

Goblilns

and Bugbears

PRESENTS

Goblins' lead by their king

Succet

in recent years

they are by far the most

the meth

the most numerous race

their shear number (#)

allowed them to hold their

round against the Bugbears

for centuries

surprisingly,

they had few...

overt

Clashe(s)

Goblins

the Bugbears

the large enough threat

smaller contigency

of hobgoblins

often went unnoticed

over the years

a stalemate has emerged

an uneasy staggered

PRO

has emerged

EVOLVED

the racist are content

they are far from it

recently a force like

none before arrived

long stamped to bring order

the region

has declared a new GOD

HAS ARRIVED

a statue of his

likeness lies

at the east

it is nothing less than

AWE inspiring

the goblins AT LAST

have a champion to

SMITE their foes

aggressors

the power of

the Master of Fate

and the Lord of the

Neanderthralls

Stoneshaper

the quickthinking

smiter of foes

the goblins splintered

and even within them

POWER

he is uneven and unable

to tribe

their own random culture

the Goblins now page homage

their great GOD

who graces them

power and terror

promises them

to rain justice

upon their enemies

upon hearing NEWS of this

their new deity

their Goblin King became

ENRAGED

as his kingdom became

entranced with the concept

of the death of the Goblin

GOD

he sensed his power

and influence sliping

(Slipknot)

pleasurers to the king

suggested

to embrace the new religion

LOOK