What if the infinity-sided die had transported people to the world of Dungeons, Dungeons, and More Dungeons, instead of the other way around? Inspired by "The Flight of Dragons." Spoilers for DDaMD. All characters belong to Disney and Rankin/Bass Productions, not me.

The Flight of Dipper's

Chapter 1 – Roll Play

Ford and Stan were arguing about the use of the living room. Would Dipper and Ford continue to play DD&MD, or would Stan, Mabel, and Grenda get to watch Ducktective?

"It's my house." Ford sighed, and said, "Listen, Stanley, did it ever occur to you to if you joined us you might actually have fun?"

"What? Now you listen to me!" said Stan, grabbing Ford's bag of dice. "As long as I live I will never..."

"Grunkle Stan, wait!" called Dipper.

"...ever..."

"Stanley!" said Ford.

"...Play your smartypants nerd game!"

Stan threw the bag of dice to the floor, and the infinity-sided die rolled out.

"No!" cried Ford.

A brilliant flash of blue light flooded the room.


Dipper woke up. He was lying on his belly in the forest.

"Hmm, the dice must have transported me out into the woods, " he said to himself. "It could have been a lot worse."

He started to push himself up, and discovered that his forearms were large, green and scaly. He gave a gasp of shock, and a spurt of fire came out.

"It is a lot worse! I'm some kind of monster!"

"To be specific, a dragon," said another voice.

Dipper spun around and came face to face with another, older dragon.

"It's me, Dipper," said Great Uncle Ford. "The die roll turned us into dragons."

"How do we get back to normal?" asked Dipper, trying to keep the panic out of his voice.

"We'll find a way. Don't worry, I've been in tougher situations over the years as I wandered between dimensions."

"Gorbasch, Smerghol, where are you?" came the voice of an elderly man from a distance. "It's me, Coralinus the Wizard."

Dipper gave a start. "Our PC character names! He knows us?"

"The infinite dice must have brought us into a dimension corresponding to our game," said Ford.

"We're in Dungeons, Dungeons, and More Dungeons!" said Dipper. "But our PC's are humans. Dragons aren't a player character class, except in the controversial 1991-1992 edition."

"An odd side-effect of the die roll, no doubt," said Ford.

"Oh, there you are," said Coralinus. He was cheerful looking wizard with a long white beard, wearing a green robe. "Gorbasch and Smerghol, the Princess Unatainabelle and I have a quest for you."

"Princess Unatainabelle!" said Dipper/Gorbasch.

"A quest?" said Ford/Smerghol.

Both said in unison, "With pen and paper, shield and sword, our quest shall be its sweet reward!"

"There's something different about you today," said the wizard. "That may be why the Antiquities have chosen you two dragons for this quest."

"What is the quest?" asked Ford.

"To take the polyhedral-headed staff away from the evil wizard Omhadawn, and prevent him from taking over the world."

"I thought only Probabilitor had a staff like that," said Dipper.

"That was his name before he suddenly had a notion to take over the world and eat all the best brains," said Coralinus. "Then he changed it."

"When do we start?" asked Ford.

"We are waiting for the third member of the party to arrive. It takes three to begin a quest," said Coralinus. "The brave knight Sir Orrin Neville-Smythe."