All characters portrayed in this story are property of their respective owners within my home game, used with permission. The story takes place within the modified confines of the "Points of Light" setting created by Wizards of the Coast in 4th Edition.
Rated T for language and situations, since this is the brainchild of a bunch of college kids.
Our story began in a Vale called Nentir, in a town known as Fallcrest. The Nentir River flowed through the town and made it a prime location for merchants, with the headwaters in the Southern Witchlight Fens flowing through Fallcrest all the way up to Lake Wintermist in the West and Lake Nen in the East. Any settlement located in the center of such trading activities is bound to attract a variety of creatures, both honest and unsavory, friend and foe, of good and evil alignment alike. Fallcrest was no exception, and in one of its two great markets or its four taverns you could find on any particular day a variety of people. Some came through the town to sell the weapons forged in the fires of Hammerfell by the most skilled dwarves known to the Vale. Some were merchants of fish from Nenlast, or grain from Winterhaven. If you knew where to look, a select few in in the shadows of the lower town could point you to the more questionable retailers, who could get you almost anything for the right price.
But legends are not made in these backroom deals, nor in the everyday peddling of provisions that can be found in every settlement across the infinite planes. True legends are passed from bard to bard across thousands of years and are known by name in every household. True legends are told of those who rise above the mundane and wicked world to fight for truth, justice, and honor. Those people, who risk their lives for the sake of adventure, are what make legends so legendary. This is the story of one of the greatest groups of adventurers in the Prime Material Planes, and it begins with a gender-ambiguous and very intoxicated bard being thrown out of a tavern.
