This Deck will be Pre-Banded List Six Samurai Deck with the Egyptian God Cards, thus dubbing the deck: God's Sword. This is a deck that I use and believe me 5 or 6 monsters in one turn… not unheard of.
Naruto's Six Samurai deck (Synchro deck)
Monsters: 21
3-Elder of the Six Samurai (Level 3, Attribute Earth, Warrior/Effect, Attack: 400/ Defense: 0): If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
2-Grandmaster of the Six Samurai (Level 5, Attribute Earth, Warrior/Effect, Attack: 2100/ Defense: 800): You can only control 1 face-up "Grandmaster of the Six Samurai". If you control a face-up "Six Samurai" monster, you can Special Summon this card (from your hand). When this card is destroyed by your opponent's card effect: Target 1 "Six Samurai" monster in your Graveyard; add that target to your hand.
1-Hand of the Six Samurai (Level 3, Attribute Fire, Warrior/Effect, Attack: 1600/ Defense: 1000): If you control another face-up "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster to target 1 monster on the field; destroy that target.
3-Kagemusha of the Six Samurai (Level 2, Attribute Earth, Warrior/Tuner, Attack: 400/Defense: 1800): During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.
1- Legendary Six Samurai - Enishi (Level 4, Attribute Light, Warrior/Effect, Attack: 1700/ Defense: 700): Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.
3- Legendary Six Samurai - Kageki (Level 3, Attribute Wind, Warrior/Effect, Attack: 200/ Defense: 2000): When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a face-up "Six Samurai" monster with a different name, this card gains 1500 ATK.
3- Legendary Six Samurai - Kizan (Level 4, Attribute Earth, Warrior/Effect, Attack: 1800/ Defense: 500): If you control a face-up "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other face-up "Six Samurai" monsters, this card gains 300 ATK and DEF.
1-The Six Samurai – Zanji (Level 4, Attribute Light, Warrior/Effect, Attack: 1800/ Defense: 1300): At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
1-Slifer the Sky Dragon (Level 10, Attribute Divine, Divine-Beast/ Effect, Attack?/ Defense?): Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. During the End Phase, if this card was Special Summoned: Send it to the Graveyard. This card gains 1000 ATK and DEF for each card in your hand. When a monster(s) is Normal or Special Summoned to your opponent's side of the field in face-up Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
1-Obelisk the Tormentor (Level 10, Attribute Divine, Divine-Beast/Effect, Attack: 4000/ Defense: 4000): Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Cannot be targeted by Spells, Traps, or card effects. During the End Phase, if this card was Special Summoned: Send it to the Graveyard. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
1-Winged Dragon of Ra (Level 10, Attribute Divine, Divine-Beast/Effect, Attack:?/ Defense:?): Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: This card gains ATK and DEF equal to the amount of the combined ATK and DEF of the monsters used to summon this monster. You can pay 1000 Life Points, then target 1 monster on the field; destroy that target. (giving Ra one of its old effects back because the new Ra's current effect make it virtually unplayable).
1-Gorz the Emissary of Darkness (Level 7, Attribute Dark, Fiend/Effect, Attack: 2700/ Defense: 2500)
Spells: 15
2-Shien's Smoke Signal (Normal Spell): Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.
3-Six Samurai United (Continuous Spell): Each time a "Six Samurai" monster(s) is Normal or Special Summoned; place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard; draw 1 card for each Bushido Counter on this card.
1-Monster Reborn (Normal Spell)
1-Gateway of the Six (Continuous Spell): Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to activate these effects.
● 2 Counters: Target 1 face-up "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the End Phase.
● 4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand.
● 6 Counters: Target 1 "Shien" Effect Monster in your Graveyard; Special Summon that target.
1-Dark Hole (Normal Spell)
1-Heavy Storm (Normal Spell)
3- Asceticism of the Six Samurai (Quick play Spell):
3-Shien's Dojo (Continuous Spell Card):
1-Reinforcement of the Army (normal spell):
Trap Cards: 9
2-Bottomless Trap hole
1-Mirror Force
2-Call of the Haunted (Continuous Trap)
1-Double-edge Sword Technique (Normal Trap): Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
3-Musakani Magatama (Counter Trap) When your opponent activates a Spell Card, Trap Card, or monster effect that destroys a card(s), while you control a face-up "Six Samurai" monster: Negate the activation, and if you do, destroy it.
Extra Deck:
Legendary Six Samurai - Shi En (Level 5, Attribute Dark, Warrior/ Synchro/ Effect, Attack: 2500/ Defense: 1400) 1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy it. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
Stardust Dragon (Level 8, Attribute Wind, Dragon/ Synchro/ Effect, Attack: 2500/ Defense: 2000): 1 Tuner + 1 or more non-Tuner monsters. During either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard.
Black Rose Dragon (Level 7, Attribute Fire, Dragon/Synchro/ Effect, Attack: 2400/ Defense1800): 1 Tuner + 1 or more non-Tuner monsters. When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
Ally of Justice Catastor (Level 5, Attribute Dark, Machine/Synchro/ Effect, Attack: 2200/ Defense: 1200): 1 Tuner + 1 or more non-Tuner monsters. At the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster.
Naturia Barkion (Level 6, Attribute Earth, Dragon/Synchro/Effect, Attack: 2500/ Defense: 1800): 1 Earth Tuner + 1 or more non-tuners Earth Monster.
Naturia Beast (Level 5, Attribute Earth, Beast/ Synchro/ Effect, Attack: 2200/ Def: 1700): 1 Earth Tuner + 1 or more non-tuners Earth Monster.
Shadow of the Six Samurai- Shien (Level 4, Attribute Earth, Warrior/ XYZ/ Effect, Attack: 2500/ Defense: 400): 2 Level 4 "Six Samurai" monsters. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the End Phase.
Side Deck:
2-Legendary Six Samurai- Mizuho
2-Legendary Six Samurai- Shina
1-Spirit of the Six Samurai
2-The Six Samurai- Irou
2-The Six Samurai- Yaichi
1-The Six Samurai- Kamon
1-The Six Samurai- Nisashi
1-The Six Samurai- Yariza
1-Great Shogun Shien
1-Enishi, Shien's Chancellor
2- The warrior returning alive
1-United we stand
This will be Naruto's Main Deck, but don't worry I'll be giving him his OC deck based on his home, but later, so for now he'll be using this deck.
