Introduction to Some Factions and Locations:

Set 13 years after Fallout 4, in the year 2290 C.E, this story mainly takes place in New York City, just called York now.


Preface:

Reading this is optional – it is just a summary of York factions and locations – but I recommend reading about at least one location (if you'd like your character to own a house), all of the factions, and all of the quests. Or, if your character is totally new to New York and you'd like to be surprised, only read the quests.


Grand City (Location):

The first major location is Grand City, which used to be Grand Central Station before the War. Most of the train tracks are caved in or blocked so that the only entrances are the Pre-War doors leading out into the street. It's separated into two levels, the upper and lower. The upper level is the ground level of the station, where the city's richer residents live, and the lower level is where the lower-class lives.

There are four restaurants or bars in Grand City - Ethel and Bert's, The Tipsy Traveler, The Brotherhood of Beer, and Mr. Kevin's Eatery.

Ethel and Bert's and The Tipsy Traveler are both above ground, on street level, and are considered of a more upper class than the places below ground.

Ethel and Bert's is run by two married ghouls. Nobody's sure how old they are, but they're both sweet, and their joint is known for Brahmin sausage, Mirelurk eggs, and fresh vegetables they grow in the city's gardens.

The Tipsy Traveler is a classic pub. It has a more rustic theme than the rest of the city, and serves hard liquor and specialty cocktails. There's a rotation of bartenders, but the owner is a tall white woman nicknamed "Rocks", as her pub is one of the only few that will serve drinks on the rocks.

The Brotherhood of Beer is a parody of the Brotherhood of Steel - it's full of rowdy, big men who want to drink for very few caps. There are bar fights and the occasional shootout, but Big Jeremiah, the owner, loves it all.

Finally, Mr. Kevin's Eatery is on the lower level of the city, but nobody's ever actually met Mr. Kevin. They serve more questionable meats, such as radroach and geckos. They also heat up BlamCo Mac & Cheese and serve sandwiches, which are rather good, albeit cheap.

Next, there are two places to stay. The Upper Level's hotel is called The Grand Hotel, and it has twenty-five rooms. It's clean, and shady characters are not welcome, which makes it a tad bit pretentious, as it's up to the concierge to determine whether or not somebody is "shady".

The Lower Level's hotel is called Mr. Kevin's Beds, and it's also run by the elusive Mr. Kevin. There are 20 rooms, and the hotel will let anybody stay - even ghouls, mutants, and robots.

Then, Grand City has merchants and shops. There used to be shops lining pathways in Grand Central Station, and all of these shops are part of a larger market on the Upper Level. This market has eight vendors who sell guns, armor, food, alcohol, magazines, clothing, junk, and weapon modifications.

The lower level, however, doesn't have concrete "shops", it only has booths. There is a man named Paulo who always wears steel armor, and he sells weapons, armor. A woman named Doc Chop sells food and cooking supplies, and two small, shriveled up ghouls - they almost look feral, but they both wear white t-shirts and torn trousers - sell chems (and something else a little bit more sinister).

The ghouls, Ace and Ace, will sell slaves (usually children)

There is one casino called the Track 21 Casino.

There rest of the locations in Grand City are houses and offices.


Eden (Location):

Eden is the waypoint and base of operations for York's most expansive and problematic faction: slavers.

Eden is named after paradise, and for everybody in Eden who isn't a slave… it is. Eden is based in the Metropolitan Museum of Art, with the paintings still lining the walls, and most of the statues in the apartments of the wealthier slavers.

There are four different chem dealers in Eden, and they each take a different corner of the expansive museum. Walls are built in the many of the grand museum rooms, enclosing houses and shops.

There are three restaurants, P.J.'s, The MoonLight Diner, and Gloucester. All of them are rather alike, with slave waiters and amazing meals.

The museum's old basement was expanded and repurposed to be living quarters for the slaves.

The Egyptian and Greek sects of the museum are now both party rooms, with women dances on stages, in cages, and on men's laps.

Damnation, the nightclub occupying the former Egyptian room, is aptly named. Damnation is a nightclub where all of the dancers are slaves. It's a sinful, dimly lit place with booming music and completely naked slave women - and some men. It's not a place for the faint of heart. The patrons may do what they please with the women, so long as they pay the owner, Jefferson.

The other club, Salvation, is full of paid women in undergarments. Many are not hookers, but those who are work on their own terms, set their own rules, and take their own pay.

There is a plethora of shops. There is a gun shop, a melee weapon shop, a clothing shop, a technology shop, and an "adult shop", for those with more niche desires.

The tech shop sells plasma weapons, plasma ammo, laser weapons and ammo, and technological junk. It's near Cezanne's Seated Peasant, and it takes up two rooms of the museum.

There is one hotel, also owned by Jefferson, and it is connected to Damnation. It's called Purgatory, and there are 50 rooms.

There is also Eden's radio station (Eden Radio), and it is run by a DJ named Fat Jimmy.


The Slavers (Faction):

The most important slaver, the man himself who created the trade, is named Jefferson. He's a classic, old-school man who believes the strongest countries were those with slaves. He loves Caesar's Legion, and is known to dabble in slave trade with them at times. He's infamous for hating ghouls, mutants, synths, and any other "abomination". He's tall, broad, and his dark hair is wild and curly, as is his beard. He wants to be a ruler, and so he admires Marcus Aurelius, whose bust he displays in his room.

His daughter went missing long ago. Legend tells that she was turned into a ghoul by radiation, and in his disgust and anger he sliced her head off with his Chinese officer's sword and threw her body into a fire. He owns Purgatory and Damnation, and often goes on his own patrols in power armor.

The slavers' base of operations is Eden, but they can be found almost anywhere. There are four places in the city to purchase slaves. Eden is one of them, and the rest are locations underground in the subway system.

They have no end goal, only to make as much money as they can, and never fall. Though, if they had their say, they would eliminate the York Railroad, seeing as they like having both humans and synths as slaves.


The Railroad (Faction):

The York railroad isn't what the Boston Railroad used to be. After the Brotherhood of Steel destroyed the Institute and the Railroad alike, their best option was to flee somewhere with little Brotherhood presence: York.

The Railroad lays low, in a hidden away basement of a laundromat on the upper east side of Manhattan. The laundromat, as it can be assumed, used to be a front for chems, as the basement is large and filled with technology and chemicals that the Railroad uses to develop their own new tech and gear.

Deacon still rolls with the Railroad. His hair is blond, he sports a blond beard, and he's never seen without sunglasses. He looks quite different than he did in Boston, but he fears being recognized. He always has feared it. Many of the old members live in York now. Desdemona, Tinker Tom, and P.A.M are all still alive.

The Railroad has many new members too - including a field member named Eric Summer, and a technology whiz named Kennedy Kaden.

Their end goal is to rebuild and liberate the slaves from Eden, Caesar's Legion, and to find the New York Institute.


RailRoad HQ (Location):

A measly laundromat is the Railroad's front. It doubles as a junk store, run by Eric Summer, who is of Chinese descent with dark hair and darker eyes.

In the basement, there are bedrooms, as well as many workplaces for Railroad members to develop new technology. Tinker Tom works on one side of the basement, and Kennedy Kaden works on the other. They supply the Railroad with everything they can whip together, which is often very useful items.

There are three unoccupied bedrooms, and one room with a few couches and bottles of beer and whiskey. Desdemona is the leader of the York Railroad, and she'll do whatever it takes to stop the slavery in York.


The Brotherhood of Steel (Faction):

The Brotherhood of Steel currently has no New York presence, save for two scouts - John Gillan and Deathclaw Todd.

John is a no-nonense lone wolf, and Deathclaw Todd is arguably insane, employing the use of explosives, flamethrowers, and power fists. Many people don't know why his nickname is Deathclaw Todd, but any guess as to how he got "Deathclaw" in his name is probably a good guess.

Their current mission is to scout out the situation in York, look for Railroad members, synths, and ghouls, and then relay information back to the Prydwen.


Deathclaw Todd's House (Location):

Deathclaw Todd's house is a small shack in Central Park. There are only three items in the house - a fridge with only milk in it, a bed made of straw and towels, and a safe with a journal - whose contents are unknown to anybody, save Todd.


Caesar's Legion (Faction):

The Legion does not operate in Manhattan, only Long Island. Their operations in Manhattan include trading with those in Eden, and occasionally storming settlements for supplies and arena contenders. Their goals are to wipe out the Railroad and the NCR.


York NCR (Faction):

Vault 24 is where the majority of the New York NCR faction resides. After coming to a tentative supply deal with Mr. House, whose army of securitrons took Hoover Dam, the NCR continued to patrol New Vegas, but made the decision to spread out, since Caesar's Legion was no longer a threat.

They decided, since Ceasar's Legion defected to Long Island, that they would take up residence in the heart of the city so that the Legion could not take Manhattan. The leader of the York NCR is General Holden, and he and his rangers are unmatched in group combat. He's strong, unwavering, and never hesitant to kill.

The NCR's goal is to eliminate the Legion and the slavers in Eden.


Vault 24 (Location):

This vault is the York NCR's base of operations. It's on the edge of Central Park, - now called The Park - and it's open to a select few travelers and merchants. It has barracks, offices, a few bedrooms, and several locations for training.

There is also a shop where NCR members can purchase and sell goods, armor, and guns. The shop is sometimes open to travelers, so long as they don't appear to be threats.

There's a cafeteria, a bar, and a garden to grow fresh produce. Vault 24 is nearly impenetrable, given all of the turrets and guards that stand in front of the vault's entrance.


The Institute (Faction):

The Institute has no known presence in York, though there are whispers of several coursers and a few scientists who escaped.


Central Town (Location)

Central Town is the most put-together location in Central Park. Every other location is a small settlement or farm, purely residential.

Central Town has one hotel, The Park Inn. The Inn is owned by a ghoul named Sally, and it has 30 rooms.

The mayor has a small office on top of Harry's Publik House, a pub that serves classic, rad-free comfort food. Harry himself is the mayor's good friend - Harry is a stout man with a curly mustache, and he keeps his recipes a guarded secret.

Mayor Keaton would never tell, but he loves Eden. He can't get enough of the nightclub Damnation. If he leaves town, it's often to go meet with nearby mayors or to go to Eden. He'd never actually own a slave, but all he wants is to see unwilling girls bend to his whim. Alas, he has a reputation to uphold.

There's a small general market with somebody who sells weapons and armor, somebody who sells clothes, another who sells food, and one who sells junk.

There's a junk store at the back of town that doubles as a chem dealership. There's a casino called Steal, where the Blackjack room in the basement is only ever inhabited by ghouls and the occasional brave smoothskin.


The Gray Rangers (faction):

The Gray Rangers are a solemn bunch. They're the faction that's up for anything - they're assassins, thieves, bodyguards, mercenaries, and bounty hunters. They're morally ambiguous, with their only allegiance to money.

If you see anybody in Gray Ranger gear - a black pair of slacks, sunglasses, and a gray dress shirt emblazoned with a skull and crossbones over the right breast and fitted with the highest grade ballistic weave available - you should either approach with a bounty or contract, or steer very clear of them. If they're sent to kill you, it's likely you won't see them coming; stealth boys and silencers make them as elusive as ghosts.

The leader of the Gray Rangers, the man who started the faction, is a ghoul shrouded in tall tales and mysteries. He goes only by Dorian, and he has one of the most distinctive faces in the wastes. His hair is full and stark white, parted to the side and styled like a businessman who works a 9-5 job. He has a beard as well, the same snow white as his hair. He, like most other ghouls, has milky, bloodshot eyes that always look glossy. His lips are thin, his cheeks are gaunt, and his skin is flaking away all over his face, revealing glowing green muscles under his destroyed and burned skin. The scar of a claw mark on his neck and lower face glows an eerie, translucent green through the scar tissue. Nobody knows where he came from, and nobody knows his real name, but the most concrete story about him is as follows:

He used to be a man of the waste - either a Gunner, a raider, or a slave of Caesar's Legion, nobody's quite sure - he killed mercilessly.

Legend has it that one day, during a fight, he confronted his own mortality and decided that he did have an emotion: fear. Dorian was afraid of death, and the story goes that one day he walked into the Glowing Sea so that he never died of old age.

Maybe it's true, maybe it's a tale. The only thing certain is that Dorian is a quiet, calculated, ruthless assassin.


Parkville (location):

Parkville is the city in York that technically has the most available space. Most of Parkville's space is plots of land that are either owned or for sale. The plots for sale are big enough for a Parkville House (some plots of land have pre-build houses and shacks, but some do not) and a few extra structures like sheds, outhouses, turrets, or power armor crafting stations. So, that being said, most of Parkville is residential.

Parkville has giant walls that go around the entire city, including all of the land plots – 56 in total.

All non-residents have to surrender their weapons upon entry, and all residents must undergo a background check. There are armed guards around, and a securitron sheriff named Walter with a recently deceased deputy - a very young ghoul named Paulo.

The mayor of the city, though, is a slick older man named Matthew Bowman. Bowman is a quiet but kind man of taste. His laser pistol is expertly crafted from rare materials, including dinosaur bone and gold.

There are three places to get food. A bar, the Drunken Mirelurk, a casual eatery, and an extremely high-end restaurant that serves expensive delicacies. There is also a market with a clothing vendor, a medical supply vendor, a junk vendor (Geounk Geoff), and an armor vendor, but no weapons vendor. The only weapons vendor in the city is run by a woman named Sandra, and the weapons are only available to Parkville residents. It is called the Workshop, and the designs are so impressive that there is an entire York black market for residents of York buying and then reselling the weapons at higher prices.


Quests (Summaries):


Auction at Eden:

Jefferson wants to open a casino, and he has invited every big name in York to Eden for an auction. He is auctioning off slaves and art. Anybody who can prove they have more than 5,000 caps on their person is welcome to the auction – will your character come to buy slaves, buy art, or try to stop this heinous event before it happens?


Courser Chip:

The mayor of Grand City somehow got his hands on a courser chip. He wants it decoded so that he can profit off of teleportation technology to create supply lines between settlements. Will your character decode the chip, ignore the chip, steal the chip, or do everything in their power to make sure teleportation doesn't drastically change the New York economy?


Synth Shutdown:

The Brotherhood of Steel just got word that there are living Institute Scientists who fled to New York. The Brotherhood must find these people to try and get a total synth override code – a code few people even know exist – and project the code over loudspeakers across the U.S. in order to shut down every single remaining synth. Will your character stop them, or join them in shutting down every synth?


Sheriff's Deputy:

With Paulo, the deputy, dead, Sheriff Walter needs somebody to help him investigate a string of murders in Parkville. Will your character act as an interim deputy, solve the murders, or help cover it all up?


Black Market

Sandra is tired of slavers getting their hands on her weapons. The designs are too exclusive to fall into the hands of criminals, and it's giving her a bad name. She wants somebody to find the residents who are smuggling weapons out of the city, and peacefully put an end to it. Will your character help her, follow her orders – but using violence – or assist in the smuggling to earn money?


Night of The Atom

Several mercenaries are hired to track a bounty down, but when the search leads them to the Children of Atom's hideout, the Children are reluctant to help. It is only when the mercenaries agree to drink holy wine that the Children give them information on the bounty. Each mercenary wakes up two days later with a raging headache and no memory of anything that happened since the wine. Your characters must piece together what happened, as well as collect the bounty.


Form:

General:

Name (first and last):

Sex:

Age:

Species (human, ghoul, mutant, synth, etc.):

Sexuality:

Faction (NCR, Legion, Gray Rangers, etc.):

SPECIAL Stats (No limit on how many points you have to allocate, but be realistic)

Strength:

Perception:

Endurance:

Charisma:

Intelligence:

Agility:

Luck:

Perks (optional, up to 5, Power Armor Training counts as a perk):

Tag skills (optional, up to 3):

Appearance:

Height and Weight:

Hair:

Eyes:

Skin color:

Body type:

Face/facial structure:

Tattoos (Optional):

Scars (Optional):

Traveling outfit:

Casual outfit:

Sleeping outfit:

Important accessories (optional):

Personality:

Personality (Details, please):

Likes:

Dislikes:

Strengths:

Weaknesses:

Education (Can they read? What do they know how to do?):

Cleanliness (how clean are they? Do they bathe? Brush their teeth?):

How they treat new people/introduce themselves:

Quotes (2 minimum):

Karma (very bad, bad, neutral, good, very good):

Alignment (chaotic good, lawful evil, etc. - optional):

Backstory:

Backstory (can be brief – any length is acceptable):

Family (optional if family is dead or unknown):

Hometown:

Do they own a house?

Favorite location:

Combat

Weapons:

Combat strengths:

Combat weaknesses:

Other (All Questions Here Are Optional):

Do they think synths are human?

Thoughts on other factions (New York factions and classic Fallout factions alike)?

Canon fallout character you'd like to see them meet:

Will they take part in any of the quests mentioned in the Prologue Chapter?

May I PM you clarifying questions?