Symphony of Wolves
Disclaimer: I don't own Ragnarok online or the anime series or the manga but I do own the characters that will be introduced in this story…
Author's note:
This is my first time writing a fan fiction (mostly poetry on fiction Coincidentally I got inspired when I was reading stories posted on the ragnarok online section of fan so I thought it might be fun to try my hand in writing a story for this section. I hope that you can give me good advices on how I write my chapters or on how to improve my story. D
Introduction:
I would like to state that the original description of the cities will mostly be altered to support my plot. The descriptions of job classes and abilities will be altered to make way for my original characters.
Brief history:
Midgard is divided into four sovereignties:
The Kingdom of Prontera:
The Pronteran Kingdom became the continent's foremost dominion after defeating the Glastheim Kingdom in the four year war that led to the destruction of Glastheim. The source of trade and commerce the streets of Prontera is always bustling with people from different places.
The Geffen Monarchy:
Dating back as old as the kingdom of Glastheim, the city of Geffen is the home of the famed magic academy where famous wizards are produced. The monarchy of Geffen has strong ties with the floating city of Juno therefore marriage between a wizard and a sage is common practice for the monarchy.
The Principality of Morroc:
Morroc is founded within the great Sograt desert. It was a frontier town of Prontera much like the orc villages but when the founders of the principality dug up treasures inside the pyramids they severed their ties with Prontera and declared independence as a new dominion. Before the four year war the tension between Prontera and the newly formed Morrocan Principality escalated into territorial skirmishes which were later halted by a treaty that was approved by Prontera and Morroc during the four year war.
Payon Empire:
The Empire of Payon is surrounded by natural barriers that serve as protection by outside dangers. During the four year war Payon remained in neutrality, because of this act the empire flourished. A year after the war an event which disrupted the balance between good and evil (yin and yang) the original Payon was destroyed and its remnants; buried inside a cave swelling with spirits of the dead and spirits of evil.
Cities and town:
Izlude:
A small town near the southern part of Prontera, Izlude is the home of the Prontera's swordsmen training grounds which produces promising and talented swordfighters to enlist in Prontera's Knight or Crusader divisions. Izlude is also the main port of Prontera where Alberta's ships dock to trade with the capital
Alberta
A rich port city, Alberta is the home of merchants and traders. The city is neutral and independent as they are the ones that send off merchants to different dominions in order to do business. Aristocrats from different lineages rule this city and are considered the primary businessmen of Alberta.
Al De Baran
Al de Baran is a city near the ruins of Glastheim. During the four year war Al de Baran remained in a neutral position and effective walls kept it away from the war which was terribly near the city. A mysterious clock tower stands at the centre of the city quietly ticking away the time that passes by.
Glastheim Ruins
The remains of a once mighty kingdom, Glastheim now is nothing more than a den of evil waiting to be release. After the Glastheim faced defeat against Prontera the priests of Glastheim summoned beings from the netherworld in an attempt to turn the tides but instead of winning Glastheim was destroyed in a single night. There the influx of negative energy from the summoning formed a vacuum sucking all the woes, despair, grudges, sadness and anger of all Glastheimians. The ruins of Glastheim now possess only hate and anger as evil flows around wrapping Glastheim in a thick mist. Priest and priestesses of Prontera often go there to exorcise the evil, sadly most vanish or found grotesquely mutilated on the outskirts of Glasheim.
Comodo Village
A village far south in Midgard where the sun is always high and the beaches are always welcoming, Comodo is haven for the adventurous youths. A place where the temperature is always hot, many young people often go to Comodo to join the parties being prepared there or to imprint an unforgettable night (mostly with hormones pumping). Rumor has it that prostitution is rampant in the village and that most of the clubs are run by gangs which ship out female prostitutes to other clubs in other cities. The notable aspects of these clubs are that some of the prostitutes are abducted females who are forced to do the job in exchange for not being killed.
The Pronteran orc frontier town
This town is mostly in ruins. Not much can be said other than that orcs have already occupied this town after battling with the town's population.
Lutie
A village far north in Midgard, eternally snowing Lutie is home of a toy factory which while being harmless on the outside is full of dangerous things living inside. The legendary stormy knight is said to be sleeping within the very center of the factory.
Some Events that transpired (on my story's timeline)
My story starts 60 years after the four year war…
Glastheim-Pronteran War:
The war is more commonly called "The four year war". Coincidentally four being the number commonly associated with death. The war stemmed from the jealous rage of a Glastheimian king by the name of Harkin Xanthus who wanted the wife of Prontera's young king, Queen Liese Valdeinhardt; of course the young king Rainhart Valdeinhardt completely refused to give his beloved wife to an obsessive and women monger tyrant. Therefore Harkin with his enormous army moved on the northern plains of Mt. Mjolnir in order to give battle. Rainhart then called in Prontera's whole army to meet the opposition, the battle turned into a bloody war. Three years of stalemate during the war, King Harkin became insane and decided to practice the dark arts. He called his companion of priests "Glastheim's dark saviors" and with them they made rituals summoning lesser demons in place of the blood and flesh of Glastheim's soldiers. During the course of the third year of the war many Glastheim soldiers were butchered by King Harkin and replaced by undead and lesser demons.
Because of the turn of events many Glastheimian soldiers were force to desert the Glastheim army or flee to Prontera's side. In an effort to turn the tides of war to his side King Harkin decided to sacrifice almost three-fourths of Glastheim's population to summon greater evils, only he could not control those that came out he was butchered down to pieces by the greater demons. The demons then decided to wreck havoc on Midgard. On the last year of the war King Rainhart sacrificed his life along with Excalibur the holy sword to seal all the evils of Glastheim into the falling kingdom, the consequence was sealing the lives of the remaining survivors of the kingdom. Prontera became the most powerful Kingdom in Midgard during that time but the dark memories of Glastheim will forever wrap around the ruins.
There are still unsolved mysteries and supernatural events happening around Glastheim, the kingdom of Prontera fears Glastheim's overwhelming negative energies so priests and priestesses are sent every four years to control the energy flow of the ruins and keep it to a minimum or if they can removed it.
The Payon Tragedy
During the four year war Payon remained in a state of neutrality. They therefore concentrated on improving their lifestyle and economy. But a year after the war Payon was mysteriously destroyed and buried by a landslide. The survivors including the emperor's family rushed towards the upper ground of the country where they decided to rebuild the empire hoping for the tragedy to never repeat. The modern Payon is beautiful but in no way can it be as exquisite as the old Payon Empire. A few years after the incident a cave was found leading to the ruins of old Payon, after the discovery of the cave strange things began happening to the empire; dried corpses, mangled genitals of male victims and other gruesome sightings began coming up and out of the fear of the common people the empire decided to train a select few to become the guardians of Payon, they became the first set of snipers, archers and hunters of the empire.
Guilds and guild houses
Guilds are privately owned armies which are mostly mercenaries for hire. Some of the guilds have bases on the outskirts of a city or town or in the wilderness. But there are guilds that are recognized by a ruler and are therefore given guild houses. A guild house is an honor bestowed by a ruler to a guild who had done a great deed to the city. Guild houses are mostly castles inside a city. Prontera, Payon, Geffen and Al de Baran are those that house the largest guild houses on the continent.
Guild Sieges
Often times when there is enmity among two guilds it results in guild battles. Guild battles or guild sieges is more of a tournament than a war. The rule is that if the emperium of a guild house is taken by the attacking guild the defending guild must give up the guild house as well as all the possession of the guild to the victor. The guild sieges are harmless, because when the battle starts the emperium stone emits a protective barrier among warriors which only make them stunned or faint when hit by attacks. Guild sieges are mostly among guilds that have a castle and are mostly watched by the aristocrats and royalty.
The members of Symphony of Wolves:
Sieg Vankurtzen: Brown haired and green eyed Sieg is the guild's leader. As a hunter he is naturally cautious about everything he does. He is one of the youngest and most experienced hunters in the whole continent at only twenty two years old. Still he likes to keep a really low profile on himself. He is mostly gentle and calm but his mind is very shrewd and cunning.
Yuri Valentine: The youngest member of the guild Yuri is only seventeen years old. His long silver hair and ocean blue eyes are what turns female heads on him, he does not realized it and is pretty much naïve. He became a knight at an early age of thirteen and is now a veteran in his own way of fighting. He is mostly the one that is continually teased by some of his guild mates.
Vincent Weiscenclaus: The resident priest of the S.O.W, Vincent serves as the guild's mediator when disagreement arises between members. He has a very soothing personality which makes him easily likable. Though he is a Priest he tends to bend the rules on proper priest uniform for example he dyed his hair violet and wears his uniform casually to the delight of those female acolytes.
Saleem Linley: The red spiky haired rouge of the guild. Saleem Linley is a native of Comodo. He is fiery and easily angered but he does not hold grudges. More of a rebel Saleem does not like aristocrats or the royalty and is mostly attuned to the common folk. He is the one who normally teases Yuri when he is with him.
Aneurin Einhardt: Aneurin is the sage of S.O.W. he was born in Juno but grew up in Geffen. He became a sage at the age of seventeen and is now twenty one years old. He is part of the Einhardt family a rich affluent family of magicians. Even though he is part of a rich family he values simplicity and knowledge above money. He is usually called by Yuri as "Nye".
Einar Llewelyn: Ein is the spellcaster of S.O.W. born in Geffen he is the best friend of Nye. Just like Nye he is part of an affluent family, the Llewelyns. He detests the arrogance of his father and had joined the guild in order to avoid having fights between him and his father. He thinks that the riches of his family must be shared to novices who wanted to be magicians but does not have enough money to learn, but his father is not in favor of this idea.
Akira Amakusa: The raven colored haired assassin was one of the initial members of the guild when Sieg formed it. During that time Sieg was nineteen and Akira was eighteen. His most prominent physical characteristic is the mysterious colors of his eyes; one is crimson red while the other one is golden yellow. He has a very cool personality and only speaks when he finds it necessary. Everything about him is a mystery.
Jesse Niall: Jesse is one of the best blacksmiths around at the age of nineteen; he is also the Wolves' forger and accountant. He is always high-spirited, boisterous and energetic. He frequents the pubs along with Saleem, while not a drunkard he can drink a lot without being intoxicated. He is also the resident playboy and is usually seen having a woman or two following him. His favorite past time is getting to know beautiful ladies. He is respectful and polite to women of every age though.
