Who's For The Game


Intro/Background

For fellow twolegs, Verndoss is a dying town filled with warm communities. The only comfortable way out is by train; the other way is to crawl through a forest kilometers wide. It used to be a bustling industrial hotspot, though all good things must come to an end, and factories are now mere shells and walls that protect the inner town from harsh winter winds. Not the best place to live in.

For fellow cats, Verndoss is a dying town filled with warm communities. The adaptable group of strays, The Hatch, lives in an abandoned warehouse at the outskirts of town, while Dawnclan (which is way more inclined on tree-loving) resides within the forest, following traditional rules of nature. The forest cats enjoy the occasional gust of fresh air, while the town cats breathe in smog; under dry winds, however, the cats in the warehouse snuggle up for toasty indoor warmth, whilst the forest cats hug trees and hide under leaves, which isn't nearly as blissful. Not the best place to live in, either.

What a party.


The Hatch:

Leader: Zenith (F)

Scout: Zephyr (F)

Members:

Delta (F)

Echo (M)

Sage (F)

Torrent (M)

Serene (F)

(more to be updated!)


Dawnclan:

Leader: Dawnstar (F)

Deputy: Nightglaze (M)

Warriors:

Ferntail (F)

Starbreak (M)

Crowfleck (M)

Briarpelt (M)

Hazelpaw/Hazelstripe (F)

Petalspring (F)

(more to be updated!)