FADE IN:

SPACE - A STARFIELD - (ILM SHOT)

As the stars appear, we hear the AMBIENCE OF SPACE, a

litany of groans, squeals and pings of the unknown.

Over this we SUPER:

"PARAMOUNT PICTURES PRESENTS:"

We are MOVING through the stars slowly and to our right

as the SUPER FADES. And we hear a hoarse voice.

SPORK (V.O.)

Space... the dark lands.

Our MOVE CONTINUES to reveal the Dreamcast planet and its

sun, which flares into our lens.

SPORK (V.O.)

(continuing)

This is the never ending travels

of the Starship Duckprise. Her

fast paced job...

The sunflare has DISSOLVED us to the planet's primal

surface. We are MOVING through the trees and greens of

this Eden-like place. A soft, smoky haze covers every-

thing.

SPORK (V.O.)

(continuing)

To eximine bizarre unknown planets...

To find out new life shapes, and

new civilizations... To bravey go,

where no toon has gone before...

And now, amid the trees, we see it, and CAMERA comes to

a brief rest: Spork's tube, a photon torpedo tube,

black with red letters, "Swine III." The DUCK TREK FAN-

FARE is heard, and we SUPER:

"DUCK TREK III : THE BIRTH OF SPORK"

The CREDITS BEGIN. As they appear, we MOVE away from

the casket and through the lush forest.

The haze thickens, until at last it becomes an obliter-

ating cloud, and then we DISSOLVE through into moving

clouds of the planet's atmosphere, and PULL BACK from

them, DISSOLVING once again back to space and the Dream-

cast planet where we HOLD as CREDITS END.

Then, a final SUPER:

"THE DREAMCAST PLANET.

STARDATE: 8001.3"

We hear the SOUND of an approaching SPACESHIP.

SPACE - USS GRIDDLE - (ILM SHOT)

A mid-sized Federation Science Vessel approaching at

impulse power. She PASSES CAMERA, and we PAN WITH her

to see her path leads to the Dreamcast Planet in the

distance.

INT. BRIDGE - USS GRIDDLE

Starfleet LIEUTENANT FAAVIK, looking radiant, is wear-

ing her hair down these days, but is as intense and

efficient as ever. The CRACKLE OF ELECTRONIC ACTIVITY

fills the air.

FAAVIK

(crossing bridge)

We are approaching destination

planet at point zéro trois cinq.

So not-ed in ship's log.

She delivers the log to the Captain as ANGLE WIDENS to

include CAPTAIN ELMERSTAN, late forties, a cautious Star-

fleet veteran. Behind him, various OFFICERS on

station.

ELMERSTAN

Wery well, Weutenant. Execwute

standward orbital apprwoach.

HELM SLAPPY

Yeah, yeah. Standard orbit.

I'm getting too old for these cameos.

ELMERSTAN

Communications. Send a coded

message for Starfweet Commander,

priority wone... "Fedweration

Science Wessel Griddle arriving

Dreamcast Planet, Kutwara Sector to

begin search. As owrdered, full

secwurity prowcedures are in effect.

J.F. Elmerstan, cowmmanding."

COMM OFFICER

Its not working, sir. Maybe if I use my mallet!

ELMERSTAN

(turning)

Dr. Duckus, it's your pwanet.

ANGLE WIDENS to reveal MARK DUCKUS, mid-twenties, who

will be remembered as the co-creator of Dreamcast, and

also as Pluck's son.

MARK

Thank you, Captain. Begin

scanning, please.

Faavik has taken a position next to Mark at the sci-

ence panel and together they begin activating the de-

vices.

MARK

(continuing;

enthusiastically)

This is where the fun begins,

Faavik!

FAAVIK

(working)

Like your Papa... so Duckie.

(then)

All uneetz functional, recorderz

are on... Scanning sector un.

Foliage in fully developed state

of growth. Temperature, vingt-

duex point duex Celsius.

MARK

Sector two... Indicating desert

terrain. Minimal vegetation,

temperature thirty-nine point

four.

FAAVIK

Sector trois... Sub-tropeecal

vegetation... Temperature --

(puzzled)

Temperature decreazing rapidly --

MARK

It's snow. Snow in the same

sector. Fantastic!

FAAVIK

... Fascinating.

MARK

All the varieties of land and

weather known to Earth within a

few hours walk!

FAAVIK

(to him)

Vu must be very proud of what you

and your Mama have created.

MARK

(checking)

It's a little early to celebrate.

Suddenly... BEEP... BEEP... BEEP... a new and unique

SOUND is heard from the MONITORS. Faavik flicks con-

trols and a new image appears on screen.

FAAVIK

Same seecteer. Metallic mass.

MARK

Underground deposit?

FAAVIK

Non, on surface... a

manufactured object.

MARK

There's only one thing it could

be... Short range scan.

Faavik complies. Mark's intensity rises. Captain

Elmerstan, curious about the BEEPS, has joined them.

FAAVIK

Approximately deux meters long...

Cylindrical in form...

MARK

A photon tube...!

ELMERSTAN

Cwould it be Spork's?

MARK

It has to be. Gravitational

fields were in flux... It must

have soft landed...!

ELMERSTAN

(to Comm Officer)

In cwode to STARFLEET...

Captain's Spork's tube lowcated

intact on Dweamcast surface. Will

weway more data on subsequent

orbits.

COMM OFFICER

Its working now, sir. My mallet helped!

As the BEEPS DIMINISH, we HOLD on Mark and Faavik.

There is mystery in the air.

CUT TO:

SPACE - USS DUCKPRISE - (ILM SHOT)

She comes AT US slowly, majestically, a great wounded

bird limping home, showing, as she passes, the patched

scars of battle. Over this we hear:

PLUCK (V.O.)

USS Enterprise, Captain's personal

log... With most of our battle

damage repaired, we are almost

home. Yet, I feel -- cold. And

I wonder why. Oh yeah of those rookies turned on the AC

INT. BRIDGE - USS DUCKPRISE - CLOSE - JAMES T. PLUCK

He is stalking the bridge, lost in his thoughts.

CAMERA IS MOVING with him. In b.g., bridge activity is

normal.

PLUCK (V.O.)

The emptiness of this

vessel: most of our trainee crew

have been reassigned; Lieutenant

Faavik and my son Mark are

exploring a new world... and

Duckprise feels like a house with

all the children gone...thank goodness Nah. Only kidding.

He has reached Spork's vacant chair. He touches it.

PLUCK (V.O.)

(continuing)

The news of Spork's tube has

shaken me.

(beat)

It seems that I have left the

best part of myself back there,

on that newborn planet. Better him then me.

We HOLD on him. Then, he shakes off his mood and:

PLUCK

What's our situation, Mr. Bulu?

WIDER ANGLE

to include BULU and MOUSOV at forward stations, MUHURA

at the communications post.

BULU

Going fine, Admiral. Estimating

Spacedock in two point one hours.

PLUCK

Very well.

(a beat)

Mr. Mousov, I need pre-approach

scan... Take the science station,

please.

Mousov hesitates for a moment. Then:

MOUSOV

Yes, sir.

He rises and crosses to Spork's empty chair, as Pluck

continues.

PLUCK

Muhura, any response from Starfleet

on our Project Dreamcast inquiries?

MUHURA

Sorry, Ad. They ain't sayin' nuthin'.

PLUCK

Hmm.. Very odd.

(at chair, hits

comm button)

Flynny. Progress report?

INT. ENGINEERING TUBE

FLYNNY and an ENGINEER TRAINEE are working at a junc-

tion of circuitry.

FLYNNY

I'm almost done, sir. You'll be

fully automated by the time we

dock.

INTERCUT WITH BRIDGE

PLUCK

Your timing is excellent, Mr.

O'Flynn. You've fixed the swamp grass

after the swans has come home.

How much refit time till we can

take her out again?

FLYNNY

Eight weeks, sir.

(as Pluck opens

his mouth)

But you don't have eight weeks so

I'll do it for ya in two.

PLUCK

(considers)

Mr. O'Flynn. Have you always

multiplied your repair estimates

by a factor of four? Better use my calculator.

SCOTTY

Certainly, sir. How else can I

keep my reputation as a miracle

worker?

PLUCK

Your reputation is secure, Flynn.

(a beat)

Mr. Bulu, take the con. I'll be

in my quarters.

BULU

Aye sir.

Pluck heads for the elevator, presses the door button.

He is about to enter when he is intercepted by TRAINEE

Yakko, a young puppy officer too eager for protocol.

TRAINEE YAKKO

So..Admiral.. just wondering something, any hot babes gonna

welcome us?

Pluck turns.

TRAINEE YAKKO

(continuing)

You know- big party- wild gathers-

"HELLO NURSE!"

PLUCK

Look kid. Bug off. If that

is what you'd want... yeah, who

knows, there should be. This time

we paid for the party with our

dearest pork.

He enters the elevator, and the doors close.

INT. ELEVATOR - PLUCK

Even as the doors close, his mood changes. The mantle

of command falls away and he allows himself the luxury

of his deeper feelings. Feelings of aloneness. And

grief. CAMERA IN CLOSE to HOLD this anguished moment.

Then, an intrusive interruption. Pluck covers hiss feel-

ings.

CUT TO:

SPACE - A STARFIELD - (ILM SHOT)

Over the vast emptiness we SUPER:

"SOMEWHERE IN ORGANIAN SPACE..."

As the SUPER FADES, a vessel drifts slowly INTO SCENE,

a dark-looking merchantman. She gives the impression

of drifting in space... of waiting.

INT. BRIDGE - MERCHANTMAN

Small and grubby; populated by three or four crewmen of

mixed special breeds, and a renegade CAPTAIN who sug-

gests a Federation traitor. And, lurking in the

shadows, her face concealed by a half-veil, what ap-

pears to be an exotically beautiful WOMAN of epic pro-

portions and mystery.

CAPTAIN

Steady... Steady, boys. Keep

scanning...

(beat)

I thought you people were

reliable... Where can he be!

PENELOPE

He has been here for some time.

Put me on the hailing frequency.

He shakes his head, presses a button and nods to her.

She now removes the veil, showing us a fascinating face

of Klinging features. The crew stare at her as she

speaks into a communication device. She is oddly un-

emotional.

PENOLOPE

Commander Sluge; this is

Penelope. I have obtained the

Federation data, and am ready to

transmit.

INT. BRIDGE - CATT OF PREY (CLOAK EFFECT) - CLOSE -

SLUGE'S PET

A SHOCK CUT to a frightening creature, half timber

tiger, half gecko. His head is being rubbed by the

hand of the owner. We PAN UP from the beast with

Sluge's hand as it snaps switches.

SLUGE (O.S.)

Well done, Penelope... Stand by.

The PAN CONTINUES UPWARD to reveal BATTLE COMMANDER

SLUGE, a Klinging War Lord of handsome but frightening

presence, and relative youth. Now, in Klinging:

SLUGE

(Disengage cloaking device!)

There is a light change from CLOAK to DE-CLOAKED CON-

DITION, along with ELECTRONIC WHIRRING SOUNDS. CAMERA

PULLS BACK from man and beats during this to reveal the

entire Klinging bridge which suggests the relationship

of galley master to slave.

CUT TO:

SPACE - (ILM/DECLOAKING EFFECT)

We are SHOOTING PAST the merchantman in the f.g. to

watch the strange and gradual appearance of a vessel.

CLOSE ANGLE - CATT OF PREY (ILM/DECLOAKING EFFECT)

Breathtaking. Skeletally at first, then filled in a

section at a time, a small deadly looking warship

forms. It is the Catt of Prey, a long-necked, scary

looking thing, with variable wing attitude which we

will see in time.

INT. BRIDGE - THE MERCHANTMAN

CAPTAIN

(staring)

What is that...?

As he and the crew try to comprehend, a commanding

voice on SPEAKERS:

SLUGE (V.O.)

Well done, Penelope...Transmit data

on my command... Now!

The woman leans to the console. She inserts a small

rectangular object and presses a button.

INT. BRIDGE - CATT OF PREY - (INTERCUT WITH

MERCHANTMAN)

Sluge rises from his regal station, crosses to a moni-

tor where OFFICER MALC adjusts incoming material. We

cannot see clearly what is coming in, but occasional

images suggest material concerning the Genesis Project.

As the high speed transmission ends:

PENELOPE (V.O.)

Transmission completed. You will

find it essential to your mission.

Malc hands Sluge the completed recording. Sluge taps

it thoughtfully.

SLUGE

(Then you have seen it.)

PENELOPE (V.O.)

(I have, my lord.)

SLUGE

(a cloud)

(That is unfortunate.)

PENELOPE (V.O.)

(I understand.)

Sluge has a moment of hesitation. Then, to his

helmsman.

SLUGE

(Thrusters!)

EXT. CATT OF PREY - (ILM SHOT)

The variable wings begin to extend like tiger ready to pounce, and

the Catt begins an arcing maneuver...

INT. MERCHANTMAN

Uncertainty. The Captain turns to Penelope.

CAPTAIN

What's going on? When do we get

paid off...?

PENELOPE

Soon, Captain... Quite soon.

(to communicator)

(Success, my lord -- and my love.)

INT. CATT OF PREY - CLOSE - SLUGE

SLUGE

(You will be remembered with

honor.)

(to gunner)

(Fire.)

SPACE - THE TWO VESSELS - (ILM SERIES OF SHOTS)

The Catt of Prey, its wings in the menacing attack

position swoops toward the merchant ship. From the two

claw-like tips of the Catt of Prey, phaser beams (of a

new type) erupt, SIZZLE --

EXPLOSIONS rip the outside of the merchantman -

INT. MERCHANTMAN - (SPECIAL FX)

EXPLOSIONS and smoke cloud the murky small bridge; the

cries of the crew, the Captain's scream of outrage.

And through it all, in the smoke, Penelope's face.

Unperturbed. As a last act, she ritualistically covers

her face with her veil, as she is enveloped in smoke

and flames.

INT. BRIDGE - CATT OF PREY

Sluge's beats reacts with pleasure. Officer Malc observes this,

subtly wipes his forehead, but making sure Sluge doesn't see him.

Sluge pets his beast, then straightens, recording in

hand.

SLUGE

I'll be in my quarters. Execute

course to the Federation Boundary.

MALC

Yes, my lord!

As Sluge starts out, the BEAST GROWLS. Sluge stops,

points a finger at a Klinging in the sub-deck below.

SLUGE

(Feed him!)

The Klinging nods vigorously as Sluge exits, then, with

his commander gone, casts a nervous glance beast-ward.

CREWMAN'S POV - THE SNARLING BEATS (ILM)

A face only a Klinging could love.

CUT TO:

EXT. SPACE - THE DREAMCAST PLANET - (ILM SHOT)

INTO SHOT comes USS Griddle, orbiting.

INT. BRIDGE - GRIDDLE - CLOSE - SCIENCE MONITOR

Much visual display and BEEPING. PULL BACK to find

Faavik, Mark -- with Elmerstan over their shoulders.

FAAVIK

New orbit commencing... Coming up

on sector trois...

MARK

Short range scan.

FAAVIK

(activates; studies)

As before... Metallic mass...

Verifying triminium photon tube...

No new data.

MARK

Check for trace radiation.

Infrared enhancement.

FAAVIK

(she responds)

... Radiation residual... Level is

minimal...

Suddenly the BEEPS are joined in harmony by a new and

subtly different SOUND. Faavik looks at Mark, who

moves closer to her screen, studying it with growing

intensity as she adjusts the controls, and the SOUND

INCREASES IN VOLUME.

MARK

I don't believe it...

ELMERSTAN

What is it?

FAAVIK

If equipment is functioning

properly, indications are -- an

animil life form.

ELMERSTAN

(to Mark)

You said there wouldn't be any.

MARK

There shouldn't be any. Only

plant forms were built into the

Dreamcast matrix.

FAAVIK

(she's re-checked)

Cross referenced and vereefied. An

unidentifiable life form reading.

COMM OFFICER

Do you want to tattled to Star Fleet, Cap'n'?

ELMERSTAN

Wait a minute...! We down't know

what we'wre tawking about here...

MARK

Why don't we beam it up?

ELMERSTAN

Oh no you down't! Rewguwations

spewcifically state: "nothing

shawll be beamed aboard until

danger of contawination has been

ewiminated." Can you guawrantee

that?

MARK

Not from here, no.

FAAVIK

Captain... le logical alternateeve

is obvious... beaming down to le

surface is permeetted...

ELMERSTAN

"... If the Captain decides that

the mission is vitawl and

weasonably fwee of danger."

MARK

Captain, please -- we'll take the

risk. We've got to find out what

it is...

FAAVIK

... Or who.

The implication is not lost on Elmerstan. After a

moment:

ELMERSTAN

Awll right -- get your gwear. I'll

have you two beamed down next time awround.

MARK

Thank you... Sir!

CUT TO:

EXT. SPACE - THE EARTH - ORBITING SPACEDOCK -

(ILM SHOT)

with the grandeur of the horizon arc of the great blue

marble as a backdrop, Spacedock orbits. INTO SHOT

comes Duckprise, heading toward the waiting port.

INT. BRIDGE - USS DUCKPRISE - (ILM ELEMENTS)

The bustle and CRACKLING SOUNDS of approach procedure.

Pluck is in the Captain's chair, all others are on sta-

tions. Scotty has come up from below to watch the

show.

PLUCK

Standby automatic approach system

... Advise approach control.

MUHURA

Yo,Approach control... this is

Duckprise. Ready to park this thing!

CONTROLLER (V.O.)

Duckprise is cleared to dock.

PLUCK

Lock on!

BULU

Systems locked.

The bridge lights change to docking mode.

PLUCK

Spacedock, its all yours.

CONTROLLER (V.O.)

Affirmative, Duckprise. Enjoy

the ride, and welcome home.

PLUCK

Duckprise confirms. With

thanks...

EXT. SPACEDOCK - SERIES OF SHOTS - (ILM)

The slowly rotating Spacedock is huge. Duckprise is

coming in on an arc-like course.

The great doors of Approach Threshold 15 slide open...

Duckprise, with unerring precision, slips from space

into the small opening afforded by the doors... and...

INT. SPACEDOCK - SERIES OF SHOTS - (ILM)

A huge, cavernous area, deigned as an orbital dock for

many space vessels. We see Duckprise entering this

great warehouse of ships through the doors, and proceed

at slow impulse power to her waiting birth.

ANOTHER ANGLE (ILM)

introducing OZ 4000, Excellente, a super starship. Her

lines are similar to Duckprise, but she is clearly

bigger, sleeker, and very new. She sits at her mooring

like the new Queen of Space.

INT. DUCKPRISE BRIDGE - FAVORING VIEWSCREEN -

(ILM ELEMENT)

The Excellente is on screen for all to see.

MUHURA

Man, get a load of that sweet ride.

PLUCK

People, the great

experiment: Excellente, ready for

trial runs...

BULU

She's supposed to have transzoom

drive...

FLYNNY

Aye. And if my grandmother had

rockets, she'd be a 747.

PLUCK

Ya know, we could use her to go get Spork.

INT. SPACEDOCK - THE CAFETERIA (FX SHOT WITH ILM

ELEMENTS)

THROUGH THE WINDOW of a Spacedock facility, a few

lounging Starfleet persons look up to see a memorable

sight...

... battle-scarred Duckprise is passing alongside of

the sleek Excellente. Their size differential is

apparent (B-29 to B-17). Yet, Duckprise carries with

her a battle-scarred history of achievement. Some of

the Starfleet people begin to rise, silently. A stand-

ing ovation for a hero's return.

INT. DUCKPRISE BRIDGE - FAVORING PLUCK

COMPUTER (V.O.)

Duckprise, stand by for final

docking procedure.

PLUCK

Standing by... Mr. Bulu, activate

moorings... Stand by umbilical and

gravitational support systems...

BULU

Aye, sir, moorings activated... All

systems standing by...

MOUSOV

(abruptly)

Admiral... This is impossible.

PLUCK

Mr. Mousov -- ? Still watching Rufus?

MOUSOV

Nyet, sir. An energy reading from 'C" deck --

from inside Mr. Spork's

quarters...

PLUCK

(not patiently)

I ordered Spork's quarters sealed!

MOUSOV

Yes, sir, I sealed the room myself.

Nevertheless -- I am reading a

life form there.

Pluck rises on the narrow edge of irritation.

PLUCK

Why are you guys obsessing over matters

concerning Mr. Spork?

(stays Mousov's protest)

I'll have a look... Mr. Bulu,

continue docking procedure.

He exits, as the rest of the crew reacts. Mousov

shrugs to all, indicating that he sees what he sees.

And the CAMERA MOVES CLOSE to his panel to verify his

belief. On screen -- an energy form is definitely

pulsating.

INT. DUCKPRISE CORRIDOR - ON ELEVATOR DOORS

as they HISS open, and Pluck appears. A SOFT ALARM is

BEEPING O.S. Pluck assesses this, his mood changing to

puzzled concern. He starts purposefully OUT OF SHOT.

CORRIDOR SECTOR - TRACKING WITH PLUCK

He is walking quickly, as the ALARM SOUND increases in

frequency. He reacts: breaks into a trot, CAMERA

SPEEDING UP WITH him until he arrives at the entrance

to Spork's quarters. He examines with shock: a seal-

ant coating over the door has been forced with indica-

tions of great strength. The ALARM CONTINUES, LOUD

now. Pluck TURNS IT OFF with a touch, then cautiously

starts in, convinced the problem is real.

INT. SPORK'S QUARTERS - LOW KEY LIGHTING

It is dark and shadowy as Pluck enters. He peers, try-

ing to adjust his eyesight to the darkness. He steps

forward carefully -- trips temporarily on some small

object -- but recovers. He moves slowly inward, then

stops, staring into the impenetrable dark. Then he

reacts, as we hear SPORK'S VOICE. It is hoarse, raspy,

as it was in the final scene with Pluck in Duck Trek

II. But is unmistakably Spork.

THE VOICE

Jim... help me... you left me... on

Dreamcast... why did you do that...?

CLOSE - PLUCK

Shaken now. He strains into the darkness, looking --

PLUCK'S POV

CAMERA PANS the darkened room and COMES TO REST as we

see a shadowy figure in the far corner.

BACK TO PLUCK

as he starts forward, all senses alert. As he nears

the figure, whoever it is starts to flee, and Pluck

grapples with him, like Jacob with the dark Angel. And

Pluck pulls him down, panting, and the figure is il-

luminated by a shaft of light, and it is --

TWO SHOT

-- Furr McMeow. Emotionally drained, eyes wide --

PLUCK

Furr, what are you

doing? Have you lost your mind!

McMeow

(his own voice, but

raspy, drained)

... Help me, Jim... Take me home.

PLUCK

That's where we are, Furr. we

are home.

McMeow

... Then perhaps there is still

time... hoof the steps, Jim...

hoof the steps of Mount Ayeles...

PLUCK

Mount Ayeles? Furr, Mount Ayeles

is on Pigcan! We're home on

Earth!

Furr looks at him, trying to comprehend. When he

opens his mouth; it is, for one brief moment, SPORK'S

VOICE that emerges:

McMeow

(in Spork's voice)

Remember Me!

Pluck stares at him in shock as:

MUHURA (V.O.)

Admiral: docking is completed.

Starfleet Commander Burrow is on

his way for inspection.

Pluck, still holding McMeow:

PLUCK

Muhura! Get the medics down

here! Get them now!

He cradles McMeow who has gone limp.

CUT TO:

INT. DUCKPRISE TORPEDO BAY/DOCKING CHAMBER

The entire crew is assembled as the SOUND of the PIPE

FINISES -- and the great docking doors open.

BULU

Tetsch-hut!

STARFLEET COMMANDER BURROW enters, a distinguished

looking rabbit, followed by an AIDE. He crosses to

Pluck at the head of the review line.

PLUCK

Welcome aboard, Admiral.

BURROW

Welcome home, Jim.

He reaches for Pluck's shoulders with affection.

BURROW

(continuing)

Well done.

He embraces Pluck. It is both a military courtesy, and

a personal expression, twenty-five years of comrade-

ship, service and sacrifice. Pluck is moved. When the

embrace breaks:

PLUCK

Thank you, sir.

(wryly)

I take it this is not a formal

inspection.

A relieved ripple of laughter from all.

BURROW

No. At ease, everyone.

They relax in the glow of Burrow's smile. And he looks

about.

BURROW

(continuing)

Where's Doctor McMeow?

PLUCK

(a beat)

Indisposed, sir.

BURROW

Ah, too bad... well... you have

all done remarkable service under

the best taking care of the criminal Fran

-- difficult of conditions. You'll be receiving

Starfleet's highest commendations,

and more importantly, extended

shore leaves.

A buzz of approval, then:

BURROW

(continuing)

That is, all but you, Mr. O'Flynn.

They need your wisdom on the new

Excellente... Report there tomorrow

as Captain of Engineering.

It is clear how Flynny feels about this honor:

FLYNNY

With all appreciation, sir, I'd

prefer to supervise the refit of

Duckprise.

BURROW

Sorry Doc. Ain't gonna happen.

A pall in the room. Pluck, as shocked as anyone.

PLUCK

Admiral, I don't understand. The

Duckprise --

BURROW

Jim, the Duckprise got a bad thrashing from Geiser.

We think her day is over...there is too much of a risk

that Duckprise might malfunction beyond repair

PLUCK

But, we had requested -- we were

hoping to take her back to

Dreamcast...

BURROW

No way.

PLUCK

May I ask why...?

BURROW

(a sigh)

Jim, in your absence, Dreamcast has

become a galactic controversy...

Until the Federation Council makes

policy, you are all under orders

not to discuss with anyone your

knowledge of Dreamcast... Consider

it a quarantined planet. And a

forbidden subject.

On their baffled reactions we...

CUT TO:

EXT. SPACE - THE CATT OF PREY - (ILM SHOT)

We are TRACKING with her through space. She is quite

visible, her wings in level configuration.

INT. BRIDGE - CATT OF PREY - VERY CLOSE - MONITOR

At first we are disoriented. Jim Pluck's image FILLS

THE SCREEN talking right AT US.

PLUCK'S IMAGE

To fully understand the events on

which I report, it is necessary to

review the theoretical data on the

Dreamcast Device...

We are PULLING BACK. The bridge is lit normally. On

screen, Pluck's voice now continues, describing what we

see: molecular charts, followed by a barren graphic

depiction of a planetoid. Toward it a torpedo arcs,

causing fire, inferno, and a resulting new surface,

capable of bearing life. (COMPUTER GRAPHIC, STAR TREK

II.) This is being watched on the bridge by Sluge,

Malc, and OFFICER Troy, slighty older than Malc, more gung-

ho.

INTERCUT - THE DREAMCAST TAPE

with the reactions of the two junior officers, seeing

it for the first time.

BACK TO SCENE

Sluge turns the machine off. He studies the two

officers. Then with quiet intensity:

SLUGE

So!

(to Troy)

Speak!

TROY

Grand power... to control...

dominate... destroy. If it works.

Sluge considers the answer, turns to Malc.

SLUGE

Speak.

MALC

(thoughtfully)

Impressive... They can make

planets... Possibilities are

endless... Colonies, resources...

SLUGE

Yes... New cities, homes in the

country... your woman at your

side... children playing at your

feet... and overhead, fluttering

in the breeze... the flag of the

Federation. Charming...

(hisses at Malc)

Station!

MALC

Yes, my lord!

Malc snaps to and leaves, chastened. Kruge turns to

Troy like a wily serpent.

SLUGE

Share this with no one.

TROY

Understood, my lord.

SLUGE

We are going to this "planet."

Even as our emissaries negotiate

for "peace" with the Federation,

we will act for the preservation

of our race! We will seize the

secret of this weapon. The secret

of ultimate power!

TROY

(whispered)

Success, my lord.

SLUGE

Station!

Troy crosses out, Sluge turns toward his chair, kneels

to pet his beast as we hear:

HELMSMAN (V.O.)

(My lord: approaching Federation

territory...)

SLUGE

(Steady on course... Engage

cloaking device!)

HELMSMAN (V.O.)

(Cloaking device -- engaged!)

Lights change... ELECTRONIC SOUND BEGINS... and:

EXT. SPACE - CATT OF PREY - (ILM CLOAKING EFFECT)

The ship, sectionally, vanishes before our eyes.

CUT TO:

SPACE - THE DREAMCAST PLANET - (ILM)

USS Griddle is orbiting. We hear:

ELMERSTAN (V.O.)

Tranwsporter room, stand by two

energize...

EXT. SURFACE OF THE DREAMCAST PLANET - (BEAM DOWN

EFFECT)

We are PANNING. An area of great primal beauty, poet-

ic, romantic. A smoky haze persists. The PAN STOPS as

we hear a familiar ENERGY SOUND: And Faavik and Mark

begin to appear in the BEAM DOWN EFFECT.

CLOSER ANGLE - FAAVIK AND MARK

fully materialized. They are equipped with scientific

backpacks. Their TRICORDERS BLEEP reassuringly, as

they look about.

INT. GRIDDLE BRIDGE - FAVORING ELMERSTAN (INTERCUT

WITH FAAVIK)

He and his officers are monitoring the progress of the

landing party. DATA SOUNDS fill the bridge.

Then, LT. HINES points something out on a viewscreen.

ELMERSTAN

Gwiddle to wanding party. We have

you apprwoaching wadioactive

indications. Do you concur?

FAAVIK (V.O.)

Oui, Captain. Our

readings are well below danger

level.

ELMERSTAN

Wery well. Exercise caution,

Weutenant. This wanding is

Captain's discwetion and I'm the

one who's out on a wimb.

FAAVIK (V.O.)

I'll try to remember that,

Captain.

EXT. DREAMCAST PLANET - HIGH SHOT - SPORK'S GLADE - DAY

Mark is in the lead, a distant figure, then stops to

take readings as Faavik catches up to him. Then to-

gether they start forward TOWARD US. As they approach,

HIGH CAMERA NOW LOWERS until it reveals, in f.g.,

Spork's tube.

EXT. DREAMCAST PLANET - SERIES OF SHOTS (ILM)

The two explorers take readings; they begin to realize

what they are heading for...

Their tempo increases, they follow their tricorders,

until...

EXT. DREAMCAST - SPORK'S TUBE IN FOREGROUND

Faavik and Mark come INTO VIEW, close by, and stop,

seeing it.

POV - SPORK'S CASKET - (ILM SHOT)

At the base of the tube, worm-like forms shimmy and

squirm. They are small , horrible, and unquestionably

alive.

FAAVIK AND MARK

They try to maintain their scientific objectivity, in

spite of their horror -- and their disappointment at

not finding some trace of Spork.

MARK

Well. There's your life form

reading. These were microbes on

the tube's surface. We shot them

here from Duckprise.

(with irony)

They were fruitful, and

multiplied.

FAAVIK

But... how could they have evolved

so quickly...?

Mark doesn't answer, his curiosity caught by something

else. He starts slowly forward, Faavik Following

close. Their tricorders begin to register higher radia-

tion levels as they approach the tube.

SERIES OF SHOTS - (PRODUCTION & ILM)

Mark and Faavik's faces as they approach.

Feet step among the wormy creatures to gain access to

the tube. (ILM)

Even the unemotional Faavik reacts to this.

Mark reaches the tube, raises the lid of Spork's bier.

He looks inside, and sees:

MARK'S POV INTO SPORK'S TUBE

It is empty, except for some kind of rumpled black

cloth.

BACK TO MARK

He reacts, stunned.

He reaches in, withdraws the blue-like cloth, and

hands it to Saavik. As she touches, she knows.

MARK

(continuing)

What is it?

FAAVIK

Spork's bureial overalls.

As they stare at each other without answers, the planet

makes a gentle RUMBLING SOUND -- then the ground qui-

vers slightly.

And in the far distance, a poignant CRY is heard. A

young animal in pain, perhaps. Faavik and Mark do not

know.

CUT TO:

INT. PLUCK'S APARTMENT - VIEW OF THE BAY - NIGHT

Tranquil. We hear the SOUNDS of HARBOR and distant

CITY. We are PULLING BACK, past Kirk as he stares qui-

etly at the view, a glass in hand. Then he turns

'round, raises his glass in a toast.

PLUCK

To all we lost.

ANGLE WIDENS to include Muhura, Mousov and Bulu, who

toast in response, and drink.

BULU

So, what's going to

happen to Duckprise?

PLUCK

Gonna be scraped. Too much damage,

no thanks to Fran.

MOUSOV

Will we get another ship?

PLUCK

I can't get an answer. Starfleet

is up to its brass in galactic

conference-as usual. No one has time for

those who only stand... and wait.

Pluck sips his drink thoughtfully, as do all. Then:

MUHURA

How is the feline, sir?

PLUCK

He's home in bed, he promised me he'd stay there...

They say it's exhaustion...

A DOOR CHIME.

PLUCK

(continuing)

Ah. Mr. O'Flynn, with the pizza.

They all turn toward the door. We hear it WHIRR open,

O.S. Their expressions change and they stare at:

THEIR POV - ANGLE TOWARD THE DOOR

A tall, mysterious figure in a hooded Pigcan robe walks

slowly toward us, then stops, CLOSE, face unseen. Is

it Furr?... A Spork apparition? The figure removes

his hood, revealing the distinguished older features

of:

BACK TO GROUP - FAVORING PLUCK

PLUCK

(astonished)

Sardek!

A hush of wonder falls over all. The ANGLE WIDENS as

AMBASSADOR SARDEK comes to Pluck.

PLUCK

(continuing)

Ambassador, I -- I had no idea you

were here...

(then)

I think you know my crew...

SARDEK

I will spueal with you alone, Pluck.

Pluck turns to his crew. They look at him questioningly.

PLUCK

Go on guys. Get out of here.

The crew, their concern showing, leave their glasses

and file out. Sardek steps to the bay window, looks out

in contemplation, his back to Pluck. With the others

gone, Pluck comes up behind Sardek. A pause. Then:

PLUCK

(continuing)

Sorry about your kid and all... I would have come to

Pigcan... to express my deepest

sympathies...

SARDEK

(raises a hand)

Spare me your fowl platitudes,

Pluck. I have been to your

Government. I have seen the

Dreamcast information, and your own

report.

PLUCK

Then you know how bravely your son

met his death. Probably alot braver then I.

SARDEK

Why did you leave him on Dreamcast! Spork trusted you

-- and you denied him his future!

PLUCK

What future?!

SARDEK

Only his body was "in

death," Pluck! And you were the

last one to be with him.

PLUCK

Yes, I was...

SARDEK

Then you must know that you should

have come with him to Pigcan.

PLUCK

But -- why?

SARDEK

Because he asked you to! He

entrusted you with his very

essence -- with everything

was not of the body. He asked you

to bring him to us -- and to bring

that which he gave you: his

Katra. His living spirit.

PLUCK

(deeply, quietly)

Sir. Your son meant more to me

than you can know. I'd have given

my life if it would have saved

his. You must believe me when I

tell you that he made no request

of me!

SARDEK

He would not have spoken of it

openly.

PLUCK

Then, how --

SARDEK

(interrupting)

Pluck, I must have your thoughts.

May I join your mind?

PLUCK

Yeah, sure.. this gonna hurt much?

Sardek steps close to Pluck as CAMERA PUSHES IN VERY

CLOSE. Sardek's hoofs are on Pluck's temples in familiar

v shaped fashion. And the eyes of both men are closed.

MIND MELD SEQUENCE

(This can be LITERAL, or can be illustrated by SUB-

LIMINAL FILM from DUCK TREK II. To be determined.)

Strange, SUB-MUSICAL SOUNDS underscore. The music of

Pigcan, unlike anything we have ever heard before.

After a moment:

SARDEK

... He spoke of your friendship.

PLUCK

(semi-trance)

Yes...

SARDEK

He asked you not to grieve...

PLUCK

... Yes...

SARDEK

... The needs of the many outweigh...

PLUCK

... The needs of the few...

SARDEK

... Or the one.

PLUCK

... Spork...

SARDEK

I have been... and always shall

be... your friend. Pig large...

and fossil!

PLUCK

... No...!

Pluck, bathed with sweat, suddenly shudders in pain.

Sardek opens his eyes, removes his hoofs. He touches

Pluck with gentleness as Jim recovers, opens his eyes.

ANGLE - SARDEK AND PLUCK

SARDEK

Forgive me. It is not here. I

figured he had mind-melded with

you. It is the Pigcan way when

the body's end is near.

PLUCK

But he couldn't hoof me...! We

were separated!

SARDEK

I see... and I understand.

(rises wearily)

Then everything that he was...

Everything that he knew... is

lost. And when I return home

empty-handed, many shall mourn.

He turns now, starting for the door. Kirk stops him

with an agonized wail:

PLUCK

Please wait!... Surely he would

have found a way! If there was so

much at stake -- Spock would have

found a way!

SARDEK

(hesitating)

Yes... But -- how...?

PLUCK

(rising)

Sardek!... What if he melded with

someone else?!

On their exchange of looks --

INT. SMALL ELECTRONIC CENTER

We are VERY CLOSE on an electronic screen. There is

the frozen face of Spork with his hand splayed on the

engine room glass. A mechanical voice tells us:

COMPUTER VOICE

Engine Room, Flight Recorder

Visual. Stardate 8128 point seven

eight, point seven eight, point

seven eight --

KIRK (V.O.)

Back. Point seven seven.

The tape begins to speed backwards in a scrambled

image.

REVERSE ANGLE - CLOSE - PLUCK (INTERCUT WITH SCREEN)

His face intense. The SOUND of BACKWARD TAPE is heard.

Then it stops.

On screen: Spork and Pluck in their final conversation.

Pluck watches a moment, painfully, then breaks off:

PLUCK

Back. Point seven six.

The computer responds. More BACKWARD SOUND, then:

COMPUTER VOICE

Flight recorder visual. Stardate

8128 point 76, point 76 --

PLUCK

Go.

The tape activates. On screen we watch Spork enter the

engine room, go to the console. He make a few adjust-

ments then heads for the radiation room where he is

intercepted by McMeow.

Pluck stares in growing fascination.

McMeow talks to Spork briefly. Spork tricks McMeow into

looking away, then applies the Pigcan head tap.

Furr falls.

On screen: Spork moves close to McMeow, takes gloves

from the unconscious Scott, then places his hand on

McMeow's temple.

SPORK'S IMAGE

Remember Me.

PLUCK

Hold!

He stares at the frozen image, then:

PLUCK

(continuing)

Augment and repeat!

The CAMERA ZOOMS IN a TIGHT TWO SHOT. The action

repeats:

SPORK'S VOICE

Remember Me!

PLUCK

(breathlessly)

Freeze...!

The image of the critical mind meld is there to see.

Pluck is stunned.

CAMERA ANGLE WIDENS now, to reveal for the first time

that Sardek is with Pluck in the shadowy room.

PLUCK

Furr!...

SARDEK

One alive, one not. Yet both in

pain.

PLUCK

What must I do?

SARDEK

You must bring them to Mount

Ayales -- on Pigcan. Only there

is the passage possible. Only

there can both find peace...

PLUCK

Its kinda hard ya know.

SARDEK

You will find a way, Pluck. If you

honor them both, you must.

Pluck looks at the screen, examines all that is clear to

him, and accepts the truth of Sardek's challenge.

PLUCK

Yeah, yeah. I'll get on it, eventually.

Over his determined face, we hear a weird OVERLAPPED

SOUND: the strange CRY OF PAIN from the Dreamcast

Planet.

EXT. DREAMCAST PLANET - AREA 2

A different texture than the Spork Glade. Cactus

growth, seeming desert, yet... slightly gnarled,

slightly off. Over this empty landscape there is

another trembling of the earth. And again, the CRY.

UP ANGLED - AREA 2

The SOUND OF RUNNING FOOTSTEPS. Then Mark and Faavik

run INO SHOT staring O.S. as the CRY repeats itself.

They stare O.S. and see:

THEIR POV - VISTA - (ILM SHOT)

Past the tall cactus in f.g., we see snow-covered ter-

rain in the middle distance. The CRY is heard once

more.

FAAVIK

(continuing; to

communicator)

Captain, thees is Saavik. We have

strong life sign readings bearing

zéro-une-cinq relative, and we are

proceeding to investigate.

ELMERSTAN (V.O.)

We concuw, Faavik. And Faavik...

be advised we are weading a severe

and unnaturaw age curve on the

planet. I'm getting nervous...

FAAVIK

(a look to Mark)

Do you have an explanation?

Mark

Later. Much. Let's go...

FAAVIK

Griddle, your message acknowledged.

Will advise... Out.

And she hurries after Mark.

INT. BRIDGE - GRIDDLE - FAVORING ELMERSTAN

ELMERSTAN

USS Griddwe, out.

(bends over his

science station)

There's something scrwewy going on down

there.

EXT. DREAMCAST PLANET - AREA 3 - SNOWSCAPE (ILM --

VISTAVISION)

Mark leading, Faavik catching up as they enter a snow-

covered patch of ground. CAMERA TRACKS with them now

as the WIND begins to HOWL, and the first visible snow-

flakes begin to fall. As the wind and snow increase,

causing them to hold their hands up against the ele-

ments, they stop and stare outward.

THEIR POV

In the snow-covered landscape ahead of them, a series

of tracks. Small, indeterminate. They lead ahead.

BACK TO FAAVIK AND MARK

They respond. The WIND HOWLS, but they start forward.

CUT TO:

INT. STARFLEET OFFICER'S LOUNGE - ADMIRAL BURROW

- NIGHT

BURROW

Forget it, Jim, you are quacking in the wrong swamp.

ANGLE HAS WIDENED to include Pluck, a passionate Pluck.

The intimacy of the conversation is broken by a star-

fleet steward who bears drinks. Pluck sits in frus-

trated suspension until the steward leaves. Then Pluck

tries to resume his plea, but Morrow stays him.

BURROW

You are my best officer and

if I had a best friend, you'd be

that too. But I am Commander,

Starfleet, so I don't break rules!

PLUCK

Don't quote rules! We're

talking about loyalty.

And sacrifice. One man who died

for us, another who has deep

emotional damage --

BURROW

Now wait a minute! This business

about Spork and McMeow. Honestly,

I have never understood Pigcan

mysticism.

PLUCK

You don't have to believe!

I'm not even sure I believe. But

if there's even a chance that

Spork has an eternal soul -- then

that is my responsibility.

BURROW

Yours...?!

PLUCK

As surely as if it were my own.

(deeply)

Give me back the

Duckprise! With Flynny's help...

BURROW

No, Jim! Duckprise would never

stand the pounding.

PLUCK

Then I'll find a ship -- I'll hire

a ship.

BURROW

Out of the question. The Council

has ordered that no one but the

science team goes to Dreamcast.

Jim, your life and your career

stand for rationality, not

intellectual chaos. Keep up this

emotional behavior and you'll lose

everything. You'll destroy

yourself!

Pluck looks for a long moment, then sighs, his body

sagging.

PLUCK

I had to try. No problem

Thanks for the drink.

BURROW

Any time.

Pluck rises with a smile, starts out. HOLD on Burrow.

MOVING WITH KIRK

He crosses the room filled with Starfleet senior

officers, CAMERA TRACKING until he passes out of the

main room, into the entry room -- where we are sur-

prised to see Bulu and Mousov waiting for him conspir-

atorially. Pluck stops close to them, looks about cau-

tiously.

BULU

The word, sir?

PLUCK

The old rabbit said "no".

(a beat)

Yet when I have ever listened to any rabbits?

BULU

Me for starters, but count on our help, sir.

PLUCK

I'll need it, Bulu.

MOUSOV

Shall I alert Dr. McMeow?

PLUCK

Yes. He has a long journey ahead.

CUT TO:

INT. BAR - NIGHT

A crowded, smoke-filled watering hole of the twenty-

third century, filled with a smattering of civilians,

Starfleet personnel, and visitors from strange and far-

off civilizations. It does not have the bizarre quali-

ties of the "Futuristic Bar" which is across the

street.

McMeow is discovered entering the bar. He is haggard,

less than clean shaved. He appears to be looking for

something as he starts forward.

HIS POV - MOVING THROUGH THE BAR (ILM ELEMENT)

noting patrons at the twenty-third century equivalent

of video games, darts. We see two people playing at a

holographic version of a video game, in which World War

1 biplanes are engaged in 3-d combat... and a dart

player throwing pneumatic jet propelled darts...

BACK TO McMeow

Not finding what he is looking for, he settles into a

small alcove. A seedy, pink canary but attractive WAITRESS ar-

rives.

WAITRESS

Hiya, Furr.

McMeow

Hi Sweetie anyone been looking for

me?

WAITRESS

I have... But I'm always able to get away from you!

(a smile)

What'll it be?

McMeow

Seltair water...

WAITRESS

Wow, trying something different tonight?

McMeow

(confused)

To expect one to change a certain like in a

bar is not logical.

WAITRESS

Uh, whatever you say.

She leaves. McMeow scans the room. He picks out some-

one approaching.

ANGLE - THE DODO BIRD

an exotic-looking grubby fellow with a big grin, making

his way unmistakably to McMeow's booth. PULL BACK with

him as he reaches it, and slides in ebulliently.

GOGO

Hello Hello! Welcome to your planet.

McMeow

I'm supposed to say, stranger.

GOGO

Oh, forgive. I here am new. But

you are known, being McMeow from

Duckprise.

McMeow

You have me at a disadvantage,

bird.

GOGO

I name not important. You seek

I. Message received. Available

ship stands by.

McMeow

How soon and how much?

GOGO

How soon is now. How much is

where?

McMeow

... Somewhere in the Kutara

Sector.

ALIEN

Nope! Kutara restricted. Take

permits many. Money, more. No money, no travel!

McMeow

There aren't going to be any stupid

permits!

(checking room)

How can you get a permit to do a

stupid illegal thing?!

(then)

Look, price you name, money I got.

GOGO

Place you name, money I get!

Otherwise, bargain, no.

McMeow

(getting louder)

Alright, dummy. It's Dreamcast!

The name of the place we're going

is Dreamcast

GOGO

(genuinely

shocked)

Dreamcast!

McMeow

Yes, Dreamcast! Grow some ears, why don't you?

GOGO

Dreamcast allowed is not... Is

planet forbidden. Can't go there! Nope!

McMeow

Now listen to me, my backwards

friend!

(grabs the Dodo

by the collar)

Dreamcast may be "planet forbidden,"

but I'm catnip well --

McMeow is interrupted by a hand on his arm. He looks up

to see a nondescript-looking CIVILIAN, with a rough,

ingratiating manner.

CIVILIAN SAM

Son... I'm sorry, but ya'll's voice

is carrying. I don't think ya'll

oughta to be discussing this subject

in public.

McMeow

I'll discuss what I like, and who

do you think you are?!

CIVILIAN SAM

Could I offer ya'll a ride home, Dr.

McMeow?

McMeow

Where's the logic in offering me a

ride home, you idiot! If I wanted

a ride home, would I be trying to

charter a space flight?!

GOGO is seen doing a funny dance to slip away unnoticed and sings his

usual, funny song

McMeow

How in the galaxy do you know who I am?

CIVILIAN SAM

Federation Security, boy.

Furr, is grrabed by Sam suddenly turns,

wild-eyed, and attempts a Pigcan head tap on his

tormentor. The head tap has absolutely no effect,

and the agent stares at Furr for a long moment.

CIVILIAN SAM

Ya'll are going to get a nice, long

rest, Doc.

He ushers Furr out as Sweetie giggles and drinks the Seltair water herself.

CUT TO:

EXT DREAMCAST PLANET - AREA 3 - SNOWSCAPE

It is snowing now, and the WIND WAILS as Faavik and

Mark appear and come forward into a CLOSE SHOT. The

life sign sound of their TRICORDER is BEEPING faster

now as they peer ahead into the snow. Then Faavik

suddenly points:

POV - THROUGH THE SNOWFALL

Something alive moves across the front, obscured by

snow and terrain.

BACK TO THEM - MOVING CAMERA (INTERCUT WITH POV)

As they start forward into the snow, Faavik drawing her

phaser. They peer ahead, seeing nothing but the BLEEP

of their tricorder which they follow like a beacon.

Their POV MOVING through the snow flurry, catches an

occasional hint of something ahead which spurs them on.

Then, with the TRICORDER BEEP indicating very close

proximity, they stop and intuitively Faavik indicates

to Mark to turn the tricorder off. As the beep stops,

they listen and hear the tiniest of WHIMPERS amid the

WIND. They start out excitedly...

THE CREVICE (AND INTERCUT POV'S)

as Faavik and Mark approach. Stop. TRICORDER back

on. Big reading. They step forward through the snow

flurry to see:

INT. THE CREVICE - THE PIGLETTE

A wild thing with pinkish skin, perhaps nine or ten

years old. He is covered in the snow as he shivers in

the cold clutching an injured leg; he watches the

strangers, and their BEEPING machine in hypnotic fear.

THE SCENE - IN THE CREVICE

At Faavik's gesture, Mark turns off his tricorder.

Faavik moves close. As she touches the Boy's leg, he

pulls back and she reaches out to his face, and touches

his cheek softly. he accepts watchfully. Then Faavik

slides her hand slowly and notes the pinkish skin.

The Boy is a Pigcan.

Faavik and Mark exchange and astonished look. Then she

covers the boy with Spork's robe, and in Pigcan:

FAAVIK

(I am Faavik... Can you speak?)

The Boy does not respond. Faavik looks to Mark.

MARK

(in awe)

The Dreamcast Wave... His cells

could have been regenerated...

Reformed --

Quietly, so as not to alarm the Boy, Faavik opens her

communicator and reports softly:

FAAVIK

Captain, this is Faavik. Come in, please...

ELMERSTAN(V.O.)

Yes, Faavik, go ahead...

FAVVIK

We have found le life sign. It

is a Pigcan piglette, perhaps huit

to dix years of age.

ELMERSTAN (V.O.)

A pigwette! That's extrawodinary.

How did he get there?!

FAAVIK

It is Dr. Duckus' opinion that

this is -- that le Dreamcast effect

has in some way regenerated --

Captain Spork.

INT. BRIDGE - GRIDDLE - FAVORING ELMERSTAN (INTERCUT

WITH PLANET)

There is a moment of uncertainty between Elmerstan and

his science officers that should be one of the grand

laughs of this film.

ELMERSTAN

(slowly and

carefully)

Ah, Faavik, that's, ah,

extrawodinary. What would you,

ah, like to do next?

FAAVIK (V.O.)

Request permission to beam aboard

immediately.

ELMERSTAN

Faavik... Does Dr. Duckcus think

there couwd be -- any chance of --

ah -- wadioactive cowntamination?

MARK

No.

FAAVIK (V.O.)

Non that he can detect, sir.

ELMERSTAN

Well, all the same, I'm going to

adwise Starfweet and get

instructions.

On the planet, Faavik and Mark exchange a frustrated

look.

FAAVIK (V.O.)

I'm sure Starfleet would approve,

sir.

ELMERSTAN

All the same -- let's do it by

the book. Stand by on this channel.

(to Comm Officer)

Go.

COMM OFFICER

Starfleet Command, this is the USS

Griddle on sub-space coded channel

ninety eight point eight. Come

in, please...I think they are making bubbles with their spits,

Captain.

There is an odd SOUND on the speakers. Below, Mark

and Faavik wait impatiently. Then, on the bridge:

COMM OFFICER

(continuing)

Sir... Something's jamming our

transmission. An energy surge.

ELMERSTAN

Wocate.

COMM OFFICER

Surge from astern, sir. Aft

quarter!

ELMERSTAN

On scween.

On MONITOR, a starfield aappears, with some kind of

energy interference. A heat-like distortion of one

area of the picture is evident. Then, suddenly, by

means of the de-cloaking effect, the Catt of Prey is

dead on a at close range in attack configuration.

ELMERSTAN

Uh oh!

INT. BRIDGE - CATT OF PREY - FAVORING SLUGE

SLUGE

(Tube one, target, engine section

only!)

GUNNER

(Ready!)

SPACE - CATT OF PREY STALKS GRIDDLE - (ILM)

BACK TO BRIDGE - GRIDDLE (INTERCUT WITH PLANET & CATT

OF PREY)

ELMERSTAN

Red awert! Waise shields!

FAAVIK (V.O.)

Captain, what's happening?!

ELMERSTAN

We are under attack! Stand by for

evasive -- stand by for --

INT. CATT OF PREY

SLUGE

(Fire!)

EXT. SPACE - GRIDDLE F.G., CATT OF PREY, CLOSE B.G. -

(ILM)

The CATT FIRES A Klinging PHOTON TORPEDO which WHOOSHES

the relatively short distance to the peaceful Griddle

and, shockingly -- blows her to bits with one shot.

THE DREAMCAST PLANET - FAAVIK, MARK - THE BOY

FAAVIK

Captain!... Come in, Captain!

INT. BRIDGE - CATT OF PREY

Sluge turns to his gunner.

SLUGE

(I told you, engine station

only!!)

Sluge's BEAST GROWLS.

GUNNER

(A fortunate mistake, sir...)

SLUGE

(I wanted prisoners!)

The BEAST GROWLS again as Sluge, in a rage, pulls out

his ice phaser and shoots, deep freezing the Gunner. No one

in the crew seems to take this as unusual behavior.

And Sluge adds, for his own justification:

SLUGE

(continuing)

Kitty Litter Brains!

Sluge's beast adds his contempt to this message. As

Sluge stalks from his chair --

TROY

Sir, may I suggest --

SLUGE

(whirling)

Say the wrong word, Troy!

TROY

I only meant, my lord, that if

it's prisoners youse want --

(points to screen)

There are life signs on the

planet. Perhaps the very

scientists youse seek.

Sluge cocks an eye, examines the screen.

SLUGE

Very good.

DREAMCAST PLANET - THE CREVICE

FAAVIK

... Griddle... This is Faavik on

emergency frequency... Come in

please...!

STATIC is heard on her communicator. She folds it

closed in resignation. That unnerves Mark.

MARK

Faavik... what happened to

them?

FAAVIK

It would seem that Griddle was

destroyed by an enemy attack.

(continuing)

Moseuir Duckus... It's time for total truth between

us.

(then)

This planet is not what you

intended, or hoped for, is it?

MARK

(ironically)

Not exactly.

FAAVIK

Why?

DAVID

(a pause)

I used frozenmatter in the Dreamcast

matrix.

FAAVIK

Frozenmatter. An unstable

substance which every ethical

scientist in le galaxy has

denounced as dangerously

unpredictable.

MARK

(defensive)

It was the only way to solve

certain problems --

FAAVIK

So, like your Papa, you changed

le rules...

MARK

If I hadn't, it might have been

years -- or never!

FAAVIK

And how many have paid the price

for your impatience? How many

have died? How much damage have

you done... And what is yet to

come?

Mark looks at her, accepting the truth of what she

says.

CUT TO:

INT. PRISON CELL - CLOSE SHOT - NIGHT

Furr McMeow is lying on a cot; we are not yet certain

of his mental state, though he looks like a man with a

very bad hangover. From O.S.:

GUARD 1 (V.O.)

You got a visitor, Doc.

(then)

Make it quick, Admiral. They're

moving him to the Federation funny

farm.

ANGLE TOWARD CELL DOOR

Pluck and GUARD 1 stand in the doorway which is framed by

line of light indicating a force field. Pluck is in

civilian clothes.

PLUCK

Yes, poor friend. I hear he's

fruity as a nutcake. He was always like that, ya know.

GUARD 1

Two minutes.

The Guard places an electronic "key" against a plate on

the wall. Force light blinks out. As Pluck enters the

cell, the Guard reactivates the force field and leaves.

Pluck moves quickly to Furr, kneeling beside him.

McMeow

Jim --

PLUCK

Am I holding up any "hoofs"?

Pluck holds up his hand in the Pigcan salute, fingers

and hand in pig hoof gesture.

McMeow

Not very logical Captain. What did I just say??

PLUCK

(reaches in pocket)

Good, your sense of humor's

returned.

McMeow

Right, sure.

Pluck withdraws syringe.

McMeow

(continuing)

What's that?

PLUCK

Lugorin.

McMeow

Lugorin?! What for?

PLUCK

You're suffering from a Pigcan

mind meld, Doctor.

McMeow

That light pink celled son of a

swine!... It's his revenge for all

the arguments he lost...

PLUCK

Give me your arm. This will make

you well enough to travel.

INT. PRISON OUTER OFFICE - ANGLE ON ENTRY DOOR - NIGHT

A SECOND GUARD is on duty with GUARD 1 as the door

slides open and Bulu enters with some urgency.

BULU

Where's Admiral Pluck?

GUARD 1

He's with the prisoner.

BULU

Get him quickly. Commander,

Starfleet wants him right away.

Guard 1 fishes for his electronic key and leaves.

Guard 2, a big, paunchy man, stretches his girth and

yawns.

BULU

(continuing)

Heh, keeping you busy?

GUARD 2

Don't get smart, Tooney.

CELL ENTRY AT DOORWAY

Guard 1 applies his device to the cell electronic

plate. Force fields blink out.

GUARD 1

Admiral... Starfleet is...

PLUCK

(stops him)

This man is sick! Look at him!

As the Guard moves to Furr, Pluck punches him with a

a balled up fist to the Guard's chin.

And they start out of shot.

Bulu grabs the big Guard as he hears the punch, he flips him around

sending him unconscious.

BULU

The side elevator. Agents on

their way up.

Pluck nods and, followed by Furr, moves to the outer

door, opens it, and they hurry out. Meanwhile, Bulu

has stepped to the master console, a bank of flashing

lights and comm equipment. He reaches underneath with

an electronic device, then steps back as the entire

console shorts itself to oblivion in a shower of sparks

and electronic pain. Bulu starts out of the room, but

cannot resist stopping for a split second over the

fallen body of Guard 2.

BULU

(continuing)

Eh, hey buddy, don't call me "Tooney".

As Bulu hurries after the others, we PUSH gently to the

fallen giant, sleeping peacefully.

INT. ELEVATOR - BULU, FURR, PLUCK

Pluck whips out his communicator as they descend.

PLUCK

Little Mouse, this is Grand Duck. The

Bobayashimi Mawruh has set sail for

the promised console. Acknowledge.

MOUSOV (V.O.)

Message acknowledged. All units

will be informed.

Pluck flips his communicator closed. McMeow raises an

eyebrow.

McMeow

You're taking me to the promised

console?

PLUCK

Yeah, sure, I owe ya a few favors.

INT. SPACEDOCK - USS EXCELLENTE - (ILM SHOT)

The new Queen of Space is quietly docked, floodlit like

a great monument, but essentially in bed for the night.

INT. DESERTED CORRIDOR - EXCELSIOR

Mr. O'Flynn, looking cautiously around, stands by the

elevator door in the empty corridor. The elevator door

opens, and as O'Flynn is preparing to step in, CAPTAIN

STEGHORN steps out. Steghorn is the familiar loud mouth

tall annoying rooster.

If he's a little stuffy, it's pardonable; he

does, after all, have the plum assignment in all of

Starfleet.

STEGHORN

Ah, Mr. O'Flynn. Calling it a

night? I say CALLING IT A NIGHT, SON?

FLYNN

Ah, yes, Captain.

STEGHORN

Kinda tired myself. I say I'm very sleepy myself. Looking

forward to breaking some of

Duckprise's speed records tommorrow.

FLYNN

Yes, sir. Good night. Big mouth..

The doors of the elevators close, leaving Flynny alone

inside. A slightly condescending MALE VOICE says:

ELEVATOR (V.O.)

Level please!

FLYNNY

Transporter room.

ELEVATOR (V.O.)

Thank you.

FLYNNY

Cross your wires..

INT. A SHABBY TRANSPORTER STATION - ON MUHURA - NIGHT

MUHURA

(into comm)

Roger. Old City Station at 2200

hours. All is kicking.

She releases comm and methodically begins adjusting

controls on her console as CAMERA WIDENS to reveal a

lanky, cynical Starfleet LIEUTENANT DUNCAN-very young rabbit

he leans back in his chair, hands clasped behind

his head.

LIEUTENANT

You amaze me, Commander. You sure do.

MUHURA

(working)

Whatca mean, homes...?

LIEUTENANT

A long year space officer, yet

you ask for the worst duty station

in town. I mean, look at this

place: the hind end of space.

MUHURA

I likes the solitude,

Lieutenant.

LIEUTENANT

Well, maybe that's okay for

someone like you whose career is

winding down. But me: I need

some challenge in my life. Some

virtual reality... Even just a surprise

or two.

MUHURA

You know what they say, Lieutenant.

Careful what you wish for: you may

get it.

The entry door slides open and Pluck, Furr and Bulu

hurry in and begin walking without hesitation, toward

the pods.

MUHURA

(continuing)

Gentlemen. Whassup?

PLUCK

Good evening, Commander. Everything

ready?

MUHURA

In readyness, Admiral. Step into my parlor.

The parade of purposeful men passes the befuffled

Lieutenant as if he weren't there. He watches as they

settle themselves onto the pods, while Muhura busies

herself with the setting of controls. He crosses with

concern to where she is working so efficiently.

LIEUTENANT

(sotto)

Commander, these are some of the

most famous people in Starfleet!

Admiral Pluck, holy cow!

MUHURA

Glad ya'll know yer stuff, Lieutenant.

LIEUTENANT

But it's very irregular. No

destination orders, no encoded

i.d...

MUHURA

True.

LIEUTENANT

Well -- what are we going to do

about it?!

MUHURA

I ain't going to do nothing about

it. You are put yerself in the

closet. Ya might find a invisble virtual reality

helmet in there.

LIEUTENANT

The closet?! Have you lost all

sense of reality?

UHURA

This isn't just reality. This is

viritual reality.

With that Muhura turns, a phaser leveled.

MUHURA

(continuing)

You wanted virtual reality? How's this?

The old imgination going?

(he nods)

Cool. Now get yerself in the closet.

He backs into it, disappears inside, and she closes the

door from her panel.

McMeow

I'm glad you're on our side.

PLUCK

(re -- the closet)

Will you be able to handle

that...?

MUHURA

Oh, I'll have "Mr. VR"

eating out of my hand. And I'll

see you at the rendezvous.

(then)

Peace out, Ad.

She smiles and activates THE BEAM. They wave back to

her until they are gone.

INT. SPACEDOCK - DUCKPRISE (ILM SHOT)

CAMERA PUSHES TOWARD the darkened bridge section as

energizer and ELECTRONIC SOUNDS are heard, and suddenly

from within, the lights begin to go on.

INT. BRIDGE - DUCKPRISE - ELEVATOR DOORS

They open and Pluck, Furr and Bulu appear on the bridge

where activity is now bustling thanks to Flynny and

Mousov.

FLYNNY

As promised, she's all yours,

sir. All systems automated and

ready. A chimpanzee and two

trainees could run her.

PLUCK

Thank you, Mr. O'Flynn. I'll try not

to take that personally.

(to all)

My friends... I can't ask you to

go any further. Dr. McMeow and I

have to do this. The rest of you

do not. Uh please come with us?

MOUSOV

Admiral, I'd go anywhere you would go!

BULU

What course please, Admiral?

PLUCK

Mr. O'Flynn?

FLYNNY

I'd be grateful, Admiral, if you'd

give the word.

PLUCK

(a moment)

Gentlemen... may the cold of space be not at

our hinders. Stations please!

As they reach stations, we are on Pluck as a series of

orders and responses are given...

PLUCK

(continuing)

Clear all moorings... engage auto

systems... one-quarter impulse

power...

CUT TO:

INT. SPACEDOCK - DUCKPRISE - (ILM SHOT)

The scarred, noble vessel begins to move slowly, im-

pulse, rockets WHOOSHING intermittently.

INT. SPACEDOCK - THE CAFETERIA - (FX SHOT WITH ILM

ELEMENTS)

It's darkened now, and empty. A lone cleaning man

works among the stacked tables as behind him, in the

great window, Duckprise begins backing away from

Excellente like a mouse tip-toeing away from a sleeping

cat. The cleaning man looks up in surprise. What

is going on?

INT. SPACEDOCK - DUCKPRISE - (ILM SHOT)

Backing slowly into the last third of the great dock --

and the great closed doors through which she must pass.

INT. DUCKPRISE BRIDGE

BULU

One minute to space doors.

McMeow

(edgy)

You just gonna -- walk through

them?

PLUCK

Chill out, Furr.

MOUSOV

Sir. Commander, Starfleet on

emergency channel. He orders you

to surrender this wessel.

PLUCK

(a breath)

No reply, Mousov... Continue on

course...

INT. EXCELLEMTE - CAPTAIN'S QUARTERS - CLOSE - STEGHORN

Sleeping, he is jarred awake by an alarm KLAXON. Then:

BRIDGE VOICE (1ST OFFICER)

Dadgum Captain! Dadgum Yellow alert! Captain to the

dadgum bridge. Yellow alert -- !

Steghorn fumbles to consciousness, not pleased to be

awakened. He gropes for a comm button.

STEGHORN

Bridge, this is the Captain. How

can you have a Yellow Alert in

Spacedock! I say ya'll have flipped your feathers!

BRIDGE VOICE

Dadgum it, sir... Someone is stealing the

Dadgum Duckprise!

Steghorn' mouth drops open. Then:

STEGHORN

On my way.

INT. BRIDGE - DUCKPRISE

BULU

Thirty seconds to spacedoors.

MOUSOV

Sir: Excellente is powering up

with orders to pursue.

INT. EXCELLENTE BRIDGE (ILM ELEMENT)

Doors open, Steghorn strides in, buttoning tunic.

STEGHORN

Status! Status I say, boy!

1ST OFFICER

All dadgum automates ready and

functioning. Automatic dadgum moorings

retracted. All dadgum speeds available

through dadgum transwarp drive.

STEGHORN

Incredible machine. I SAY INCRIDLE MACHINE! Helm,

one-quarter impulse power.

INT. SPACEDOCK - EXCELLENTE - (ILM SHOT)

As she moves away, heading forward, looking faster than

Duckprise even in low speed.

INT. SPACEDOCK - DUCKPRISE, F.G. - THE SPACEDOORS -

(ILM)

They are closed -- and approaching!

INT. DUCKPRISE BRIDGE

PLUCK

Steady... Steady... All right, Mr.

O'Flynn.

FLYNNY

(distracted)

Sir...?

PLUCK

(an edge)

The doors, Mr. O'Flynn!

This is not lost on Furr -- But Flynny is too busy to

panic, rolling in numbers on his console coolly.

FLYNNY

Yes, sir, workin' on it...

He presses a final button, looks up at the screen as --

INT. SPACEDOCK - THE DOORS - (ILM)

They slide slowly open just in time to allow Duckprise

a narrow passage out into space...

BACK TO THE BRIDGE

BULU

(sweat in his voice)

... We have cleared Spacedoors.

PLUCK

Full impulse power.

EXT. SPACEDOCK - DUCKPRISE - (ILM)

Picks up speed and EXITS the SHOT... But Excellente is

seen now exiting the Spacedoors and coming on.

INT. BRIDGE - EXCELLENTE - FAVORING STEGHORN

1ST OFFICER

Dadgum Duckprise maintaining dadgum full

impulse power...

STEGHORN

Stand by, tractor beam! I say use that tractor beam, boy!

1ST OFFICER

STOP SHOUTING IN MY DADGUM EAR!

STEGHORN

I'm trying to let you know that if he tries to get away with Warp

Drive, he's really in for a shock...

SPACE - BEYOND THE EARTH - (ILM)

Duckprise first... Excelsior clearly closing the gap.

DUCKPRISE BRIDGE

MOUSOV

Excellente closing to 4,000 meters,

sir.

PLUCK

Mr. O'Flynn, we need everything

you've got now.

FLYNNY

Aye, sir... Warp Drive is standing

by...!

EXCELLENTE BRIDGE - STEGHORN

STEGHORN

Pluck, boy! You do this, you'll

never sit in the Captain's chair

again. I say you are gonna be demoted big time!

BACK TO SCENE

PLUCK

Warp Speed, Mr. Bulu...

BULU

Aye, sir, Warp Speed...

He moves his control, SOUND builds, and --

EXT. SPACE - DUCKPRISE - (ILM)

The Warp Drive explodes her forward and OUT OF VIEW.

INT. EXCELLENTE BRIDGE - FAVORING STEGHORN

STEGHORN

Allright duck..He wants to play it the hard way!

Prepare for Warp Speed! Standby

Transwarp Drive! I say use the thing allready!

Appropriate KLAXONS and SOUNDS prepare the ship, the

helmsman completes his pre-sets and nods to the first --

1ST OFFICER

Dadgum Transwarp at your command, Sir!

STEGHORN

Execute! EXCUTE IT I SAY, BOY!

There is a massive buildup of SOUNDS, and then -- a

sudden series of BANGS, SHAKES, COUGHS and WHEELS, as

if the ship had hit a series of potholes in space.

SPACE - EXCELLENTE- (ILM)

She begins to shake and vibrate, shuddering her way

through space...

INT. EXCELLENTE BRIDGE

Strange, impotent SOUNDS no one of them has heard be-

fore, and on Steghorn' face, absolute bafflement.

INT. BRIDGE - DUCKPRISE

Except for the puzzled McMeow, there seems to be quiet

satisfaction on the Duckprise.

PLUCK

Mr. O'Flynn: as good as your word.

FLYNNY

Aye, sir. The more they over-

think the plumin', the easier it

is to stop up the drain.

(turns to McMeow)

Here, Doctor, a souvenir as one

surgeon to another.

He hands McMeow a tiny microchip (INSERT). McMeow looks

up bewildered, still shaky from the chase.

FLYNNY

(continuing)

I took it out of her main

Transwarp computer drive.

McMeow

Nice of you to tell me in

advance.

PLUCK

(wry)

That's what you get for being the last one

around Spork, Doctor. Gentlemen,

your work today was outstanding...

I intend to recommend you all for

promotion... in whatever fleet

we end up serving.

(continuing)

Best speed to Dreamcast.

SPACE - DUCKPRISE - (ILM)

Responding to Bulu's touch, she speeds off.

CUT TO:

SPACE - THE DREAMCAST PLANET - (ILM)

The Catt of Prey is orbiting.

INT. BRIDGE - BIRD OF PREY

Malc and a half-dozen Klinging are on station under

Troy. The young officer leans into a monitor with

interest. We see two BLIPS there, one converging on

the other.

EXT. DREAMCAST PLANET - SPORK'S GLADE - CLOSE TRACKING -

DAY

We are on a Klinging TRICORDER which is BEEPING excitedly.

WIDEN to see that it is in Sluge's hand as he advances

rapidly, through the oddly changed glade.

SPORK'S GLADE - WIDER - STILL TRACKING

A SERGEANT and one CREWMAN are with Sluge on the

planet, always a half step behind his brisk pace. The

TRICORDER'S BEEPING INCREASES with each step. Then,

abruptly, the PLANETARY RUMBLE is heard -- and the

Klingons -- and CAMERA -- STOP, listening to the

rumble.

The earth shakes. As it does, a hideous, high-pitched

SQUEAL is heard, nearby O.S. (This is different than

the cry we have heard on the planet.) As the surface

stops shaking, the SQUEAL TAPERS OFF -- but the TRI-

CORDER BEEPS remain very active. Sluge, his curiosity

inflamed, starts forward OUT OF SHOT, the others fol-

lowing.

EXT. SPORK'S GLADE - FULL

The Spork tube is in the f.g. CAMERA RISES now as

the Klingings approach the tube, stop short in sur-

prise as they see:

SHOCK CUT - CLOSE - TUBE - (ILM SHOT)

Where the "squiggly forms" once were, now horrible 4-

foot-long SERPENTINE THINGS rise, Cobra-like, HISSING

and SQUEALING.

BACK TO SCENE

Sluge is impassive, the others a little shocked. The

Sergeant pulls his phaser -- but Sluge stops him with a

hand. Now Sluge regards the serpents... then steps

forward to them. He does this with total arrogance to

reassert his bravery to the crew. CAMERA PULLS with

Sluge. He smiles as he reaches the tube. Then he

reaches into the group of serpents.

SCENE - SLUGE AND SERPENTS - (PRODUCTION & ILM FX

SHOTS)

Sluge grasps one of the elusive Things, brings it close

for study. This has the macho quality of a bullfighter

getting within an inch of the bull. The crew watches

breathlessly. Then, suddenly --

The Thing makes a squidlike coiling motion and wraps

itself around Sluge's neck and right arm. It's squeez-

ing hard.

The crew reacts, but are wisely stayed by the Sergeant.

This is the boss's show.

Sluge responds in a worthy manner. Even though the

Thing is coiling tightly, Sluge exerts all the strength

he has in what he correctly guesses to be the crea-

ture's jugular. The creature POPS -- its strength

collapses -- and it slithers down and falls away from

its conqueror.

He takes a moment to enjoy the crew's reaction... then:

SLUGE

(to his communicator)

Bridge -- Nothing of consequence

here. Am resuming search.

The light around him begins to change dramatically. He

looks up, and reacts to:

HIGH - FULL DREAMCAST PEAK - (ILM SHOT)

The highest promontory on the small planet gives us a

view of the sunlight TERMINATOR LINE (the line between

day and night, as on the moon) rolling forward on the

terrain below, where we now know the Klingings are.

Sunlight is being replaced by night with the rolling

motion.

CLOSE - MARK

The POV has been his. He watches in wonder as the day-

night line crosses him, in a light change. He stands,

turns, and looks behind him to see:

DREAMCAST PEAK - FULL - (PRODUCTION)

The highest plateau is turned into night to complete the

cycle. We now see this area for the first time as the

starlight begins to fill it. A rocky, craggy place

with giant tree roots and gnarled shapes everywhere.

BACK TO MARK

He reacts in wonder.

INT. THE CAVE AT DREAMCAST PEAK - CLOSE - MOVING - NIGHT

Faavik is ministering to the O.S. boy. We do not yet

see his face. We hear his SOFT SOUNDS, the aftermath

of cries which we heard earlier. CAMERA CONTINUES

MOVING as Faavik takes off her tunic and throws it as

an added cover on the O.S. figure. Then she stops,

looks at the boy in wonder, as CAMERA completes its arc

to reveal the BOY.

We are shocked to see the Boy has changed. He is now

unquestionably older, perhaps 13 or 14. He is breath-

ing heavily as the pain recedes.

She rises, and slowly steals out. HOLD on the Boy.

EXT. DREAMCAST PROMONTORY - CLOSE - DAVID - NIGHT

Looking out over the darkened planet, lost in thought.

WIDEN to admit Faavik. She too looks outward. A dis-

tant, FAINT RUMBLE. No tremor felt. Then:

MARK

(taking tricorder

readings)

This planet is aging in surges.

FAAVIK

(nods; then)

And Spork with it. They are

joined together.

... How long?

MARK

Days... Maybe hours... Frozenmatter

has made the situation unpredictable.

(softly)

I'm sorry.

FAAVIK

(accepts; then)

It will be hardest on Spork. Soon

he will feel le burning of his

Pigcan blood.

DAVID

I don't understand.

SAAVIK

Pig Soui. Pigcan males must

endure it every seventh year of

their adult life.

But his TRICORDER is BEEPING FAINTLY. He checks it.

MARK

(continuing)

Whoever they are, they're getting

closer.

FAAVIK

I'll go...

MARK

No!... I'll do it.

(then)

Give me your icer.

Their eyes meet. She gives him the icer. Then he

hurries out. HOLD on Faavik. Slightest RUMBLE of the

planet. Concern. Is another surge coming?

CUT TO:

EXT. SPACE - DUCKPRISE EN ROUTE - (ILM)

She passes us at high speed.

INT. DUCKPRISE BRIDGE

Around Pluck is his new "formation"; Mousov is at the

Comm station, Bulu at the helm, next to him O'Flynn on

weapons/engineering; and at the Spork science post --

well, we haven't seen yet.

BULU

Estimating Dreamcast 2.9 hours,

present speed.

PLUCK

Can we hold speed, Mr. O'Flynn?

FLYNN

Aye, sir, she's got her second

wind now.

PLUCH

Scan for vessels in pursuit.

SPOTK'S VOICE (O.S.)

Scanning... Indications negative

at this time...

You could drop a pin. Everyone turns to Spork's

station...

ANGLE - FAVORING FURR

McMeow

Did I get it right?

PLUCK

Yeah, Furr...next time with a little more

feeling.

MOUSOV

Sir, Starfleet calling Griddle

again. A warning about us.

PLUCK

Response?

MOUSOV

(a beat)

Nothing. As before.

PLUCK

What's Griddle up to?... Will they

join us, or fire on us...?

(thinks)

Mousov, break radio silence. Send

my apologies to Captain Elmerstan.

MOUSOV

Aye, sir.

Mousov begins calling, as Pluck crosses easily to McMeow.

PLUCK

How we doing?

McMeow

(thoughtfully)

How are we doing... Funny you

should put it quite that way, Jim.

(beat)

We are doing fine. But I'd feel

safer giving him one of my hairballs

than what's scrambled in my brain.

MOUSOV

Admiral, there is no response from

the Griddle on any channel.

PLUCK

Keep trying, Mousov. At regular

intervals.

CUT TO:

EXT. PROMONTORY - CLOSE - FAAVIK

She has fallen asleep in her exhaustion. There is a

faint SOUND OF TRICORDER LIFE SIGNS BEEPING. She slum-

bers through this. Then, the planet begins to tremble.

A RUMBLE. An O.S. CRY, which by now we know is from

the young Spork. Faavik shakes herself, wakes up not

knowing what has just happened. The first thing she is

aware of is the BEEPING TRICORDER. She checks it,

uncertain. Then pulls her communicator.

There is STATIC, and no response. Then the planet

trembles again, and there is a definite O.S. CRY.

Faavik reacts in alarm, hurries OUT OF SCENE as the

RUMBLING and the CRIES CONTINUE.

INT. ENTRANCE TO THE CAVE - NIGHT

As Faavik appears in the opening.

We hear the O.S. CRIES OF PAIN from the boy as Faavik

watches, sympathetic but helpless. As the CRIES

SUBSIDE, and there are no more rumblings, Faavik takes

a few steps inside. She sees:

HER POV - THE YOUNG MAN

Hunched down in a corner, his face turned AWAY FROM US,

is Spork. He is now in some kind of awful spasm. Squealing like a pig

BACK TO FAAVIK

She studies what she sees. She understands. His SQUEAL

OF RAGE now splits the air and:

THE YOUNG SPORK

He turns TO CAMERA suddenly, a YOUNG MAN in his late

teens, lean of face, high of cheekbone. The look on

this tortured face and his body language tell us he is

fighting for control of body and his world. He is

fevered and shuddering. He looks at Faavik with wild

eyes which are both frightened -- and frightening.

FAAVIK

She approaches him cautiously, but with absolute under-

standing. She stops a step away from him.

FAAVIK

So it has come.

Spork hears, but does not understand.

FAAVIK

(continuing)

It is called Pig Soui.

He stares.

FAAVIK

(continuing)

Pig Soui.

Her voice has calmed him some. She takes the last step

and is now close to him. Calmly and in Pigcan:

FAAVIK

(continuing)

(... Will you trust me...?)

Spork does not respond; he is in quiet agony. She

kneels beside him. His breathing is labored... Faavik

offers her hand in Pig Soui configuration -- like a

two-finger hoof salute. Spork studies it, then

she brings up his right hand in the same configuration.

With her two extended fingers she touches his and then

slowly begins to stroke his entire hand in gentle fore-

play. His breathing eases now, his body begins to

relax. Uncertainly, he begins to return the finger-

play, first on Faavik's hand and then on her temples.

He is more in control now... intense. His eyes turn

and lock on hers. Hands touching, they move together

until their faces are brushing... and their fingers

embrace.

CUT TO:

SPACE - THE STARS (ILM)

A moment of soft SPACE AMBIENCE. Then Duckprise

glides silently INTO SHOT.

INT. DUCKPRISE BRIDGE - FAVORING BULU

BULU

We are secured from Warp Speed...

Now entering Dreamcast Sector of

Kutara Quadrant.

PLUCK

What about Griddle, Mr. Mousov?

MOUSOV

Still no response, sir

PLUCK

Mr.Bulu, proceed at impulse power.

INT. BRIDGE - CATT OF PREY - CLOSE - MONITOR SCREEN

An object appears, accompanied by a SOFT ALARM. PULL

BACK. The screen is being watched by Malc, who reacts.

MALC

Vessel entering sector.

Troy has come up, bends over screen.

TROY

Yes... Federation Battle

Cruiser.

(then)

Have they scanned us?

MALC

Not yet.

TROY

Engage cloaking device.

The SOUNDS and lights of cloaking begin...

INT. CAVE - DREAMCAST - CLOSE - THE YOUNG SPORK

Morning light is streaming in. His eyes are closed, he

breathes calmly. A hand, Faavik's, ENTERS SHOT, to

sooth his brow and smooth his matted hair.

FAAVIK

A softer look than we have seen before. But a look of

concern and apprehension.

She sighs, then picks up communicator. She is about to

transmit a message when an instinct makes her put it

down, turn to the cave entrance. We PAN with her look

to cave entry, low. There, a pair of Klinging boots

stand.

BACK TO FAAVIK

She reacts, starts to rise, when Klinging hands grab

her, pull her to her feet. CAMERA WHIP PANS to young

Spork who opens his eyes with a start, stares in con-

fusion -- then hands grab him and --

EXT. THE PROMONTORY - FULL - DAY

Outside the cave the Klinging landing party waits.

Here, amid gnarled and stoned formations, Faavik and the

young Spock are forcibly pulled from the cave and

hurled at the feet of:

SLUGE

A slow PAN UP reveals the Klinging, his patience

strained.

SLUGE

So! I have come a long way for

the power of Dreamcast. And what do

I find?

At his gesture, Mark is thrust forward and thrown

among the other two. Mark shows signs of having been

roughed up by the Klinging.

SLUGE

(continuing)

A weakling fowl... a Pigcan boy

... and a woman!

Faavik, assessing the desperate situation, takes her

best shot:

FAAVIK

Moseuir... We are survivors of a

doomed expedition... This planet

will destroy itself in hours. The

Dreamcast experiment is a failure.

SLUGE

A failure! The most powerful

destructive force ever created -- !

(then)

You will tell me the secret of the

Dreamcast tower.

FAAVIK

I have no knowledge.

SLUGE

Then I hope pain is something you

enjoy.

The Sergeant steps forward, communicator in hand.

SERGEANT

(My Lord...)

Sluge snatches the communicator, yells into it:

SLUGE

I ordered no interruptions.

TROY (V.O.)

But sir! Federation Starship

approaching.

For Faavik and Mark, a moment of hope.

SLUGE

Bring me up!

We're on Faavik and Mark and the uncomprehending

Pigcan as the sound and reflected light of a BEAM-UP

take place.

INT. DUCKPRISE BRIDGE - FAVORING CHEKOV

At the science station, the blue light of the scanner

flickering on his face.

MOUSOV

I'd saw something was there sir,

but I might have imagined it.

PLUCK

Space does that to you, kid--

What did you see, Mousov?

MOUSOV

For an instant... A scout class

wessel.

PLUCK

(thoughtfully)

Could be Griddle?

(then)

Patch in the hailing frequency.

(at Mousov's nod)

U.S.S. Griddle, this is Duckprise

calling. Come in, please.

EXT. PROMONTORY - THE KLINGING CAMP

Favoring Mark, Faavik and the Pigcan. They hear the

voice over the Sergeant's communicator.

PLUCK (V.O.)

Griddle, this is Duckprise

calling. Do you read?

For Mark, it is the voice of his father and rescue.

For Faavik, it is a possibility, just out of reach.

INT. BRIDGE - CATT OF PREY - CLOAKED LIGHTING EFFECT

The doors slam open as Sluge hurries INTO SCENE.

SLUGE

Battle alert.

The KLAXON sound... in the b.g. barely heard

PLUCK (V.O.)

I say again: Griddle, this is

Duckprise. Admiral Pluck calling

Captain Elmerstan or Lieutenant

Faavik. Come in!

SLUGE

Report status!

TROY

Wese are cloaked. Enemy closing on

impulse power. Range, 5,000

Kalkans.

SLUGE

Good.

(beat)

This is the turn of luck I have

been waiting for.

EXT. SPACE - DUCKPRISE - AGAINST STARS - (ILM)

Coming toward us. Apparently a stalled target.

INT. BRIDGE - DUCKPRISE

MOUSOV

Nothing on my scanner, sir.

PLUCK

Short range scan, Mr. Mousov... On

screen, Mr. Bulu.

ANGLE FAVORING VIEW SCREEN - (ILM)

A view of the approaching Dreamcast planet appears, the

planet off to the side. The other two-thirds of the

screen appear to be normal star field/space. That is,

except for one odd area, slightly diffused, which only

the sharp-eyed might notice.

INT. CATT OF PREY

MALC

Range: 3000 Kalkans.

SLUGE

Steady. Continue on impulse power.

TROY

Yes, sir!

MALC

Range, 2000 Kalkans...

SLUGE

Standby to transfer energy to

weapons... at my command!

EXT. SPACE - POV OF DUCKPRISE - MOVING TOWARD HER -

(ILM)

Smoothly, we are stalking the Duckprise.

INT. DUCKPRISE BRIDGE - INCLUDING VIEW SCREEN -

(ILM ELEMENT)

Pluck is studying the projected image.

PLUCK

There. See that? That's the enemy!

We see on the screen a kind of heat wave effect we saw

once before when Griddle "bought it." But Griddle did

not have Pluck.

BULU

Yes, sir. It's getting larger as

we close in.

INT. CATT OF PREY

MALC

Firing range, sir.

SLUGE

(Gunner: sight target. Disabling

only -- understood?!)

NEW GUNNER

(Understood clearly, sir.)

The beats GROWLS.

INT. DUCKPRISE BRIDGE

PLUCK

That distortion is closing

rapidly...nice effect. Whatca think, Bulu?

BULU

It could be better budgeted, might be an energy form,

sir...

PLUCK

Yeah. Enough energy to hide a

ship, wouldn't you say?

BULU

... A cloaking device?

PLUCK

Ohhh sneaky trick. Well two can play at

this game. Red alert, Mr. O'Flynn.

the lights dim to red --

INT. CATT OF PREY

MALC

1,000 Kalkans, closing!

SLUGE

Wait!... Wait...

INT. DUCKPRISE BRIDGE

bathed in combat red light --

PLUCK

Mr. O'Flynn, all power to the

weapons systems --

FLYNNY

Aye, sir!

McMeow

What about the shields?

PLUCK

You medical guys-

always thinking about defense.

McCOY

That's why we are the smarter logical ones.

INT. BRIDGE - CATT OF PREY

MALC

500 Kalkans!

SLUGE

(Stand by torpedoes -- de-cloak!)

The SOUNDS and lights which accompany this, and --

EXT. SPACE - CATT OF PREY - (ILM SHOT)

The ship begins to de-cloak --

INT. DUCKPRISE BRIDGE - FAVORING VIEW SCREEN - (ILM

ELEMENTS)

where the Catt appears exactly in the spot anticipated.

BULU

Klinging Catt of Prey, sir! She's

arming torpedoes...!

PLUCK

Fire, Mr. O'Flynn!

EXT. SPACE - SERIES OF SHOTS - (ILM)

The Duckprise fires two torpedoes... They impact on

the Bird of Prey in separate explosions --

The displacement of the explosions cause the Klinging

ship to turn and be pushed back, as if by thrusters --

INT. CATT OF PREY - (SPECIAL FX)

As explosions shake the bridge, filling it with smoke

and debris and cries of the injured. And suddenly,

CLOSE, Sluge's outraged face appears, smudged by an

explosion.

INT. DUCKPRISE BRIDGE (ILM ELEMENTS)

All lean forward toward the O.S. viewscreen.

PLUCK

Good shooting, Flynny.

INT. CATT OF PREY BRIDGE

Amid the shouts and the orders in Klinging, a dis-

orientated Sluge wanders for just a moment until he al-

most stumbles across something. It is a body. He

looks to see:

SLUGE'S POV

His beast. Dead.

BACK TO SCENE

A passion of rage. He is back to his instincts now.

SLUGE

Emergency power to

the thrusters!

INT. DUCKPRISE BRIDGE - FAVORING MOUSOV

He shows growing concern.

McMEOW

Jim, the shields, now!

PLUCK

Allright, don't hack up, Furr.

Raise the shields, Mousov.

MOUSOV

Sir, the shields... Non-

responsive.

PLUCK

Flynny...?

FLYNNY

The automation system's

overloaded. I didn't expect to

take us into combat, ya know...!

He begins hitting buttons

EXT. SPACE - THE BIRD OF PREY (ILM)

The thrusters stabilize her turning and backward

movement. She is now lined up with a splendid angle on

Duckprise.

INT. CATT OF PREY - SLUGE

SLUGE

(Fire!)

EXT. CATT OF PREY - FIRES TORPEDOES - (ILM)

EXT. SPACE - DUCKPRISE (ILM)

as she shudders and tilts with the hits, and the

flashes of flame...

INT. DUCKPRISE BRIDGE - TILTED

A blast hits. Flynny's panel sizzles... LIGHT OUT!

PLUCK'S VOICE

Emergency power!

The light return, EMERGENCY MODE. The ship rights

itself. Pluck has been knocked down. Furr to him --

PLUCK

Stand by to

return fire! Mr. O'Flynn, transfer

power to the phaser banks --

FLYNNY

I dinna think so...

PLUCK

What's wrong?

FLYNNY

They've knocked out the blinking

automation center.

I've got no control over anything!

Pluck pales, looks quickly to:

PLUCK

Mr. Bulu...?!

BULU

Sorry, sir...

Mousov shakes his head in helplessness. Pluck

digests this. Then:

PLUCK

(continuing)

Ok... these felines have us like hunted birds.

INT. CATT OF PREY - A DATA GAUGE - OVER TROY'S

SHOULDER

TROY

Ready for fire emergency tube--

ANGLE WIDENS to include Sluge, who raises his hand for

pause, and thought.

SPACE - THE TWO SHIPS DRIFT QUIETLY - (ILM)

BACK TO SCENE

SLUGE

Why haven't they finished us?...

They outgun me ten to one.

MALC

My Lord, enemy commander wishes a

truce to confer.

SLUGE

Put him on screen.

ANGLE FAVORING KLINGING SCREEN (INTERCUT)

The screen is a different configuration than we are

used to; Pluck's image appears. (We will INTERCUT the

Planet and Duckprise as needed during following

sequence.)

PLUCK'S IMAGE

This is Admiral James T. Pluck of

the Federation Starship Duckprise.

On the Catt of Prey: Sluge's reaction to Pluck's face:

SLUGE

Well, well; our Dreamcast narrotar, boys.

PLUCK'S IMAGE

Who do you felines think you are dealing with, hmm?

You have no idea who you are messing with. Why I took

down a giant rat just to deal with an ex of mine and you

kittens are push-overs. So back off or we will

take you down!

SLUGE

(to Troy)

He's hiding something. We may

have dealt him a more serious blow

than I thought.

TROY

How can youse tell that?

SLUGE

I trust my instincts.

(leans to comm

button)

Admiral Pluck. This is your

advisary "trimbeling". Loser..

INT. DUCKPRISE BRIDGE (AND INTERCUT)

Only Sluge's voice is heard here, and on the planet

below.

SLUGE (V.O.)

I know a fake stupid ridicouis hero speech and

you just said the grande of them all, now you just

made a wrong move, duck and it will cost your feathery

hyde. It seems I'm well aware of the armageddon weapon

called "Dreamcast", and I'll do what I can to get my paws

on it so you fools won't corrupt it for your own greedy selfs!

PLUCK

How did he know?

SLUGE

On the planet below, I have three

prisoners from the team who

developed your doomsday weapon.

If you do not surrender

immediately, I will execute them,

one at a time, as enemies of

galactic peace.

PLUCK

Who is this?! How dare you --

SLUGE

Who I am is not important. That I

have them is.

(beat)

I will let you speak to them.

EXT. DREAMCAST - THE KLINGING CAMP (INTERCUT)

As Sluge's VOICE yells a Klinging order over the commun-

icator, Faavik, Mark and the Pigcan are rousted to

their feet by the Klinging, and assembled in a line.

The Sergeant thrusts the communicator in front of

Faavik, pokes her to make his command clear. She leans

into the communicator, controlling carefully.

FAAVIK

Admeeral, Bonjour! This is Lieutenant

Faavik.

PLUCK

(softly)

Faavik... Is... Mark with you?

FAAVIK

Oui, he is. And someone else.

Pigcan scientist of your

acquaintance.

PLUCK

This Pigcan -- is he alive?

FAAVIK

He is not himself -- but he lives.

He is subject to rapid aging --

like this unstable planet.

The Sergeant has had enough with her long windedness,

pulls the communicator and thrusts it in front of

Mark.

MARK

Hello, Father. It's Mark.

PLUCK

(shaken)

Sorry I'm late.

MARK

It's okay -- I should have known

you'd come... Faavik's right:

this planet is unstable. It's

going to destroy itself in a

matter of hours.

PLUCK

Mark what went wrong?

MARK

I went wrong.

A beat.

PLUCK

Mark, you are not making any sense...

Mark

I'm sorry, Dad. Just don't

surrender. Dreamcast doesn't

work! It never did... I can't believe they'll

ice us for it --

But a Klinging crew member has cut Mark off the air --

INT. DUCKPRISE BRIDGE - (CONTINUE INTERCUTTING)

SLUGE

Admiral, your son is

mistaken. I meant what I said.

And now, to show my intentions are

sincere... I am going to ice one

of the prisoners.

PLUCK

Wait! Give me a chance --

SLUGE

(to communicator)

(Ice one of them. I don't care

which.)

THE PLANET

The Sergeant has received the order. He draws a dis-

tinctive Klingon ice ray, handheld, small. As

PLUCK'S VOICE is heard, INDISTINCTLY PROTESTING over the

communicator, the Sergeant walks behind the assembled

line of the three prisoners: the Pigcan youth, Faavik,

and Mark. Who will the Sergeant ice to deep freeze?

We do not know where he will shoot the ice ray at. Then, the

Sergeant has picked his victim, and aims the ice ray

ready to shoot --

ANGLE

It is Faavik he intends to ice. Mark, his face

curled in rage, leaps forward. grabs the man's arm.

The struggle is short.

Mark takes a ice ray beam full blast.

INT. ENTERPRISE BRIDGE (INTERCUT)

There is a sound fx quite like a remenisent of someone getting

frozen on the game "Super Smash Brothers Melee".

There is a horrible silence that follows.

PLUCK

Faavik?!... David...!?

At last we hear the shaken voice of Faavik. Tears come from her eyes

yet she is in shock

FAAVIK

Admeeral. Mark is deep frozen.

There is none of these three Pluck would have parted

with. But Mark... He fights back the horror as Furr

steps to his side -- but finally he must let it go:

PLUCK

(soft spoken)

klinging feline..you froze my son..

(more audible, in tears, crying)

Klinging feline you've

froze my son!

(a beat)

You Klinging Feline!

SLUGE

I warned you with that fake speech, as there are two

prisoners left,

Admiral. Do you want them iced

too?

(a beat)

Sumbit your defeat.

PLUCK

Fine, you win. I give up...

(a trembling mo-

ment, then)

Give me a minute to inform my

crew.

CATT OF PREY

Sluge, pleased his gambit has worked, is magnanimous.

SLUGE

I give two minutes. For you, and

your gallant crew.

(clicks off;

to Troy)

Take every last cat: form a

boarding party, armed heavily!

TROY

Theyse outnumber us, my Lord --

SLUGE

We are Klingings! Once you control

the ship, I will transfer our flag

there. And we will take Dreamcasr

from their own memory banks!

DUCKPRISE BRIDGE

The crew has come forward to stand behind Pluck's com-

mand chair. Pluck is staring ahead, his eyes glazed.

Pluck turns to face McMeow. His face is hollow, his eyes

staring. Then, in a voice strained with grief.

PLUCK

Mr. Bulu, how many felines they got on that ship?

BULU

A few felines, sir.

PLUCK

(thinking)

They could be on Dreamcast as well...

He turns to them, his voice hoarse:

PLUCK

(continuing)

I swear to you, we're not finished

yet.

PLUCK

(rising)

Furr, you and Bulu to the

transporter room. The rest with

me. We have a job to do.

As the individuals respond to orders, PUSH TO Pluck as

he presses his COMM button.

PLUCK

(continuing)

Commander, Klinging vessel. Stand by

to board this ship on my next signal.

SLUGE (V.O.)

No "FOWL" tricks, Pluck. You have one

minute.

PLUCK

No "FOWL" tricks. I'm looking forward to

meeting you. Pluck out.

He steps to the science station as Mousov and Flynny

gather round. He leans in, presses a COMM button.

PLUCK

(continuing)

Computer, destruct Sequence One,

code one, one-A...

INT. CATT OF PREY

Sluge is inspecting the six man landing party as-

sembled by Troy. They are loaded down with weapons.

Sluge raises his arm and points:

SLUGE

(To the transporter room. Success!)

INT. DUCKPRISE BRIDGE

MOUSOV

Computer, this is Commander Savel

Mousov, acting Science Officer.

Destruct sequence two, code one,

one-A, two-B.

Flynny steps in now.

FLYNNY

Computer, this is Commander Birmingham O'Flynny,

Chief Engineering Officer.

Destruct sequence three, code one-

B, two-B, three.

COMPUTER (V.O.)

Destruct sequence completed and

engaged. Awaiting final code for

one-minute countdown.

A moment among them. Then:

PLUCK

Code zero, zero, zero QUACK

zero.

COMPUTER (V.O.)

One minute... fifty-nine seconds

... fifty-eight... fifty-seven...

And they hurry out. CAMERA MOVES to a visual display

which is counting in sync with the COMPUTER VOICE.

CATT OF PREY BRIDGE

Sluge, alone with Malc, checks time impatiently, hits

a talk button.

SLUGE

Time's up, Admiral.

INT. ENTERPRISE CORRIDOR - PLUCK, FLYNNY, MOUSOV

RUNNING

INT. DUCKPRISE TRANSPORTER ROOM

as Pluck, Flynny and Mousov hurry in. Pluck stops as the

others move O.S.

PLUCK

(flips communicator)

Commander, Klinging vessel. We are

energizing transporter beam... Now.

As the ELECTRONIC WIND UP begins...

CATT OF PREY BRIDGE

SLUGE

Transporter stand by!

DUCKPRISE TRANSPORTER ROOM (ILM ELEMENT)

As the POWER WHINE INCREASES, Pluck steps on one of the

transporter pods, joining Flynny, McMeow, Bulu and

Mousov. After a few endless seconds, they begin to

DE-MATERIALIZE AND VANISH. There is a FLICKER, a

pause. Are they returning? Have they been blocked?

No. The second BEAM EFFECT materializes the Klinging

landing party. They pause guardedly, phasers drawn.

Then, led by Troy, they start out. We are faintly

aware of a soft COMPUTER VOICE counting off seconds.

CATT OF PREY BRIDGE

Sluge waits, patiently...

INT. DUCKPRISE CORRIDOR

The Klinging landing party enters, proceeds cautiously...

INT. BRIDGE - DUCKPRISE (INTERCUT WITH SLUGE)

It is deserted

The sliding door opens and Troy leads the Klinging in,

weapons drawn. They check out the bridge as the VOICE

CONTINUES FAINTLY, unobserved by the Klinging. Then

Troy pulls out his communicator.

TROY

My Lord. The ship appears to be

deserted.

SLUGE'S VOICE

How can that be? They are hiding!

TROY

Yes, sir. But the bridge appears

to be run by computer. It is the

only thing speaking.

SLUGE'S VOICE

Speaking? Let me hear...

Troy, puts his communicator close to the computer's

panel speaker and the voice is quite loud now.

COMPUTER (V.O.)

Six... five... four... three...

SLUGE'S VOICE

Get out! Get out of there! Get

out!

Troy and his men are baffled by Sluge's distress when a

sudden SERIES OF EXPLOSIONS engulf the bridge, and --

INT. DUCKPRISE CORRIDOR

-- a fireball streaks through the empty companionway --

EXT. DUCKPRISE/ EXT. PLANET/ INT. CATT OF PREY -

SERIES OF SHOTS (INTERCUT)

The great ship is wrecked by an EXPLOSION, then AN-

OTHER, and ANOTHER in a chain of designed destruction.

(ILM)

The skin of the circular section ruptures, cracks open

like an arid desert; the star drive section bursts and

trembles... (ILM)

Like a fiery comet, Duckprise falls gracefully out of

orbit, burning up as she plunges, toward her death.

(ILM)

We see Duckprise in the distance, a small fireball in

the outer edge of the Dreamcast atmosphere. (ILM)

EXT. DREAMCAST PLANET - PLUCK'S LANDING - (ILM ELEMENTS)

The comet-like death of Duckprise in the distance is

being watched by a silhouetted group as the sun sets.

REVERSE ANGLE - TWILIGHT - (AND INTERCUT)

The five survivors of Duckprise, temporarily safe,

watch in awe and grief as their home of twenty years

dies in the ominous sky beyond. On each face, the

light left by Duckprise flickers, then at last, is

gone. Pluck watches with hollowed eyes.

PLUCK

My gosh, Furr. What have I done?

McMeow

Only "logical" thing you could do, Jim. What you

always do. Turned a mess up into a glimmer of hope.

Pluck takes a deep breath, nods his understanding to

McMeow. Even as the earth trembles, and Bulu's tri-

corder begins to go a little wild.

BULU

Planet core readings

unstable... Changing rapidly...

PLUCK

What about surface life signs...?

BULU

There --

They hurry off in the direction Bulu has pointed, as

the GROWLS AND RUMBLES of the planet begin to

accelerate. Night is falling.

EXT. THE KLINGING CAMP - NIGHT

The two Klingings guard the seated Faavik. Spork is

isolated, some distance away. The death RUMBLINGS of

the planet begin to INCREASE with each moment. The sky

beyond occasionally lights with awesome flashes of

electrical energy; the ground shakes in unpredictable

spurts. Suddenly, a tree vaults upward, as if pushed

from its place by a force below. The TREE GROANS AN

CRASHES toward the ground, the Klinging leaping out of

its way.

FAVORING FAAVIK

As the two Klingings are distracted, and the planet's

agony continues, Faavik slips away from them toward

Spork.

SPORK

He is seated, BACK TO US. His aging spasms has begun,

and with each earth RUMBLE of the planet, he suffers.

THE KLINGINGS

concerned about their own problems, and the silence

from their ship.

While he waits for an answer, his eyes catches Faavik's

progress toward Spork. He calls this to his subordi-

nate's attention with a guttural grunt, and the second

Klinging hurries off to correct the situation.

ANGLE - FAAVIK AND SPORK

As she nears the suffering Pigcan, the Klinging reaches

her, and with a strong arm, hurls her easily aside.

The GROUND RUMBLES again. The Pigcan cries out. THE

Klinging, fascinated by the Pigcan's behavior,

approaches, then, reaches out toward him.

FAAVIK

Non, don't touch him!

The Klinging ignores. He puts his hand on the Pigcan,

and for his trouble, in a blur of action, gets grabbed,

whacked, and hurled through the air by a burst of the

Pigcan's strength.

The Klinging lands at the base of the gnarled tree and

lies quite still, just slightly compound leg injury.

ANGLE - THE KLINGING SERGEANT

reacts in shock to what has happened, draws his icer,

all business now as he studies:

THE PIGCAN

Hands over his face as he twists in pain. He emits a

long, terrible CRY, the cry we've heard, but never

seen.

EXT. GROTESQUE FOREST - FAST TRUCKING SHOT

Pluck and the crew are coming to the rescue, running

amid the TREMORS and the flashes of light, whipped by

wind and flailing trees. As the CRY is heard THROUGH

THE WIND, they pull up, listening. The CRY AGAIN,

close by. Pluck leads them out on the run.

THE KLINGING CAMP - SERIES OF SHOTS

Faavik has returned to try to help Spork. She holds

him now, as his spasms continue.

The Sergeant comes forward, icer in hand, until he

reaches the Pigcan, held by Faavik. The Klinging stops,

mesmerized. He stares at:

YOUNG SPORK - OVER FAAVIK'S SHOULDER - (SPECIAL FX)

His features are changing before our eyes, his face

distending...

Faavik, looking back at the Klinging, clutches the ago-

nized Spork to her, trying in some way to protect him.

THE SERGEANT

He's frightened. He reflexively raises his icer...

ANGLE - THE CLEARING'S EDGE

The flash of lightning illuminates the arrival of Pluck

and the crew. Pluck, phaser leveled --

The Klinging whirls to face the new threat, whips his

icer toward Pluck --

But Pluck FIRES A STUN BLAST...

ANGLE - INCLUDING THE KLINGING - (STUNT & ILM)

The STUN WAVES zip at the Klinging, strike him with

spectacular force, cause him to somersault through the

air, and then, landing, lie still.

BACK TO SCENE

Pluck lowers his icer; he and the others stare at:

Faavik, holding the now immobile Spork.

The Duckprise family reacts; with Pluck and Furr lead-

ing, they rush to Faavik.

ANGLE AT SPORK AND FAAVIK

Pluck and the others have pulled up. Spork is now coma-

tose, breathing with labored sighs. We cannot see his

face, cradled in Faavik's comforting embrace. But Saavik

is looking up at Pluck with dazed eyes.

PLUCK

... Furr...

McMeow crosses quickly, takes the Pigcan's form from

Faavik as she rises to Pluck..

PLUCK'S POV

Unnoticed up to now, frozen in a body outline

covered in ice Mark, Pluck's fallen son.

BACK TO SCENE

He reacts. Then, with a last comforting hug to Faavik,

he breaks the embrace, and heads slowly for Mark's

body. She watches him EXIT SHOT.

ANGLE - MARK'S BODY

WIDEN to admit Pluck as he enters, kneels. He reaches

out, touches his son's brow,very cold to the touch.

Faavik has come up behind him. She hangs back. Then

Pluck rises, aware of her presence.

PLUCK

(continuing)

What happened...?

FAAVIK

He gave his life to save us.

McMeow'S VOICE

... Jim!

Pluck runs, hurries OUT OF SHOT...

FAVORING McMeow AND SPORK

With the crew gathered around, McMeow is scanning the

Pigcan's body, soothing his fevered brow. We cannot

see Spork's face, but Pluck as he enters and kneels

beside McMeow. He reacts, mesmerized by what he sees:

PLUCK

... Furr...?!

McMeow

... Rapid aging... all genetic

functions highly accelerated...

PLUCK

And his mind?

McMeow

It would seem,

Admiral, that I've got all his

snorting.

PLUCK

Well what we can do?!

FAAVIK

Only one thing, Sir... Get him off

this planet... His aging is part

of what's going on around us...

There is a lightning FLASH, and an earth TREMOR -- and

a moan from Spork. Pluck responds, rises, and crosses

OUT OF SHOT...

ANGLE WITH PLUCK

As he moves, stops, wrestling with the urgency of what

must be done. Then, deciding, he whips out his

communicator.

PLUCK

(to communicator)

Klinging Commander, this is Admiral

James T. Pluck... I am alive and

well on the planet's surface...

BACK TO PLUCK

PLUCK

I know this will come as a

pleasant surprise for you... But

you see our ship was the victim

of an unfortunate accident... I'm

sorry about your crew, yet it seems my hero speeched worked!

A lightning flash makes him cover his eyes... Then:

PLUCK

(continuing)

Well? I'm waiting for you!...

What is your answer?!

(only static; more

desperately)

I have what you want. I have the

secret of Dreamcast... But you'll

have to bring us up there to get

it... Do you hear me!

More STATIC. Pluck's ploy has apparently failed. He

sags a bit, starts back toward the crew, when another

series of flashes blind them all as the planet rumbles

with sound and fury and Spork moans. Then, Pluck and

crew do not see what to do:

In the near distance, amid the flashings, a figure is

revealed, lost in the confusion. It is Sluge, icer

in hand.

SLUGE

... Drop all weapons!

ANGLE - FAVORING PLUCK AND CREW, PAST SLUGE

Pluck and the others look up in shock, then rise slowly

hands in the air. Sluge moves closer, pointing.

SLUGE

Over there, All but Pluck.

The group moves to a cleared space indicated, leaving

Spork's form behind.

SLUGE

(continuing to

his comm:)

Malc. Prisoners are at beam

coordinates. Standby.

PLUCK

(easily)

You should take the Pigcan, too.

SLUGE

No.

PLUCK

But, why?

SLUGE

Because you reminded me of that dumb hero speech.

(then, in Klinging)

(Malc! Activate beam!)

FX SHOT - BEAM EFFECT - (ILM ELEMENTS)

McMeow, Flynny, Bulu, Mousov and Faavik disappear in the

beam effect and are gone.

BACK TO SCENE - PLUCK AND SLUGE

A flash of lightning! A movement of earth. The sudden

HISS of a FISSURE OF ICY MIST through the surface... And

the two men face each other, shouting above the planet

noises.

SLUGE

Dreamcast, I want it.

PLUCK

Beam the Pigcan up -- And we talk.

SLUGE

Give me what I want -- and I'll

consider it...

PLUCK

You fool -- look around you! This

planet is destroying itself!

SLUGE

Yes. Exhilarating, isn't it!

PLUCK

If we don't help each other, we'll

all freeze here!

SLUGE

Perfect! That's the way it shall

be!... I want Dreamcast!

Suddenly, the very ground on which he stands seems to

become an elevator. He is carried rapidly upward on a

craggy rock formation which bursts upward, out of the

ground. Sluge tumbles, and Pluck seizes the opportunity --

THE FIGHT - SERIES OF SHOTS

Pluck leaps upon Sluge and they roll and struggle on the

churning, erupting ground.

They are evenly matched. Pluck's opening momentum holds

until Sluge's great size begins to turn the tide. He

takes temporary command with swift vicious kicks and

punches. Pluck is down.

Sluge now looks around for his icer, starts for it,

but Pluck, in a series of ground rolls trips Sluge up

with his legs, and comes on.

The off-balance Sluge now takes a series of punches

from Pluck which make him reel backward near the edge of

the promontory. A final blow from Pluck forces Sluge

over the edge -- and he:

-- tumbles and rolls down the fifteen foot slope. Pluck

peers over the edge to see:

PLUCK'S POV - (ILM ELEMENTS)

Sluge has landed on a level precipice about fifteen

feet in diameter. Beyond that is an endless drop into

a chasm, the bottom of which has become a icey blue

river of ice and snow.

ON THE PRECIPICE - UP ANGLED (ILM ELEMENTS)

As Sluge rises to his feet, Pluck without hesitation

soars into the air from above and dives upon Sluge, the

momentum of the dive taking both men right to the edge

of the final drop. They work their way to their feet

and continue the struggle anew, pieces of the rock edge

slipping away under their feet as they scuffle. Pluck

is winning until:

With a burst of energy, Sluge shoves Pluck hard and Pluck

slams into a wall of ice, dazed. Sluge has him --

but as he starts to step forward, the edge of the rock he

is standing on starts to slip.

FULL - THE PRECIPICE - (ILM ELEMENTS)

Pluck on the left against the wall, Sluge on the right,

on the edge. Sluge is dropping lower. The rock forma-

tion he is on now breaks away, carrying him outward.

Sluge does jump forward at the last possible instant as

the rock falls away. He leaps to:

THE NEW EDGE OF THE PRECIPICE (ILM ELEMENTS)

Where Sluge lands precariously, hanging on almost by

his handclaws. He's holding on as best as he can, his

legs flailing, unable to gain any purchase to boost him

up.

Pluck, recovering his own strength, sees Sluge in this

helpless situation. He comes forward to the edge,

kneels over the Klinging.

PLUCK

Give me your paw!

Sluge looks down, measuring the terror below as if

considering, then with sudden and explosive strength,

vaults upward making a desperate grab for Pluck. He has

a leg! Suddenly, Pluck is fighting not to be pulled

over the edge. He is losing that fight. Till he

lashes out with a blow. The Klinging's grip slips, yet

he hangs on tenaciously, until -- with a cry of rage --

PLUCK

(continuing)

This is...for you not...listening to my hero speech!!

Pluck turns and kicks Sluge mightily -- and the Klinging

begins his fall...

WIDE DOWN ANGLED SHOT - (ILM ELEMENTS)

Pluck in f.g. watches as Sluge tumbles endlessly toward

the steaming blue icey cold snowy frozen river below...

ON PLUCK

He turns now to his ultimate problem: the planet is

caving in around him. He starts to scramble up the

steep slope, back to the promontory where --

THE PROMONTORY - SPORK

His inert body lies, surrounded by new bursts of steam

from the cracking earth...

ANGLE - PLUCK (ILM ELEMENT)

Behind him we see the first signs of a fast rising

icey big snowball. He claws his way back to the top level

and races to Spork's fallen form. He kneels and turns

the body over to see:

PAST PLUCK TO SPORK

We see the face at last: it is Spock, at the age he

died.

But he is also a haggard, ravaged shell of a being,

almost again dead from the agonies of change -- and

even now, with soft frightening sounds, giving

indications of the final changes that lie just ahead.

PLUCKK - SNOWBALL LARGER BEHIND HIM (ILM ELEMENTS)

Amid the death knell of this place, Pluck knows it is

now or never. A desperate idea forms. With

determination, he picks Spork up and shoulders him.

Then drawing his communicator, he flips it open and

takes his best shot:

PLUCK

(in guttural Klinging)

(Malc... Activate beam!...)

There is a moment of uncertainty. Pluck is about to try

again when the Klinging beam SOUND begins and...

BEAM UP EFFECT - (ILM ELEMENTS)

Amid the groans, flashes, the HISSES OF ICY MIST, BLIZZARD and

falling debris, Pluck, carrying Spork dematerializes in

the KLINGING BEAM, even as the snowball appears to be coming

closer...

MASTER - THE DESERTED PLANET (ILM SHOT)

... and closer still, casting clear white light over

the frozen collasping surface...

INT. CATT OF PREY

The doors WHOOSH open, and Pluck, carrying the inert

Spork, steps out, icer at the ready!

REVERSE - INCLUDING PLUCK

Malc on the Captain's deck, the Duckprise prisoners

below. Malc turns, expecting Sluge, and is clearly

astonished; as he raises his hands, Pluck steps forward.

PLUCK

How many more?

FLYNNY

Just him, sir!

PLUCK

Furr, help Spork! Everyone else,

find a station!

A flurry of activity as the crew moves into position in

the strange -- yet familiar bridge. McMeow takes Spork

from Pluck, guides him OUT OF SCENE, and Faavik takes

Malc' phaser and steps back. To Malc:

PLUCK

(continuing)

Ok Malc, gonna cooperate with us?

MALC

It seems I have no choice.

PLUCK

Good. Maybe Burrow will have more leincency on you then us.

Let's get out of here.

And so saying, he dashes OUT OF SHOT, followed by

Faavik. The Klinging can only stare in confusion.

SPACE - THE DREAMCAST PLANET - (ILM)

We are near her now collasped snowy surface; snow covers around

Beyond, the ice waits, former friend, now ready

to accept the planet in death.

BRIDGE - CATT OF PREY

Pluck in command, Bulu and Faavik on nearby station.

They are confronted by familiar tools, but baffling

zymology.

ENGINEERING PANEL

Flynny hunched over the console, Mousov hunched over

him...

FLYNNY

Where's the darn anti-

matter inducer?

MOUSOV

I think it might be this one!

FLYNNY

Let me try that one, lad.

Flynny makes several adjustments, presses some buttons,

then, with a deep breath, moves a sliding handle for-

ward. A HIGH WHINE STARTS, WAVERS, THEN GROWS ROBUST.

BRIDGE

Bulu responds to the panel indicator.

BULU

I think I can operate these controls, sir.

PLUCK

Then get us out of here, Bulu!

Bulu impels the throttle device -

SPACE - CATT OF PREY - (ILM)

Turning gracefully, she gains speed, PASSES CAMERA, and

heads for the stars with increasing velocity breaking

to Warp Speed as -

SPACE - DREAMCAST AND HER SNOWBALL - (ILM)

The planet is now heading toward the snowball. We watch

in wonder as she gains speed and becomes a glazing

iced snow, plummeting spectacularly to her own

destruction.

BRIDGE - CATT OF PREY

The mood is subdued, somber..

PLUCK

(a whisper)

Goodbye, Mark.

BULU

Everything is smooth sailing, sir.

PLUCK

Course plot to Pigcan, Bulu.

Mousov, send Malc below and don't sneeze on him.

MOUSOV

Aye, sir. But I'm allergic to Spider-Man Wannabes.

Malc puts his finger under Mousov's nose

INT. CATT OF PREY SICK BAY - CLOSE - SPORK

He is pale, comatose, fragile looking. WIDEN as Furr

passes a scanner over the form; the scanner's sound is

feeble. McMeow stops in frustration, checks Spork's

eyes; then turns back, wearily. Softly, as CAMERA

begins to ARC around them.

McMEOW

(wearily)

Spork. Remember me! That's what you said

when you put this thing in me, for catnip's sake,

tell me what to do with it!

(a pause, then)

I'm gonna admit something

to you. but don't you dare repeat it

anyone! I've was worried about you.

And it was bad not having you around.

He lowers his head in helpless grief on the form of the

unmoving Spork.

SPACE - THE PLANET PIGCAN - (ILM)

HOLD. The ROAR of an unseen spaceship is heard, and,

the Catt of Prey ENTERS SHOT, heading toward Pigcan.

EXT. THE PIGCAN TEMPLE AREA - HIGH FULL ANGLE - DUSK

(ILM)

LOOKING DOWN on the awesome mountainous landscape with

a temple complex on a high forbidding peak. SLOW ZOOM

IN TO MATCH:

EXT. TEMPLE AREA - UP ANGLED - CLOSE - SARDEK - DUSK

Zooming at comparable speed, to a CLOSE UP of Spork's

father.

MUHURA

Yo Pops. My crew wants to know if they can park.

SARDEK

Granted. Inform Pluck

all is ready.

CAMERA PANS now from Sardek to reveal Muhura, in uniform.

MUHURA

I'll give them the go ahead, sir.

EXT. PIGCAN - CATT OF PREY - ILM)

at impulse power, approach speed. Her "wings" config-

urate into atmospheric lift generating airfolis; she

glides...

INT. CATT OF PREY

PLUCK

OK Bulu, you've got manual.

BULU

It's been a few years, sir. Hope those

video games still paided off... Retrothrusters!

EXT. PIGCAN - CATT OF PREY - DUSK - (ILM)

As the ship descends slowly and gracefully to a soft

landing in the Temple area, retro's kicking dust.

INT. CATT OF PREY

The energizers wind down

EXT. PIGCAN LANDING AREA - CLOSE IN - CATT OF PREY

as a RAMP section of the plane HISSES and lowers to the

ground. Spork is carried down on a litter borne by his

friends. As they reach the bottom, Pluck is in f.g.,

and looks in amazement to see:

POV - (ILM ELEMENTS)

The great hill to the Temple is lined with hundreds of

Pigcans, many with torches. It is most impressive.

BACK TO PLUCK - McMeow - FAAVIK

Then Pluck sees something else, reacts as:

MUHURA

Crosses to the crew -- is hugged by Pluck. Her eyes are

moist with emotion as:

MUHURA

Sardek is on stand-by. Ads.

Pluck nods, and Muhura falls in place behind him, helping

to carry Spork's form with the others. They now carry

Spork OUT OF SCENE as we begin to hear RITUAL CHANTS

and MUSIC in the distance.

DISSOLVE TO:

EXT. PIGCAN HILL - SERIES OF SHOTS - NIGHT

The procession is in progress through a path lined on

both sides by simply-robed Pigcans of all ages.

Spork's form makes passage to stately MUSIC.

VARIOUS SHOTS

Pigcans responding to Spork's passage.

DISSOLVE TO:

EXT. PIGCAN - UPPER LEVEL OF TEMPLE AREA - SERIES OF

SHOTS

Sardek, some DIGNITARIES, and SIX PIGCAN WOMEN, tall and

stately, are waiting. MUSICIANS are close by now. As

the Duckprise group reaches Sardek, he steps forward to

meet them. Now a silence falls.

Sardek stands at his son's head and gently places his

two hands on Spork's face. When he is done, he looks

at Pluck and McMeow. They search his face for some

indication of hope, but Sardek is expressionless. He

steps back now, gestures. The Pigcan women come

forward, and take Spork from his friends.

As the transfer is completed, the procession begins

again toward the temple entry. Sardek falls in behind

the body; Pluck and his group follow him.

DISSOLVE TO:

INT. PIGCAN TEMPLE - SERIES OF SHOTS

The Temple of Ancient Hogs, lined with massive heads

of stone. DOLLY with the procession as an amazing

thing takes place:

As Spork's body moves, now seen -- now blocked by

passing forms, we realize the bearers' hands are

no longer under the body, but are ON TOP OF IT.

The magic of this moment is not lost on Pluck, Furr and

the others as we --

DISSOLVE TO:

EXT. PIGCAN ALTAR AREA - SERIES OF SHOTS (ILM ELEMENTS)

A great saucer-shaped platform under the Pigcan sky,

with an altar at the far end. The dramatic figure of a

PIGCAN PRIESTESS stands there. Rising into the air

behind her is an elegant version of the Pigcan hand

salute shaped in gleaming metal.

The bearers continue with Spork toward the altar, but

Sardek stops here on the threshold, and stops Pluck and

group.

Sardek turns to face the altar. Spock's body is

deposited there to ritual MUSIC. Then, the powerful

CHANT of the HIGH PRIESTESS begins.

Pluck and McMeow and the others stare in awe at what is

happening, as the Priestess' chant flows over them.

Then, the CHANT ENDS. Sardek steps forward. A HORN..

..SOUNDS. Then:

PRIESTESS

Sardek... Child of Pappyon... Child of

Suie. The body of your son

sqeuals still. What is your

wish?

SARDEK

I ask for Hog-Boar-Pin, the

reunion.

PRIESTESS

What you seek has not been done

since ages past -- and then, only

in legend. Your request is not

logical.

SARDEK

Forgive me, S'Lar. My logic

grunts where my son is

concerned.

She looks at him for a long moment. Then:

PRIESTESS

Who is the Keeper of the Katra?

As Sardek's nod and Pluck's urgent look, Furr replies

uncertainly:

McMeow

I am... McMeow... George F.

(adding)

Son of Derrick...

PRIESTESS

(deep, ominous)

McMeow... Son of Derrick. Since

thou art earthling feline, we cannot expect

thee to understand fully what

Sardek has requested. The

circumstances are extraordinary:

Spork's body lives... With your

approval, we shall use all our

powers to return to his body that

which you possess: his essence.

But McMeow...

(a pause)

You must now be warned! the

danger to thyself is as grave as

the danger to Spork.

(this impacts on

McMeow and Pluck)

You must make the choice.

McMeow

(pause, then...)

I choose to get this thing out of me.

(then, aside to

Pluck)

Certainly a bad time to ask.

As Sardek leads Furr toward the altar, we HOLD on

Pluck's new apprehension.

THE ALTAR - (INTERCUT WITH PLUCK AND CREW) - SERIES OF

SHOTS

Sardek and McMeow reach the altar, and Sardek departs.

The Priestess in tones another short CHANT, punctuated

by GONGS and MUSICAL emphatics. Then chant and music

stop and we hear only the gentle SOUND OF THE WIND, and

far-off TEMPLE CHIMES. She places a hand on Furr'

face, another on Spork's. Then, eerily:

SOFT MUSIC now. She begins drifting into a trance like

mind meld, chanting softly, almost inaudibly.

CLOSE on McMeow... And Spork... Their eyes are closed.

A sense of kinetic energy somehow passing between

them...

The crew of the Duckprise, each and all... Waiting...

FULL SHOT - FROM ABOVE

The great altar area, the land and valley beyond.

Lightning streaks the sky.

CLOSE - PLUCK - SLOW MOVE IN

The lightning flashes are reflected in his face as we

MOVE SLOWLY IN on his concerned face... and VERY SLOWLY --

LONG DISSOLVE TO:

EXT. PIGCAN TEMPLE AREA - HIGH FULL SHOT - SUNRISE -

(ILM)

The early morning sun casts a different, long-shadowed

hot look on the altar and threshold.

OUTSIDE THE ALTAR - PLUCK, THE CREW

From where they had watched from last night, here they have

waited, lain down. They are beginning to stir when the

SOUND OF A GONG brings them fully awake. They rise,

bleary eyed to see:

THEIR POV - TOWARD THE ALTAR

The High Priestess, exhausted, is being carried out of

the altar area on a sedan chair. As she leaves, Sardek,

supporting a weary McMeow, heads a procession of hooded

robed priests. Among them we now see a HOODED ROBED

FIGURE all in WHITE.

The procession is passing Pluck's party, while Pluck and

the crew can only stare in uncertainty. Then, Sardek

signals the others to continue while he, with McMeow,

breaks off and comes to Pluck.

KIRK AND CREW

They wait now as Furr, leaning on Sardek, ENTERS SHOT.

McMeow

That was quite a ride, Jim.

PLUCK

Yeah, maybe next time, I'll go on it.

Bulu and Flynny reach for him, help support him. He is

weakened, but otherwise all right. Pluck gestures

toward the white-robed figure walking slowly away.

PLUCK

How is Spork, Sardek?

SARDEK

In time, he will regain his logic.

(then)

Pluck. I am grateful. What you have

done is --

PLUCK

What I did is, what I had to do.

SARDEK

But at what sacrifices? Your ship...

Your son.

PLUCK

I guess in the end..Mark would of wanted to go

down with his planet. As for my ship, they'll give

me another one.

Sardek looks at him with deep admiration, then turns

and heads back to the group of priests. The wind

blows, and --

PLUCK AND GROUP

They are now looking into the low sun, shading their

eyes for a last look at the white-robed figure.

POV - SARDEK AND GROUP - LONG LENS

They are moving slowly away when, suddenly, the white-

robed figure stops, turns toward the Duckprise group.

CLOSE - THE WHITE HOOD

We cannot see the features beneath, but we know the

figure is staring. After a moment, the figure starts

back to the Duckprise group. As two priests reach to

stop him, they are stayed by Sardek, who now watches

with interest.

PLUCK AND GROUP

watching with held breath as the white-robed figure

walks steadily to them, reaches them.

THE FIGURE

Back lit. The wind whips his garment. Now he lowers

his hood. We see Spork: a radiant, gentled Spork.

His age is as we have known it; his hair, his face, the

same; he would look at peace except for the eyes, which

remain hollow, filled with questions and uncertainties.

SCENE - VARIOUS ANGLES

The Duckprise crew, each of them stares back at Spork

as SUBJECTIVE CAMERA PANS PAST them SLOWLY. Each makes his

own effort to be remembered, but --

Spork remains churning, but uncertain. Then he looks

hardest at all at:

Pluck. The wind whips his hair.

Something triggers in Spork. He steps forward, and

then in an odd, rusty voice:

SPORK

My father tells me you have been my

friend... You returned for me.

PLUCK

Hey, you are my Science Officer, I need you

around.

SPORK

(searching)

Why would you do this...?

PLUCK

(grasping to make

a connection)

Because... you outweighed

the needs of the many.

Spork stares at him. A vague connection has been made

-- but not enough. Spork turns away in uncertainty,

begins walking back to the group he left. Pluck raises

his helpless hand after Pluck, wondering what he might

have said, should have said -- when suddenly:

Spork stops, back to Pluck. He closes his eyes, looks

to the sky. And like someone who has found a piece of

a puzzle, he says:

SPORK

I have been... and ever shall

be... your friend.

Pluck steps forward a few steps -- hushed, encouraging --

PLUCK

Yes, Spork...

SPORK

(half turns)

The ship... Out of danger...from Fran?

PLUCK

(deeply)

You saved the ship, Spork. You

saved us all. Fran is history.

Don't you remember "me"?!

There is an odd moment after Pluck's impassioned speech:

Spork cocks his head as if some vital piece of informa-

tion had just clicked into place.

SPORK

(softly)

... Jim... Your name is Jim.

Pluck smiles, very content. He nods his head.

PLUCK

... Yes.

Their eyes are locked together. Spork gives a little

nod of satisfaction, as if knowing he has taken the

first of many steps. He turns to share this with

McMeow... And then with them all. We have the feeling

that Spork has come back to his family... and to us...

ON DUCKPRISE FAMILY

They have gathered round Pluck now, beaming at Spork

through their tears and their joy, knowing they all

have a future together. As the CAMERA PULLS UP AND

BACK from this, we ROLL END CREDITS and --

FADE OUT.

THE END

Cast (in credits order) verified as complete

Joe Alaskey .... Admiral James T. Pluck

Hadley Kay .... Captain Spork

Rob Paulsen .... Dr. Leonard "Furr" McMeow

Joesph C. Miller Jr. .... Cmdr./Capt. Alabama O'Flynn

Jon Kassir .... Commander Bikaru Bulu

Kath Soucie .... Commander Savel Mousov

Cree Summer .... Commander Mary Muhura

Tom Kenny .... Dr. Mark Duckus

Gary Le Roi.... Mr. Virtual-Lieutenant Duncan

Kath Soucie .... Lieutenant Faavik

Greg Burson .... Admiral Burrow

Maurcie LaMarche .... Captain of Traitor Ship

Tress MacNeille .... Penelope

Joe Alaskey .... Commander Sluge

Chris Benoit .... Troy

Christopher Daniel Barnes .... Malc

Ian James Corlett .... Klinging sergeant

Brian Drummond .... Gunner #2

Greg Burson .... Captain J.F. Elmerstan

Sherri Stoner .... Helm Slappy

Rob Paulsen .... Trainee Yakko

Brian Cummings .... Klinging Gunner #1

Jess Harnel .... Communications Wakko

Frank Welker .... Gogo

Candi Milo .... Waitress Sweetie

Maurcie LaMarche .... Civilian Agent Sam

Greg Burson.... Captain Steghorn

Rob Paulsen .... First Officer Mouth

Johnathan Winters .... Ambassador Sardek

Tress MacNeille .... S'Lar

Jon Kassir .... Prison Guard #1

Jim Cummings .... Prison Guard #2

Frank Welker .... Spork Screams (voice)