PROLOGUE—The NWO (1)

Our story is set in 2290 but our story begins in 2285… A crumbling chapter of the BoS somehwere near old world Mobile, Alabama sends out a scouting party of four into the Southern Wasteland—a gulf region plagued by storms that flood the streets with irradiated water and muck… raiders rule this land more than any other entity—as a storm from the Gulf approaches. Their task: Offer a "fairer" trade agreement with trading towns on the coast…

Melvin Tupp, the squad leader, marches along with his four other brothers, smirks hidden beneath their iron helmets of "justice." For as they venture south, a strong raiding party ventures west with stories of a weak Brotherhood of Steel chapter in a bunker near Mobile. And these coastal towns are not about to be swindled under the Brotherhood's watch, but saved under Tupps'.

The four power armored brothers enter the small town and are met with glares until their helmets are taken off and the citizens witness their saviors. In the middle of town square, Tupp sets up the HAM radio and picks up the signal from the Mobile bunker. Silence.. requests for aid... pleas for help…. screams, gunshots, screams, static….. silence… cheers from the town no longer threatened by broken brothers. Then, a scurrying to gather packed items to leave as irradiated drops of rain begin to poison their skin for the last time.

The party, headed by four power armored traitors, move east to gather more towns to be freed. The troupe grew in number with each town until hundreds of townspeople turned travelers pioneered east to the land of Florida that held fabled cities fit to be rebuilt that only raiders, rats, and scavengers call home. Easy to liberate. Easy to renovate. Easy to start a new civilization built on technology and justice. Bickerings over food and water would evolve into debates over plasma and laser weaponry, one medicinal practice to another, or whether justice should be had in one way or the other… A "New World Order" as Tupp called it.

The troupe took months to reach a city with skyscrapers and lost many on the way. Their task: rebuild Jacksonville as a capital for the NWO.

(Hey, I'm new at this and would greatly appreciate if you guys let me know if you like this. I got my idea for this from playing Fallout [obviously] and got an idea for a new setting for a new game. I still have yet to write of the NWO's march south, Mister Miami's Miami, The Initiative, The Key & other trading towns, Okeechobee Joe, OS 123, AND the main character. Since I got this idea from the games, (and if this is received well) I would like to set up a voting system for what the main character should do after each entry. The aforementioned subjects I have yet to write about would be factions or people that you could ally with or destroy.)