Chapter 1
Game Over

'AVADA KEDAVRA!'

As Harry watched the green light race towards him, he knew he was going to die. He hoped that whoever ruled over the dead was merciful and allowed him to see his parents at least once. Harry hoped against all hope that Ron and Hermione would get out of the battle alive. And as he took his final breath, he closed his eyes and noticed how pretty the ceiling of the Great Hall was.

Then the green light hit him in the chest and he knew no more.


When Harry opened his eyes again, he was floating in mid-air. All he could see was darkness. Then there came a huge blast of sorrowful music and a flash of light. Harry looked up and saw big bold letters flashing in front of him.

GAME OVER
Would you like to see your score?
Yes or No

'What?' Harry said in horror, his jaw nearly hitting the unseen floor. 'My entire life has been a bloody video game?! Just my luck.'

The luminous words kept hovering there, and they were so annoying that Harry, grudgingly, reached out and pressed yes.

PROLOGUE (Ages 1-11)
Defeated Voldemort: +100 points
Used Accidental Magic (4): +40 points
Didn't Discover Heritage: -30 points
Held Back Knowledge: -20 points
Didn't Discover Amaranth: -10 points
Didn't Stop Quirrell finding Voldemort: -10 points
TOTAL: 70 points

YEAR 1
Friend (Hagrid): +10 points
Familiar (Hedwig): +10 points
Acquired Brother Wand: +20 points
Friend (Ron): +10 points
Enemy (Malfoy): -10 points
Sorted into Gryffindor: +10 points
Enemy (Snape): -10 points
Youngest Seeker in a Century: +100 points
Boss Defeated (Troll): +30 points
Friend (Hermione): +10 points
Life Debt (Hermione): +20 points
Won Quidditch Match (2): +40 points
Raised Baby Dragon: +10 points
Detention (McGonagall): -50 points
Survive Bonus Boss (Quirrellmort): +10 points
Figure Out Flamel (Failed): -20 points
Catch Winged Key: +10 points
Defeat Boss (Voldemort (Shade)): +30 points
Win House Cup: +10 points
Didn't Win Quidditch Cup: -10 points
TOTAL: 230 points

YEAR 2
Misuse of Magic Warning: -20 points
Flew Car (3): +30 points
Friend (Fred): +10 points
Friend (George): +10 points
Degnomed a Garden: +10 points
Missed Hogwarts Express: -10 points
Crash into Whomping Willow: -10 points
Detention (McGonagall): -50 points
Won Quidditch Match: +20 points
Deboned a Limb: -10 points
Speak Parseltongue (3): +30 points
Successfully Used Polyjuice Potion
: +60 points
Survived Acromantula Swarm: +50 points
Figure Out Chamber of Secrets: +20 points
Defeat Bonus Boss (Lockhart): +20 points
Defeat Boss (Basilisk): +30 points
Defeat Boss (Tom Riddle Jr): +30 points
Destroy Horcrux: +10 points
Life Debt (Ginny): +20 points
Enemy (Lucius): -10 points
Friend (Dobby): +10 points
Won House Cup: +10 points
Didn't Win Quidditch Cup: -10 points
TOTAL: 250 points

YEAR 3
Inflated Aunt Marge: +10 points
Rode the Knight Bus: +10 points
Fainted near Dementor (4): -40 points
Friend (Remus): +10 points
Death Predicted
: -10 points
Rode Hippogriff
(2): +20 points
Friend
(Buckbeak): +10 points
Gained Marauder's Map: +20 points
Mastered Patronus Charm: +50 points
Won Quidditch Match (2): +20 points
Visited Hogsmeade: +10 points
Life Debt (Peter): +20 points
Survived Werewolf: +10 points
Used Time-Turner: +10 points
Life Debt (Buckbeak): +20 points
Life Debt (Sirius): +20 points
Won House Cup: +10 points
Won Quidditch Cup: +10 points
TOTAL: 210 points

YEAR 4
Saw Quidditch World Cup: +10 points
Hogwarts 2nd Champion: +10 points
Mastered Accio: +50 points
Defeated Boss (Hungarian Horntail): +30 points
Dated Parvati: +10 points
Figured out Egg Clue
: +20 points
Defeated Boss (Merpeople): +30 points
Rescued Ron: +10 points
Life Debt (Gabrielle): +20 points
Survived Maze: +10 points
Solved the Sphinx' Riddle: +10 points
Defeated Bonus Boss (Krum): +20 points
1st Place: +40 points
Cedric Died: -60 points
Defeated Boss (Voldemort): +30 points
Survived Bonus Boss (Crouch): +10 points
TOTAL: 230 points

YEAR 5
Ministry of Magic Hearing: -30 points
Detention (Umbridge): -20 points
Won Quidditch Match: +20 points
Banned from Quidditch: -20 points
Formed D.A.: +40 points
Life Debt (Arthur): +20 points
Failed Occlumency: -10 points
Friend (Grawp): +10 points
Fainted during History of Magic Exam: -10 points
Sirius Died: -40 points
Survived Department of Mysteries: +20 points
Heard Prophecy: +10 points
Friend (Luna): +10 points
Friend (Neville): +10 points
Friend (Ginny): +10 points
TOTAL: 20 points

YEAR 6
Got 7 OWLs: +70 points
Became Quidditch Captain: +10 points
Arrived at Hogwarts Late
: -10 points
Detention (Snape): -10 points
Won Liquid Luck: +10 points
Slug Club Member: +10 points
Dated Luna: +20 points
Avoided Love Potion: +10 points
Life Debt (Ron): +20 points
Defeated Inferi: +10 points
Dumbledore Died: -60 points
Survived Battle of the Astronomy Tower: +10 points
Survived Boss (Snape): +20 points
TOTAL: 110 points

YEAR 7
Survived Battle of the Seven Potters: +10 points
Mad-Eye Died: -30 points
Hedwig Died: -70 points
Attended Bill's Wedding: +10 points
Survived the Ministry: +10 points
Survived Boss (Nagini): +20 points
Destroyed Horcruxes (5): +50 points
Escaped Malfoy Manor: +20 points
Dobby Died: -50 points
Escaped Gringotts: +10 points
Remus Died: -40 points
Tonks Died: -30 points
Fred Died: -70 points
Snape Died: -70 points
You Died: -70 points
TOTAL: -300 points

GAME TOTAL: 820 points
Grade: D

RETURN TO MAIN MENU?
Yes or No

Cursing at himself for having lived such a rotten life, Harry clicked yes. The screen changed from black to a starry sky with the words: 'The Wonderful World of Amaranth' in lightning-like structure. Deciding that he would figure out what Amaranth was later, Harry turned his attention to the options below.

NEW GAME
NEW GAME +
LOAD GAME
OPTIONS

I wonder what these things mean.' Harry wondered aloud, and suddenly, the screen changed to his needs.

NEW GAME - Player begins at the beginning
NEW GAME + - Player begins at the beginning, memories intact
LOAD GAME - Loads a saved game: UNAVAILABLE
OPTIONS - Subtitles, in-game hints, tutorial, music, etc.

'Huh,' Harry smirked. 'So this game adapts to fit my needs. Okay, I can roll with that.'

'Uh, I go with Options.'

TUTORIAL: Off
SUBTITLES: Off
IN-GAME HINTS: Off
MUSIC: Off
REWARDS: Off
PROFILE: Off
QUEST MARKERS: Off
MAP: Off

Looking at the options, Harry decided he could make his life in the game a little easier.

'Tutorial on, in-game hints on, rewards on, profile on, map on and quest markers on.'

The game suited to his needs and Harry nodded his head in happiness.

'Go back. New Game Plus.'

DIFFICULTY
Wizard-in-Training (Easy)
Mage (Normal)
Sorcerer (Difficult)
Overlord (Impossible)

'Wizard-in-Training difficulty, please.' Harry stated. 'That'll make my life a whole lot easier.'

CHOOSE YOUR WORLD
World of the Light: Where High King Jakius rules over all of Amaranth, but makes everything fair for every species living in Amaranth
World of the Grey:
Already been played through. UNAVAILABLE
World of the Dark:
Where Voldemort overthrew High King Jakius and became High Lord of Amaranth

'World of the Light, please.' Harry selected, not wanting to be ruled over by Voldemort.

CHOOSE YOUR FATHER
Severus Snape (+5 Potions, +5 Dark Arts, +5 Offensive Magic)
Lucius Malfoy (+5 Politics, +5 Dark Arts, +5 Charisma)
Gilderoy Lockhart (+5 Appearance, +5 Mind Magics, +5 Charm)
Mundungus Fletcher (+5 Thievery, +5 Barter, +5 Merchant)
Remus Lupin (+5 Strength, +5 Offensive Magic, +5 Senses) (Lycanthrope Blood)
Rubeus Hagrid (+5 Spell Resistance, +5 Strength, +5 Magizoology) (Giant Blood)
Arthur Weasley (+5 Muggle Studies, +5 Enchanting, +5 Physical Combat)
Poseidon (+5 Hydrokinesis, +5 Immortality, +5 Sword Skills) (God Blood)
Zeus (+5 Electrokinesis, +5 Aerokinesis, +5 Charisma) (God Blood)
Ares (+5 Strength, +5 Armed Combat, +5 Physical Combat) (God Blood)
Apollo (+5 Archery, +5 Divination, +5 Healing) (God Blood)
Hephaestus (+5 Forging, +5 Strength, +5 Pyrokinesis) (God Blood)
Hermes (+5 Thievery, +5 Persuasion, +5 Pranking) (God Blood)
Dionysus (+5 Plant Knowledge, +5 Florakinesis, +5 Video Game Knowledge) (God Blood)
Hades (+5 Terrakinesis, +5 Death Sense, +5 Gold Summoning) (God Blood)
Peter Pettigrew (+5 Stealth, +5 Lying, +5 Intelligence)
Sirius Black (+5 Animagus, +5 Pranking, +5 Duelling)
James Potter (+5 Transfiguration, +5 Charms, +5 Flying)
Steve Stronghold (+5 Strength, +5 Invulnerability, +5 Bravery)
Tom Riddle Junior (+5 Dark Arts, +5 Magical Mastery, +5 Magic Power)
Regulus Black (+5 Dark Arts, +5 Stealth, +5 Potions)
Rabastan Lestrange (+5 Dark Arts, +5 Authority, +5 Persuasion)
Albus Dumbledore (+5 Magic Power, +5 Alchemy, +5 Transfiguration)
Gellert Grindelwald (+5 Wizardlore, +5 Dark Arts, +5 Magic Power)
Edward Cullen (+5 Speed, +5 Strength, +5 Mind-Reading)
Filius Flitwick (+5 Charms, +5 Duelling, +5 Gobbledegook)
Tom Riddle Senior (+5 American Magic, +5 Dark Arts, +5 Charisma)
Ferdinand Underwood (+5 Animal-Speech, +5 Music, +5 Empathy)

'James Potter.' Harry decided instantly. 'Definitely James Potter.'

James Potter
Yes or No

'Yes.' Harry responded.

Another screen came up with another list of people.

CHOOSE YOUR MOTHER
Bellatrix Lestrange (+5 Dark Arts, +5 Magic Power, +5 Knife Skills)
Molly Weasley nee Prewett (+5 Love Potions, +5 Household/Cooking Spells, +5 Willpower) (Prewett Temper)
Lily le Fay (+5 Arithmancy, +5 Charms, +5 Potions)
Narcissa Black (+5 Attractiveness, +5 Authority, +5 Occlumency)
Hestia Jones (+5 Flying, +5 Dodging, +5 Duelling)
Alice Copeland (+5 Loyalty, +5 Willpower, +5 Herbology)
Elaine Abbott (+5 Logic, +5 Transfiguration, +5 Loyalty)
Amelia Bones (+5 Duelling, +5 Willpower, +5 Politics)
Freya Bishop (+5 Holy Magic, +5 Magic Resistance, +5 Duelling)
Hera (+5 Marriage Law, +5 Genealogy, +5 Cooking) (God Blood)
Demeter (+5 Florakinesis, +5 Herbology, +5 Gardening) (God Blood)
Athena (+5 Intelligence, +5 Strategy, +5 Mathematics) (God Blood)
Artemis (+5 Hunting, +5 Archery, +5 Healing) (God Blood)
Aphrodite (+5 Charmspeak, +5 Appearance, +5 Kama Sutra) (God Blood)
Rita Skeeter (+5 Animagus, +5 Journalism, +5 Stealth)
Minerva McGonagall (+5 Transfiguration, +5 Teaching, +5 Intelligence)

'Who's Lily le Fay?' Harry wondered aloud.

The screen instantly changed to black and white writing began scrolling across it.

Lily le Fay is the maiden name of what was once Lily Potter. She is not in any way related to Petunia Evans, as this was her adoptive sister. She is the descendant of Morgan le Fay, more commonly known as Morgana.

'Definitely Lily le Fay.' Harry selected, before pushing yes.

A new screen came up after that, this time listing family names.

CHOOSE YOUR ANCESTRY
Belby (+5 Intelligence, +5 Potions, +5 Herbology)
Bones (+5 Transfiguration, +5 Politics, +5 Charms)
Buchanan (+5 Writing, +5 Height, +5 Rugby)
Cattermole (+5 Maintenance, +5 Weather Magic, +5 Politics)
Chang (+5 Intelligence, +5 Duelling, +5 Kama Sutra)
Cooper (+5 Intelligence, +5 Owl-Training, +5 Writing)
Crabbe (+5 Strength, +5 Dark Arts, +5 Arithmancy)
Cram (+5 Cunning, +5 Magic Control, +5 Duelling)
Crouch (+5 Politics, +5 Knowledge, +5 Unforgivable Curses)
Delacour (+5 Appearance, +5 Charm, +5 Duelling)
Diggory (+5 Loyalty, +5 Intelligence, +5 Healing)
Dumbledore (+5 Cupbearing, +5 Arithmancy, +5 Runes)
Edgecombe (+5 Politics, +5 Duelling, +5 Floo-Travelling)
Flamel (+5 Alchemy, +5 Immortality, +5 French)
Flint (+5 Flying, +5 Strength, +5 Politics)
Flitwick (+5 Intelligence, +5 Music, +5 Forging)
Flume (+5 Sweet-Making, +5 Economy, +5 Cooking)
Fortescue (+5 History, +5 Cooking, +5 Ice Cream-Making)
Gaunt (+5 Parseltongue, +5 Wizardlore, +5 Jinxes)
Gryffindor (+5 Sword-Skills, +5 Duelling, +5 Bravery)
Hufflepuff (+5 Cooking, +5 Loyalty, +5 Herbology)
Merlin (+5 Magic Power, +5 Ancient Magic, +5 Dragon-Speech)
Ollivander (+5 Wandlore, +5 Economy, +5 Magizoology)
Ravenclaw (+5 Intelligence, +5 Research, +5 Knowledge)
Slytherin (+5 Cunning, +5 Healing, +5 Dark Arts)
Trelawney (+5 Lying, +5 Divination, +5 Alcohol-Tolerance)

'I think I'll choose Ravenclaw.' Harry selected. 'It'll help me in this bloody game.'

TRAITS
Please pick one Potter, le Fay and Ravenclaw trait.

Potter Traits
Fantastic Flyer: +10 Flying, +5 Endurance
Deathly Hallows: +10 Lore, +5 Fate
Invisibility Cloak: +10 Illusion Magic, +5 Control

'Fantastic Flyer, please.' Harry requested, happy that he'd be able to fly like he had in his past life.

Le Fay Traits
Morgan's Greatest: +10 Air Magic, +5 Levitation
Master of Disaster: +10 Destruction Magic, +5 Dark Arts
Auror Extraordinare: +10 Duelling, +5 Agility

'Auror Extraordinare, that'll definitely help me in the future.' Harry said, satisfied with his choice.

Ravenclaw Traits
Bookworm: +10 Memory, +5 Intelligence
From Paper to Life: +10 Magic Power, +5 Research
Warder of Amaranth: +10 Wards, +5 Arithmancy

'I think 'From Paper to Life' would be more useful.' Harry said, analysing the possibilities of each.

APPEARANCE
Please select your features from Potter, le Fay and Ravenclaw features
{Hair Colour}
{Hair Style}
{Eye Colour}
{Eyebrows}
{Skin Colour}
{Height}
{Build}
{Birthmark}
{Nose}
{Teeth}

Harry, immediately, started flicking through the hair styles. The Potter one was his current messy, all-over the place type of style. The le Fay one was straight and silky smooth. The last one was the Ravenclaw one, which was wavy. That looked the best on him, so that was the one he chose.

Next up was the hair colour. The Potter one was raven-black, the le Fay one was scarlet red and the Ravenclaw one was raven-black with a Stupefy-red streak in it. It looked really good on him, making him look a bit like a rebel, so yet again he chose that.

As soon as he got to the eye colour, Harry knew that he would take the Avada-Kedavra green eyes because it made him feel so much closer to his long-dead mother that it wasn't funny. Harry also decided to go with the Potter-pale skin, a lean body build that would allow him to dodge spells and catch Snitches, and to, finally, be taller than average.

Whilst flicking through the noses, Harry realised that he could finally have his perfect nose, not the slightly wonky nose that he had had in his past life, but a straight, handsome-looking nose with no acne at all. Harry also decided to go for thin eyebrows, no birthmark and straight, sparkling teeth. Harry stood back to admire his work and sighed in happiness.

CONFIRM AVATAR
{Hair Colour: Raven-black, Stupefy-red streak}
{Hair Style: Wavy}
{Eye Colour: Avada-Kedavra Green}
{Eyebrows: Thin}
{Skin Colour: Pale}
{Height: Taller than Average}
{Build: Lean}
{Birthmark: None}
{Nose: Straight, no acne}
{Teeth: Straight, sparkling}
Yes or No

Harry almost had a spring in his step as he pressed yes.

Another screen popped up and Harry groaned. More options?, he thought.

PERKS
His Mother's Eyes: Have 20/20 vision
Yes or No

'Why would you state the obvious?' Harry asked in dismay. 'Of course, yes.'

Quill, No Spill: Have perfect handwriting
Yes or No

'Again, yes.' Harry said in relief. 'That way Snape won't be able to take points off of me for messiness.'

Shop Owner: 10% off at all shops for life
Yes or No

'Probably, as it would mean no worrying about spending too many Galleons.'

Popular Wizard: +5 Charisma
Yes or No

'Probably would be best.' Harry considered thoughtfully. 'Everyone turned against me at the drop of a hat, so yes.'

Discover more perks as you play

'Wait, that means that these are the starting perks?' Harry wondered aloud. 'Awesome!'

CHARACTER STATS
The average stat score for an 11 year-old Earthian is a score of 10, but as Amaranthians are naturally better than Earthians (not Earthian-borns), the score of 10 is average for a 5 year-old. The average score goes up 7 every year for an Amaranthian

Strength
A measure of your physical strength and health. It influences how much you can carry, how much damage you can deliver in melee combat, and how much your muscles will develop. It generally helps in the areas of Combat, Sports and Healing
Your Strength: 5

Harry agreed with the Strength stat that he wasn't always the strongest wizard in school, but at least he didn't have a 1, which he guessed would be the lowest of the low.

Charisma
A measure of your popularity and ability to persuade people. It influences how much people would admire you, look up to you and respect you. A high charisma score would help in persuading other people to do your bidding. It generally helps you in bartering
Your Charisma: 4 (+5) 9

Harry nodded in agreement, as he did have some charismatic feel to him (being the Boy-Who-Lived and all), but when the authorities went against him, hardly anyone but his closest friends believed him. Harry was exceptional glad that he had chosen that popular wizard perk.

Intelligence
A measure of how smart you are. It influences how fast you can learn new information, how much you can remember and how'd you respond to a new, more difficult situation. A high intelligence score would affect your test scores, how fast you can master spells/magic, and how fast you'd be able to research new information from books or other information sources
Your Intelligence: 8 (+5) 13

'How did this thing - know?' Harry stuttered, unable to form the words. How on earth did this thing know that he wasn't as stupid as he let on, that he only dumbed himself down so as to not look as significant as he was.

Magic
A measure of your magical power. It influences how powerful your spells would be, how fast you'd be able to recover from casting spells and how easy you'd be able to master different types of magic. A high magic score would help you in the control of your magic, and also allow you to invent new spells which would give you a higher charisma because of your brains
Your Magic: 17

'Wow!' Harry said, his jaw almost reaching the ground. 'I wonder what score Dumbledore would have gotten for his magic at 5. Guess I'll just have to find out.'

Agility
A measure of your athletic ability. It influences your dodging, running and jumping skills as well as your reflexes. It would most definitely help you if you are being chased through a forest, in a duel where you don't want to shield against spells, or when you're trying to catch a Snitch.
Your Agility: 15

'Of course.' Harry said with a smirk. 'Any idiot could guess I have a high agility, as I'm the youngest Seeker in a century.'

Endurance
A measure of how long you can last in a duel or in a running race. The higher your endurance score is, the longer you'll be able to run for and the more spells you'd be able to cast simultaneously in a duel.
Your Endurance: 5

Yet again, the game was right. Harry may have been fast when he was running from Dudley in his little games of Harry-Hunting, but he could hardly keep up the pace without having to stop and catch his breath first, thus the reason he almost always got beat up.

Perception
A measure of your awareness to your surroundings. It influences your reflexes as you notice enemies quicker and it also influences your riddle-solving skills. A high perception will help you discover secrets around Hogwarts which could get you experience points
Your Perception: 12

That explains why I was able to notice things others didn't. Harry thought, suddenly realising something. It's because I had higher perception than others.

Fate
A measure of how lucky you are when you leave things to fate. If you have a high fate score, you'd have so much good luck that you may fall off a broom and land on your feet without breaking any bones.
Your Fate: 2

Harry laughed at his sheer luck. That explained why he couldn't live a normal life. It was just his luck.

You currently have 11 stat points

TUTORIAL: Character stats have a minimum of 1 point per stat, and a maximum of 100 per year of life in the game. For each year you live in Amaranth, the maximum goes up 50 points.

Okay, so I can add and subtract points for my stats. Harry thought evilly. This will be fun.

Harry instantly started messing around with his character stats until he finally made himself a little over average for a 5 year-old wizard in most areas of the stats.

STARTING CHARACTER STATS
Strength: 11
Charisma: 11
Intelligence: 13
Magic: 17
Agility: 15
Endurance: 5
Perception: 12
Fate: 5
Yes or No

Harry clicked yes and was transported to yet another screen.

SKILLS
Arithmancy: 5
Charms: 10
Duelling: 10
Flying: 10
Knowledge: 5
Parseltongue: 5 (Story-Related)
Potions: 5
Research: 5
Transfiguration: 5
Discover more skills as you play!

Harry hoped that this world would be better than his last world, otherwise his life would suck.

Do you want your parents to survive Halloween?
Yes
or No

Harry almost kissed that screen right there and then, but then he realised that might make him push the wrong button. Harry practically skipped over to the screen and pressed yes.

Do you want to have siblings?
Yes
or No

'I love this game already.' Harry said. 'Of course, yes.'

SIBLING AGE
Younger
Twin
Older

'I wonder what it would be like to have a twin?' Harry wondered. 'I think I'll go with twin please.'

Begin Game?
Yes or No

Happily, Harry picked yes.

Beginning: Introduction
3... 2... 1...

Harry watched as the words scrolled up, and his jaw dropped in shock.

Amaranth is a parallel Earth which is 12 bajillion times the size of the Earth's sun. Even though it is way bigger than the Earth, it is also much younger. It has had at least 13,000,013,109 years of its existence, and its' so big it even has its own suns inside the planet.

It was in this time, on Amaranth's 13,000,13,110th year of life, that Harry and Jake Potter, sons of James and Lily Potter, were born. Unfortunately for them, they were born during the midst of a wizard war, in which Lord Voldemort was rebelling against the rule of High King Jakius because of him letting Earthian-borns, otherwise known as Muggle-borns, into the world of Amaranth.

When he heard of a small baby boy being destined to destroy him, Voldemort set out to kill the boy (who happened to be Harry) before the boy killed him, hoping to find him before it was too late. On October 31st, 1981 A.D., Voldemort Stunned Harry's parents and tried to kill Harry, but Voldemort's body was destroyed when his own Killing Curse rebounded upon him. Being unable to kill the boy, Voldemort fled.

Our story starts on the morning of June 30th, 1985 A.D., where Harry and Jake are about to start being home-schooled in magic by their parents...