Counselor: Okay, okay, let's begin our meeting. Jake, would you like to begin?

Jake: Sure. My name is Jake, and I play too much D&D.

Dan: YOU ARE OUT OF CHARACTER!

Counselor: Now now, we're not even playing now. In fact, you all are here to try to get out of this game.

Keith: I suppose you're right. Now, because this game is so addicting, we'll say it has a difficulty class of 35. I have 3 ranks on Escape Artist, and my dex mod is +2, so I'll need to roll a...30 to stop playing. *pulls a d20 out of his butt and rolls* I rolled a 4.

Mark: That roll was so bad, your die turned into a vaccuum and sucked you back into the game with no escape of stopping playing.

Keith: Wee!

Counselor: Boys, to stop, we need to get out of our habits.

Jake: Get out? Keith, do another Escape check. Maybe it's easier to just get out of habits.

Dan: Think charisma might have anything to do with this?

Mark: I think I might have seen something. Who has a player's guide?

Counselor: No one has a player's guide. We need to put our dice and guides and manuals and other things away and embrace the real world.

Dan: Real....world? Hmm?

Counselor: You know, the place you go to buy gallons of Mountain Dew and buckets of Cheetos?

Keith: Ooooooh. Yeah, that big glowing thing in the sky hurts my eyes.

Counselor: ....The.......sun?

Jake: The sun? Pelor wouldn't do that to us, I'm a cleric that worships him vigorously, so he wouldn't hurt us like that.

Counselor: No, Jake, you're not letting go still. Pelor isn't real. Wyrms aren't real. None of this is.

Keith: Sure it is. This miniature feels pretty real.

Mark: And this playing mat.

Sully: Viva la Mayheco!

Counselor: Sure those things are real, but the game, and what happens in the game, are not.

Dan: I don't like the way you're talking...

Counselor: I know it'll be hard, but we have to get through this together.

Keith: I don't know if we can do it together. See, I'm an elf and Dan is a half-orc, so we don't really want to do anything together.

Dan: Urrg. Grog-nash elagh.

Counselor: I should slap you for doing that.

Dan: Do I get an attack of opportunity?

Mark: No, he's already in a threatened square.

Dan: Too bad. Oh well, roll your d20 anyway.

Counselor: Excuse me?

Jake: Well, you are attacking, so you have to see if you beat Dan's AC. You probably will since he's big and beefy and easy to hit.

Counselor: I'm not rolling any dice.

Mark: I will. But first I'm going to need your stats. Wait...you make the damned sheet, you're the dungeon master here.

Counselor: I am not the master!

Keith: Oh sure you are!

Counselor: Are not!

All: YES YOU ARE!

Counselor: Oh fine, give me the damn thing.

*Counselor rolls the die* Counselor: Let's see...I got a 15... *counselor blinks a few times and stares at the die* Um...

~~~~~ 1 hour later ~~~~~

Counselor: Okay, so you're walking through the woods. Dan, roll a Spot check.

*Dan rolls a d20*

Counselor: Right, so you see a large ruin looming in the distance. What do you guys want to do about this new development? It's your call.

Keith: Let's do a Search check to see if we see anything suspicious.

Jake: Boy, I'm glad we got this game going!!